feat: port monthly speciality and betrayal actions
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@@ -0,0 +1,273 @@
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import { describe, expect, it } from 'vitest';
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import { LogCategory, LogFormat } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createAddGlobalBetrayHandler,
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createAssignGeneralSpecialityHandler,
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} from '../src/turn/monthlySpecialityBetrayAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 9_000,
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condition: true,
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action: [],
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meta: {},
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};
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const buildGeneral = (options: {
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id: number;
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name: string;
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nationId: number;
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stats: [number, number, number];
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specialDomestic: string | null;
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specialWar: string | null;
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meta: Record<string, unknown>;
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}): TurnGeneral => ({
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id: options.id,
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userId: null,
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name: options.name,
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nationId: options.nationId,
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cityId: options.id === 1 ? 1 : 2,
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troopId: 0,
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stats: {
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leadership: options.stats[0],
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strength: options.stats[1],
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intelligence: options.stats[2],
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},
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: options.specialDomestic,
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specialWar: options.specialWar,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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startAge: 20,
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npcState: 2,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { ...options.meta, killturn: 24 },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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});
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const buildWorld = (hiddenSeed = 'monthly-speciality-fixture') => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { hiddenSeed },
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {
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defaultSpecialDomestic: 'None',
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defaultSpecialWar: 'None',
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retirementYear: 80,
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},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const domesticGeneral = buildGeneral({
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id: 1,
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name: '내정대상',
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nationId: 1,
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stats: [40, 45, 80],
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specialDomestic: null,
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specialWar: 'che_신산',
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meta: { specage: 30, specage2: 99, prev_types_special: ['che_경작'] },
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});
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const warGeneral = buildGeneral({
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id: 2,
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name: '전투대상',
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nationId: 1,
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stats: [80, 75, 40],
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specialDomestic: 'che_인덕',
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specialWar: null,
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meta: {
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specage: 99,
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specage2: 30,
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prev_types_special2: ['che_돌격'],
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dex1: 200,
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dex2: 10,
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dex3: 10,
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dex4: 10,
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dex5: 10,
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},
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});
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const inheritedGeneral = buildGeneral({
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id: 3,
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name: '계승대상',
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nationId: 2,
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stats: [50, 50, 50],
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specialDomestic: 'che_경작',
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specialWar: null,
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meta: { specage: 99, specage2: 30, inheritSpecificSpecialWar: 'che_의술', marker: 3 },
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});
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// The isolated Aria fixture scans eligible war rows as 3, 2 because the
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// legacy query has no ORDER BY. Preserve that input order in this trace.
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const generals = [domesticGeneral, inheritedGeneral, warGeneral];
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return new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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};
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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};
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describe('monthly speciality and betrayal actions', () => {
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it('assigns eligible traits, consumes inherited war choice without RNG, and writes legacy logs', async () => {
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const world = buildWorld();
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
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expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
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expect(world.getGeneralById(1)?.role.specialDomestic).not.toBe('che_경작');
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expect(world.getGeneralById(2)?.role.specialWar).not.toBeNull();
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expect(world.getGeneralById(2)?.role.specialWar).not.toBe('che_돌격');
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expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
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expect(world.getGeneralById(3)?.meta).toEqual(expect.objectContaining({ marker: 3, killturn: 24 }));
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expect(world.getGeneralById(3)?.meta).not.toHaveProperty('inheritSpecificSpecialWar');
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const logs = world.peekDirtyState().logs;
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expect(logs).toHaveLength(6);
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expect(logs.slice(2, 4)).toEqual([
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expect.objectContaining({
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generalId: 3,
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category: LogCategory.HISTORY,
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format: LogFormat.YEAR_MONTH,
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text: '특기 【<b><C>의술</></b>】을 습득',
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}),
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expect.objectContaining({
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generalId: 3,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
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}),
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]);
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});
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it('does nothing before the three-year opening period ends', async () => {
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const world = buildWorld();
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })(
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[],
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{ ...environment, year: 192 },
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event
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);
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expect(world.peekDirtyState().generals).toEqual([]);
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('preserves a domestic trait when the same general also receives a war trait', async () => {
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const world = buildWorld();
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const general = world.getGeneralById(1)!;
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world.updateGeneral(1, {
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role: { ...general.role, specialWar: null },
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meta: { ...general.meta, specage2: 30 },
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});
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world.acknowledgeDirtyState(world.peekDirtyState());
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
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expect(world.getGeneralById(1)?.role.specialDomestic).not.toBeNull();
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expect(world.getGeneralById(1)?.role.specialWar).not.toBeNull();
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});
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it('applies the two default scenario betrayal steps only to values within each threshold', async () => {
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const world = buildWorld();
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world.updateGeneral(1, { meta: { ...world.getGeneralById(1)!.meta, betray: 0 } });
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world.updateGeneral(2, { meta: { ...world.getGeneralById(2)!.meta, betray: 1 } });
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world.updateGeneral(3, { meta: { ...world.getGeneralById(3)!.meta, betray: 2 } });
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world.acknowledgeDirtyState(world.peekDirtyState());
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const handler = createAddGlobalBetrayHandler({ getWorld: () => world });
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await handler([1, 0], environment, event);
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await handler([1, 1], environment, event);
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expect(world.listGenerals().map((general) => general.meta.betray)).toEqual([2, 2, 2]);
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});
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it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the isolated legacy fixed-seed trait choices', async () => {
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const world = buildWorld(process.env.REF_HIDDEN_SEED);
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await createAssignGeneralSpecialityHandler({ getWorld: () => world })([], environment, event);
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expect(world.getGeneralById(1)?.role.specialDomestic).toBe('che_상재');
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expect(world.getGeneralById(2)?.role.specialWar).toBe('che_필살');
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expect(world.getGeneralById(3)?.role.specialWar).toBe('che_의술');
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expect(
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world.peekDirtyState().logs.map((log) => ({
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generalId: log.generalId,
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category: log.category,
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text: log.text,
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format: log.format,
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}))
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).toEqual([
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{
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generalId: 1,
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category: LogCategory.HISTORY,
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text: '특기 【<b><C>상재</></b>】를 습득',
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format: LogFormat.YEAR_MONTH,
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},
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{
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generalId: 1,
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category: LogCategory.ACTION,
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text: '특기 【<b><L>상재</></b>】를 익혔습니다!',
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format: LogFormat.PLAIN,
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},
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{
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generalId: 3,
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category: LogCategory.HISTORY,
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text: '특기 【<b><C>의술</></b>】을 습득',
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format: LogFormat.YEAR_MONTH,
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},
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{
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generalId: 3,
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category: LogCategory.ACTION,
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text: '특기 【<b><L>의술</></b>】을 익혔습니다!',
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format: LogFormat.PLAIN,
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},
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{
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generalId: 2,
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category: LogCategory.HISTORY,
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text: '특기 【<b><C>필살</></b>】을 습득',
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format: LogFormat.YEAR_MONTH,
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},
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{
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generalId: 2,
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category: LogCategory.ACTION,
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text: '특기 【<b><L>필살</></b>】을 익혔습니다!',
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format: LogFormat.PLAIN,
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},
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]);
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});
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});
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