feat(engine): migrate monthly nation statistics

This commit is contained in:
2026-07-25 21:57:10 +00:00
parent 6adb5aa52b
commit 3aa0163755
7 changed files with 765 additions and 27 deletions
+4 -1
View File
@@ -516,7 +516,10 @@ const buildNationUpdate = (
rice: nation.rice,
level: nation.level,
typeCode: nation.typeCode,
meta: asJson(nation.meta),
meta: asJson({
...nation.meta,
power: nation.power,
}),
});
const buildTroopUpdate = (
+16 -9
View File
@@ -91,6 +91,7 @@ export interface InMemoryTurnWorldOptions {
schedule: TurnSchedule;
generalTurnHandler?: GeneralTurnHandler;
calendarHandler?: TurnCalendarHandler;
autoAdvanceDiplomacyMonth?: boolean;
}
export interface TurnWorldChanges {
@@ -257,6 +258,7 @@ export class InMemoryTurnWorld {
private schedule: TurnSchedule;
private readonly generalTurnHandler: GeneralTurnHandler;
private readonly calendarHandler?: TurnCalendarHandler;
private readonly autoAdvanceDiplomacyMonth: boolean;
private readonly generals = new Map<number, TurnGeneral>();
private readonly cities = new Map<number, City>();
private readonly nations = new Map<number, Nation>();
@@ -303,6 +305,7 @@ export class InMemoryTurnWorld {
execute: () => ({}),
} satisfies GeneralTurnHandler);
this.calendarHandler = options.calendarHandler;
this.autoAdvanceDiplomacyMonth = options.autoAdvanceDiplomacyMonth ?? true;
const worldKillturn = resolveWorldKillturn(this.state.meta);
for (const general of snapshot.generals) {
@@ -894,7 +897,9 @@ export class InMemoryTurnWorld {
meta,
};
this.advanceDiplomacyMonth();
if (this.autoAdvanceDiplomacyMonth) {
this.advanceDiplomacyMonth();
}
await this.calendarHandler?.onMonthChanged?.(context);
if (nextYear !== previousYear) {
await this.calendarHandler?.onYearChanged?.(context);
@@ -1122,20 +1127,22 @@ export class InMemoryTurnWorld {
}
}
private advanceDiplomacyMonth(): void {
advanceDiplomacyMonth(generalCounts?: Map<number, number>): void {
if (this.diplomacy.size === 0) {
return;
}
const generalCounts = new Map<number, number>();
for (const general of this.generals.values()) {
const nationId = general.nationId;
if (nationId <= 0) {
continue;
const resolvedGeneralCounts = generalCounts ?? new Map<number, number>();
if (!generalCounts) {
for (const general of this.generals.values()) {
const nationId = general.nationId;
if (nationId <= 0) {
continue;
}
resolvedGeneralCounts.set(nationId, (resolvedGeneralCounts.get(nationId) ?? 0) + 1);
}
generalCounts.set(nationId, (generalCounts.get(nationId) ?? 0) + 1);
}
const updated = processDiplomacyMonth(this.listDiplomacy(), generalCounts);
const updated = processDiplomacyMonth(this.listDiplomacy(), resolvedGeneralCounts);
for (const entry of updated) {
const key = buildDiplomacyKey(entry.fromNationId, entry.toNationId);
const prev = this.diplomacy.get(key);
@@ -0,0 +1,222 @@
import { asRecord, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import type { InMemoryTurnWorld, TurnCalendarHandler } from './inMemoryWorld.js';
const MAX_AVAILABLE_WAR_SETTING_COUNT = 10;
const MONTHLY_AVAILABLE_WAR_SETTING_INCREMENT = 2;
const readNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
if (typeof value === 'string') {
const parsed = Number(value);
if (Number.isFinite(parsed)) {
return parsed;
}
}
return fallback;
};
const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
const state = world.getState();
const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
return typeof value === 'string' || typeof value === 'number' ? value : String(value);
};
const calculateNationPower = (
world: InMemoryTurnWorld,
nationId: number
): {
power: number;
totalCrew: number;
} => {
const nation = world.getNationById(nationId);
if (!nation) {
return { power: 0, totalCrew: 0 };
}
const generals = world.listGenerals().filter((general) => general.nationId === nationId);
const suppliedCities = world.listCities().filter((city) => city.nationId === nationId && city.supplyState === 1);
const generalResources = generals.reduce((sum, general) => sum + general.gold + general.rice, 0);
const resourcePower = Math.round((nation.gold + nation.rice + generalResources) / 100);
const techPower = readNumber(asRecord(nation.meta).tech);
let cityPower = 0;
if (nation.level !== 0 && suppliedCities.length > 0) {
const population = suppliedCities.reduce((sum, city) => sum + city.population, 0);
const current = suppliedCities.reduce(
(sum, city) =>
sum + city.population + city.agriculture + city.commerce + city.security + city.wall + city.defence,
0
);
const maximum = suppliedCities.reduce(
(sum, city) =>
sum +
city.populationMax +
city.agricultureMax +
city.commerceMax +
city.securityMax +
city.wallMax +
city.defenceMax,
0
);
cityPower = maximum > 0 ? Math.round((population * current) / maximum / 100) : 0;
}
let generalPower = 0;
let dexterityPower = 0;
let experiencePower = 0;
let totalCrew = 0;
for (const general of generals) {
const meta = asRecord(general.meta);
const killCrew = readNumber(meta.rank_killcrew_person);
const deathCrew = readNumber(meta.rank_deathcrew_person);
const ratio = (killCrew + 1000) / (deathCrew + 1000);
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
const leadership = general.stats.leadership;
const leaderCore = leadership >= 40 ? leadership : 0;
generalPower +=
ratio * npcMultiplier * leaderCore * 2 +
(Math.sqrt(general.stats.intelligence * general.stats.strength) * 2 + leadership / 2) / 2;
dexterityPower +=
readNumber(meta.dex1) +
readNumber(meta.dex2) +
readNumber(meta.dex3) +
readNumber(meta.dex4) +
readNumber(meta.dex5);
experiencePower += general.experience + general.dedication;
totalCrew += general.crew;
}
const power = Math.round(
(resourcePower +
techPower +
cityPower +
generalPower +
Math.round(dexterityPower / 1000) +
Math.round(experiencePower / 100)) /
10
);
return { power, totalCrew };
};
const updateNationPower = (world: InMemoryTurnWorld, rng: RandUtil): void => {
const citiesByNation = new Map<number, string[]>();
for (const city of world.listCities().sort((left, right) => left.id - right.id)) {
const names = citiesByNation.get(city.nationId) ?? [];
names.push(city.name);
citiesByNation.set(city.nationId, names);
}
for (const nation of world.listNations().sort((left, right) => left.id - right.id)) {
const calculated = calculateNationPower(world, nation.id);
const power = Math.round(calculated.power * rng.nextRange(0.95, 1.05));
const meta = asRecord(nation.meta);
const previousMax = asRecord(meta.max_power);
const previousCities = Array.isArray(previousMax.maxCities)
? previousMax.maxCities.filter((name): name is string => typeof name === 'string')
: [];
const currentCities = citiesByNation.get(nation.id) ?? [];
const maxPower = {
...previousMax,
maxPower: Math.max(readNumber(previousMax.maxPower), power),
maxCrew: Math.max(readNumber(previousMax.maxCrew), Math.trunc(calculated.totalCrew)),
maxCities: currentCities.length > previousCities.length ? currentCities : previousCities,
};
world.updateNation(nation.id, {
power,
meta: {
...nation.meta,
power,
max_power: maxPower,
},
});
}
};
export const createMonthlyNationStatsHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): TurnCalendarHandler => ({
onMonthChanged: (context) => {
const world = options.getWorld();
if (!world) {
return;
}
const rng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(resolveHiddenSeed(world), 'monthly', context.previousYear, context.previousMonth)
)
);
updateNationPower(world, rng);
},
});
export const createMonthlyDiplomacyHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): TurnCalendarHandler => ({
onMonthChanged: () => {
const world = options.getWorld();
if (!world) {
return;
}
const cachedGeneralCounts = new Map(
world.listNations().map((nation) => [nation.id, Math.max(1, Math.floor(readNumber(nation.meta.gennum, 1)))])
);
world.advanceDiplomacyMonth(cachedGeneralCounts);
},
});
export const createMonthlyWarSettingHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): TurnCalendarHandler => ({
onMonthChanged: () => {
const world = options.getWorld();
if (!world) {
return;
}
for (const nation of world.listNations()) {
const availableCount = Math.min(
MAX_AVAILABLE_WAR_SETTING_COUNT,
Math.max(0, Math.floor(readNumber(nation.meta.available_war_setting_cnt))) +
MONTHLY_AVAILABLE_WAR_SETTING_INCREMENT
);
world.updateNation(nation.id, {
meta: {
...nation.meta,
available_war_setting_cnt: availableCount,
},
});
}
},
});
export const createMonthlyNationCountHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): TurnCalendarHandler => ({
onMonthChanged: () => {
const world = options.getWorld();
if (!world) {
return;
}
const counts = new Map<number, number>();
for (const general of world.listGenerals()) {
if (general.nationId <= 0 || general.npcState === 5) {
continue;
}
counts.set(general.nationId, (counts.get(general.nationId) ?? 0) + 1);
}
for (const nation of world.listNations()) {
const count = counts.get(nation.id);
if (count === undefined) {
continue;
}
world.updateNation(nation.id, {
meta: {
...nation.meta,
gennum: count,
},
});
}
},
});
+24 -1
View File
@@ -27,6 +27,12 @@ import { composeCalendarHandlers } from './calendarHandlers.js';
import { createIncomeHandler } from './incomeHandler.js';
import { createNationTurnMonthlyHandler } from './nationTurnMonthlyHandler.js';
import { createMonthlyBoundaryPreHandler } from './monthlyBoundaryPreHandler.js';
import {
createMonthlyDiplomacyHandler,
createMonthlyNationCountHandler,
createMonthlyNationStatsHandler,
createMonthlyWarSettingHandler,
} from './monthlyNationStatsHandler.js';
import { createFrontStateHandler } from './frontStateHandler.js';
import { createReservedTurnHandler } from './reservedTurnHandler.js';
import { createReservedTurnStore } from './reservedTurnStore.js';
@@ -449,6 +455,18 @@ const createTurnDaemonRuntimeWithLease = async (
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
commandEnv: monthlyCommandEnv,
});
const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
getWorld: () => worldRef,
});
const monthlyDiplomacyHandler = createMonthlyDiplomacyHandler({
getWorld: () => worldRef,
});
const monthlyNationCountHandler = createMonthlyNationCountHandler({
getWorld: () => worldRef,
});
const monthlyWarSettingHandler = createMonthlyWarSettingHandler({
getWorld: () => worldRef,
});
const frontStateHandler = createFrontStateHandler({
getWorld: () => worldRef,
map: snapshot.map ?? null,
@@ -474,9 +492,13 @@ const createTurnDaemonRuntimeWithLease = async (
const calendarHandler = composeCalendarHandlers(
monthlyEventHandler,
yearbookHandler.handler,
options.calendarHandler ?? unification?.handler,
monthlyBoundaryPreHandler,
nationTurnMonthlyHandler,
monthlyNationStatsHandler,
monthlyDiplomacyHandler,
monthlyWarSettingHandler,
monthlyNationCountHandler,
options.calendarHandler ?? unification?.handler,
hasEventAction('ProcessIncome') ? null : incomeHandler,
frontStateHandler,
neutralAuctionRegistrar.handler,
@@ -497,6 +519,7 @@ const createTurnDaemonRuntimeWithLease = async (
commandEnv: monthlyCommandEnv,
})),
calendarHandler: calendarHandler ?? undefined,
autoAdvanceDiplomacyMonth: false,
};
const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
worldRef = world;
+19 -16
View File
@@ -282,22 +282,25 @@ const mapCityRow = (row: TurnEngineCityRow): City => {
};
};
const mapNationRow = (row: TurnEngineNationRow): Nation => ({
id: row.id,
name: row.name,
color: row.color,
capitalCityId: row.capitalCityId,
chiefGeneralId: row.chiefGeneralId,
gold: row.gold,
rice: row.rice,
power: 0,
level: row.level,
typeCode: row.typeCode,
meta: {
...asTriggerRecord(row.meta),
tech: row.tech,
},
});
const mapNationRow = (row: TurnEngineNationRow): Nation => {
const meta = asTriggerRecord(row.meta);
return {
id: row.id,
name: row.name,
color: row.color,
capitalCityId: row.capitalCityId,
chiefGeneralId: row.chiefGeneralId,
gold: row.gold,
rice: row.rice,
power: readMetaNumber(meta, 'power') ?? 0,
level: row.level,
typeCode: row.typeCode,
meta: {
...meta,
tech: row.tech,
},
};
};
const mapDiplomacyRow = (row: TurnEngineDiplomacyRow): TurnDiplomacy => {
const { meta, dead } = readDiplomacyMeta(asRecord(row.meta));
@@ -0,0 +1,241 @@
import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createMonthlyDiplomacyHandler,
createMonthlyNationCountHandler,
createMonthlyNationStatsHandler,
createMonthlyWarSettingHandler,
} from '../src/turn/monthlyNationStatsHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildGeneral = (options: {
id: number;
nationId: number;
npcState: number;
gold: number;
rice: number;
crew: number;
leadership: number;
strength: number;
intelligence: number;
experience: number;
dedication: number;
dexterity: number[];
killCrew: number;
deathCrew: number;
}): TurnGeneral => ({
id: options.id,
name: `장수${options.id}`,
nationId: options.nationId,
cityId: options.id,
troopId: 0,
stats: {
leadership: options.leadership,
strength: options.strength,
intelligence: options.intelligence,
},
experience: options.experience,
dedication: options.dedication,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: options.gold,
rice: options.rice,
crew: options.crew,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 20,
npcState: options.npcState,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 0,
dex1: options.dexterity[0] ?? 0,
dex2: options.dexterity[1] ?? 0,
dex3: options.dexterity[2] ?? 0,
dex4: options.dexterity[3] ?? 0,
dex5: options.dexterity[4] ?? 0,
rank_killcrew_person: options.killCrew,
rank_deathcrew_person: options.deathCrew,
},
turnTime: new Date('0193-01-01T00:00:00.000Z'),
});
const buildCity = (id: number, nationId: number, scale: number): City => ({
id,
name: nationId === 1 ? '갑성' : '을성',
nationId,
level: 4,
state: 0,
population: 1_000 * scale,
populationMax: 2_000 * scale,
agriculture: 100 * scale,
agricultureMax: 200 * scale,
commerce: 100 * scale,
commerceMax: 200 * scale,
security: 100 * scale,
securityMax: 200 * scale,
supplyState: 1,
frontState: 0,
defence: 100 * scale,
defenceMax: 200 * scale,
wall: 100 * scale,
wallMax: 200 * scale,
conflict: {},
meta: {},
});
const buildNation = (
id: number,
patch: Pick<Nation, 'gold' | 'rice' | 'power' | 'level'> & { meta: Nation['meta'] }
): Nation => ({
id,
name: id === 1 ? '갑국' : '을국',
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
typeCode: 'che_중립',
...patch,
});
describe('monthly nation statistics boundary', () => {
it('matches the fixed legacy power, maxima, war-setting count, and final general cache', async () => {
const state: TurnWorldState = {
id: 1,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [],
events: [],
initialEvents: [],
generals: [
buildGeneral({
id: 1,
nationId: 1,
npcState: 0,
gold: 1_000,
rice: 2_000,
crew: 100,
leadership: 50,
strength: 40,
intelligence: 30,
experience: 100,
dedication: 200,
dexterity: [1_000, 0, 0, 0, 0],
killCrew: 100,
deathCrew: 0,
}),
buildGeneral({
id: 2,
nationId: 2,
npcState: 2,
gold: 3_000,
rice: 4_000,
crew: 200,
leadership: 60,
strength: 50,
intelligence: 40,
experience: 300,
dedication: 400,
dexterity: [2_000, 1_000, 0, 0, 0],
killCrew: 0,
deathCrew: 100,
}),
],
cities: [buildCity(1, 1, 1), buildCity(2, 2, 2)],
nations: [
buildNation(1, {
gold: 10_000,
rice: 20_000,
power: 7,
level: 2,
meta: {
tech: 100,
gennum: 9,
available_war_setting_cnt: 1,
max_power: {
maxPower: 999,
maxCrew: 50,
maxCities: ['옛도시', '옛도시2'],
},
},
}),
buildNation(2, {
gold: 2_000,
rice: 3_000,
power: 8,
level: 1,
meta: { tech: 50, gennum: 8 },
}),
],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
const trace: number[] = [];
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
autoAdvanceDiplomacyMonth: false,
calendarHandler: composeCalendarHandlers(
{
onMonthChanged: () => {
trace.push(world?.getNationById(1)?.power ?? -1);
},
},
createMonthlyNationStatsHandler({ getWorld: () => world }),
createMonthlyDiplomacyHandler({ getWorld: () => world }),
createMonthlyWarSettingHandler({ getWorld: () => world }),
createMonthlyNationCountHandler({ getWorld: () => world })
),
});
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
expect(trace).toEqual([7]);
expect(world.getNationById(1)).toMatchObject({
power: 64,
meta: {
power: 64,
gennum: 1,
available_war_setting_cnt: 3,
max_power: {
maxPower: 999,
maxCrew: 100,
maxCities: ['옛도시', '옛도시2'],
},
},
});
expect(world.getNationById(2)).toMatchObject({
power: 37,
meta: {
power: 37,
gennum: 1,
available_war_setting_cnt: 2,
max_power: {
maxPower: 37,
maxCrew: 200,
maxCities: ['을성'],
},
},
});
});
});
@@ -0,0 +1,239 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createMonthlyDiplomacyHandler,
createMonthlyNationCountHandler,
createMonthlyNationStatsHandler,
createMonthlyWarSettingHandler,
} from '../src/turn/monthlyNationStatsHandler.js';
import { loadTurnWorldFromDatabase } from '../src/turn/worldLoader.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const generalIds = [991_301, 991_302];
const cityIds = [991_301, 991_302];
const nationIds = [991_301, 991_302];
const scenarioCode = 'monthly-nation-stats-persistence';
integration('monthly nation statistics persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: { in: cityIds } } });
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
// The turn loader intentionally expects one world per isolated game schema.
await db.worldState.deleteMany();
});
afterAll(async () => {
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: { in: cityIds } } });
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
await db.worldState.deleteMany({ where: { scenarioCode } });
await closeDb?.();
});
it('loads previous power and commits power, maxima, war-setting count, and actual general count', async () => {
await db.nation.createMany({
data: [
{
id: nationIds[0]!,
name: '갑국',
color: '#777777',
gold: 10_000,
rice: 20_000,
tech: 100,
level: 2,
typeCode: 'che_중립',
meta: {
power: 7,
gennum: 9,
available_war_setting_cnt: 1,
max_power: {
maxPower: 999,
maxCrew: 50,
maxCities: ['옛도시', '옛도시2'],
},
},
},
{
id: nationIds[1]!,
name: '을국',
color: '#777777',
gold: 2_000,
rice: 3_000,
tech: 50,
level: 1,
typeCode: 'che_중립',
meta: { power: 8, gennum: 8 },
},
],
});
await db.city.createMany({
data: cityIds.map((id, index) => {
const scale = index + 1;
return {
id,
name: index === 0 ? '갑성' : '을성',
level: 4,
nationId: nationIds[index]!,
supplyState: 1,
population: 1_000 * scale,
populationMax: 2_000 * scale,
agriculture: 100 * scale,
agricultureMax: 200 * scale,
commerce: 100 * scale,
commerceMax: 200 * scale,
security: 100 * scale,
securityMax: 200 * scale,
defence: 100 * scale,
defenceMax: 200 * scale,
wall: 100 * scale,
wallMax: 200 * scale,
region: 1,
};
}),
});
await db.general.createMany({
data: [
{
id: generalIds[0]!,
name: '갑장',
nationId: nationIds[0]!,
cityId: cityIds[0]!,
npcState: 0,
leadership: 50,
strength: 40,
intel: 30,
experience: 100,
dedication: 200,
gold: 1_000,
rice: 2_000,
crew: 100,
turnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { killturn: 0, dex1: 1_000, dex2: 0, dex3: 0, dex4: 0, dex5: 0 },
},
{
id: generalIds[1]!,
name: '을장',
nationId: nationIds[1]!,
cityId: cityIds[1]!,
npcState: 2,
leadership: 60,
strength: 50,
intel: 40,
experience: 300,
dedication: 400,
gold: 3_000,
rice: 4_000,
crew: 200,
turnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { killturn: 0, dex1: 2_000, dex2: 1_000, dex3: 0, dex4: 0, dex5: 0 },
},
],
});
await db.rankData.createMany({
data: [
{ generalId: generalIds[0]!, nationId: nationIds[0]!, type: 'killcrew_person', value: 100 },
{ generalId: generalIds[0]!, nationId: nationIds[0]!, type: 'deathcrew_person', value: 0 },
{ generalId: generalIds[1]!, nationId: nationIds[1]!, type: 'killcrew_person', value: 0 },
{ generalId: generalIds[1]!, nationId: nationIds[1]!, type: 'deathcrew_person', value: 100 },
],
});
const worldRow = await db.worldState.create({
data: {
scenarioCode,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
config: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'che', unitSet: 'che' },
},
meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
},
});
const loaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
expect(
loaded.snapshot.nations
.filter((nation) => nationIds.includes(nation.id))
.sort((left, right) => left.id - right.id)
.map((nation) => nation.power)
).toEqual([7, 8]);
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(loaded.state, loaded.snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
autoAdvanceDiplomacyMonth: false,
calendarHandler: composeCalendarHandlers(
createMonthlyNationStatsHandler({ getWorld: () => world }),
createMonthlyDiplomacyHandler({ getWorld: () => world }),
createMonthlyWarSettingHandler({ getWorld: () => world }),
createMonthlyNationCountHandler({ getWorld: () => world })
),
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
const updatedPowers = nationIds.map((id) => world?.getNationById(id)?.power);
expect(updatedPowers.every((power) => typeof power === 'number' && power > 0)).toBe(true);
await hooks.hooks.flushChanges?.({
lastTurnTime: '0193-02-01T00:00:00.000Z',
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
});
const rows = await db.nation.findMany({
where: { id: { in: nationIds } },
orderBy: { id: 'asc' },
select: { meta: true },
});
expect(rows.map((row) => row.meta)).toEqual([
expect.objectContaining({
power: updatedPowers[0],
gennum: 1,
available_war_setting_cnt: 3,
max_power: {
maxPower: 999,
maxCrew: 100,
maxCities: ['옛도시', '옛도시2'],
},
}),
expect.objectContaining({
power: updatedPowers[1],
gennum: 1,
available_war_setting_cnt: 2,
max_power: {
maxPower: updatedPowers[1],
maxCrew: 200,
maxCities: ['을성'],
},
}),
]);
expect(await db.worldState.findUniqueOrThrow({ where: { id: worldRow.id } })).toMatchObject({
currentYear: 193,
currentMonth: 2,
});
} finally {
await hooks.close();
}
});
});