Files
core2026/app/game-engine/test/monthlyCentennialAllStarAction.test.ts
T
Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

233 lines
7.6 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import {
CENTENNIAL_ALL_STAR_AUX_KEY,
LogCategory,
LogFormat,
LogScope,
calculateCentennialUserInitialStats,
initialCentennialAllStarAux,
type CentennialAllStarRules,
type CentennialAllStarTarget,
} from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createAdvanceCentennialAllStarHandler } from '../src/turn/monthlyCentennialAllStarAction.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 8_000,
condition: true,
action: ['AdvanceCentennialAllStar'],
meta: {},
};
const rules: CentennialAllStarRules = {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: 'None',
dexLimit: 1_000_000,
};
const target: CentennialAllStarTarget = {
uniqueName: 'A1000001',
generalName: '1·조민',
leadership: 100,
strength: 80,
intel: 10,
dex: [900_000, 800_000, 700_000, 600_000, 500_000],
specialDomestic: 'che_event_무쌍',
};
const withTargetMeta = (
userInitialStats: ReturnType<typeof calculateCentennialUserInitialStats> | null = null
): TurnGeneral['meta'] => {
const meta: TurnGeneral['meta'] = {
killturn: 5,
dex1: 0,
dex2: 0,
dex3: 0,
dex4: 0,
dex5: 0,
};
const mutable: Record<string, unknown> = meta;
mutable[CENTENNIAL_ALL_STAR_AUX_KEY] = initialCentennialAllStarAux(target, rules, userInitialStats);
return meta;
};
const buildGeneral = (options: {
id: number;
npcState: number;
stats: TurnGeneral['stats'];
meta?: TurnGeneral['meta'];
}): TurnGeneral => ({
id: options.id,
userId: options.npcState === 0 ? `user-${options.id}` : null,
name: `장수${options.id}`,
nationId: 0,
cityId: 1,
troopId: 0,
stats: options.stats,
experience: 0,
dedication: 0,
officerLevel: 0,
role: {
personality: 'che_안전',
specialDomestic: 'None',
specialWar: 'None',
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 20,
startAge: 20,
npcState: options.npcState,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: options.meta ?? { killturn: 5 },
lastTurn: { command: '휴식' },
turnTime: new Date('0186-01-01T00:00:00.000Z'),
});
const buildWorld = (generals: TurnGeneral[]): InMemoryTurnWorld => {
const state: TurnWorldState = {
id: 1,
currentYear: 186,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0186-01-01T00:00:00.000Z'),
meta: { hiddenSeed: 'monthly-centennial-fixture' },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: { targetGeneralPool: 'SPoolUnderU100', centennialNpcDexTargetRatio: 0.4 },
const: {
maxLevel: 255,
defaultSpecialDomestic: 'None',
dexLimit: 1_000_000,
},
environment: { mapName: 'test', unitSet: 'default' },
};
return new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
};
describe('AdvanceCentennialAllStar monthly action', () => {
it('advances a user target, unlocks its trait, persists aux, and emits one milestone pair', async () => {
const initial = calculateCentennialUserInitialStats(target, rules);
const world = buildWorld([
buildGeneral({
id: 1,
npcState: 0,
stats: {
leadership: initial.leadership,
strength: initial.strength,
intelligence: initial.intel,
},
meta: withTargetMeta(initial),
}),
]);
const environment = {
year: 186,
month: 1,
startyear: 180,
currentEventID: 1,
turnTime: new Date('0186-01-01T00:00:00.000Z'),
};
await createAdvanceCentennialAllStarHandler({ getWorld: () => world })([], environment, event);
const updated = world.getGeneralById(1)!;
expect(updated.role.specialDomestic).toBe('che_event_무쌍');
expect([updated.meta.dex1, updated.meta.dex2, updated.meta.dex3, updated.meta.dex4, updated.meta.dex5]).toEqual(
[144_000, 128_000, 112_000, 96_000, 80_000]
);
expect(world.peekDirtyState().generals).toHaveLength(1);
expect(world.peekDirtyState().logs).toEqual([
expect.objectContaining({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: 1,
text: '<L>올스타 동조율</>이 <C>40%</>에 도달했습니다!',
format: LogFormat.PLAIN,
}),
expect.objectContaining({
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: 1,
text: '<L>올스타 동조율 40% 달성</>',
format: LogFormat.YEAR_MONTH,
}),
]);
});
it('uses the Ref .9 stat progress and .4 dex target only for generated NPCs', async () => {
const world = buildWorld([
buildGeneral({
id: 2,
npcState: 3,
stats: { leadership: 15, strength: 15, intelligence: 10 },
meta: withTargetMeta(),
}),
buildGeneral({
id: 3,
npcState: 2,
stats: { leadership: 50, strength: 50, intelligence: 50 },
}),
buildGeneral({
id: 4,
npcState: 6,
stats: { leadership: 15, strength: 15, intelligence: 10 },
meta: withTargetMeta(),
}),
]);
const environment = {
year: 195,
month: 1,
startyear: 180,
currentEventID: 1,
turnTime: new Date('0195-01-01T00:00:00.000Z'),
};
await createAdvanceCentennialAllStarHandler({ getWorld: () => world })([], environment, event);
const npc = world.getGeneralById(2)!;
expect(npc.stats).toEqual({ leadership: 91, strength: 73, intelligence: 10 });
expect([npc.meta.dex1, npc.meta.dex2, npc.meta.dex3, npc.meta.dex4, npc.meta.dex5]).toEqual([
360_000, 320_000, 280_000, 240_000, 200_000,
]);
expect(world.getGeneralById(3)?.stats).toEqual({ leadership: 50, strength: 50, intelligence: 50 });
const nationNpc = world.getGeneralById(4)!;
expect(nationNpc.stats).toEqual({ leadership: 100, strength: 80, intelligence: 10 });
expect([
nationNpc.meta.dex1,
nationNpc.meta.dex2,
nationNpc.meta.dex3,
nationNpc.meta.dex4,
nationNpc.meta.dex5,
]).toEqual([900_000, 800_000, 700_000, 600_000, 500_000]);
expect(world.peekDirtyState().generals.map((entry) => entry.id)).toEqual([2, 4]);
});
});