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core2026/app/game-engine/test/monthlyNationStatsHandler.test.ts
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TypeScript

import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createMonthlyDiplomacyHandler,
createMonthlyNationCountHandler,
createMonthlyNationStatsHandler,
createMonthlyWarSettingHandler,
} from '../src/turn/monthlyNationStatsHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildGeneral = (options: {
id: number;
nationId: number;
npcState: number;
gold: number;
rice: number;
crew: number;
leadership: number;
strength: number;
intelligence: number;
experience: number;
dedication: number;
dexterity: number[];
killCrew: number;
deathCrew: number;
}): TurnGeneral => ({
id: options.id,
name: `장수${options.id}`,
nationId: options.nationId,
cityId: options.id,
troopId: 0,
stats: {
leadership: options.leadership,
strength: options.strength,
intelligence: options.intelligence,
},
experience: options.experience,
dedication: options.dedication,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: options.gold,
rice: options.rice,
crew: options.crew,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 20,
npcState: options.npcState,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 0,
dex1: options.dexterity[0] ?? 0,
dex2: options.dexterity[1] ?? 0,
dex3: options.dexterity[2] ?? 0,
dex4: options.dexterity[3] ?? 0,
dex5: options.dexterity[4] ?? 0,
rank_killcrew_person: options.killCrew,
rank_deathcrew_person: options.deathCrew,
},
turnTime: new Date('0193-01-01T00:00:00.000Z'),
});
const buildCity = (id: number, nationId: number, scale: number): City => ({
id,
name: nationId === 1 ? '갑성' : '을성',
nationId,
level: 4,
state: 0,
population: 1_000 * scale,
populationMax: 2_000 * scale,
agriculture: 100 * scale,
agricultureMax: 200 * scale,
commerce: 100 * scale,
commerceMax: 200 * scale,
security: 100 * scale,
securityMax: 200 * scale,
supplyState: 1,
frontState: 0,
defence: 100 * scale,
defenceMax: 200 * scale,
wall: 100 * scale,
wallMax: 200 * scale,
conflict: {},
meta: {},
});
const buildNation = (
id: number,
patch: Pick<Nation, 'gold' | 'rice' | 'power' | 'level'> & { meta: Nation['meta'] }
): Nation => ({
id,
name: id === 1 ? '갑국' : '을국',
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
typeCode: 'che_중립',
...patch,
});
describe('monthly nation statistics boundary', () => {
it('matches the fixed legacy power, maxima, war-setting count, and final general cache', async () => {
const state: TurnWorldState = {
id: 1,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [],
events: [],
initialEvents: [],
generals: [
buildGeneral({
id: 1,
nationId: 1,
npcState: 0,
gold: 1_000,
rice: 2_000,
crew: 100,
leadership: 50,
strength: 40,
intelligence: 30,
experience: 100,
dedication: 200,
dexterity: [1_000, 0, 0, 0, 0],
killCrew: 100,
deathCrew: 0,
}),
buildGeneral({
id: 2,
nationId: 2,
npcState: 2,
gold: 3_000,
rice: 4_000,
crew: 200,
leadership: 60,
strength: 50,
intelligence: 40,
experience: 300,
dedication: 400,
dexterity: [2_000, 1_000, 0, 0, 0],
killCrew: 0,
deathCrew: 100,
}),
],
cities: [buildCity(1, 1, 1), buildCity(2, 2, 2)],
nations: [
buildNation(1, {
gold: 10_000,
rice: 20_000,
power: 7,
level: 2,
meta: {
tech: 100,
gennum: 9,
available_war_setting_cnt: 1,
max_power: {
maxPower: 999,
maxCrew: 50,
maxCities: ['옛도시', '옛도시2'],
},
},
}),
buildNation(2, {
gold: 2_000,
rice: 3_000,
power: 8,
level: 1,
meta: { tech: 50, gennum: 8 },
}),
],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
const trace: number[] = [];
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
autoAdvanceDiplomacyMonth: false,
calendarHandler: composeCalendarHandlers(
{
onMonthChanged: () => {
trace.push(world?.getNationById(1)?.power ?? -1);
},
},
createMonthlyNationStatsHandler({ getWorld: () => world }),
createMonthlyDiplomacyHandler({ getWorld: () => world }),
createMonthlyWarSettingHandler({ getWorld: () => world }),
createMonthlyNationCountHandler({ getWorld: () => world })
),
});
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
expect(trace).toEqual([7]);
expect(world.getNationById(1)).toMatchObject({
power: 64,
meta: {
power: 64,
gennum: 1,
available_war_setting_cnt: 3,
max_power: {
maxPower: 999,
maxCrew: 100,
maxCities: ['옛도시', '옛도시2'],
},
},
});
expect(world.getNationById(2)).toMatchObject({
power: 37,
meta: {
power: 37,
gennum: 1,
available_war_setting_cnt: 2,
max_power: {
maxPower: 37,
maxCrew: 200,
maxCities: ['을성'],
},
},
});
});
});