Commit Graph
12 Commits
Author SHA1 Message Date
Hide_D 35d8824b95 refactor: tighten backend and logic boundaries 2026-08-15 06:46:52 +00:00
Hide_D 0dc860feee fix: align scenario 2400 battle replay parity 2026-08-05 03:08:12 +00:00
Hide_D 115218ded8 feat: port scenario 903 select-pool flow 2026-07-30 23:27:59 +00:00
Hide_D c68d992046 feat: port scenario action effects 2026-07-30 19:00:04 +00:00
Hide_D 0d7ede3d93 feat: complete legacy unique item battle parity 2026-07-25 06:47:56 +00:00
Hide_D 4b13c6d4f5 feat: align battle simulator with legacy handlers 2026-07-25 05:57:05 +00:00
Hide_D c5da507df9 Implement crew type execution model 2026-07-25 05:16:11 +00:00
Hide_D b6e1c18203 WarUnitTrigger 부분 재정리 2026-01-07 17:44:49 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D d1522ff450 feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.
2026-01-03 09:28:46 +00:00
Hide_D e10bcba49b Refactor import paths to use absolute paths from '@sammo-ts/logic' for consistency and clarity across the codebase. This includes updates to various modules related to actions, triggers, constraints, and world management, ensuring that all imports are correctly pointing to the new structure. 2026-01-03 08:08:33 +00:00
Hide_D 64953e39a5 feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
2026-01-03 08:01:04 +00:00