- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
- Added types for war engine configuration, battle input, and outcomes.
- Implemented core war unit classes for generals and cities, including combat logic.
- Introduced utility functions for managing meta data and conflict resolution.
- Developed tests for war triggers and battle resolution scenarios.
- Added `atmos` property to the `General` interface in `entities.ts`.
- Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`.
- Updated exports in `index.ts` to include `unitSet.js`.
- Introduced new types for crew types and their requirements in `types.ts`.
- Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files.
- Created `che_징병.ts` action for recruiting crew types with cost and training calculations.
- Developed `unitSet.ts` for handling crew type availability and requirements.
- Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
- Created a new unit set for "siegetank" with various crew types and their attributes.
- Implemented a messaging system with types, payloads, and storage functionality.
- Added tests for the messaging system to ensure correct behavior for different message types (private, national, public, diplomacy).
- Removed RNG interface and related utility classes from logic package.
- Added RNG interface and utility classes in common package.
- Implemented various RNG classes (ConstantRNG, MidpointRNG, SineRNG, SequenceRNG) in common package.
- Updated conversion utilities for BytesLike to ArrayBuffer and Uint8Array in common package.
- Adjusted tests to import RNG utilities from the new common package.
- Updated vitest configuration to resolve common package imports.
- Added BytesLike type for handling various byte representations.
- Implemented LiteHashDRBG class for SHA-512 based deterministic random bit generator.
- Created RNG interface defining methods for random number generation.
- Developed RandUtil class providing utility functions for RNG operations.
- Added conversion functions for BytesLike to ArrayBuffer and Uint8Array.
- Implemented comprehensive tests for RNG functionality and expected behaviors.
- Configured Vitest for testing environment setup.