Commit Graph
15 Commits
Author SHA1 Message Date
Hide_D d599d94a7b feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`.
- Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`.
- Updated exports in `index.ts` to include `unitSet.js`.
- Introduced new types for crew types and their requirements in `types.ts`.
- Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files.
- Created `che_징병.ts` action for recruiting crew types with cost and training calculations.
- Developed `unitSet.ts` for handling crew type availability and requirements.
- Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
2025-12-30 09:45:51 +00:00
Hide_D 519a0a76cb feat: add troop model and integrate troop handling in game logic 2025-12-30 05:41:16 +00:00
Hide_D 6fe6d54432 feat: add GeneralTurn and NationTurn models with CRUD operations
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
2025-12-30 04:45:07 +00:00
Hide_D 27cc016804 feat: 로그 시스템 구현 및 관련 클래스 추가 2025-12-29 08:40:01 +00:00
Hide_D e0eb768e2e feat: 턴 다이아몬드 CLI 추가 및 상태 관리 개선 2025-12-29 07:50:35 +00:00
Hide_D 86c5d5f111 feat: 턴 처리 및 데이터베이스 연동을 위한 새로운 클래스 및 인터페이스 추가 2025-12-29 07:41:43 +00:00
Hide_D 124b070dc9 feat: add initial Pokémon map data and loader
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections.
- Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data.
- Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
2025-12-29 05:59:15 +00:00
Hide_D 9fe4c8f96c feat: refactor database connection handling and add legacy map loading functionality
- Updated check-connections.mts to use Prisma with PostgreSQL adapter.
- Introduced databaseUrl.ts for resolving database URLs from environment variables.
- Added legacyMapLoader.ts to load and parse legacy map data.
- Implemented scenarioSeeder.ts to seed scenario data into the database.
- Created tests for scenario seeding in scenarioSeeder.test.ts.
- Configured Prisma datasource in prisma.config.ts to support dynamic database URLs.
2025-12-29 05:49:25 +00:00
Hide_D b927a30e97 feat: TurnDaemonLifecycle 및 관련 타입 개선, getNextTickTime 추가 2025-12-28 18:07:05 +00:00
Hide_D ed9ee671a7 Scenario 복사 2025-12-28 14:48:09 +00:00
Hide_D afe5cadd9f feat(wip): 시나리오 로더 및 파서 구현, 관련 타입 추가 2025-12-28 14:42:23 +00:00
Hide_D cbea41ffbc feat: 게임 엔진에 Clock 인터페이스 및 관련 클래스 추가, 테스트 케이스 작성 2025-12-28 12:48:13 +00:00
Hide_D 05d8ebe3d3 feat: ManualClock 및 StepClock 클래스 추가와 관련 테스트 케이스 작성
feat: vitest를 devDependencies에 추가하고 테스트 스크립트 수정
docs: 테스트에서 제어 가능한 시계 사용에 대한 내용 추가
2025-12-28 11:14:34 +00:00
Hide_D d13898e486 feat: 게임 엔진 생명주기 및 스케줄링 관련 클래스 추가 2025-12-28 11:09:18 +00:00
Hide_D b445a6df68 프로젝트 초기 설정: 패키지 및 구성 파일 추가 2025-12-27 04:19:37 +00:00