Files
core2026/app/game-engine/test/monthlyWarIncomePersistence.integration.test.ts
T

206 lines
7.0 KiB
TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createProcessWarIncomeHandler } from '../src/turn/monthlyWarIncomeAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationId = 990_081;
const cityIds = [990_081, 990_082] as const;
const nation: Nation = {
id: nationId,
name: '전쟁수입저장국',
color: '#777777',
capitalCityId: cityIds[0],
chiefGeneralId: null,
gold: 1_000,
rice: 1_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {},
};
const buildCity = (id: number, supplyState: number, dead: number): City => ({
id,
name: `전쟁수입저장도시${id}`,
nationId,
level: 1,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 100,
agricultureMax: 200,
commerce: 100,
commerceMax: 200,
security: 100,
securityMax: 200,
supplyState,
frontState: 0,
defence: 100,
defenceMax: 200,
wall: 100,
wallMax: 200,
conflict: {},
meta: { trust: 50, trade: 100, region: 1, dead },
});
integration('monthly war income database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
});
afterAll(async () => {
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
await closeDb?.();
});
it('persists supplied-city income before recovering every city casualty pool', async () => {
await db.nation.create({
data: {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: null,
gold: nation.gold,
rice: nation.rice,
tech: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: {},
},
});
const cities = [buildCity(cityIds[0], 1, 101), buildCity(cityIds[1], 0, 999)];
await db.city.createMany({
data: cities.map((city) => ({
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 50,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: { dead: city.meta.dead },
})),
});
const row = await db.worldState.create({
data: {
scenarioCode: 'monthly-war-income-persistence',
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {},
},
});
const state: TurnWorldState = {
id: row.id,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
generals: [],
cities,
nations: [nation],
troops: [],
diplomacy: [],
events: [
{
id: 1,
targetCode: 'pre_month',
priority: 0,
condition: true,
action: [['ProcessWarIncome']],
meta: {},
},
],
initialEvents: [],
};
let world: InMemoryTurnWorld | null = null;
const actions = new Map([['ProcessWarIncome', createProcessWarIncomeHandler({ getWorld: () => world })]]);
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions,
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
gold: 1_010,
rice: 1_000,
});
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({
population: 1_020,
meta: { dead: 0 },
});
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[1] } })).toMatchObject({
population: 1_200,
meta: { dead: 0 },
});
} finally {
await dbHooks.close();
await db.worldState.delete({ where: { id: row.id } });
}
});
});