Files
core2026/app/game-engine/test/voteReward.test.ts
T
Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

482 lines
18 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import {
ITEM_KEYS,
buildVoteUniqueSeed,
countOccupiedUniqueItems,
createItemModuleRegistry,
loadItemModules,
resolveUniqueConfig,
rollUniqueLottery,
} from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { normalizeTurnDaemonCommand } from '../src/turn/commandRegistry.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler, hasVotePollDeadlinePassed } from '../src/turn/worldCommandHandler.js';
const buildGeneral = (id: number): TurnGeneral => ({
id,
name: `General_${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
describe('voteReward command', () => {
it('keeps the wall-time fallback open at exact deadline equality', () => {
const deadline = new Date('0180-01-01T00:00:00.000Z');
expect(hasVotePollDeadlinePassed({ endAt: deadline, endTick: null, closedAt: null }, deadline, 0)).toBe(false);
expect(
hasVotePollDeadlinePassed(
{ endAt: deadline, endTick: null, closedAt: null },
new Date(deadline.getTime() + 1),
0
)
).toBe(true);
});
it('preserves the server-accepted game tick through durable command normalization', () => {
expect(
normalizeTurnDaemonCommand({
requestId: 'vote-accepted-tick',
sentAt: '2026-08-23T00:00:00.000Z',
command: {
type: 'voteReward',
voteId: 1,
generalId: 1,
selection: [0],
acceptedGameTick: 100,
},
})
).toMatchObject({
type: 'voteReward',
requestId: 'vote-accepted-tick',
acceptedGameTick: 100,
});
});
it('applies gold, unique item, logs, and idempotency', async () => {
const generals = [buildGeneral(1)];
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
level: 1,
meta: {},
},
] as any,
nations: [
{
id: 1,
name: 'TestNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
},
] as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test_map',
name: 'TestMap',
cities: [
{
id: 1,
name: 'City_1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
} as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
develCost: 100,
allItems: {
weapon: {
che_무기_12_칠성검: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
clockBaseTime: new Date('0180-01-01T00:00:00Z'),
clockTick: 10_000,
clockMode: 'manual',
clockWallAnchor: new Date('2026-08-23T00:00:00Z'),
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
// Simulate ENGINE processing after the yearly develcost update.
develcost: 120,
},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS]));
const config = resolveUniqueConfig(snapshot.scenarioConfig.const as Record<string, unknown>);
const occupied = countOccupiedUniqueItems(
generals.map((general) => general.role.items),
itemRegistry
);
const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 1, 1)));
const itemKey = rollUniqueLottery({
rng,
config,
itemRegistry,
generalItems: generals[0]!.role.items,
occupiedUniqueCounts: occupied,
scenarioId: 200,
userCount: 1,
currentYear: 180,
currentMonth: 1,
startYear: 180,
initYear: 180,
initMonth: 1,
acquireType: '설문조사',
});
expect(itemKey).toBe('che_무기_12_칠성검');
let voteInserted = false;
let voteQueryCount = 0;
const commandDb = {
auction: {
findMany: async () => [],
},
$queryRaw: async (query: { strings: readonly string[] }) => {
voteQueryCount += 1;
if (query.strings.join(' ').includes('SELECT options')) {
return [
{
options: ['찬성'],
multipleOptions: 1,
endAt: null,
endTick: 0n,
closedAt: null,
},
];
}
if (voteInserted) return [];
voteInserted = true;
return [{ id: 11 }];
},
};
const handler = createTurnDaemonCommandHandler({ world });
const command = {
type: 'voteReward' as const,
voteId: 1,
generalId: 1,
selection: [0],
// Ref accepts the request at exact equality. Engine processing may
// occur after the logical clock has advanced beyond the deadline.
acceptedGameTick: 0,
};
const result = await handler.handle(command, { db: commandDb as any });
expect(result && result.type).toBe('voteReward');
if (!result || result.type !== 'voteReward' || !result.ok) {
throw new Error('voteReward result missing');
}
expect(result.awardedUnique).toBe(true);
const updated = world.getGeneralById(1);
// ENGINE is the single reward linearization point, so it uses the
// processing world's develcost (120 * 5), not an API projection.
expect(updated?.gold).toBe(1600);
expect(updated?.role.items.weapon).toBe('che_무기_12_칠성검');
const meta = updated?.meta as Record<string, unknown>;
expect(meta.voteRewards).toMatchObject({
1: {
awarded: true,
itemKey: 'che_무기_12_칠성검',
},
});
const diff = world.consumeDirtyState();
const logTexts = diff.logs.map((entry) => entry.text);
expect(logTexts.some((text) => text.includes('【설문조사】'))).toBe(true);
const second = await handler.handle(command, { db: commandDb as any });
expect(second && second.type).toBe('voteReward');
if (!second || second.type !== 'voteReward' || !second.ok) {
throw new Error('voteReward second result missing');
}
expect(second.alreadyApplied).toBe(true);
expect(second.itemKey).toBe('che_무기_12_칠성검');
const afterSecond = world.getGeneralById(1);
expect(afterSecond?.gold).toBe(1600);
expect(voteQueryCount).toBe(2);
const duplicateWorld = new InMemoryTurnWorld(
{ ...state, meta: { ...state.meta } },
{ ...snapshot, generals: [buildGeneral(1)] as any },
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
const duplicateHandler = createTurnDaemonCommandHandler({ world: duplicateWorld });
const duplicateResult = await duplicateHandler.handle(command, {
db: {
auction: { findMany: async () => [] },
$queryRaw: async (query: { strings: readonly string[] }) => {
const text = query.strings.join(' ');
if (text.includes('SELECT options')) {
return [
{
options: ['찬성'],
multipleOptions: 1,
endAt: null,
endTick: 0n,
closedAt: null,
},
];
}
if (text.includes('SELECT selection')) return [{ selection: [0] }];
return [];
},
} as any,
});
expect(duplicateResult).toMatchObject({
type: 'voteReward',
ok: true,
awardedUnique: true,
});
expect(duplicateWorld.getGeneralById(1)?.gold).toBe(1600);
expect(duplicateWorld.getGeneralById(1)?.role.items.weapon).toBe('che_무기_12_칠성검');
const mismatchWorld = new InMemoryTurnWorld(
{ ...state, meta: { ...state.meta } },
{ ...snapshot, generals: [buildGeneral(1)] as any },
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
const mismatchHandler = createTurnDaemonCommandHandler({ world: mismatchWorld });
const mismatchResult = await mismatchHandler.handle(command, {
db: {
auction: { findMany: async () => [] },
$queryRaw: async (query: { strings: readonly string[] }) => {
const text = query.strings.join(' ');
if (text.includes('SELECT options')) {
return [
{
options: ['찬성'],
multipleOptions: 1,
endAt: null,
endTick: 0n,
closedAt: null,
},
];
}
if (text.includes('SELECT selection')) return [{ selection: [1] }];
return [];
},
} as any,
});
expect(mismatchResult).toMatchObject({
type: 'voteReward',
ok: false,
reason: '이미 설문조사를 완료하였습니다.',
});
expect(mismatchWorld.getGeneralById(1)?.gold).toBe(1000);
expect(mismatchWorld.getGeneralById(1)?.role.items.weapon).toBeNull();
expect(mismatchWorld.consumeDirtyState().logs).toEqual([]);
const legacyLateWorld = new InMemoryTurnWorld(
{ ...state, meta: { ...state.meta } },
{ ...snapshot, generals: [buildGeneral(1)] as any },
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
const legacyLateHandler = createTurnDaemonCommandHandler({ world: legacyLateWorld });
const { acceptedGameTick: _acceptedGameTick, ...legacyLateCommand } = command;
const legacyLateResult = await legacyLateHandler.handle(legacyLateCommand, {
db: {
$queryRaw: async (query: { strings: readonly string[] }) =>
query.strings.join(' ').includes('SELECT options')
? [
{
options: ['찬성'],
multipleOptions: 1,
endAt: null,
endTick: 0n,
closedAt: null,
},
]
: [],
} as any,
});
expect(legacyLateResult).toMatchObject({
type: 'voteReward',
ok: false,
reason: '설문조사가 종료되었습니다.',
});
});
it('treats an active unique auction as occupied when revalidating the lottery', async () => {
const general = buildGeneral(1);
const snapshot: TurnWorldSnapshot = {
generals: [general] as any,
cities: [] as any,
nations: [] as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test_map',
name: 'TestMap',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
} as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
develCost: 100,
allItems: { weapon: { che_무기_12_칠성검: 1 } },
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: { startYear: 180 } as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const handler = createTurnDaemonCommandHandler({ world });
const commandDb = {
auction: {
findMany: async () => [{ targetCode: 'che_무기_12_칠성검' }],
},
$queryRaw: async (query: { strings: readonly string[] }) =>
query.strings.join(' ').includes('SELECT options')
? [
{
options: ['찬성'],
multipleOptions: 1,
endAt: null,
endTick: 0n,
closedAt: null,
},
]
: [{ id: 12 }],
};
const result = await handler.handle(
{
type: 'voteReward',
voteId: 1,
generalId: 1,
selection: [0],
},
{ db: commandDb as any }
);
expect(result).toMatchObject({
type: 'voteReward',
ok: true,
awardedUnique: false,
});
expect(world.getGeneralById(1)?.gold).toBe(1500);
expect(world.getGeneralById(1)?.role.items.weapon).toBeNull();
});
});