Files
core2026/app/game-engine/test/generalPoolSameTurn.test.ts
T
Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

215 lines
6.4 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { ConstantRNG, RandUtil, SequenceRNG } from '@sammo-ts/common';
import { parseScenarioGeneralPoolCandidate, readScenarioGeneralPoolClaim, type TurnSchedule } from '@sammo-ts/logic';
import type { TurnGeneral, TurnGeneralPoolEntry, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const start = new Date('0200-01-01T00:00:00.000Z');
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const map = {
id: 'general-pool-same-turn',
name: '장수 pool 동일 턴 테스트',
cities: [
{
id: 1,
name: '테스트성',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 50_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
initial: {
population: 10_000,
agriculture: 500,
commerce: 500,
security: 500,
defence: 500,
wall: 500,
},
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const buildRuler = (): TurnGeneral => ({
id: 1,
userId: 'user-1',
name: '군주',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 0,
dedication: 0,
officerLevel: 12,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 1,
train: 40,
atmos: 40,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 260,
affinity: 50,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime: start,
});
const buildPoolEntry = (id: number): TurnGeneralPoolEntry => {
const uniqueName = `후보${id}`;
return {
id,
uniqueName,
ownerUserId: null,
generalId: null,
reservedUntil: null,
reservedUntilTick: null,
candidate: parseScenarioGeneralPoolCandidate({
id,
uniqueName,
info: {
generalName: uniqueName,
leadership: 70,
strength: 70,
intel: 10,
dex: [10, 10, 10, 10, 10],
imgsvr: 0,
picture: 'default.jpg',
},
}),
};
};
const buildSnapshot = (): TurnWorldSnapshot => ({
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: { targetGeneralPool: 'SPoolUnderU30' },
const: {
develCost: 100,
openingPartYear: 3,
defaultMaxGeneral: 500,
initialNationGenLimit: 10,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultCrewTypeId: 1,
retirementYear: 80,
availablePersonality: ['che_안전'],
},
environment: { mapName: map.id, unitSet: 'test' },
},
scenarioMeta: {
title: '장수 pool 동일 턴 테스트',
startYear: 190,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
},
map,
unitSet: { id: 'test', name: 'test', crewTypes: [] },
nations: [
{
id: 1,
name: '테스트국',
color: '#000000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {
gennum: 1,
tech: 0,
strategic_cmd_limit: 0,
turn_last_12: { command: '의병모집', arg: {}, term: 2 },
},
},
],
cities: [
{
id: 1,
name: '테스트성',
nationId: 1,
level: 1,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: { trust: 50, trade: 100, region: 1 },
},
],
generals: [buildRuler()],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
generalPoolEntries: [1, 2, 3, 4].map(buildPoolEntry),
});
const buildState = (): TurnWorldState => ({
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: start,
meta: { killturn: 24, hiddenSeed: 'general-pool-same-turn' },
});
describe('scenario general pool within one reserved turn', () => {
it('does not let talent scouting reuse rows claimed earlier by volunteer recruitment', async () => {
const harness = await createTurnTestHarness({
snapshot: buildSnapshot(),
state: buildState(),
schedule,
map,
reservedTurnStoreOptions: { maxGeneralTurns: 10, maxNationTurns: 12 },
commandRngFactory: ({ actionKey }) =>
actionKey === 'che_의병모집'
? new RandUtil(new SequenceRNG([0, 0.26, 0.51, 0.76]))
: new RandUtil(new ConstantRNG(0)),
});
harness.reservedTurnStore.getNationTurns(1, 12)[0] = { action: 'che_의병모집', args: {} };
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_인재탐색', args: {} };
await harness.runOneTick();
const created = harness.world.peekDirtyState().createdGenerals;
const claims = created.map((general) => readScenarioGeneralPoolClaim(general.meta));
expect(created.map((general) => general.npcState).sort()).toEqual([3, 4, 4, 4]);
expect(claims.every(Boolean)).toBe(true);
expect(new Set(claims.map((claim) => claim?.poolEntryId))).toEqual(new Set([1, 2, 3, 4]));
});
});