fix(game): keep in-game status pages available
This commit is contained in:
@@ -48,6 +48,8 @@ const BUFF_LABELS: Record<InheritBuffType, string> = {
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warMagicTrialProbOppose: '상대 전투계략 시도 확률 감소',
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};
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const POSTGRES_INTEGER_MAX = 2_147_483_647;
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const parseBuffRecord = (raw: unknown): Record<string, number> => {
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if (typeof raw === 'string') {
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const parsed = parseJson<Record<string, number>>(raw);
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@@ -319,7 +321,7 @@ export const inheritRouter = router({
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getLogs: authedProcedure
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.input(
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z.object({
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lastId: z.number().int().optional(),
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lastId: z.number().int().min(1).max(POSTGRES_INTEGER_MAX).optional(),
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})
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)
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.query(async ({ ctx, input }) => {
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@@ -327,11 +329,10 @@ export const inheritRouter = router({
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if (!userId) {
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throw new TRPCError({ code: 'UNAUTHORIZED' });
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}
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const lastId = input.lastId ?? Number.MAX_SAFE_INTEGER;
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const logs = await ctx.db.inheritanceLog.findMany({
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where: {
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userId,
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id: { lt: lastId },
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...(input.lastId === undefined ? {} : { id: { lt: input.lastId } }),
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},
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orderBy: { id: 'desc' },
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take: 30,
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@@ -95,6 +95,7 @@ const buildContext = (options: {
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general?: GeneralRow | null;
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target?: GeneralRow | null;
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inheritancePoint?: number;
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inheritanceLogs?: Array<{ id: number; year: number; month: number; text: string; createdAt: Date }>;
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}) => {
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const auth = options.auth === undefined ? buildAuth() : options.auth;
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const general = options.general === undefined ? buildGeneral() : options.general;
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@@ -110,6 +111,7 @@ const buildContext = (options: {
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const pointUpsert = vi.fn(async () => ({}));
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const logCreate = vi.fn(async () => ({}));
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const findMany = vi.fn(async () => (target ? [{ id: target.id, name: target.name }] : []));
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const inheritanceLogFindMany = vi.fn(async () => options.inheritanceLogs ?? []);
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const db = {
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$queryRaw: vi.fn(async () => [{ value: options.inheritancePoint ?? 10_000 }]),
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worldState: {
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@@ -129,7 +131,7 @@ const buildContext = (options: {
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},
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inheritanceLog: {
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create: logCreate,
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findMany: vi.fn(async () => []),
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findMany: inheritanceLogFindMany,
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},
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inheritanceUserState: {
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findUnique: vi.fn(async () => null),
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@@ -157,7 +159,7 @@ const buildContext = (options: {
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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return { context, requestCommand, pointUpsert, logCreate, findMany };
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return { context, requestCommand, pointUpsert, logCreate, findMany, inheritanceLogFindMany };
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};
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describe('inherit router actor and permission boundaries', () => {
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@@ -189,6 +191,45 @@ describe('inherit router actor and permission boundaries', () => {
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});
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});
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it('loads the first inheritance-log page without an out-of-range integer cursor', async () => {
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const createdAt = new Date('2026-07-26T00:00:00Z');
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const fixture = buildContext({
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inheritanceLogs: [{ id: 2_147_483_647, year: 200, month: 4, text: '경계 로그', createdAt }],
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});
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await expect(appRouter.createCaller(fixture.context).inherit.getLogs({})).resolves.toEqual([
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{ id: 2_147_483_647, year: 200, month: 4, text: '경계 로그', createdAt },
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]);
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expect(fixture.inheritanceLogFindMany).toHaveBeenCalledWith({
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where: { userId: 'user-1' },
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orderBy: { id: 'desc' },
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take: 30,
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select: { id: true, year: true, month: true, text: true, createdAt: true },
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});
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});
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it('uses a bounded cursor for following and empty inheritance-log pages', async () => {
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const fixture = buildContext({ inheritanceLogs: [] });
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const caller = appRouter.createCaller(fixture.context);
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await expect(caller.inherit.getLogs({ lastId: 2_147_483_647 })).resolves.toEqual([]);
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expect(fixture.inheritanceLogFindMany).toHaveBeenCalledWith({
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where: { userId: 'user-1', id: { lt: 2_147_483_647 } },
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orderBy: { id: 'desc' },
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take: 30,
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select: { id: true, year: true, month: true, text: true, createdAt: true },
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});
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});
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it.each([0, -1, 1.5, 2_147_483_648])('rejects an invalid inheritance-log cursor: %s', async (lastId) => {
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const fixture = buildContext({});
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await expect(appRouter.createCaller(fixture.context).inherit.getLogs({ lastId })).rejects.toMatchObject({
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code: 'BAD_REQUEST',
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});
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expect(fixture.inheritanceLogFindMany).not.toHaveBeenCalled();
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});
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it('does not dispatch or charge when the authenticated user owns no general', async () => {
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const fixture = buildContext({
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auth: buildAuth('user-2'),
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@@ -37,6 +37,7 @@ type FixtureState = {
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generalMeQueries?: number;
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generalLogQueries?: number;
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ensurePrestartQueries?: number;
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ensurePrestartFailure?: 'TIMEOUT' | 'INTERNAL_SERVER_ERROR';
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nationNoticeInput?: string;
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settingMutations: Array<Record<string, unknown>>;
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accessPages: string[];
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@@ -188,6 +189,22 @@ const install = async (page: Page, state: FixtureState) => {
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}
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if (operation === 'general.ensureDieOnPrestartStatus') {
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state.ensurePrestartQueries = (state.ensurePrestartQueries ?? 0) + 1;
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if (state.ensurePrestartFailure) {
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const isTimeout = state.ensurePrestartFailure === 'TIMEOUT';
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return {
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error: {
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message: isTimeout
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? '요청 처리 결과를 확인하지 못했습니다.'
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: '엔진 transaction을 시작하지 못했습니다.',
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code: -32000,
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data: {
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code: state.ensurePrestartFailure,
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httpStatus: isTimeout ? 408 : 500,
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path: operation,
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},
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},
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};
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}
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return response({
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show: state.dieOnPrestartShow ?? false,
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available: false,
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@@ -568,6 +585,35 @@ test('내 정보&설정 keeps the legacy 1000px/500px geometry and saves in plac
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await persistParityArtifact(page, 'core-my-page-mobile', mobile);
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});
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for (const [label, failure] of [
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['daemon timeout', 'TIMEOUT'],
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['engine transaction 오류', 'INTERNAL_SERVER_ERROR'],
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] as const) {
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test(`내 정보 기본 출력은 ${label}에도 표시되고 사전 삭제 동작만 비활성화된다`, async ({ page }) => {
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const state: FixtureState = {
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permission: 'head',
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myset: 3,
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ensurePrestartFailure: failure,
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settingMutations: [],
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accessPages: [],
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};
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await install(page, state);
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await page.setViewportSize({ width: 1000, height: 900 });
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await page.goto('my-page');
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await expect(page.locator('.general-table')).toContainText('검증장수');
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await expect(page.locator('#set_my_setting')).toBeVisible();
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await expect(page.locator('.log-panel').first()).toContainText('기록');
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await expect(page.locator('.error-row')).toHaveCount(0);
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const statusError = page.locator('.prestart-status-error');
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await expect(statusError).toBeVisible();
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await expect(statusError.getByRole('button', { name: '장수 삭제' })).toBeDisabled();
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await expect(statusError.getByRole('button', { name: '상태 재확인' })).toBeEnabled();
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await expect.poll(() => state.ensurePrestartQueries).toBe(1);
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});
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}
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test('내 정보에서 사람 장수의 등록 전콘을 골라 변경한다', async ({ page }) => {
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const iconId = '3f804277-584f-4f44-b39c-9ecf40d1ed31';
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const state: FixtureState = {
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@@ -36,6 +36,8 @@ const data = ref<MyGeneralResponse | null>(null);
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const world = ref<WorldSnapshot>(null);
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const selectionPoolStatus = ref<SelectionPoolStatus | null>(null);
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const dieOnPrestartStatus = ref<DieOnPrestartStatus | null>(null);
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const dieOnPrestartStatusLoading = ref(false);
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const dieOnPrestartStatusError = ref<string | null>(null);
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const loading = ref(false);
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const error = ref<string | null>(null);
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const screenMode = ref<ScreenMode>('auto');
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@@ -190,21 +192,34 @@ const loadLog = async (type: LogType, beforeId?: number) => {
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}
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};
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const loadDieOnPrestartStatus = async () => {
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if (dieOnPrestartStatusLoading.value) return;
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dieOnPrestartStatusLoading.value = true;
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dieOnPrestartStatusError.value = null;
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try {
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dieOnPrestartStatus.value = await trpc.general.ensureDieOnPrestartStatus.mutate();
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} catch (cause) {
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dieOnPrestartStatus.value = null;
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dieOnPrestartStatusError.value = errorText(cause);
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} finally {
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dieOnPrestartStatusLoading.value = false;
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}
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};
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const loadPage = async (resetImmediateActionIds = true) => {
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if (loading.value) return;
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loading.value = true;
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error.value = null;
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void loadDieOnPrestartStatus();
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try {
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const [general, state, joinConfig, prestartStatus] = await Promise.all([
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const [general, state, joinConfig] = await Promise.all([
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trpc.general.me.query(),
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trpc.world.getState.query() as Promise<WorldSnapshot>,
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trpc.join.getConfig.query(),
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trpc.general.ensureDieOnPrestartStatus.mutate(),
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]);
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data.value = general;
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world.value = state;
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selectionPoolStatus.value = joinConfig.selectionPool;
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dieOnPrestartStatus.value = prestartStatus;
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if (general) {
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Object.assign(form, general.settings);
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selectedIconId.value =
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@@ -470,6 +485,19 @@ onMounted(() => {
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가오픈 기간 내 장수 삭제 ({{ formatDieOnPrestartAvailableAt }} 부터)<br />
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<button class="action-button" @click="dieOnPrestart">장수 삭제</button>
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</div>
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<div v-else-if="dieOnPrestartStatusError" class="action-line prestart-status-error">
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가오픈 기간 내 장수 삭제 상태를 확인하지 못했습니다.<br />
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<span class="hint">{{ dieOnPrestartStatusError }}</span><br />
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<button class="action-button" type="button" disabled>장수 삭제</button>
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<button
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class="action-button"
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type="button"
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:disabled="dieOnPrestartStatusLoading"
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@click="loadDieOnPrestartStatus"
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>
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{{ dieOnPrestartStatusLoading ? '확인 중' : '상태 재확인' }}
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</button>
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</div>
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<div v-if="actionAvailability.buildNationCandidate" class="action-line">
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서버 개시 이전 거병(2턴부터 건국 가능)<br />
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<button
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