fix(game-ui): 부대편성 장수 패널을 공통화한다

부대원 hover가 내 정보와 감찰부의 GeneralInformationPanel을 재사용하도록 연결한다.\n\n부대 조회 read model은 rank_data와 장수 상태를 공통 panel source로 투영하고 권한 0에서는 상세 자료를 노출하지 않는다.
This commit is contained in:
2026-08-21 23:01:59 +00:00
parent 9d8823a502
commit f95699aeda
4 changed files with 560 additions and 52 deletions
+279 -16
View File
@@ -1,12 +1,43 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord, type TurnDaemonCommandResult } from '@sammo-ts/common';
import { isValidTroopNameWidth, normalizeTroopName, resolveTroopSecretPermission } from '@sammo-ts/logic';
import { asRecord, type RankDataType, type TurnDaemonCommandResult } from '@sammo-ts/common';
import {
getBillByLevel,
isValidTroopNameWidth,
normalizeTroopName,
resolveTroopSecretPermission,
} from '@sammo-ts/logic';
import { accessAuthedProcedure, engineAuthedProcedure, router } from '../../trpc.js';
import {
loadCrewTypeDisplayNames,
loadItemDisplayNames,
resolveDedicationLevelName,
resolveOfficerLevelName,
sanitizeInternalDisplayCode,
} from '../../services/gameDisplayNames.js';
import {
resolveGeneralTypeCall,
resolveLeadershipBonus,
resolveRefreshScoreText,
resolveRemainingMinutes,
} from '../../services/generalBasicCardProjection.js';
import { loadTraitNames } from '../nation/shared.js';
import { getMyGeneral } from '../shared/general.js';
const TROOP_PANEL_RECORD_TYPES = [
'firenum',
'warnum',
'killnum',
'deathnum',
'killcrew',
'deathcrew',
] as const satisfies readonly RankDataType[];
const readNumber = (value: unknown, fallback = 0): number =>
typeof value === 'number' && Number.isFinite(value) ? value : fallback;
const troopNameSchema = z
.string()
.refine(isValidTroopNameWidth, '부대 이름은 전각 9자 또는 반각 18자 이하여야 합니다.');
@@ -42,7 +73,7 @@ export const troopRouter = router({
const [nation, troops, generals, cities, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { id: true, name: true, meta: true },
select: { id: true, name: true, color: true, level: true, meta: true },
}),
ctx.db.troop.findMany({
where: { nationId: me.nationId },
@@ -55,49 +86,140 @@ export const troopRouter = router({
name: true,
cityId: true,
troopId: true,
npcState: true,
picture: true,
imageServer: true,
turnTime: true,
recentWarTime: true,
leadership: true,
strength: true,
intel: true,
officerLevel: true,
gold: true,
rice: true,
crew: true,
train: true,
atmos: true,
injury: true,
experience: true,
dedication: true,
age: true,
crewTypeId: true,
weaponCode: true,
bookCode: true,
horseCode: true,
itemCode: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
},
}),
ctx.db.city.findMany({
select: { id: true, name: true },
}),
ctx.db.worldState.findFirst({ select: { config: true } }),
ctx.db.worldState.findFirst({ select: { tickSeconds: true, config: true, meta: true } }),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: '국가 정보를 찾을 수 없습니다.' });
}
const permission = resolveTroopSecretPermission(me, nation.meta, false);
const troopLeaderIds = troops.map((troop) => troop.troopLeaderId);
const turns =
const generalIds = generals.map((general) => general.id);
const [turns, rankRows, accessRows] = await Promise.all([
troopLeaderIds.length === 0
? []
: await ctx.db.generalTurn.findMany({
: ctx.db.generalTurn.findMany({
where: { generalId: { in: troopLeaderIds }, turnIdx: { lt: 5 } },
select: { generalId: true, turnIdx: true, actionCode: true },
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
});
}),
permission < 1 || generalIds.length === 0
? []
: ctx.db.rankData.findMany({
where: {
generalId: { in: generalIds },
type: { in: [...TROOP_PANEL_RECORD_TYPES] },
},
select: { generalId: true, type: true, value: true },
}),
permission < 1 || generalIds.length === 0
? []
: ctx.db.generalAccessLog.findMany({
where: { generalId: { in: generalIds } },
select: { generalId: true, refreshScore: true, refreshScoreTotal: true },
}),
]);
const cityNames = new Map(cities.map((city) => [city.id, city.name]));
const generalMap = new Map(generals.map((general) => [general.id, general]));
const reservedByLeader = new Map<number, string[]>();
const firstActionByLeader = new Map<number, string>();
const rankValueMap = new Map<number, Map<RankDataType, number>>();
const accessByGeneral = new Map(accessRows.map((row) => [row.generalId, row]));
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const scenarioStat = asRecord(worldConfig.stat);
const chiefStatMin = readNumber(scenarioStat.chiefMin, 70);
const statGradeLevel = readNumber(constValues.statGradeLevel, 5);
const retirementYear = readNumber(constValues.retirementYear, 70);
const maxDedicationLevel = Math.max(0, Math.trunc(readNumber(constValues.maxDedLevel, 30)));
const statUpgradeLimit =
typeof constValues.upgradeLimit === 'number' && Number.isFinite(constValues.upgradeLimit)
? constValues.upgradeLimit
: 30;
for (const turn of turns) {
if (!firstActionByLeader.has(turn.generalId)) {
firstActionByLeader.set(turn.generalId, turn.actionCode);
}
const list = reservedByLeader.get(turn.generalId) ?? [];
// Ref 부대 편성은 앞쪽 슬롯이 집합인지 여부만 공개하고 다른 명령은 가립니다.
list.push(turn.actionCode === 'che_집합' ? '집합' : '-');
reservedByLeader.set(turn.generalId, list);
}
for (const row of rankRows) {
const values = rankValueMap.get(row.generalId) ?? new Map<RankDataType, number>();
values.set(row.type as (typeof TROOP_PANEL_RECORD_TYPES)[number], row.value);
rankValueMap.set(row.generalId, values);
}
const [personalityNames, domesticNames, warNames, crewTypeNames, itemNames] =
permission < 1
? [new Map(), new Map(), new Map(), new Map(), new Map()]
: await Promise.all([
loadTraitNames(
generals.map((general) => general.personalCode),
'personality'
),
loadTraitNames(
generals.map((general) => general.specialCode),
'domestic'
),
loadTraitNames(
generals.map((general) => general.special2Code),
'war'
),
loadCrewTypeDisplayNames(worldState, ctx.profile.id),
loadItemDisplayNames(
generals.flatMap((general) => [
general.weaponCode,
general.bookCode,
general.horseCode,
general.itemCode,
])
),
]);
const traitName = (code: string, names: Map<string, { name: string }>): string =>
names.get(code)?.name ?? sanitizeInternalDisplayCode(code);
const itemName = (code: string): string => itemNames.get(code) ?? sanitizeInternalDisplayCode(code);
const worldMeta = asRecord(worldState?.meta);
const rawLastExecuted = worldMeta.lastTurnTime ?? worldMeta.turntime;
const lastExecuted =
rawLastExecuted instanceof Date
? rawLastExecuted
: typeof rawLastExecuted === 'string'
? new Date(rawLastExecuted)
: null;
const mappedTroops = troops
.map((troop) => {
@@ -123,19 +245,52 @@ export const troopRouter = router({
.map((general) => {
const meta = asRecord(general.meta);
const metaNumber = (key: string): number => {
const value = meta[key];
return typeof value === 'number' && Number.isFinite(value) ? value : 0;
return readNumber(meta[key]);
};
const stats = {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
};
const storedDedicationLevel = metaNumber('dedlevel');
const dedicationLevel =
storedDedicationLevel > 0
? storedDedicationLevel
: Math.max(
0,
Math.min(Math.ceil(Math.sqrt(general.dedication) / 10), maxDedicationLevel)
);
const rankValue = (
type: (typeof TROOP_PANEL_RECORD_TYPES)[number],
fallbackKeys: string[] = []
): number => {
const stored = rankValueMap.get(general.id)?.get(type);
if (stored !== undefined) return stored;
for (const key of fallbackKeys) {
const fallback = meta[key];
if (typeof fallback === 'number' && Number.isFinite(fallback)) return fallback;
}
return 0;
};
const officerCityId = readNumber(
meta.officerCity ?? meta.officer_city ?? meta.officerCityId
);
const access = accessByGeneral.get(general.id);
const refreshScore = access?.refreshScore ?? 0;
const refreshScoreTotal = access?.refreshScoreTotal ?? 0;
const firstAction = firstActionByLeader.get(troop.troopLeaderId);
const troopStatus: 'inactive' | 'present' | 'away' =
firstAction !== undefined && firstAction !== 'che_집합'
? 'inactive'
: leader?.cityId === general.cityId
? 'present'
: 'away';
return {
id: general.id,
name: general.name,
cityId: general.cityId,
cityName: cityNames.get(general.cityId) ?? '알 수 없음',
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
stats,
experience: general.experience,
progression: {
experienceLevel: metaNumber('explevel'),
@@ -147,6 +302,114 @@ export const troopRouter = router({
statUpgradeLimit,
dex: [1, 2, 3, 4, 5].map((index) => metaNumber(`dex${index}`)),
},
panel:
permission < 1
? null
: {
general: {
id: general.id,
name: general.name,
picture: general.picture,
imageServer: general.imageServer,
npcState: general.npcState,
officerLevel: general.officerLevel,
officerLevelText: resolveOfficerLevelName(
general.officerLevel,
nation.level
),
officerCityName:
general.officerLevel >= 2 && general.officerLevel <= 4
? (cityNames.get(officerCityId) ?? null)
: null,
generalType: resolveGeneralTypeCall(
stats,
chiefStatMin,
statGradeLevel
),
leadershipBonus: resolveLeadershipBonus(
general.officerLevel,
nation.level
),
stats,
gold: general.gold,
rice: general.rice,
crew: general.crew,
train: general.train,
atmos: general.atmos,
injury: general.injury,
experience: general.experience,
dedication: general.dedication,
age: general.age,
retirementYear,
turnTime: general.turnTime.toISOString(),
defenceTrain: readNumber(meta.defence_train, 80),
killTurn: readNumber(meta.killturn ?? meta.killTurn),
remainingMinutes: resolveRemainingMinutes(
general.turnTime,
lastExecuted,
worldState?.tickSeconds ?? 0
),
troopId: general.troopId,
troop: {
name: troop.name,
status: troopStatus,
leaderCityName:
leader && leader.cityId !== general.cityId
? (cityNames.get(leader.cityId) ?? null)
: null,
},
refreshScore: {
current: refreshScore,
total: refreshScoreTotal,
text: resolveRefreshScoreText(refreshScoreTotal),
},
crewTypeId: general.crewTypeId,
crewTypeName: crewTypeNames.get(general.crewTypeId) ?? '-',
traits: {
personal: traitName(general.personalCode, personalityNames),
specialDomestic: traitName(general.specialCode, domesticNames),
specialWar: traitName(general.special2Code, warNames),
},
progression: {
experienceLevel: metaNumber('explevel'),
dedicationLevel,
dedicationText: resolveDedicationLevelName(
dedicationLevel,
maxDedicationLevel
),
statExperience: {
leadership: metaNumber('leadership_exp'),
strength: metaNumber('strength_exp'),
intelligence: metaNumber('intel_exp'),
},
statUpgradeLimit,
dex: [1, 2, 3, 4, 5].map((index) => metaNumber(`dex${index}`)),
},
itemNames: {
horse: itemName(general.horseCode),
weapon: itemName(general.weaponCode),
book: itemName(general.bookCode),
item: itemName(general.itemCode),
},
},
summary: {
available: true,
experience: general.experience,
dedicationText: resolveDedicationLevelName(
dedicationLevel,
maxDedicationLevel
),
bill: getBillByLevel(dedicationLevel),
warnum: rankValue('warnum', ['rank_warnum', 'warnum']),
wins: rankValue('killnum', ['rank_killnum', 'killnum']),
losses: rankValue('deathnum', ['rank_deathnum', 'deathnum']),
strategies: rankValue('firenum', ['rank_firenum', 'firenum']),
serviceYears: metaNumber('belong'),
killCrew: rankValue('killcrew', ['rank_killcrew', 'killcrew']),
deathCrew: rankValue('deathcrew', ['rank_deathcrew', 'deathcrew']),
recentWar: general.recentWarTime?.toISOString() ?? null,
},
},
};
}),
};
@@ -157,9 +420,9 @@ export const troopRouter = router({
});
return {
nation: { id: nation.id, name: nation.name },
nation: { id: nation.id, name: nation.name, color: nation.color },
me: { id: me.id, troopId: me.troopId },
permission: resolveTroopSecretPermission(me, nation.meta, false),
permission,
troops: mappedTroops,
};
}),
+86 -5
View File
@@ -1,5 +1,6 @@
import { describe, expect, it, vi } from 'vitest';
import type { RankDataType } from '@sammo-ts/common';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
@@ -78,11 +79,15 @@ const buildContext = (options: {
requestId?: string;
transaction?: ReturnType<typeof vi.fn>;
turns?: Array<{ generalId: number; turnIdx: number; actionCode: string }>;
rankRows?: Array<{ generalId: number; type: RankDataType; value: number }>;
accessRows?: Array<{ generalId: number; refreshScore: number; refreshScoreTotal: number }>;
result: Awaited<ReturnType<TurnDaemonTransport['requestCommand']>>;
}) => {
const me = options.me ?? buildGeneral();
const requestCommand = vi.fn(async () => options.result);
const generalTurnFindMany = vi.fn(async () => options.turns ?? []);
const rankDataFindMany = vi.fn(async () => options.rankRows ?? []);
const generalAccessLogFindMany = vi.fn(async () => options.accessRows ?? []);
const db = {
...(options.transaction ? { $transaction: options.transaction } : {}),
general: {
@@ -99,7 +104,9 @@ const buildContext = (options: {
},
nation: {
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
where.id === me.nationId ? { id: me.nationId, name: '테스트국', meta: options.nationMeta ?? {} } : null
where.id === me.nationId
? { id: me.nationId, name: '테스트국', color: '#123456', level: 4, meta: options.nationMeta ?? {} }
: null
),
},
troop: {
@@ -111,8 +118,19 @@ const buildContext = (options: {
),
},
city: { findMany: vi.fn(async () => [{ id: 1, name: '북평' }]) },
worldState: { findFirst: vi.fn(async () => ({ config: { const: { upgradeLimit: 20 } } })) },
worldState: {
findFirst: vi.fn(async () => ({
tickSeconds: 300,
config: {
stat: { chiefMin: 70 },
const: { upgradeLimit: 20, statGradeLevel: 5, retirementYear: 70, maxDedLevel: 30 },
},
meta: { lastTurnTime: '2026-01-01T00:00:00.000Z' },
})),
},
generalTurn: { findMany: generalTurnFindMany },
rankData: { findMany: rankDataFindMany },
generalAccessLog: { findMany: generalAccessLogFindMany },
};
const accessTokenStore = new RedisAccessTokenStore(
{
@@ -136,15 +154,24 @@ const buildContext = (options: {
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return { context, requestCommand, generalTurnFindMany };
return { context, requestCommand, generalTurnFindMany, rankDataFindMany, generalAccessLogFindMany };
};
describe('troop router permissions and mutations', () => {
it('returns the Ref general progress inputs for same-nation troop popups', async () => {
it('returns the shared general information panel source for authorized same-nation troop popups', async () => {
const me = buildGeneral({
troopId: 1,
officerLevel: 2,
dedication: 900,
crewTypeId: 1100,
recentWarTime: new Date('2026-01-01T00:12:34.000Z'),
meta: {
explevel: 4,
dedlevel: 3,
officerCity: 1,
defence_train: 90,
killturn: 7,
belong: 11,
leadership_exp: 7,
strength_exp: 8,
intel_exp: 9,
@@ -155,9 +182,23 @@ describe('troop router permissions and mutations', () => {
dex5: 12_650,
},
});
const fixture = buildContext({ me, result: null });
const fixture = buildContext({
me,
turns: [{ generalId: 1, turnIdx: 0, actionCode: 'che_집합' }],
rankRows: [
{ generalId: 1, type: 'warnum', value: 17 },
{ generalId: 1, type: 'killnum', value: 11 },
{ generalId: 1, type: 'deathnum', value: 6 },
{ generalId: 1, type: 'firenum', value: 5 },
{ generalId: 1, type: 'killcrew', value: 1234 },
{ generalId: 1, type: 'deathcrew', value: 432 },
],
accessRows: [{ generalId: 1, refreshScore: 13, refreshScoreTotal: 800 }],
result: null,
});
await expect(appRouter.createCaller(fixture.context).troop.getList()).resolves.toMatchObject({
nation: { id: 1, name: '테스트국', color: '#123456' },
troops: [
{
members: [
@@ -170,6 +211,35 @@ describe('troop router permissions and mutations', () => {
statUpgradeLimit: 20,
dex: [350, 1_375, 3_500, 7_125, 12_650],
},
panel: {
general: {
name: '부대장',
officerLevelText: '종사',
officerCityName: '북평',
generalType: '평범',
defenceTrain: 90,
killTurn: 7,
troop: { name: '백마대', status: 'present' },
refreshScore: { current: 13, total: 800, text: '열심' },
progression: {
dedicationLevel: 3,
dedicationText: '28품관',
},
},
summary: {
experience: 0,
dedicationText: '28품관',
bill: 1_000,
warnum: 17,
wins: 11,
losses: 6,
strategies: 5,
serviceYears: 11,
killCrew: 1_234,
deathCrew: 432,
recentWar: '2026-01-01T00:12:34.000Z',
},
},
},
],
},
@@ -177,6 +247,17 @@ describe('troop router permissions and mutations', () => {
});
});
it('keeps detailed panel data out of the permission-zero troop response', async () => {
const fixture = buildContext({ me: buildGeneral({ troopId: 1, officerLevel: 1 }), result: null });
const response = await appRouter.createCaller(fixture.context).troop.getList();
expect(response.permission).toBe(0);
expect(response.troops[0]?.members[0]?.panel).toBeNull();
expect(fixture.rankDataFindMany).not.toHaveBeenCalled();
expect(fixture.generalAccessLogFindMany).not.toHaveBeenCalled();
});
it('returns only the first five Ref-redacted troop command labels without exposing action codes', async () => {
const fixture = buildContext({
me: buildGeneral({ troopId: 1 }),
+180 -26
View File
@@ -22,6 +22,17 @@ const readReferenceImage = async (filename: string): Promise<Buffer> => {
throw new Error(`Reference image not found: ${filename}`);
};
const readReferenceIcon = async (filename: string): Promise<Buffer> => {
for (const gameImageRoot of imageRoots) {
try {
return await readFile(resolve(gameImageRoot, '..', 'icons', filename));
} catch {
// The main checkout and nested feature worktrees have different parents.
}
}
throw new Error(`Reference icon not found: ${filename}`);
};
type Member = {
id: number;
name: string;
@@ -35,22 +46,137 @@ type Member = {
statUpgradeLimit: number;
dex: number[];
};
panel: {
general: {
id: number;
name: string;
picture: string | null;
imageServer: number;
npcState: number;
officerLevel: number;
officerLevelText: string;
officerCityName: string | null;
generalType: string;
leadershipBonus: number;
stats: { leadership: number; strength: number; intelligence: number };
gold: number;
rice: number;
crew: number;
train: number;
atmos: number;
injury: number;
experience: number;
dedication: number;
age: number;
retirementYear: number;
turnTime: string;
defenceTrain: number;
killTurn: number;
remainingMinutes: number;
troopId: number;
troop: { name: string; status: 'present' };
refreshScore: { current: number; total: number; text: string };
crewTypeId: number;
crewTypeName: string;
traits: { personal: string; specialDomestic: string; specialWar: string };
progression: {
experienceLevel: number;
dedicationLevel: number;
dedicationText: string;
statExperience: { leadership: number; strength: number; intelligence: number };
statUpgradeLimit: number;
dex: number[];
};
itemNames: { horse: string; weapon: string; book: string; item: string };
};
summary: {
available: true;
experience: number;
dedicationText: string;
bill: number;
warnum: number;
wins: number;
losses: number;
strategies: number;
serviceYears: number;
killCrew: number;
deathCrew: number;
recentWar: string;
};
};
};
const member = (id: number, name: string, cityId: number, cityName: string): Member => ({
id,
name,
cityId,
cityName,
stats: { leadership: 70, strength: 60, intelligence: 50 },
experience: 450,
progression: {
const member = (id: number, name: string, cityId: number, cityName: string, troopName = '백마대'): Member => {
const stats = { leadership: 70, strength: 60, intelligence: 50 };
const progression = {
experienceLevel: 4,
dedicationLevel: 3,
dedicationText: '28품관',
statExperience: { leadership: 7, strength: 8, intelligence: 9 },
statUpgradeLimit: 20,
dex: [350, 1_375, 3_500, 7_125, 1_275_975],
},
});
};
return {
id,
name,
cityId,
cityName,
stats,
experience: 450,
progression,
panel: {
general: {
id,
name,
picture: 'default.jpg',
imageServer: 0,
npcState: 0,
officerLevel: 1,
officerLevelText: '일반',
officerCityName: null,
generalType: '용장',
leadershipBonus: 0,
stats,
gold: 1_234,
rice: 4_321,
crew: 987,
train: 88,
atmos: 77,
injury: 0,
experience: 450,
dedication: 900,
age: 31,
retirementYear: 70,
turnTime: '2026-07-25T08:22:33.000Z',
defenceTrain: 90,
killTurn: 7,
remainingMinutes: 3,
troopId: 1,
troop: { name: troopName, status: 'present' },
refreshScore: { current: 13, total: 800, text: '열심' },
crewTypeId: 1100,
crewTypeName: '보병',
traits: { personal: '대담', specialDomestic: '농업', specialWar: '맹장' },
progression,
itemNames: { horse: '명마', weapon: '명검', book: '병서', item: '도구' },
},
summary: {
available: true,
experience: 450,
dedicationText: '28품관',
bill: 1_000,
warnum: 17,
wins: 11,
losses: 6,
strategies: 5,
serviceYears: 11,
killCrew: 1_234,
deathCrew: 432,
recentWar: '2026-07-25T08:12:34.000Z',
},
},
};
};
type TroopFixture = {
id: number;
name: string;
@@ -105,7 +231,7 @@ const baseTroops = (): TroopFixture[] => [
picture: 'default.jpg',
imageServer: 0,
},
members: [member(2, '관우', 2, '계')],
members: [member(2, '관우', 2, '계', '청룡대')],
},
];
@@ -157,14 +283,18 @@ const installApiFixture = async (page: Page, state: FixtureState) => {
});
});
}
await page.route('**/image/icons/**', async (route) => {
await page.route('**/game/crewtype1100.png', async (route) => {
await route.fulfill({
status: 200,
contentType: 'image/png',
body: Buffer.from(
'iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNk+A8AAQUBAScY42YAAAAASUVORK5CYII=',
'base64'
),
body: await readReferenceImage('crewtype1100.png'),
});
});
await page.route('**/icons/**', async (route) => {
await route.fulfill({
status: 200,
contentType: 'image/jpeg',
body: await readReferenceIcon('default.jpg'),
});
});
await page.route(gameTrpcRoute, async (route) => {
@@ -179,7 +309,7 @@ const installApiFixture = async (page: Page, state: FixtureState) => {
}
if (operation === 'troop.getList') {
return response({
nation: { id: 1, name: '테스트국' },
nation: { id: 1, name: '테스트국', color: '#123456' },
me: state.me,
permission: state.permission,
troops: state.troops,
@@ -206,7 +336,7 @@ const installApiFixture = async (page: Page, state: FixtureState) => {
picture: 'default.jpg',
imageServer: 0,
},
members: [member(createdId, '유비', 1, '북평')],
members: [member(createdId, '유비', 1, '북평', '신규대')],
});
return response({ ok: true, troopId: createdId, troopName: '신규대' });
}
@@ -301,7 +431,7 @@ test('renders the legacy desktop grid with matching computed geometry and states
paddingTop: '7px',
paddingLeft: '9.8px',
textAlign: 'left',
fontFamily: 'Pretendard, "Apple SD Gothic Neo", "Noto Sans KR", "Malgun Gothic"',
fontFamily: 'Pretendard, "Apple SD Gothic Neo", "Noto Sans KR", "Malgun Gothic", sans-serif',
fontSize: '14px',
lineHeight: '21px',
});
@@ -317,9 +447,16 @@ test('renders the legacy desktop grid with matching computed geometry and states
expect(hoverStyle.borderBottomWidth).toBe('3px');
await page.locator('.troopMember').nth(1).hover();
await expect(page.getByRole('tooltip')).toContainText('조운');
await expect(page.getByRole('tooltip').locator('[role="progressbar"]')).toHaveCount(14);
await expect(page.getByRole('tooltip').locator('[aria-label*="1,275,975 (EX+)"]')).toHaveCount(5);
const popup = page.getByRole('tooltip');
await expect(popup).toContainText('조운');
await expect(popup.locator('[data-general-information-panel]')).toHaveCount(1);
await expect(popup.locator('[data-general-basic-card]')).toHaveCount(1);
await expect(popup.locator('[data-general-battle-summary]')).toHaveCount(1);
await expect(popup).toContainText('봉급1,000');
await expect(popup).toContainText('승률64.71%');
await expect(popup).toContainText('살상률285.65%');
await expect(popup.locator('[role="progressbar"]')).toHaveCount(14);
await expect(popup.locator('[aria-label*="1,275,975 (EX+)"]')).toHaveCount(5);
expect(
await page
.getByRole('tooltip')
@@ -327,10 +464,21 @@ test('renders the legacy desktop grid with matching computed geometry and states
.first()
.evaluate((bar) => getComputedStyle(bar).backgroundImage)
).toContain('/game/pr8.gif');
expect(await page.getByRole('tooltip').evaluate((tooltip) => tooltip.getBoundingClientRect().width)).toBeCloseTo(
500,
0
);
const popupGeometry = await popup.evaluate((tooltip) => {
const rect = tooltip.getBoundingClientRect();
const generalIcon = tooltip.querySelector<HTMLElement>('.general-icon')!.getBoundingClientRect();
const crewIcon = tooltip.querySelector<HTMLElement>('.general-crew-type-icon')!.getBoundingClientRect();
return {
width: rect.width,
generalIcon: { width: generalIcon.width, height: generalIcon.height },
crewIcon: { width: crewIcon.width, height: crewIcon.height },
backgroundImage: getComputedStyle(tooltip.querySelector<HTMLElement>('.general-icon')!).backgroundImage,
};
});
expect(popupGeometry.width).toBeCloseTo(500, 0);
expect(popupGeometry.generalIcon).toEqual({ width: 64, height: 64 });
expect(popupGeometry.crewIcon).toEqual({ width: 64, height: 64 });
expect(popupGeometry.backgroundImage).toContain('/icons/default.jpg');
await page.screenshot({ path: 'test-results/troop/desktop-leader.png', fullPage: true });
});
@@ -371,6 +519,12 @@ test('matches the legacy 500px responsive placement', async ({ page }) => {
expect(geometry.reserved).toMatchObject({ x: 260, y: 0, width: 100 });
expect(geometry.action).toMatchObject({ x: 360, y: 0, width: 140 });
expect(geometry.members).toMatchObject({ x: 130, y: 93, width: 370 });
await page.locator('.troopMember').nth(1).hover();
const mobilePopup = page.getByRole('tooltip');
await expect(mobilePopup.locator('[data-general-information-panel]')).toHaveCount(1);
await expect(mobilePopup.locator('[role="progressbar"]')).toHaveCount(14);
expect(await mobilePopup.evaluate((tooltip) => tooltip.getBoundingClientRect().width)).toBeCloseTo(500, 0);
expect(await page.evaluate(() => document.documentElement.scrollWidth)).toBe(500);
await page.screenshot({ path: 'test-results/troop/mobile-leader.png', fullPage: true });
});
+15 -5
View File
@@ -6,6 +6,7 @@ import { useRouter } from 'vue-router';
import { resolveGeneralIconUrl, useDefaultGeneralIcon } from '../utils/generalIcon';
import { trpc } from '../utils/trpc';
import LegacyGeneralProgress from '../components/ui/LegacyGeneralProgress.vue';
import GeneralInformationPanel from '../components/main/GeneralInformationPanel.vue';
import { useGameFeedback } from '../composables/useGameFeedback';
type TroopList = Awaited<ReturnType<typeof trpc.troop.getList.query>>;
@@ -340,11 +341,20 @@ onMounted(() => {
<div></div>
</footer>
<div v-if="popupMember" id="generalPopup" :style="{ top: `${popupTop}px` }" role="tooltip">
<div class="popup-title">
<strong>{{ popupMember.name }}</strong>
<span>{{ popupMember.cityName }}</span>
</div>
<LegacyGeneralProgress :general="popupMember" />
<GeneralInformationPanel
v-if="popupMember.panel"
:general="popupMember.panel.general"
:summary="popupMember.panel.summary"
:loading="false"
:nation-color="data?.nation.color"
/>
<template v-else>
<div class="popup-title">
<strong>{{ popupMember.name }}</strong>
<span>{{ popupMember.cityName }}</span>
</div>
<LegacyGeneralProgress :general="popupMember" />
</template>
</div>
</main>
</template>