feat: port monthly speciality and betrayal actions
This commit is contained in:
@@ -0,0 +1,262 @@
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import { JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import {
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LogCategory,
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LogFormat,
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LogScope,
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TraitSelector,
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WAR_TRAIT_KEYS,
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loadDomesticTraitModules,
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loadWarTraitModules,
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type TraitModule,
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} from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler, MonthlyEventEnvironment } from './monthlyEventHandler.js';
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import type { TurnGeneral } from './types.js';
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const LEGACY_DOMESTIC_SELECTION_KEYS = [
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'che_경작',
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'che_상재',
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'che_발명',
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'che_축성',
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'che_수비',
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'che_통찰',
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'che_인덕',
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'che_귀모',
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] as const;
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const normalizeCode = (value: unknown): string | null =>
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typeof value === 'string' && value !== '' && value !== 'None' ? value : null;
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const readFiniteNumber = (source: Record<string, unknown>, keys: readonly string[]): number | null => {
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for (const key of keys) {
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const value = source[key];
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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}
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return null;
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};
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const readStringList = (source: Record<string, unknown>, key: string): string[] => {
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const value = source[key];
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return Array.isArray(value) ? value.filter((entry): entry is string => typeof entry === 'string') : [];
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};
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof value === 'string' || typeof value === 'number' ? value : String(value);
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};
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const readRuntimeNumber = (world: InMemoryTurnWorld, key: string, fallback: number): number => {
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const value = world.getScenarioConfig().const[key];
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return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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};
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const buildSpecialityAge = (
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retirementYear: number,
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age: number,
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relativeYear: number,
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divisor: number
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): number => Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
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const resolveSpecialityAge = (
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general: TurnGeneral,
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environment: MonthlyEventEnvironment,
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retirementYear: number,
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kind: 'domestic' | 'war'
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): number => {
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const stored = readFiniteNumber(
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general.meta,
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kind === 'domestic' ? ['specage', 'specAge'] : ['specage2', 'specAge2']
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);
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if (stored !== null) {
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return stored;
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}
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const currentRelativeYear = Math.max(environment.year - environment.startyear, 0);
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const startAge =
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typeof general.startAge === 'number' && Number.isFinite(general.startAge)
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? general.startAge
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: general.age - currentRelativeYear;
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const yearsSinceCreation = Math.max(general.age - startAge, 0);
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const creationRelativeYear = Math.max(currentRelativeYear - yearsSinceCreation, 0);
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return buildSpecialityAge(retirementYear, startAge, creationRelativeYear, kind === 'domestic' ? 12 : 6);
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};
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const pushSpecialityLogs = (
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world: InMemoryTurnWorld,
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general: TurnGeneral,
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traitName: string,
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environment: MonthlyEventEnvironment
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): void => {
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const josaUl = JosaUtil.pick(traitName, '을');
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: general.id,
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text: `특기 【<b><C>${traitName}</></b>】${josaUl} 습득`,
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format: LogFormat.YEAR_MONTH,
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year: environment.year,
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month: environment.month,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: general.id,
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text: `특기 【<b><L>${traitName}</></b>】${josaUl} 익혔습니다!`,
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format: LogFormat.PLAIN,
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year: environment.year,
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month: environment.month,
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});
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};
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const resolveTrait = (modules: readonly TraitModule[], key: string, label: string): TraitModule => {
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const module = modules.find((candidate) => candidate.key === key);
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if (!module) {
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throw new Error(`Unknown ${label} speciality: ${key}`);
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}
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return module;
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};
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export const createAssignGeneralSpecialityHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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}): MonthlyEventActionHandler => {
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let modulePromise:
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| Promise<{ domesticModules: TraitModule[]; warModules: TraitModule[] }>
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| undefined;
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const loadModules = () => {
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modulePromise ??= Promise.all([
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loadDomesticTraitModules([...LEGACY_DOMESTIC_SELECTION_KEYS]),
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loadWarTraitModules([...WAR_TRAIT_KEYS]),
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]).then(([domesticModules, warModules]) => ({ domesticModules, warModules }));
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return modulePromise;
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};
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return async (_args, environment) => {
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const world = options.getWorld();
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if (!world || environment.year < environment.startyear + 3) {
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return;
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}
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const { domesticModules, warModules } = await loadModules();
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(resolveHiddenSeed(world), 'assignGeneralSpeciality', environment.year, environment.month)
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)
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);
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const defaultDomestic = normalizeCode(world.getScenarioConfig().const.defaultSpecialDomestic);
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const defaultWar = normalizeCode(world.getScenarioConfig().const.defaultSpecialWar);
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const retirementYear = readRuntimeNumber(world, 'retirementYear', 80);
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const scenarioStat = world.getScenarioConfig().stat;
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// ref SQL에 ORDER BY가 없으므로 loader가 보존한 DB scan 순서를 두
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// domestic/war pass에서 그대로 재사용한다.
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const generals = world.listGenerals();
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for (const general of generals) {
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if (
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general.role.specialDomestic !== defaultDomestic ||
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resolveSpecialityAge(general, environment, retirementYear, 'domestic') > general.age
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) {
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continue;
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}
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const key = TraitSelector.pickDomesticTrait(
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rng,
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general.stats,
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domesticModules,
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readStringList(general.meta, 'prev_types_special'),
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scenarioStat
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);
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if (!key) {
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throw new Error(`Unable to assign domestic speciality (generalId=${general.id}).`);
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}
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const trait = resolveTrait(domesticModules, key, 'domestic');
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world.updateGeneral(general.id, {
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role: { ...general.role, specialDomestic: key },
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});
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pushSpecialityLogs(world, general, trait.name, environment);
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}
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for (const general of generals) {
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const currentGeneral = world.getGeneralById(general.id) ?? general;
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if (
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currentGeneral.role.specialWar !== defaultWar ||
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resolveSpecialityAge(currentGeneral, environment, retirementYear, 'war') > currentGeneral.age
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) {
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continue;
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}
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const inherited = currentGeneral.meta.inheritSpecificSpecialWar;
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let key: string | null;
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let meta = currentGeneral.meta;
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let removeInherited = false;
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if (Object.prototype.hasOwnProperty.call(currentGeneral.meta, 'inheritSpecificSpecialWar')) {
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if (typeof inherited !== 'string') {
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throw new Error(`Invalid inherited war speciality (generalId=${currentGeneral.id}).`);
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}
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key = inherited;
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removeInherited = true;
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} else {
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key = TraitSelector.pickWarTrait(
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rng,
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currentGeneral.stats,
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[
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readFiniteNumber(currentGeneral.meta, ['dex1']) ?? 0,
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readFiniteNumber(currentGeneral.meta, ['dex2']) ?? 0,
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readFiniteNumber(currentGeneral.meta, ['dex3']) ?? 0,
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readFiniteNumber(currentGeneral.meta, ['dex4']) ?? 0,
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readFiniteNumber(currentGeneral.meta, ['dex5']) ?? 0,
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],
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warModules,
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readStringList(currentGeneral.meta, 'prev_types_special2'),
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scenarioStat
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);
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}
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if (!key) {
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throw new Error(`Unable to assign war speciality (generalId=${currentGeneral.id}).`);
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}
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const trait = resolveTrait(warModules, key, 'war');
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if (removeInherited) {
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delete currentGeneral.meta.inheritSpecificSpecialWar;
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meta = { ...currentGeneral.meta };
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}
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world.updateGeneral(currentGeneral.id, {
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role: { ...currentGeneral.role, specialWar: key },
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meta,
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});
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pushSpecialityLogs(world, currentGeneral, trait.name, environment);
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}
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};
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};
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const readOptionalInteger = (value: unknown, fallback: number, label: string): number => {
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if (value === undefined) {
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return fallback;
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}
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if (typeof value !== 'number' || !Number.isInteger(value)) {
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throw new Error(`${label} must be an integer.`);
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}
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return value;
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};
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export const createAddGlobalBetrayHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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}): MonthlyEventActionHandler => {
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return (args) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const count = readOptionalInteger(args[0], 1, 'AddGlobalBetray count');
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const maximum = readOptionalInteger(args[1], 0, 'AddGlobalBetray maximum');
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for (const general of world.listGenerals()) {
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const betray = readFiniteNumber(general.meta, ['betray']) ?? 0;
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if (betray > maximum) {
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continue;
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}
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world.updateGeneral(general.id, {
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meta: { ...general.meta, betray: betray + count },
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});
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}
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};
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};
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@@ -66,6 +66,10 @@ import {
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createOpenNationBettingHandler,
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} from './monthlyNationBettingAction.js';
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import { createScoutBlockHandler } from './monthlyScoutBlockAction.js';
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import {
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createAddGlobalBetrayHandler,
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createAssignGeneralSpecialityHandler,
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} from './monthlySpecialityBetrayAction.js';
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import { buildCommandEnv } from './reservedTurnCommands.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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@@ -358,6 +362,18 @@ const createTurnDaemonRuntimeWithLease = async (
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})
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);
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}
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eventActions.set(
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'AssignGeneralSpeciality',
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createAssignGeneralSpecialityHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'AddGlobalBetray',
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createAddGlobalBetrayHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set('ProcessIncome', async (_args, environment) => {
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await incomeHandler.onMonthChanged?.({
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previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
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@@ -0,0 +1,273 @@
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import { describe, expect, it } from 'vitest';
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import { LogCategory, LogFormat } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createAddGlobalBetrayHandler,
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createAssignGeneralSpecialityHandler,
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} from '../src/turn/monthlySpecialityBetrayAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 9_000,
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condition: true,
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action: [],
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meta: {},
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};
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const buildGeneral = (options: {
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id: number;
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name: string;
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nationId: number;
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stats: [number, number, number];
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specialDomestic: string | null;
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specialWar: string | null;
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meta: Record<string, unknown>;
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}): TurnGeneral => ({
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id: options.id,
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userId: null,
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name: options.name,
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nationId: options.nationId,
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cityId: options.id === 1 ? 1 : 2,
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troopId: 0,
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stats: {
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leadership: options.stats[0],
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strength: options.stats[1],
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intelligence: options.stats[2],
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},
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: options.specialDomestic,
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specialWar: options.specialWar,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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startAge: 20,
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npcState: 2,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { ...options.meta, killturn: 24 },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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});
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const buildWorld = (hiddenSeed = 'monthly-speciality-fixture') => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { hiddenSeed },
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {
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defaultSpecialDomestic: 'None',
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defaultSpecialWar: 'None',
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retirementYear: 80,
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},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const domesticGeneral = buildGeneral({
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id: 1,
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name: '내정대상',
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nationId: 1,
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stats: [40, 45, 80],
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specialDomestic: null,
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specialWar: 'che_신산',
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meta: { specage: 30, specage2: 99, prev_types_special: ['che_경작'] },
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});
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const warGeneral = buildGeneral({
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id: 2,
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name: '전투대상',
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nationId: 1,
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stats: [80, 75, 40],
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specialDomestic: 'che_인덕',
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specialWar: null,
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meta: {
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specage: 99,
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specage2: 30,
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prev_types_special2: ['che_돌격'],
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dex1: 200,
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dex2: 10,
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dex3: 10,
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dex4: 10,
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dex5: 10,
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},
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});
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const inheritedGeneral = buildGeneral({
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id: 3,
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name: '계승대상',
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nationId: 2,
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stats: [50, 50, 50],
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specialDomestic: 'che_경작',
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specialWar: null,
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meta: { specage: 99, specage2: 30, inheritSpecificSpecialWar: 'che_의술', marker: 3 },
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});
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// The isolated Aria fixture scans eligible war rows as 3, 2 because the
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// legacy query has no ORDER BY. Preserve that input order in this trace.
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const generals = [domesticGeneral, inheritedGeneral, warGeneral];
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return new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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};
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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};
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describe('monthly speciality and betrayal actions', () => {
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it('assigns eligible traits, consumes inherited war choice without RNG, and writes legacy logs', async () => {
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const world = buildWorld();
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
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expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
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expect(world.getGeneralById(1)?.role.specialDomestic).not.toBe('che_경작');
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expect(world.getGeneralById(2)?.role.specialWar).not.toBeNull();
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expect(world.getGeneralById(2)?.role.specialWar).not.toBe('che_돌격');
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expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
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expect(world.getGeneralById(3)?.meta).toEqual(expect.objectContaining({ marker: 3, killturn: 24 }));
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expect(world.getGeneralById(3)?.meta).not.toHaveProperty('inheritSpecificSpecialWar');
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const logs = world.peekDirtyState().logs;
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expect(logs).toHaveLength(6);
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expect(logs.slice(2, 4)).toEqual([
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expect.objectContaining({
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generalId: 3,
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category: LogCategory.HISTORY,
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format: LogFormat.YEAR_MONTH,
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text: '특기 【<b><C>의술</></b>】을 습득',
|
||||
}),
|
||||
expect.objectContaining({
|
||||
generalId: 3,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it('does nothing before the three-year opening period ends', async () => {
|
||||
const world = buildWorld();
|
||||
await createAssignGeneralSpecialityHandler({ getWorld: () => world })(
|
||||
[],
|
||||
{ ...environment, year: 192 },
|
||||
event
|
||||
);
|
||||
expect(world.peekDirtyState().generals).toEqual([]);
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('preserves a domestic trait when the same general also receives a war trait', async () => {
|
||||
const world = buildWorld();
|
||||
const general = world.getGeneralById(1)!;
|
||||
world.updateGeneral(1, {
|
||||
role: { ...general.role, specialWar: null },
|
||||
meta: { ...general.meta, specage2: 30 },
|
||||
});
|
||||
world.acknowledgeDirtyState(world.peekDirtyState());
|
||||
|
||||
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
|
||||
expect(world.getGeneralById(1)?.role.specialWar).not.toBeNull();
|
||||
});
|
||||
|
||||
it('applies the two default scenario betrayal steps only to values within each threshold', async () => {
|
||||
const world = buildWorld();
|
||||
world.updateGeneral(1, { meta: { ...world.getGeneralById(1)!.meta, betray: 0 } });
|
||||
world.updateGeneral(2, { meta: { ...world.getGeneralById(2)!.meta, betray: 1 } });
|
||||
world.updateGeneral(3, { meta: { ...world.getGeneralById(3)!.meta, betray: 2 } });
|
||||
world.acknowledgeDirtyState(world.peekDirtyState());
|
||||
const handler = createAddGlobalBetrayHandler({ getWorld: () => world });
|
||||
|
||||
await handler([1, 0], environment, event);
|
||||
await handler([1, 1], environment, event);
|
||||
|
||||
expect(world.listGenerals().map((general) => general.meta.betray)).toEqual([2, 2, 2]);
|
||||
});
|
||||
|
||||
it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the isolated legacy fixed-seed trait choices', async () => {
|
||||
const world = buildWorld(process.env.REF_HIDDEN_SEED);
|
||||
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.specialDomestic).toBe('che_상재');
|
||||
expect(world.getGeneralById(2)?.role.specialWar).toBe('che_필살');
|
||||
expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
|
||||
expect(
|
||||
world.peekDirtyState().logs.map((log) => ({
|
||||
generalId: log.generalId,
|
||||
category: log.category,
|
||||
text: log.text,
|
||||
format: log.format,
|
||||
}))
|
||||
).toEqual([
|
||||
{
|
||||
generalId: 1,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '특기 【<b><C>상재</></b>】를 습득',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
generalId: 1,
|
||||
category: LogCategory.ACTION,
|
||||
text: '특기 【<b><L>상재</></b>】를 익혔습니다!',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
{
|
||||
generalId: 3,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '특기 【<b><C>의술</></b>】을 습득',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
generalId: 3,
|
||||
category: LogCategory.ACTION,
|
||||
text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
{
|
||||
generalId: 2,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '특기 【<b><C>필살</></b>】을 습득',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
generalId: 2,
|
||||
category: LogCategory.ACTION,
|
||||
text: '특기 【<b><L>필살</></b>】을 익혔습니다!',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,221 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import type { Nation } from '@sammo-ts/logic';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import {
|
||||
createAddGlobalBetrayHandler,
|
||||
createAssignGeneralSpecialityHandler,
|
||||
} from '../src/turn/monthlySpecialityBetrayAction.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationId = 990_091;
|
||||
const generalIds = [990_091, 990_092] as const;
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 9_000,
|
||||
condition: true,
|
||||
action: [],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: '특기검증국',
|
||||
color: '#777777',
|
||||
capitalCityId: null,
|
||||
chiefGeneralId: null,
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildGeneral = (
|
||||
id: number,
|
||||
options: { domestic: string | null; war: string | null; meta: Record<string, unknown> }
|
||||
): TurnGeneral => ({
|
||||
id,
|
||||
userId: null,
|
||||
name: id === generalIds[0] ? '영속내정대상' : '영속계승대상',
|
||||
nationId,
|
||||
cityId: 0,
|
||||
troopId: 0,
|
||||
stats: { leadership: 40, strength: 45, intelligence: 80 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 1,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: options.domestic,
|
||||
specialWar: options.war,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
startAge: 20,
|
||||
npcState: 2,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { ...options.meta, killturn: 24 },
|
||||
lastTurn: { command: '휴식' },
|
||||
turnTime: new Date('2026-07-25T00:00:00.000Z'),
|
||||
});
|
||||
|
||||
integration('monthly speciality and betrayal persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } });
|
||||
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('flushes trait columns, inherited aux removal, betrayal, and four general logs', async () => {
|
||||
const generals = [
|
||||
buildGeneral(generalIds[0], {
|
||||
domestic: null,
|
||||
war: 'che_신산',
|
||||
meta: { specage: 30, specage2: 99, betray: 0 },
|
||||
}),
|
||||
buildGeneral(generalIds[1], {
|
||||
domestic: 'che_경작',
|
||||
war: null,
|
||||
meta: {
|
||||
specage: 99,
|
||||
specage2: 30,
|
||||
betray: 1,
|
||||
inheritSpecificSpecialWar: 'che_의술',
|
||||
marker: 2,
|
||||
},
|
||||
}),
|
||||
];
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await db.general.createMany({
|
||||
data: generals.map((general) => ({
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
age: general.age,
|
||||
startAge: general.startAge,
|
||||
specialCode: general.role.specialDomestic ?? 'None',
|
||||
special2Code: general.role.specialWar ?? 'None',
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
})),
|
||||
});
|
||||
const row = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-speciality-betray-persistence',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { hiddenSeed: 'monthly-speciality-persistence' },
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: row.id,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('2026-07-25T00:00:00.000Z'),
|
||||
meta: { hiddenSeed: 'monthly-speciality-persistence' },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {
|
||||
defaultSpecialDomestic: 'None',
|
||||
defaultSpecialWar: 'None',
|
||||
retirementYear: 80,
|
||||
},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
generals,
|
||||
cities: [],
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
const environment = {
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
};
|
||||
|
||||
try {
|
||||
await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
|
||||
await createAddGlobalBetrayHandler({ getWorld: () => world })([2, 1], environment, event);
|
||||
await hooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 2,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
const rows = await db.general.findMany({
|
||||
where: { id: { in: [...generalIds] } },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
expect(rows[0]?.specialCode).not.toBe('None');
|
||||
expect(rows[0]?.meta).toMatchObject({ betray: 2 });
|
||||
expect(rows[1]).toMatchObject({ special2Code: 'che_의술' });
|
||||
expect(rows[1]?.meta).toMatchObject({ betray: 3, marker: 2 });
|
||||
expect(rows[1]?.meta).not.toHaveProperty('inheritSpecificSpecialWar');
|
||||
expect(await db.logEntry.count({ where: { generalId: { in: [...generalIds] } } })).toBe(4);
|
||||
} finally {
|
||||
await hooks.close();
|
||||
await db.worldState.deleteMany({ where: { id: row.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user