fix(game): keep in-game status pages available

This commit is contained in:
2026-08-01 15:50:01 +00:00
parent 65d489d21d
commit fd47d6999c
4 changed files with 124 additions and 8 deletions
+46
View File
@@ -37,6 +37,7 @@ type FixtureState = {
generalMeQueries?: number;
generalLogQueries?: number;
ensurePrestartQueries?: number;
ensurePrestartFailure?: 'TIMEOUT' | 'INTERNAL_SERVER_ERROR';
nationNoticeInput?: string;
settingMutations: Array<Record<string, unknown>>;
accessPages: string[];
@@ -188,6 +189,22 @@ const install = async (page: Page, state: FixtureState) => {
}
if (operation === 'general.ensureDieOnPrestartStatus') {
state.ensurePrestartQueries = (state.ensurePrestartQueries ?? 0) + 1;
if (state.ensurePrestartFailure) {
const isTimeout = state.ensurePrestartFailure === 'TIMEOUT';
return {
error: {
message: isTimeout
? '요청 처리 결과를 확인하지 못했습니다.'
: '엔진 transaction을 시작하지 못했습니다.',
code: -32000,
data: {
code: state.ensurePrestartFailure,
httpStatus: isTimeout ? 408 : 500,
path: operation,
},
},
};
}
return response({
show: state.dieOnPrestartShow ?? false,
available: false,
@@ -568,6 +585,35 @@ test('내 정보&설정 keeps the legacy 1000px/500px geometry and saves in plac
await persistParityArtifact(page, 'core-my-page-mobile', mobile);
});
for (const [label, failure] of [
['daemon timeout', 'TIMEOUT'],
['engine transaction 오류', 'INTERNAL_SERVER_ERROR'],
] as const) {
test(`내 정보 기본 출력은 ${label}에도 표시되고 사전 삭제 동작만 비활성화된다`, async ({ page }) => {
const state: FixtureState = {
permission: 'head',
myset: 3,
ensurePrestartFailure: failure,
settingMutations: [],
accessPages: [],
};
await install(page, state);
await page.setViewportSize({ width: 1000, height: 900 });
await page.goto('my-page');
await expect(page.locator('.general-table')).toContainText('검증장수');
await expect(page.locator('#set_my_setting')).toBeVisible();
await expect(page.locator('.log-panel').first()).toContainText('기록');
await expect(page.locator('.error-row')).toHaveCount(0);
const statusError = page.locator('.prestart-status-error');
await expect(statusError).toBeVisible();
await expect(statusError.getByRole('button', { name: '장수 삭제' })).toBeDisabled();
await expect(statusError.getByRole('button', { name: '상태 재확인' })).toBeEnabled();
await expect.poll(() => state.ensurePrestartQueries).toBe(1);
});
}
test('내 정보에서 사람 장수의 등록 전콘을 골라 변경한다', async ({ page }) => {
const iconId = '3f804277-584f-4f44-b39c-9ecf40d1ed31';
const state: FixtureState = {
+31 -3
View File
@@ -36,6 +36,8 @@ const data = ref<MyGeneralResponse | null>(null);
const world = ref<WorldSnapshot>(null);
const selectionPoolStatus = ref<SelectionPoolStatus | null>(null);
const dieOnPrestartStatus = ref<DieOnPrestartStatus | null>(null);
const dieOnPrestartStatusLoading = ref(false);
const dieOnPrestartStatusError = ref<string | null>(null);
const loading = ref(false);
const error = ref<string | null>(null);
const screenMode = ref<ScreenMode>('auto');
@@ -190,21 +192,34 @@ const loadLog = async (type: LogType, beforeId?: number) => {
}
};
const loadDieOnPrestartStatus = async () => {
if (dieOnPrestartStatusLoading.value) return;
dieOnPrestartStatusLoading.value = true;
dieOnPrestartStatusError.value = null;
try {
dieOnPrestartStatus.value = await trpc.general.ensureDieOnPrestartStatus.mutate();
} catch (cause) {
dieOnPrestartStatus.value = null;
dieOnPrestartStatusError.value = errorText(cause);
} finally {
dieOnPrestartStatusLoading.value = false;
}
};
const loadPage = async (resetImmediateActionIds = true) => {
if (loading.value) return;
loading.value = true;
error.value = null;
void loadDieOnPrestartStatus();
try {
const [general, state, joinConfig, prestartStatus] = await Promise.all([
const [general, state, joinConfig] = await Promise.all([
trpc.general.me.query(),
trpc.world.getState.query() as Promise<WorldSnapshot>,
trpc.join.getConfig.query(),
trpc.general.ensureDieOnPrestartStatus.mutate(),
]);
data.value = general;
world.value = state;
selectionPoolStatus.value = joinConfig.selectionPool;
dieOnPrestartStatus.value = prestartStatus;
if (general) {
Object.assign(form, general.settings);
selectedIconId.value =
@@ -470,6 +485,19 @@ onMounted(() => {
가오픈 기간 장수 삭제 ({{ formatDieOnPrestartAvailableAt }} 부터)<br />
<button class="action-button" @click="dieOnPrestart">장수 삭제</button>
</div>
<div v-else-if="dieOnPrestartStatusError" class="action-line prestart-status-error">
가오픈 기간 장수 삭제 상태를 확인하지 못했습니다.<br />
<span class="hint">{{ dieOnPrestartStatusError }}</span><br />
<button class="action-button" type="button" disabled>장수 삭제</button>
<button
class="action-button"
type="button"
:disabled="dieOnPrestartStatusLoading"
@click="loadDieOnPrestartStatus"
>
{{ dieOnPrestartStatusLoading ? '확인 중' : '상태 재확인' }}
</button>
</div>
<div v-if="actionAvailability.buildNationCandidate" class="action-line">
서버 개시 이전 거병(2턴부터 건국 가능)<br />
<button