merge: migrate monthly wander disband
This commit is contained in:
@@ -1025,6 +1025,74 @@ export class InMemoryTurnWorld {
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return changes;
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}
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collapseNation(nationId: number): boolean {
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const nation = this.nations.get(nationId);
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if (!nation) {
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return false;
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}
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const generalIds = Array.from(this.generals.values())
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.filter((general) => general.nationId === nationId)
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.map((general) => general.id);
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// Legacy deleteNation() calls DeleteConflict() before removing the
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// nation. Without this, a later conquest can award a city to a
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// nation ID that no longer exists.
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for (const city of this.cities.values()) {
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const rawConflict = city.meta.conflict;
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if (rawConflict === null || rawConflict === undefined) {
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continue;
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}
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let conflict: Record<string, unknown>;
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try {
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const parsed = typeof rawConflict === 'string' ? (JSON.parse(rawConflict) as unknown) : rawConflict;
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if (typeof parsed !== 'object' || parsed === null || Array.isArray(parsed)) {
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continue;
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}
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conflict = { ...(parsed as Record<string, unknown>) };
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} catch {
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continue;
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}
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const key = String(nationId);
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if (!Object.prototype.hasOwnProperty.call(conflict, key)) {
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continue;
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}
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delete conflict[key];
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this.cities.set(city.id, {
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...city,
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meta: {
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...city.meta,
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conflict: JSON.stringify(conflict),
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},
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});
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this.dirtyCityIds.add(city.id);
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}
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this.deletedNationSnapshots.push({
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nation: { ...nation },
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generalIds,
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removedAt: new Date(this.state.lastTurnTime.getTime()),
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});
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for (const general of this.generals.values()) {
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if (general.nationId !== nationId) {
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continue;
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}
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const updated = applyGeneralPatch(general, {
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nationId: 0,
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officerLevel: 0,
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troopId: 0,
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});
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this.generals.set(general.id, normalizeGeneralTurnTime(updated, this.state.lastTurnTime));
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this.dirtyGeneralIds.add(general.id);
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}
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for (const troop of Array.from(this.troops.values())) {
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if (troop.nationId === nationId) {
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this.removeTroop(troop.id);
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}
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}
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this.removeNation(nationId);
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return true;
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}
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private removeCollapsedNations(): void {
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const collapsedNationIds: number[] = [];
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for (const nation of this.nations.values()) {
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@@ -1043,68 +1111,7 @@ export class InMemoryTurnWorld {
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}
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for (const nationId of collapsedNationIds) {
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// Legacy deleteNation() calls DeleteConflict() before removing the
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// nation. Without this, a later conquest can award a city to a
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// nation ID that no longer exists.
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for (const city of this.cities.values()) {
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const rawConflict = city.meta.conflict;
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if (rawConflict === null || rawConflict === undefined) {
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continue;
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}
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let conflict: Record<string, unknown>;
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try {
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const parsed = typeof rawConflict === 'string' ? (JSON.parse(rawConflict) as unknown) : rawConflict;
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if (typeof parsed !== 'object' || parsed === null || Array.isArray(parsed)) {
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continue;
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}
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conflict = { ...(parsed as Record<string, unknown>) };
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} catch {
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continue;
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}
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const key = String(nationId);
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if (!Object.prototype.hasOwnProperty.call(conflict, key)) {
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continue;
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}
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delete conflict[key];
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this.cities.set(city.id, {
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...city,
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meta: {
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...city.meta,
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conflict: JSON.stringify(conflict),
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},
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});
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this.dirtyCityIds.add(city.id);
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}
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const nation = this.nations.get(nationId);
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if (nation) {
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const generalIds = Array.from(this.generals.values())
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.filter((general) => general.nationId === nationId)
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.map((general) => general.id);
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this.deletedNationSnapshots.push({
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nation: { ...nation },
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generalIds,
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removedAt: new Date(this.state.lastTurnTime.getTime()),
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});
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}
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for (const general of this.generals.values()) {
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if (general.nationId !== nationId) {
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continue;
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}
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const updated = applyGeneralPatch(general, {
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nationId: 0,
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officerLevel: 0,
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troopId: 0,
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});
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this.generals.set(general.id, normalizeGeneralTurnTime(updated, this.state.lastTurnTime));
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this.dirtyGeneralIds.add(general.id);
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}
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for (const troop of Array.from(this.troops.values())) {
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if (troop.nationId === nationId) {
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this.removeTroop(troop.id);
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}
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}
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this.removeNation(nationId);
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this.collapseNation(nationId);
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}
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}
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@@ -0,0 +1,166 @@
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import { JosaUtil } from '@sammo-ts/common';
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import { LogCategory, LogFormat, LogScope, type TurnCommandEnv } from '@sammo-ts/logic';
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import type { InMemoryTurnWorld, TurnCalendarHandler } from './inMemoryWorld.js';
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const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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if (typeof value === 'string') {
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const parsed = Number(value);
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if (Number.isFinite(parsed)) {
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return parsed;
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}
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}
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return fallback;
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};
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const formatHourMinute = (date: Date): string =>
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`${String(date.getUTCHours()).padStart(2, '0')}:${String(date.getUTCMinutes()).padStart(2, '0')}`;
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export const createMonthlyWanderHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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startYear: number;
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commandEnv: TurnCommandEnv;
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}): TurnCalendarHandler => ({
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onMonthChanged: (context) => {
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const world = options.getWorld();
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if (!world || context.currentYear < options.startYear + 2) {
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return;
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}
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const baseGold = options.commandEnv.baseGold > 0 ? options.commandEnv.baseGold : 1_000;
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const baseRice = options.commandEnv.baseRice > 0 ? options.commandEnv.baseRice : 1_000;
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const wanderers = world
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.listGenerals()
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.filter((general) => {
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const nation = world.getNationById(general.nationId);
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return nation?.level === 0 && general.officerLevel === 12;
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})
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.sort((left, right) => left.id - right.id);
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for (const wanderer of wanderers) {
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const nation = world.getNationById(wanderer.nationId);
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if (!nation || nation.level !== 0 || wanderer.officerLevel !== 12) {
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continue;
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}
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const nationGenerals = world
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.listGenerals()
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.filter((general) => general.nationId === nation.id)
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.sort((left, right) => left.id - right.id);
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const nationCities = world.listCities().filter((city) => city.nationId === nation.id);
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const nationGeneralIds = nationGenerals.map((general) => general.id);
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const nationNameJosaYi = JosaUtil.pick(nation.name, '이');
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const nationNameJosaUl = JosaUtil.pick(nation.name, '을');
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const nationNameJosaUn = JosaUtil.pick(nation.name, '은');
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const wandererNameJosaYi = JosaUtil.pick(wanderer.name, '이');
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// Preserve the legacy two-UPDATE bug: gold is capped first, then the
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// rice UPDATE tests the already-capped gold column.
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for (const general of nationGenerals) {
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const gold = Math.min(general.gold, baseGold);
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const rice = gold > baseRice ? Math.min(general.rice, baseRice) : general.rice;
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const belong = readNumber(general.meta.belong);
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const maxBelong = readNumber(general.meta.max_belong);
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world.updateGeneral(general.id, {
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gold,
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rice,
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meta: {
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...general.meta,
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belong: 0,
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officer_city: 0,
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officerCity: 0,
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...(general.npcState < 2 ? { max_belong: Math.max(belong, maxBelong) } : {}),
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},
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});
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}
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const updatedWanderer = world.getGeneralById(wanderer.id);
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if (!updatedWanderer) {
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continue;
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}
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world.updateGeneral(wanderer.id, {
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gold: Math.min(updatedWanderer.gold, baseGold),
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rice: Math.min(updatedWanderer.rice, baseRice),
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lastTurn: { command: '해산', arg: {} },
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meta: {
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...updatedWanderer.meta,
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makelimit: 12,
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},
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});
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for (const city of nationCities) {
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world.updateCity(city.id, { nationId: 0, frontState: 0 });
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}
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `<R><b>【멸망】</b></><D><b>${nation.name}</b></>${nationNameJosaUn} <R>멸망</>했습니다.`,
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format: LogFormat.YEAR_MONTH,
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});
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for (const general of nationGenerals.filter((general) => general.id !== wanderer.id)) {
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: general.id,
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text: `<D><b>${nation.name}</b></>${nationNameJosaYi} <R>멸망</>`,
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format: LogFormat.YEAR_MONTH,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: general.id,
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text: `<D><b>${nation.name}</b></>${nationNameJosaYi} <R>멸망</>했습니다.`,
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format: LogFormat.PLAIN,
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});
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}
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: wanderer.id,
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text: `<D><b>${nation.name}</b></>${nationNameJosaUl} 해산`,
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format: LogFormat.YEAR_MONTH,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: wanderer.id,
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text: `<D><b>${nation.name}</b></>${nationNameJosaYi} <R>멸망</>`,
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format: LogFormat.YEAR_MONTH,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: wanderer.id,
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text: '초반 제한후 방랑군은 자동 해산됩니다.',
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format: LogFormat.PLAIN,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: wanderer.id,
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text: `세력을 해산했습니다. <1>${formatHourMinute(wanderer.turnTime)}</>`,
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format: LogFormat.MONTH,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: wanderer.id,
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text: `<D><b>${nation.name}</b></>${nationNameJosaYi} <R>멸망</>했습니다.`,
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format: LogFormat.PLAIN,
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});
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.ACTION,
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text: `<Y>${wanderer.name}</>${wandererNameJosaYi} 세력을 해산했습니다.`,
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format: LogFormat.MONTH,
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});
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if (!world.collapseNation(nation.id)) {
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throw new Error(`Monthly wander disband could not remove nation ${nation.id}.`);
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}
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if (nationGeneralIds.some((generalId) => world.getGeneralById(generalId)?.nationId !== 0)) {
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throw new Error(`Monthly wander disband did not detach every general of nation ${nation.id}.`);
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}
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}
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},
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});
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@@ -27,6 +27,7 @@ import { composeCalendarHandlers } from './calendarHandlers.js';
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import { createIncomeHandler } from './incomeHandler.js';
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import { createNationTurnMonthlyHandler } from './nationTurnMonthlyHandler.js';
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import { createMonthlyBoundaryPreHandler } from './monthlyBoundaryPreHandler.js';
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import { createMonthlyWanderHandler } from './monthlyWanderHandler.js';
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import {
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createMonthlyDiplomacyHandler,
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createMonthlyNationCountHandler,
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@@ -467,6 +468,11 @@ const createTurnDaemonRuntimeWithLease = async (
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const monthlyWarSettingHandler = createMonthlyWarSettingHandler({
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getWorld: () => worldRef,
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});
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const monthlyWanderHandler = createMonthlyWanderHandler({
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getWorld: () => worldRef,
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startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
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commandEnv: monthlyCommandEnv,
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});
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const frontStateHandler = createFrontStateHandler({
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getWorld: () => worldRef,
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map: snapshot.map ?? null,
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@@ -497,6 +503,7 @@ const createTurnDaemonRuntimeWithLease = async (
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monthlyNationStatsHandler,
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monthlyDiplomacyHandler,
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monthlyWarSettingHandler,
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monthlyWanderHandler,
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monthlyNationCountHandler,
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options.calendarHandler ?? unification?.handler,
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hasEventAction('ProcessIncome') ? null : incomeHandler,
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@@ -0,0 +1,330 @@
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import { describe, expect, it } from 'vitest';
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import { LogCategory, LogFormat, LogScope, type City, type Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createMonthlyWanderHandler } from '../src/turn/monthlyWanderHandler.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildGeneral = (options: {
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id: number;
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name: string;
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nationId: number;
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cityId: number;
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officerLevel: number;
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npcState: number;
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gold: number;
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rice: number;
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belong: number;
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turnTime: Date;
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}): TurnGeneral => ({
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id: options.id,
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name: options.name,
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nationId: options.nationId,
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cityId: options.cityId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: options.officerLevel,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: options.gold,
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rice: options.rice,
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crew: 100,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: options.npcState,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 0, makelimit: 0, belong: options.belong },
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turnTime: options.turnTime,
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});
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const buildNation = (id: number, name: string, level: number, generalCount: number): Nation => ({
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id,
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name,
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color: '#777777',
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capitalCityId: null,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level,
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typeCode: 'che_중립',
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meta: { gennum: generalCount },
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});
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const buildCity = (id: number, name: string, nationId: number): City => ({
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id,
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name,
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nationId,
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level: 4,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 100,
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agricultureMax: 200,
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commerce: 100,
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commerceMax: 200,
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security: 100,
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securityMax: 200,
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supplyState: 1,
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frontState: 1,
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defence: 100,
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defenceMax: 200,
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wall: 100,
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wallMax: 200,
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conflict: {},
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meta: {},
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});
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describe('monthly wandering nation cleanup', () => {
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it('matches legacy automatic disband resources, archive inputs, and logs after the opening limit', async () => {
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: { baseGold: 1_000, baseRice: 1_000 },
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 195,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0195-01-01T00:00:00.000Z'),
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meta: {},
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||||
};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig,
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||||
scenarioMeta: {
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||||
title: 'test',
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||||
startYear: 193,
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||||
life: null,
|
||||
fiction: null,
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||||
history: [],
|
||||
ignoreDefaultEvents: false,
|
||||
},
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||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
diplomacy: [
|
||||
{ fromNationId: 1, toNationId: 4, state: 2, term: 0, dead: 0, meta: {} },
|
||||
{ fromNationId: 4, toNationId: 1, state: 2, term: 0, dead: 0, meta: {} },
|
||||
],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
generals: [
|
||||
buildGeneral({
|
||||
id: 1,
|
||||
name: '방랑주',
|
||||
nationId: 4,
|
||||
cityId: 1,
|
||||
officerLevel: 12,
|
||||
npcState: 2,
|
||||
gold: 2_000,
|
||||
rice: 3_000,
|
||||
belong: 7,
|
||||
turnTime: new Date('0195-02-01T12:28:00.000Z'),
|
||||
}),
|
||||
buildGeneral({
|
||||
id: 2,
|
||||
name: '방랑객',
|
||||
nationId: 4,
|
||||
cityId: 1,
|
||||
officerLevel: 1,
|
||||
npcState: 0,
|
||||
gold: 1_500,
|
||||
rice: 4_000,
|
||||
belong: 5,
|
||||
turnTime: new Date('0195-02-01T12:53:00.000Z'),
|
||||
}),
|
||||
buildGeneral({
|
||||
id: 3,
|
||||
name: '존속장',
|
||||
nationId: 1,
|
||||
cityId: 2,
|
||||
officerLevel: 12,
|
||||
npcState: 2,
|
||||
gold: 500,
|
||||
rice: 500,
|
||||
belong: 1,
|
||||
turnTime: new Date('0195-02-01T13:21:00.000Z'),
|
||||
}),
|
||||
],
|
||||
cities: [buildCity(1, '방랑성', 4), buildCity(2, '존속성', 1)],
|
||||
nations: [buildNation(1, '존속국', 1, 1), buildNation(4, '방랑국', 0, 2)],
|
||||
troops: [],
|
||||
};
|
||||
let world: InMemoryTurnWorld | null = null;
|
||||
world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
calendarHandler: createMonthlyWanderHandler({
|
||||
getWorld: () => world,
|
||||
startYear: 193,
|
||||
commandEnv: buildCommandEnv(scenarioConfig),
|
||||
}),
|
||||
});
|
||||
|
||||
await world.advanceMonth(new Date('0195-02-01T00:00:00.000Z'));
|
||||
|
||||
expect(world.getNationById(4)).toBeNull();
|
||||
expect(world.getGeneralById(1)).toMatchObject({
|
||||
nationId: 0,
|
||||
officerLevel: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
lastTurn: { command: '해산', arg: {} },
|
||||
meta: { belong: 0, makelimit: 12 },
|
||||
});
|
||||
expect(world.getGeneralById(2)).toMatchObject({
|
||||
nationId: 0,
|
||||
officerLevel: 0,
|
||||
gold: 1_000,
|
||||
rice: 4_000,
|
||||
meta: { belong: 0, max_belong: 5 },
|
||||
});
|
||||
expect(world.getGeneralById(3)).toMatchObject({
|
||||
nationId: 1,
|
||||
officerLevel: 12,
|
||||
gold: 500,
|
||||
rice: 500,
|
||||
});
|
||||
expect(world.getCityById(1)).toMatchObject({ nationId: 0, frontState: 0 });
|
||||
expect(world.listDiplomacy()).toEqual([]);
|
||||
|
||||
const changes = world.consumeDirtyState();
|
||||
expect(changes.deletedNations).toEqual([4]);
|
||||
expect(changes.deletedNationSnapshots).toEqual([
|
||||
expect.objectContaining({
|
||||
nation: expect.objectContaining({ id: 4, name: '방랑국' }),
|
||||
generalIds: [1, 2],
|
||||
}),
|
||||
]);
|
||||
expect(changes.logs).toEqual([
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '<R><b>【멸망】</b></><D><b>방랑국</b></>은 <R>멸망</>했습니다.',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.HISTORY,
|
||||
generalId: 2,
|
||||
text: '<D><b>방랑국</b></>이 <R>멸망</>',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
generalId: 2,
|
||||
text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.HISTORY,
|
||||
generalId: 1,
|
||||
text: '<D><b>방랑국</b></>을 해산',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.HISTORY,
|
||||
generalId: 1,
|
||||
text: '<D><b>방랑국</b></>이 <R>멸망</>',
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
generalId: 1,
|
||||
text: '초반 제한후 방랑군은 자동 해산됩니다.',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
generalId: 1,
|
||||
text: '세력을 해산했습니다. <1>12:28</>',
|
||||
format: LogFormat.MONTH,
|
||||
},
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
generalId: 1,
|
||||
text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
|
||||
format: LogFormat.PLAIN,
|
||||
},
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
text: '<Y>방랑주</>가 세력을 해산했습니다.',
|
||||
format: LogFormat.MONTH,
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it('does not disband before startYear + 2', async () => {
|
||||
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
};
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 194,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0194-01-01T00:00:00.000Z'),
|
||||
meta: {},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig,
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
generals: [
|
||||
buildGeneral({
|
||||
id: 1,
|
||||
name: '방랑주',
|
||||
nationId: 4,
|
||||
cityId: 1,
|
||||
officerLevel: 12,
|
||||
npcState: 2,
|
||||
gold: 2_000,
|
||||
rice: 3_000,
|
||||
belong: 7,
|
||||
turnTime: new Date('0194-02-01T12:28:00.000Z'),
|
||||
}),
|
||||
],
|
||||
cities: [buildCity(1, '방랑성', 4)],
|
||||
nations: [buildNation(4, '방랑국', 0, 1)],
|
||||
troops: [],
|
||||
};
|
||||
let world: InMemoryTurnWorld | null = null;
|
||||
world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
calendarHandler: createMonthlyWanderHandler({
|
||||
getWorld: () => world,
|
||||
startYear: 193,
|
||||
commandEnv: buildCommandEnv(scenarioConfig),
|
||||
}),
|
||||
});
|
||||
|
||||
await world.advanceMonth(new Date('0194-02-01T00:00:00.000Z'));
|
||||
|
||||
expect(world.getNationById(4)).not.toBeNull();
|
||||
expect(world.getGeneralById(1)).toMatchObject({ nationId: 4, gold: 2_000, rice: 3_000 });
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,457 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createMonthlyWanderHandler } from '../src/turn/monthlyWanderHandler.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationIds = [993_101, 993_104];
|
||||
const generalIds = [993_101, 993_102, 993_103];
|
||||
const cityIds = [993_101, 993_102];
|
||||
const scenarioCode = 'monthly-wander-persistence';
|
||||
const serverId = 'monthly-wander-test';
|
||||
|
||||
const buildGeneral = (options: {
|
||||
id: number;
|
||||
name: string;
|
||||
nationId: number;
|
||||
cityId: number;
|
||||
officerLevel: number;
|
||||
npcState: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
belong: number;
|
||||
turnTime: Date;
|
||||
}): TurnGeneral => ({
|
||||
id: options.id,
|
||||
name: options.name,
|
||||
nationId: options.nationId,
|
||||
cityId: options.cityId,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: options.officerLevel,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: options.gold,
|
||||
rice: options.rice,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 20,
|
||||
npcState: options.npcState,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 0, makelimit: 0, belong: options.belong },
|
||||
turnTime: options.turnTime,
|
||||
});
|
||||
|
||||
const buildNation = (id: number, name: string, level: number, generalCount: number): Nation => ({
|
||||
id,
|
||||
name,
|
||||
color: '#777777',
|
||||
capitalCityId: null,
|
||||
chiefGeneralId: null,
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
power: 0,
|
||||
level,
|
||||
typeCode: 'che_중립',
|
||||
meta: { gennum: generalCount },
|
||||
});
|
||||
|
||||
const buildCity = (id: number, name: string, nationId: number): City => ({
|
||||
id,
|
||||
name,
|
||||
nationId,
|
||||
level: 4,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 100,
|
||||
agricultureMax: 200,
|
||||
commerce: 100,
|
||||
commerceMax: 200,
|
||||
security: 100,
|
||||
securityMax: 200,
|
||||
supplyState: 1,
|
||||
frontState: 1,
|
||||
defence: 100,
|
||||
defenceMax: 200,
|
||||
wall: 100,
|
||||
wallMax: 200,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
});
|
||||
|
||||
integration('monthly wandering nation persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
const cleanup = async (): Promise<void> => {
|
||||
await db.diplomacy.deleteMany({
|
||||
where: {
|
||||
OR: [{ srcNationId: { in: nationIds } }, { destNationId: { in: nationIds } }],
|
||||
},
|
||||
});
|
||||
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
|
||||
await db.logEntry.deleteMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ generalId: { in: generalIds } },
|
||||
{ text: { contains: '방랑국' } },
|
||||
{ text: { contains: '방랑주' } },
|
||||
],
|
||||
},
|
||||
});
|
||||
await db.general.deleteMany({ where: { id: { in: generalIds } } });
|
||||
await db.city.deleteMany({ where: { id: { in: cityIds } } });
|
||||
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
|
||||
await db.oldNation.deleteMany({ where: { serverId, nation: nationIds[1] } });
|
||||
await db.worldState.deleteMany({ where: { scenarioCode } });
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await cleanup();
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await cleanup();
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits detachments, legacy resource bug, logs, and old-nation archive atomically', async () => {
|
||||
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: { baseGold: 1_000, baseRice: 1_000 },
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
};
|
||||
const nations = [buildNation(nationIds[0]!, '존속국', 1, 1), buildNation(nationIds[1]!, '방랑국', 0, 2)];
|
||||
const generals = [
|
||||
buildGeneral({
|
||||
id: generalIds[0]!,
|
||||
name: '방랑주',
|
||||
nationId: nationIds[1]!,
|
||||
cityId: cityIds[0]!,
|
||||
officerLevel: 12,
|
||||
npcState: 2,
|
||||
gold: 2_000,
|
||||
rice: 3_000,
|
||||
belong: 7,
|
||||
turnTime: new Date('0195-02-01T12:28:00.000Z'),
|
||||
}),
|
||||
buildGeneral({
|
||||
id: generalIds[1]!,
|
||||
name: '방랑객',
|
||||
nationId: nationIds[1]!,
|
||||
cityId: cityIds[0]!,
|
||||
officerLevel: 1,
|
||||
npcState: 0,
|
||||
gold: 1_500,
|
||||
rice: 4_000,
|
||||
belong: 5,
|
||||
turnTime: new Date('0195-02-01T12:53:00.000Z'),
|
||||
}),
|
||||
buildGeneral({
|
||||
id: generalIds[2]!,
|
||||
name: '존속장',
|
||||
nationId: nationIds[0]!,
|
||||
cityId: cityIds[1]!,
|
||||
officerLevel: 12,
|
||||
npcState: 2,
|
||||
gold: 500,
|
||||
rice: 500,
|
||||
belong: 1,
|
||||
turnTime: new Date('0195-02-01T13:21:00.000Z'),
|
||||
}),
|
||||
];
|
||||
const cities = [
|
||||
buildCity(cityIds[0]!, '방랑성', nationIds[1]!),
|
||||
buildCity(cityIds[1]!, '존속성', nationIds[0]!),
|
||||
];
|
||||
await db.nation.createMany({
|
||||
data: nations.map((nation) => ({
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
tech: 0,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: nation.meta,
|
||||
})),
|
||||
});
|
||||
await db.city.createMany({
|
||||
data: cities.map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
})),
|
||||
});
|
||||
await db.general.createMany({
|
||||
data: generals.map((general) => ({
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
officerLevel: general.officerLevel,
|
||||
npcState: general.npcState,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
})),
|
||||
});
|
||||
await db.diplomacy.createMany({
|
||||
data: [
|
||||
{
|
||||
srcNationId: nationIds[0]!,
|
||||
destNationId: nationIds[1]!,
|
||||
stateCode: 2,
|
||||
term: 0,
|
||||
meta: { dead: 0 },
|
||||
},
|
||||
{
|
||||
srcNationId: nationIds[1]!,
|
||||
destNationId: nationIds[0]!,
|
||||
stateCode: 2,
|
||||
term: 0,
|
||||
meta: { dead: 0 },
|
||||
},
|
||||
],
|
||||
});
|
||||
const worldRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode,
|
||||
currentYear: 195,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: scenarioConfig as unknown as GamePrisma.InputJsonValue,
|
||||
meta: { serverId },
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: worldRow.id,
|
||||
currentYear: 195,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0195-01-01T00:00:00.000Z'),
|
||||
meta: { serverId },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig,
|
||||
scenarioMeta: {
|
||||
title: 'test',
|
||||
startYear: 193,
|
||||
life: null,
|
||||
fiction: null,
|
||||
history: [],
|
||||
ignoreDefaultEvents: false,
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
diplomacy: [
|
||||
{ fromNationId: nationIds[0]!, toNationId: nationIds[1]!, state: 2, term: 0, dead: 0, meta: {} },
|
||||
{ fromNationId: nationIds[1]!, toNationId: nationIds[0]!, state: 2, term: 0, dead: 0, meta: {} },
|
||||
],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
generals,
|
||||
cities,
|
||||
nations,
|
||||
troops: [],
|
||||
};
|
||||
let world: InMemoryTurnWorld | null = null;
|
||||
world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
calendarHandler: createMonthlyWanderHandler({
|
||||
getWorld: () => world,
|
||||
startYear: 193,
|
||||
commandEnv: buildCommandEnv(scenarioConfig),
|
||||
}),
|
||||
});
|
||||
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
try {
|
||||
await world.advanceMonth(new Date('0195-02-01T00:00:00.000Z'));
|
||||
await hooks.hooks.flushChanges?.({
|
||||
lastTurnTime: '0195-02-01T00:00:00.000Z',
|
||||
processedGenerals: 0,
|
||||
processedTurns: 0,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nation.findUnique({ where: { id: nationIds[1]! } })).toBeNull();
|
||||
expect(
|
||||
await db.general.findMany({
|
||||
where: { id: { in: generalIds.slice(0, 2) } },
|
||||
orderBy: { id: 'asc' },
|
||||
select: {
|
||||
nationId: true,
|
||||
officerLevel: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
lastTurn: true,
|
||||
meta: true,
|
||||
},
|
||||
})
|
||||
).toEqual([
|
||||
expect.objectContaining({
|
||||
nationId: 0,
|
||||
officerLevel: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
lastTurn: { command: '해산', arg: {} },
|
||||
meta: expect.objectContaining({ belong: 0, makelimit: 12 }),
|
||||
}),
|
||||
expect.objectContaining({
|
||||
nationId: 0,
|
||||
officerLevel: 0,
|
||||
gold: 1_000,
|
||||
rice: 4_000,
|
||||
meta: expect.objectContaining({ belong: 0, max_belong: 5 }),
|
||||
}),
|
||||
]);
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0]! } })).toMatchObject({
|
||||
nationId: 0,
|
||||
frontState: 0,
|
||||
});
|
||||
expect(
|
||||
await db.diplomacy.count({
|
||||
where: {
|
||||
OR: [{ srcNationId: nationIds[1]! }, { destNationId: nationIds[1]! }],
|
||||
},
|
||||
})
|
||||
).toBe(0);
|
||||
const archive = await db.oldNation.findUniqueOrThrow({
|
||||
where: { serverId_nation: { serverId, nation: nationIds[1]! } },
|
||||
});
|
||||
expect(archive.data).toMatchObject({
|
||||
nation: nationIds[1],
|
||||
name: '방랑국',
|
||||
generals: generalIds.slice(0, 2),
|
||||
});
|
||||
const logs = await db.logEntry.findMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ generalId: { in: generalIds.slice(0, 2) } },
|
||||
{ text: { contains: '방랑국' } },
|
||||
{ text: { contains: '방랑주' } },
|
||||
],
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
select: { scope: true, category: true, generalId: true, year: true, month: true, text: true },
|
||||
});
|
||||
expect(logs).toEqual([
|
||||
{
|
||||
scope: 'SYSTEM',
|
||||
category: 'HISTORY',
|
||||
generalId: null,
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>195년 2월:<R><b>【멸망】</b></><D><b>방랑국</b></>은 <R>멸망</>했습니다.',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'HISTORY',
|
||||
generalId: generalIds[1],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>195년 2월:<D><b>방랑국</b></>이 <R>멸망</>',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'ACTION',
|
||||
generalId: generalIds[1],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</><D><b>방랑국</b></>이 <R>멸망</>했습니다.',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'HISTORY',
|
||||
generalId: generalIds[0],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>195년 2월:<D><b>방랑국</b></>을 해산',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'HISTORY',
|
||||
generalId: generalIds[0],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>195년 2월:<D><b>방랑국</b></>이 <R>멸망</>',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'ACTION',
|
||||
generalId: generalIds[0],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>초반 제한후 방랑군은 자동 해산됩니다.',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'ACTION',
|
||||
generalId: generalIds[0],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>2월:세력을 해산했습니다. <1>12:28</>',
|
||||
},
|
||||
{
|
||||
scope: 'GENERAL',
|
||||
category: 'ACTION',
|
||||
generalId: generalIds[0],
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</><D><b>방랑국</b></>이 <R>멸망</>했습니다.',
|
||||
},
|
||||
{
|
||||
scope: 'SYSTEM',
|
||||
category: 'ACTION',
|
||||
generalId: null,
|
||||
year: 195,
|
||||
month: 2,
|
||||
text: '<C>●</>2월:<Y>방랑주</>가 세력을 해산했습니다.',
|
||||
},
|
||||
]);
|
||||
} finally {
|
||||
await hooks.close();
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user