import { describe, expect, it } from 'vitest'; import { LiteHashDRBG, RandUtil } from '@sammo-ts/common'; import { ITEM_KEYS, buildVoteUniqueSeed, countOccupiedUniqueItems, createItemModuleRegistry, loadItemModules, resolveUniqueConfig, rollUniqueLottery, } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js'; const buildGeneral = (id: number): TurnGeneral => ({ id, name: `General_${id}`, nationId: 1, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, turnTime: new Date('0180-01-01T00:00:00Z'), role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24 }, officerLevel: 1, experience: 0, dedication: 0, injury: 0, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 0, }); describe('voteReward command', () => { it('applies gold, unique item, logs, and idempotency', async () => { const generals = [buildGeneral(1)]; const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: [ { id: 1, name: 'City_1', nationId: 1, viewName: 'City_1', agriculture: 100, agricultureMax: 2000, commerce: 100, commerceMax: 2000, security: 100, securityMax: 100, def: 100, defMax: 100, wall: 100, wallMax: 100, pop: 10000, popMax: 50000, trust: 50, supplyState: 1, frontState: 0, tradepoint: 0, level: 1, meta: {}, }, ] as any, nations: [ { id: 1, name: 'TestNation', color: '#FF0000', capitalCityId: 1, chiefGeneralId: 1, gold: 10000, rice: 10000, power: 0, level: 1, typeCode: 'che_def', meta: {}, }, ] as any, troops: [], diplomacy: [], events: [], initialEvents: [], map: { id: 'test_map', name: 'TestMap', cities: [ { id: 1, name: 'City_1', level: 1, region: 1, position: { x: 0, y: 0 }, connections: [], max: {} as any, initial: {} as any, }, ], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, } as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { allItems: { weapon: { che_무기_12_칠성검: 1, }, }, maxUniqueItemLimit: [[-1, 1]], uniqueTrialCoef: 10, maxUniqueTrialProb: 10, minMonthToAllowInheritItem: 0, }, environment: { mapName: 'test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: {} as any, }; const state: TurnWorldState = { id: 1, currentYear: 180, currentMonth: 1, tickSeconds: 3600, lastTurnTime: new Date('0180-01-01T00:00:00Z'), meta: { hiddenSeed: 'seed', scenarioId: 200, initYear: 180, initMonth: 1, scenarioMeta: { startYear: 180 }, }, }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS])); const config = resolveUniqueConfig(snapshot.scenarioConfig.const as Record); const occupied = countOccupiedUniqueItems( generals.map((general) => general.role.items), itemRegistry ); const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 1, 1))); const itemKey = rollUniqueLottery({ rng, config, itemRegistry, generalItems: generals[0]!.role.items, occupiedUniqueCounts: occupied, scenarioId: 200, userCount: 1, currentYear: 180, currentMonth: 1, startYear: 180, initYear: 180, initMonth: 1, acquireType: '설문조사', }); expect(itemKey).toBe('che_무기_12_칠성검'); const handler = createTurnDaemonCommandHandler({ world }); const command = { type: 'voteReward' as const, voteId: 1, generalId: 1, goldReward: 500, unique: { expected: true, itemKey, }, }; const result = await handler.handle(command); expect(result && result.type).toBe('voteReward'); if (!result || result.type !== 'voteReward' || !result.ok) { throw new Error('voteReward result missing'); } expect(result.awardedUnique).toBe(true); const updated = world.getGeneralById(1); expect(updated?.gold).toBe(1500); expect(updated?.role.items.weapon).toBe('che_무기_12_칠성검'); const meta = updated?.meta as Record; expect(meta.voteRewards).toMatchObject({ 1: { awarded: true, itemKey: 'che_무기_12_칠성검', }, }); const diff = world.consumeDirtyState(); const logTexts = diff.logs.map((entry) => entry.text); expect(logTexts.some((text) => text.includes('【설문조사】'))).toBe(true); const second = await handler.handle(command); expect(second && second.type).toBe('voteReward'); if (!second || second.type !== 'voteReward' || !second.ok) { throw new Error('voteReward second result missing'); } expect(second.alreadyApplied).toBe(true); expect(second.itemKey).toBe('che_무기_12_칠성검'); const afterSecond = world.getGeneralById(1); expect(afterSecond?.gold).toBe(1500); }); });