feat: port monthly scout policy actions

This commit is contained in:
2026-07-25 20:28:25 +00:00
parent 5262a61ddf
commit fdd169fbfd
6 changed files with 428 additions and 4 deletions
@@ -16,14 +16,26 @@ export const setBlockScout = authedProcedure
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
const [nation, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
}),
ctx.db.worldState.findFirst({
select: { meta: true },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const worldMeta = asRecord(worldState?.meta);
if (worldMeta.block_change_scout === true) {
throw new TRPCError({
code: 'FORBIDDEN',
message: '임관 설정을 바꿀 수 없도록 설정되어 있습니다.',
});
}
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
+115
View File
@@ -0,0 +1,115 @@
import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
import { appRouter } from '../src/router.js';
const general: GeneralRow = {
id: 1,
userId: 'user-1',
name: '정책담당',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 50,
strength: 50,
intel: 50,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 5,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: new Date('2026-01-01T00:00:00.000Z'),
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: {},
penalty: {},
createdAt: new Date('2026-01-01T00:00:00.000Z'),
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
};
const auth: GameSessionTokenPayload = {
version: 1,
profile: 'che:default',
issuedAt: '2026-01-01T00:00:00.000Z',
expiresAt: '2026-01-02T00:00:00.000Z',
sessionId: 'session-1',
user: {
id: 'user-1',
username: 'tester',
displayName: 'Tester',
roles: [],
},
sanctions: {},
};
const buildContext = (blockChangeScout: boolean) => {
const requestCommand = vi.fn();
const db = {
general: {
findFirst: vi.fn(async () => general),
},
nation: {
findUnique: vi.fn(async () => ({ meta: {} })),
},
worldState: {
findFirst: vi.fn(async () => ({ meta: { block_change_scout: blockChangeScout } })),
},
};
const redisClient = {
get: async () => null,
set: async () => null,
};
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis: {} as RedisConnector['client'],
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth,
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return { context, requestCommand };
};
describe('nation scout policy lock', () => {
it('rejects policy changes before daemon dispatch while the scenario lock is enabled', async () => {
const fixture = buildContext(true);
await expect(appRouter.createCaller(fixture.context).nation.setBlockScout({ value: false })).rejects.toMatchObject(
{
code: 'FORBIDDEN',
message: '임관 설정을 바꿀 수 없도록 설정되어 있습니다.',
}
);
expect(fixture.requestCommand).not.toHaveBeenCalled();
});
});
@@ -0,0 +1,41 @@
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
const readOptionalBlockFlag = (value: unknown, actionName: string): boolean | null => {
if (value === undefined || value === null) {
return null;
}
if (typeof value !== 'boolean') {
throw new Error(`${actionName} blockChangeScout must be a boolean or null.`);
}
return value;
};
export const createScoutBlockHandler = (options: {
actionName: 'BlockScoutAction' | 'UnblockScoutAction';
getWorld: () => InMemoryTurnWorld | null;
}): MonthlyEventActionHandler => {
return (args) => {
const world = options.getWorld();
if (!world) {
return;
}
if (options.actionName === 'UnblockScoutAction') {
// ref omits MeekroDB's required WHERE argument and fails before
// changing nation or game state. No provided scenario invokes it.
throw new Error('update(): at least 3 arguments expected');
}
for (const nation of world.listNations()) {
world.updateNation(nation.id, {
meta: {
...nation.meta,
scout: 1,
},
});
}
const blockChangeScout = readOptionalBlockFlag(args[0], options.actionName);
if (blockChangeScout !== null) {
world.updateWorldMeta({ block_change_scout: blockChangeScout });
}
};
};
+10
View File
@@ -65,6 +65,7 @@ import {
createFinishNationBettingHandler,
createOpenNationBettingHandler,
} from './monthlyNationBettingAction.js';
import { createScoutBlockHandler } from './monthlyScoutBlockAction.js';
import { buildCommandEnv } from './reservedTurnCommands.js';
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
@@ -348,6 +349,15 @@ const createTurnDaemonRuntimeWithLease = async (
getWorld: () => worldRef,
})
);
for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
eventActions.set(
actionName,
createScoutBlockHandler({
actionName,
getWorld: () => worldRef,
})
);
}
eventActions.set('ProcessIncome', async (_args, environment) => {
await incomeHandler.onMonthChanged?.({
previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
@@ -0,0 +1,105 @@
import { describe, expect, it } from 'vitest';
import type { Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildNation = (id: number, scout: number): Nation => ({
id,
name: `국가${id}`,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 2,
typeCode: 'che_중립',
meta: { scout, marker: id },
});
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [],
meta: {},
};
const buildWorld = (scout: number, blockChangeScout?: boolean) => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: blockChangeScout === undefined ? {} : { block_change_scout: blockChangeScout },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
return new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [],
nations: [buildNation(1, scout), buildNation(2, scout)],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
};
describe('monthly scout block actions', () => {
it('blocks joining for all nations and globally locks policy changes', async () => {
const world = buildWorld(0);
await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[true],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
);
expect(world.listNations().map((nation) => nation.meta)).toEqual([
{ scout: 1, marker: 1 },
{ scout: 1, marker: 2 },
]);
expect(world.getState().meta.block_change_scout).toBe(true);
});
it('preserves the legacy UnblockScoutAction missing-WHERE failure without mutations', async () => {
const world = buildWorld(1, true);
expect(() =>
createScoutBlockHandler({ actionName: 'UnblockScoutAction', getWorld: () => world })(
[false],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
)
).toThrow('update(): at least 3 arguments expected');
expect(world.listNations().map((nation) => nation.meta.scout)).toEqual([1, 1]);
expect(world.getState().meta.block_change_scout).toBe(true);
expect(world.peekDirtyState().nations).toEqual([]);
});
it('rejects non-boolean global flag arguments', async () => {
const world = buildWorld(0);
expect(() =>
createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[1],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
)
).toThrow('BlockScoutAction blockChangeScout must be a boolean or null.');
});
});
@@ -0,0 +1,141 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { Nation } from '@sammo-ts/logic';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationIds = [990_081, 990_082] as const;
const buildNation = (id: number): Nation => ({
id,
name: `임관정책국${id}`,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 2,
typeCode: 'che_중립',
meta: { scout: 0 },
});
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [],
meta: {},
};
integration('monthly scout block persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
});
afterAll(async () => {
await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
await closeDb?.();
});
it('persists every nation scout flag and the global policy lock in one flush', async () => {
const nations = nationIds.map(buildNation);
await db.nation.createMany({
data: nations.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
meta: nation.meta,
})),
});
const row = await db.worldState.create({
data: {
scenarioCode: 'monthly-scout-block-persistence',
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: { block_change_scout: false },
},
});
const state: TurnWorldState = {
id: row.id,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-25T00:00:00.000Z'),
meta: { block_change_scout: false },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const world = new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [],
nations,
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[true],
{
year: 200,
month: 1,
startyear: 190,
currentEventID: 1,
turnTime: state.lastTurnTime,
},
event
);
await hooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(
(await db.nation.findMany({ where: { id: { in: [...nationIds] } }, orderBy: { id: 'asc' } })).map(
(nation) => nation.meta
)
).toEqual([{ scout: 1 }, { scout: 1 }]);
expect(await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).toMatchObject({
meta: { block_change_scout: true },
});
} finally {
await hooks.close();
await db.worldState.delete({ where: { id: row.id } });
}
});
});