fix(engine): align monthly post tail ordering
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@@ -456,8 +456,13 @@ const createTurnDaemonRuntimeWithLease = async (
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startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
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commandEnv: monthlyCommandEnv,
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});
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let monthlyNationPowerRollCount = snapshot.nations.length;
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let monthlyTournamentRollConsumed = false;
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const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
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getWorld: () => worldRef,
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onNationPowerRollCount: (count) => {
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monthlyNationPowerRollCount = count;
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},
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});
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const monthlyDiplomacyHandler = createMonthlyDiplomacyHandler({
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getWorld: () => worldRef,
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@@ -483,12 +488,18 @@ const createTurnDaemonRuntimeWithLease = async (
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getWorld: () => worldRef,
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getRedisClient: () => redisConnector?.client,
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getWorldConfig: () => snapshot.worldConfig ?? null,
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getNationPowerRollCount: () => monthlyNationPowerRollCount,
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getTournamentRollConsumed: () => monthlyTournamentRollConsumed,
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});
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const tournamentAutoStartHandler = createTournamentAutoStartHandler({
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profileName: options.profileName ?? options.profile,
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getWorld: () => worldRef,
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getRedisClient: () => redisConnector?.client,
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getWorldConfig: () => snapshot.worldConfig ?? null,
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getTickSeconds: () => worldRef?.getState().tickSeconds ?? null,
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getNationPowerRollCount: () => monthlyNationPowerRollCount,
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onTournamentRollConsumed: (consumed) => {
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monthlyTournamentRollConsumed = consumed;
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},
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});
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const yearbookHandler = createYearbookHandler({
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databaseUrl: options.databaseUrl,
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@@ -497,6 +508,7 @@ const createTurnDaemonRuntimeWithLease = async (
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});
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const calendarHandler = composeCalendarHandlers(
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monthlyEventHandler,
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hasEventAction('ProcessIncome') ? null : incomeHandler,
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yearbookHandler.handler,
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monthlyBoundaryPreHandler,
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nationTurnMonthlyHandler,
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@@ -506,10 +518,9 @@ const createTurnDaemonRuntimeWithLease = async (
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monthlyWanderHandler,
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monthlyNationCountHandler,
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options.calendarHandler ?? unification?.handler,
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hasEventAction('ProcessIncome') ? null : incomeHandler,
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frontStateHandler,
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tournamentAutoStartHandler,
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neutralAuctionRegistrar.handler,
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tournamentAutoStartHandler
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frontStateHandler
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);
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const worldOptions: InMemoryTurnWorldOptions = {
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schedule,
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