feat: port monthly speciality and betrayal actions
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import type { Nation } from '@sammo-ts/logic';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createAddGlobalBetrayHandler,
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createAssignGeneralSpecialityHandler,
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} from '../src/turn/monthlySpecialityBetrayAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationId = 990_091;
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const generalIds = [990_091, 990_092] as const;
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 9_000,
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condition: true,
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action: [],
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meta: {},
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};
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const nation: Nation = {
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id: nationId,
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name: '특기검증국',
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color: '#777777',
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capitalCityId: null,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level: 2,
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typeCode: 'che_중립',
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meta: {},
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};
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const buildGeneral = (
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id: number,
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options: { domestic: string | null; war: string | null; meta: Record<string, unknown> }
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): TurnGeneral => ({
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id,
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userId: null,
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name: id === generalIds[0] ? '영속내정대상' : '영속계승대상',
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nationId,
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cityId: 0,
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troopId: 0,
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stats: { leadership: 40, strength: 45, intelligence: 80 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: options.domestic,
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specialWar: options.war,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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startAge: 20,
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npcState: 2,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { ...options.meta, killturn: 24 },
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lastTurn: { command: '휴식' },
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turnTime: new Date('2026-07-25T00:00:00.000Z'),
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});
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integration('monthly speciality and betrayal persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.nation.deleteMany({ where: { id: nationId } });
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});
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afterAll(async () => {
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await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.nation.deleteMany({ where: { id: nationId } });
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await closeDb?.();
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});
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it('flushes trait columns, inherited aux removal, betrayal, and four general logs', async () => {
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const generals = [
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buildGeneral(generalIds[0], {
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domestic: null,
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war: 'che_신산',
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meta: { specage: 30, specage2: 99, betray: 0 },
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}),
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buildGeneral(generalIds[1], {
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domestic: 'che_경작',
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war: null,
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meta: {
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specage: 99,
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specage2: 30,
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betray: 1,
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inheritSpecificSpecialWar: 'che_의술',
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marker: 2,
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},
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}),
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];
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await db.nation.create({
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data: {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: {},
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},
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});
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await db.general.createMany({
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data: generals.map((general) => ({
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id: general.id,
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name: general.name,
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nationId: general.nationId,
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cityId: general.cityId,
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leadership: general.stats.leadership,
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strength: general.stats.strength,
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intel: general.stats.intelligence,
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age: general.age,
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startAge: general.startAge,
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specialCode: general.role.specialDomestic ?? 'None',
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special2Code: general.role.specialWar ?? 'None',
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turnTime: general.turnTime,
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meta: general.meta,
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})),
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});
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-speciality-betray-persistence',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: { hiddenSeed: 'monthly-speciality-persistence' },
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-25T00:00:00.000Z'),
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meta: { hiddenSeed: 'monthly-speciality-persistence' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {
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defaultSpecialDomestic: 'None',
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defaultSpecialWar: 'None',
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retirementYear: 80,
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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generals,
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cities: [],
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nations: [nation],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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};
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try {
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
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await createAddGlobalBetrayHandler({ getWorld: () => world })([2, 1], environment, event);
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await hooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 2,
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durationMs: 0,
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partial: false,
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});
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const rows = await db.general.findMany({
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where: { id: { in: [...generalIds] } },
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orderBy: { id: 'asc' },
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});
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expect(rows[0]?.specialCode).not.toBe('None');
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expect(rows[0]?.meta).toMatchObject({ betray: 2 });
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expect(rows[1]).toMatchObject({ special2Code: 'che_의술' });
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expect(rows[1]?.meta).toMatchObject({ betray: 3, marker: 2 });
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expect(rows[1]?.meta).not.toHaveProperty('inheritSpecificSpecialWar');
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expect(await db.logEntry.count({ where: { generalId: { in: [...generalIds] } } })).toBe(4);
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} finally {
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await hooks.close();
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await db.worldState.deleteMany({ where: { id: row.id } });
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}
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});
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});
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