Files
core2026/app/game-engine/test/monthlySpecialityBetrayAction.test.ts
T

274 lines
9.7 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { LogCategory, LogFormat } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createAddGlobalBetrayHandler,
createAssignGeneralSpecialityHandler,
} from '../src/turn/monthlySpecialityBetrayAction.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 9_000,
condition: true,
action: [],
meta: {},
};
const buildGeneral = (options: {
id: number;
name: string;
nationId: number;
stats: [number, number, number];
specialDomestic: string | null;
specialWar: string | null;
meta: Record<string, unknown>;
}): TurnGeneral => ({
id: options.id,
userId: null,
name: options.name,
nationId: options.nationId,
cityId: options.id === 1 ? 1 : 2,
troopId: 0,
stats: {
leadership: options.stats[0],
strength: options.stats[1],
intelligence: options.stats[2],
},
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: options.specialDomestic,
specialWar: options.specialWar,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
startAge: 20,
npcState: 2,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { ...options.meta, killturn: 24 },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:00:00.000Z'),
});
const buildWorld = (hiddenSeed = 'monthly-speciality-fixture') => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: { hiddenSeed },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {
defaultSpecialDomestic: 'None',
defaultSpecialWar: 'None',
retirementYear: 80,
},
environment: { mapName: 'test', unitSet: 'default' },
};
const domesticGeneral = buildGeneral({
id: 1,
name: '내정대상',
nationId: 1,
stats: [40, 45, 80],
specialDomestic: null,
specialWar: 'che_신산',
meta: { specage: 30, specage2: 99, prev_types_special: ['che_경작'] },
});
const warGeneral = buildGeneral({
id: 2,
name: '전투대상',
nationId: 1,
stats: [80, 75, 40],
specialDomestic: 'che_인덕',
specialWar: null,
meta: {
specage: 99,
specage2: 30,
prev_types_special2: ['che_돌격'],
dex1: 200,
dex2: 10,
dex3: 10,
dex4: 10,
dex5: 10,
},
});
const inheritedGeneral = buildGeneral({
id: 3,
name: '계승대상',
nationId: 2,
stats: [50, 50, 50],
specialDomestic: 'che_경작',
specialWar: null,
meta: { specage: 99, specage2: 30, inheritSpecificSpecialWar: 'che_의술', marker: 3 },
});
// The isolated Aria fixture scans eligible war rows as 3, 2 because the
// legacy query has no ORDER BY. Preserve that input order in this trace.
const generals = [domesticGeneral, inheritedGeneral, warGeneral];
return new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
};
const environment = {
year: 200,
month: 1,
startyear: 190,
currentEventID: 1,
turnTime: new Date('0200-01-01T00:00:00.000Z'),
};
describe('monthly speciality and betrayal actions', () => {
it('assigns eligible traits, consumes inherited war choice without RNG, and writes legacy logs', async () => {
const world = buildWorld();
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
expect(world.getGeneralById(1)?.role.specialDomestic).not.toBe('che_경작');
expect(world.getGeneralById(2)?.role.specialWar).not.toBeNull();
expect(world.getGeneralById(2)?.role.specialWar).not.toBe('che_돌격');
expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
expect(world.getGeneralById(3)?.meta).toEqual(expect.objectContaining({ marker: 3, killturn: 24 }));
expect(world.getGeneralById(3)?.meta).not.toHaveProperty('inheritSpecificSpecialWar');
const logs = world.peekDirtyState().logs;
expect(logs).toHaveLength(6);
expect(logs.slice(2, 4)).toEqual([
expect.objectContaining({
generalId: 3,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
text: '특기 【<b><C>의술</></b>】을 습득',
}),
expect.objectContaining({
generalId: 3,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
}),
]);
});
it('does nothing before the three-year opening period ends', async () => {
const world = buildWorld();
await createAssignGeneralSpecialityHandler({ getWorld: () => world })(
[],
{ ...environment, year: 192 },
event
);
expect(world.peekDirtyState().generals).toEqual([]);
expect(world.peekDirtyState().logs).toEqual([]);
});
it('preserves a domestic trait when the same general also receives a war trait', async () => {
const world = buildWorld();
const general = world.getGeneralById(1)!;
world.updateGeneral(1, {
role: { ...general.role, specialWar: null },
meta: { ...general.meta, specage2: 30 },
});
world.acknowledgeDirtyState(world.peekDirtyState());
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
expect(world.getGeneralById(1)?.role.specialWar).not.toBeNull();
});
it('applies the two default scenario betrayal steps only to values within each threshold', async () => {
const world = buildWorld();
world.updateGeneral(1, { meta: { ...world.getGeneralById(1)!.meta, betray: 0 } });
world.updateGeneral(2, { meta: { ...world.getGeneralById(2)!.meta, betray: 1 } });
world.updateGeneral(3, { meta: { ...world.getGeneralById(3)!.meta, betray: 2 } });
world.acknowledgeDirtyState(world.peekDirtyState());
const handler = createAddGlobalBetrayHandler({ getWorld: () => world });
await handler([1, 0], environment, event);
await handler([1, 1], environment, event);
expect(world.listGenerals().map((general) => general.meta.betray)).toEqual([2, 2, 2]);
});
it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the isolated legacy fixed-seed trait choices', async () => {
const world = buildWorld(process.env.REF_HIDDEN_SEED);
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
expect(world.getGeneralById(1)?.role.specialDomestic).toBe('che_상재');
expect(world.getGeneralById(2)?.role.specialWar).toBe('che_필살');
expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
expect(
world.peekDirtyState().logs.map((log) => ({
generalId: log.generalId,
category: log.category,
text: log.text,
format: log.format,
}))
).toEqual([
{
generalId: 1,
category: LogCategory.HISTORY,
text: '특기 【<b><C>상재</></b>】를 습득',
format: LogFormat.YEAR_MONTH,
},
{
generalId: 1,
category: LogCategory.ACTION,
text: '특기 【<b><L>상재</></b>】를 익혔습니다!',
format: LogFormat.PLAIN,
},
{
generalId: 3,
category: LogCategory.HISTORY,
text: '특기 【<b><C>의술</></b>】을 습득',
format: LogFormat.YEAR_MONTH,
},
{
generalId: 3,
category: LogCategory.ACTION,
text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
format: LogFormat.PLAIN,
},
{
generalId: 2,
category: LogCategory.HISTORY,
text: '특기 【<b><C>필살</></b>】을 습득',
format: LogFormat.YEAR_MONTH,
},
{
generalId: 2,
category: LogCategory.ACTION,
text: '특기 【<b><L>필살</></b>】을 익혔습니다!',
format: LogFormat.PLAIN,
},
]);
});
});