Files
core2026/app/game-engine/test/voteReward.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import {
ITEM_KEYS,
buildVoteUniqueSeed,
countOccupiedUniqueItems,
createItemModuleRegistry,
loadItemModules,
resolveUniqueConfig,
rollUniqueLottery,
} from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const buildGeneral = (id: number): TurnGeneral => ({
id,
name: `General_${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
describe('voteReward command', () => {
it('applies gold, unique item, logs, and idempotency', async () => {
const generals = [buildGeneral(1)];
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
level: 1,
meta: {},
},
] as any,
nations: [
{
id: 1,
name: 'TestNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
},
] as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test_map',
name: 'TestMap',
cities: [
{
id: 1,
name: 'City_1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
} as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
allItems: {
weapon: {
che_무기_12_칠성검: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS]));
const config = resolveUniqueConfig(snapshot.scenarioConfig.const as Record<string, unknown>);
const occupied = countOccupiedUniqueItems(
generals.map((general) => general.role.items),
itemRegistry
);
const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 1, 1)));
const itemKey = rollUniqueLottery({
rng,
config,
itemRegistry,
generalItems: generals[0]!.role.items,
occupiedUniqueCounts: occupied,
scenarioId: 200,
userCount: 1,
currentYear: 180,
currentMonth: 1,
startYear: 180,
initYear: 180,
initMonth: 1,
acquireType: '설문조사',
});
expect(itemKey).toBe('che_무기_12_칠성검');
const handler = createTurnDaemonCommandHandler({ world });
const command = {
type: 'voteReward' as const,
voteId: 1,
generalId: 1,
goldReward: 500,
unique: {
expected: true,
itemKey,
},
};
const result = await handler.handle(command);
expect(result && result.type).toBe('voteReward');
if (!result || result.type !== 'voteReward' || !result.ok) {
throw new Error('voteReward result missing');
}
expect(result.awardedUnique).toBe(true);
const updated = world.getGeneralById(1);
expect(updated?.gold).toBe(1500);
expect(updated?.role.items.weapon).toBe('che_무기_12_칠성검');
const meta = updated?.meta as Record<string, unknown>;
expect(meta.voteRewards).toMatchObject({
1: {
awarded: true,
itemKey: 'che_무기_12_칠성검',
},
});
const diff = world.consumeDirtyState();
const logTexts = diff.logs.map((entry) => entry.text);
expect(logTexts.some((text) => text.includes('【설문조사】'))).toBe(true);
const second = await handler.handle(command);
expect(second && second.type).toBe('voteReward');
if (!second || second.type !== 'voteReward' || !second.ok) {
throw new Error('voteReward second result missing');
}
expect(second.alreadyApplied).toBe(true);
expect(second.itemKey).toBe('che_무기_12_칠성검');
const afterSecond = world.getGeneralById(1);
expect(afterSecond?.gold).toBe(1500);
});
});