import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import type { City, Nation } from '@sammo-ts/logic'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createProcessWarIncomeHandler } from '../src/turn/monthlyWarIncomeAction.js'; import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js'; import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const nationId = 990_081; const cityIds = [990_081, 990_082] as const; const nation: Nation = { id: nationId, name: '전쟁수입저장국', color: '#777777', capitalCityId: cityIds[0], chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level: 1, typeCode: 'che_중립', meta: {}, }; const buildCity = (id: number, supplyState: number, dead: number): City => ({ id, name: `전쟁수입저장도시${id}`, nationId, level: 1, state: 0, population: 1_000, populationMax: 2_000, agriculture: 100, agricultureMax: 200, commerce: 100, commerceMax: 200, security: 100, securityMax: 200, supplyState, frontState: 0, defence: 100, defenceMax: 200, wall: 100, wallMax: 200, conflict: {}, meta: { trust: 50, trade: 100, region: 1, dead }, }); integration('monthly war income database persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); }); afterAll(async () => { await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); await closeDb?.(); }); it('persists supplied-city income before recovering every city casualty pool', async () => { await db.nation.create({ data: { id: nation.id, name: nation.name, color: nation.color, capitalCityId: nation.capitalCityId, chiefGeneralId: null, gold: nation.gold, rice: nation.rice, tech: 0, level: nation.level, typeCode: nation.typeCode, meta: {}, }, }); const cities = [buildCity(cityIds[0], 1, 101), buildCity(cityIds[1], 0, 999)]; await db.city.createMany({ data: cities.map((city) => ({ id: city.id, name: city.name, level: city.level, nationId: city.nationId, supplyState: city.supplyState, frontState: city.frontState, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: 50, trade: 100, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, conflict: {}, meta: { dead: city.meta.dead }, })), }); const row = await db.worldState.create({ data: { scenarioCode: 'monthly-war-income-persistence', currentYear: 193, currentMonth: 1, tickSeconds: 600, config: {}, meta: {}, }, }); const state: TurnWorldState = { id: row.id, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('2026-07-25T00:10:00.000Z'), meta: {}, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: [], cities, nations: [nation], troops: [], diplomacy: [], events: [ { id: 1, targetCode: 'pre_month', priority: 0, condition: true, action: [['ProcessWarIncome']], meta: {}, }, ], initialEvents: [], }; let world: InMemoryTurnWorld | null = null; const actions = new Map([['ProcessWarIncome', createProcessWarIncomeHandler({ getWorld: () => world })]]); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions, }), }); const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world); try { await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z')); await dbHooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({ gold: 1_010, rice: 1_000, }); expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({ population: 1_020, meta: { dead: 0 }, }); expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[1] } })).toMatchObject({ population: 1_200, meta: { dead: 0 }, }); } finally { await dbHooks.close(); await db.worldState.delete({ where: { id: row.id } }); } }); });