227 lines
7.4 KiB
TypeScript
227 lines
7.4 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import {
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ITEM_KEYS,
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buildVoteUniqueSeed,
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countOccupiedUniqueItems,
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createItemModuleRegistry,
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loadItemModules,
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resolveUniqueConfig,
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rollUniqueLottery,
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} from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const buildGeneral = (id: number): TurnGeneral => ({
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id,
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name: `General_${id}`,
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('0180-01-01T00:00:00Z'),
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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officerLevel: 1,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1000,
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rice: 1000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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});
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describe('voteReward command', () => {
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it('applies gold, unique item, logs, and idempotency', async () => {
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const generals = [buildGeneral(1)];
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const snapshot: TurnWorldSnapshot = {
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generals: generals as any,
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cities: [
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{
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id: 1,
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name: 'City_1',
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nationId: 1,
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viewName: 'City_1',
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agriculture: 100,
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agricultureMax: 2000,
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commerce: 100,
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commerceMax: 2000,
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security: 100,
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securityMax: 100,
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def: 100,
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defMax: 100,
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wall: 100,
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wallMax: 100,
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pop: 10000,
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popMax: 50000,
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trust: 50,
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supplyState: 1,
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frontState: 0,
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tradepoint: 0,
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level: 1,
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meta: {},
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},
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] as any,
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nations: [
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{
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id: 1,
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name: 'TestNation',
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color: '#FF0000',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10000,
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rice: 10000,
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power: 0,
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level: 1,
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typeCode: 'che_def',
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meta: {},
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},
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] as any,
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: {
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id: 'test_map',
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name: 'TestMap',
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cities: [
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{
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id: 1,
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name: 'City_1',
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level: 1,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [],
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max: {} as any,
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initial: {} as any,
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},
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],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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} as any,
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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allItems: {
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weapon: {
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che_무기_12_칠성검: 1,
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},
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},
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maxUniqueItemLimit: [[-1, 1]],
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uniqueTrialCoef: 10,
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maxUniqueTrialProb: 10,
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minMonthToAllowInheritItem: 0,
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},
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environment: { mapName: 'test_map', unitSet: 'default' },
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},
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scenarioMeta: {
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startYear: 180,
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} as any,
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unitSet: {} as any,
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 180,
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currentMonth: 1,
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tickSeconds: 3600,
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lastTurnTime: new Date('0180-01-01T00:00:00Z'),
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meta: {
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hiddenSeed: 'seed',
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scenarioId: 200,
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initYear: 180,
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initMonth: 1,
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scenarioMeta: { startYear: 180 },
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},
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS]));
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const config = resolveUniqueConfig(snapshot.scenarioConfig.const as Record<string, unknown>);
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const occupied = countOccupiedUniqueItems(
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generals.map((general) => general.role.items),
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itemRegistry
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);
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const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 1, 1)));
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const itemKey = rollUniqueLottery({
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rng,
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config,
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itemRegistry,
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generalItems: generals[0]!.role.items,
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occupiedUniqueCounts: occupied,
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scenarioId: 200,
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userCount: 1,
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currentYear: 180,
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currentMonth: 1,
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startYear: 180,
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initYear: 180,
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initMonth: 1,
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acquireType: '설문조사',
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});
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expect(itemKey).toBe('che_무기_12_칠성검');
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const handler = createTurnDaemonCommandHandler({ world });
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const command = {
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type: 'voteReward' as const,
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voteId: 1,
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generalId: 1,
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goldReward: 500,
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unique: {
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expected: true,
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itemKey,
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},
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};
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const result = await handler.handle(command);
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expect(result && result.type).toBe('voteReward');
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if (!result || result.type !== 'voteReward' || !result.ok) {
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throw new Error('voteReward result missing');
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}
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expect(result.awardedUnique).toBe(true);
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const updated = world.getGeneralById(1);
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expect(updated?.gold).toBe(1500);
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expect(updated?.role.items.weapon).toBe('che_무기_12_칠성검');
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const meta = updated?.meta as Record<string, unknown>;
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expect(meta.voteRewards).toMatchObject({
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1: {
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awarded: true,
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itemKey: 'che_무기_12_칠성검',
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},
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});
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const diff = world.consumeDirtyState();
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const logTexts = diff.logs.map((entry) => entry.text);
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expect(logTexts.some((text) => text.includes('【설문조사】'))).toBe(true);
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const second = await handler.handle(command);
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expect(second && second.type).toBe('voteReward');
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if (!second || second.type !== 'voteReward' || !second.ok) {
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throw new Error('voteReward second result missing');
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}
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expect(second.alreadyApplied).toBe(true);
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expect(second.itemKey).toBe('che_무기_12_칠성검');
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const afterSecond = world.getGeneralById(1);
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expect(afterSecond?.gold).toBe(1500);
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});
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});
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