feat: 메인 화면에 정식 기수 표시
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@@ -44,6 +44,7 @@ export type WorldStateConfig = z.infer<typeof zWorldStateConfig>;
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export const zWorldStateMeta = z.object({
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serverId: z.string().optional(),
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gameIdx: z.number().int().positive().optional(),
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starttime: z.string().optional(),
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opentime: z.string().optional(),
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preopenAt: z.string().optional(),
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@@ -53,6 +53,8 @@ export const lobbyRouter = router({
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return {
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serverId: worldState.meta.serverId?.trim() || ctx.profile?.name || 'game',
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profile: ctx.profile.id,
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gameIdx: worldState.meta.gameIdx ?? 1,
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year: worldState.currentYear,
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month: worldState.currentMonth,
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userCnt,
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@@ -15,6 +15,7 @@ const buildContext = (
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): GameApiContext =>
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({
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auth: null,
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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db: {
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worldState: {
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findFirst: vi.fn(async () => ({
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@@ -75,6 +76,7 @@ describe('lobby season state', () => {
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buildContext(
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{
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serverId: 'che_260819_season',
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gameIdx: 101,
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preopenAt: '2026-08-19 22:00:00',
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opentime: '2026-08-19 23:00:00',
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scenarioMeta: { title: '【가상모드27-b】 아시아 명장전(비급)' },
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@@ -103,6 +105,8 @@ describe('lobby season state', () => {
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expect(result).toMatchObject({
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serverId: 'che_260819_season',
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profile: 'che',
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gameIdx: 101,
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preopenAt: '2026-08-19 22:00:00',
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opentime: '2026-08-19 23:00:00',
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scenarioTitle: '【가상모드27-b】 아시아 명장전(비급)',
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@@ -323,9 +323,6 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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options: install.autorunUser.options,
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};
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}
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const archivedWorldMeta = { ...worldMeta };
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delete archivedWorldMeta.hiddenSeed;
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await connector.connect();
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try {
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const result: ScenarioSeedResult = { seed, warnings, applied: true };
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@@ -383,6 +380,20 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
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await prisma.worldState.deleteMany();
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}
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const serverId = typeof worldMeta.serverId === 'string' ? worldMeta.serverId : undefined;
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const completedGameCount = await prisma.gameHistory.count({
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where: {
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status: 'COMPLETED',
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...(serverId ? { serverId: { not: serverId } } : {}),
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},
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});
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// Ref fixes server_cnt once during ResetHelper initialization. Keep the
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// frequently rendered game index in the same persisted read model and
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// exclude abandoned or unfinished rows from the official sequence.
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worldMeta.gameIdx = completedGameCount + 1;
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const archivedWorldMeta = { ...worldMeta };
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delete archivedWorldMeta.hiddenSeed;
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await prisma.worldState.create({
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data: {
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scenarioCode: String(options.scenarioId),
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@@ -128,6 +128,58 @@ describeDb('scenario database seed', () => {
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}
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});
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test('persists the next official game index without counting cancelled or unfinished games', async () => {
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const marker = `scenario-seeder-game-index-${Date.now()}`;
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const connector = createGamePostgresConnector({ url: databaseUrl });
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await connector.connect();
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try {
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const completedBefore = await connector.prisma.gameHistory.count({ where: { status: 'COMPLETED' } });
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await connector.prisma.gameHistory.createMany({
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data: [
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{
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serverId: `${marker}-completed`,
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date: new Date('2026-08-01T00:00:00.000Z'),
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season: 1,
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scenario: 1010,
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scenarioName: '정상 종료 fixture',
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status: 'COMPLETED',
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},
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{
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serverId: `${marker}-abandoned`,
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date: new Date('2026-08-02T00:00:00.000Z'),
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season: 1,
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scenario: 1010,
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scenarioName: '취소 fixture',
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status: 'ABANDONED',
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},
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{
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serverId: `${marker}-open`,
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date: new Date('2026-08-03T00:00:00.000Z'),
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season: 1,
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scenario: 1010,
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scenarioName: '미완료 fixture',
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status: 'OPEN',
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},
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],
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});
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await seedScenarioToDatabase({
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scenarioId: 1010,
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databaseUrl,
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installOptions: { serverId: marker },
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});
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const worldState = await connector.prisma.worldState.findFirstOrThrow();
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expect(worldState.meta).toMatchObject({ gameIdx: completedBefore + 2 });
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await expect(
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connector.prisma.gameHistory.findUniqueOrThrow({ where: { serverId: marker } })
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).resolves.toMatchObject({ status: 'OPEN' });
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} finally {
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await connector.prisma.gameHistory.deleteMany({ where: { serverId: { startsWith: marker } } });
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await connector.disconnect();
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}
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});
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test('writes scenario data into tables', async () => {
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const { seed } = await seedScenarioToDatabase({
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scenarioId,
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@@ -52,6 +52,8 @@ type NavigationFixture = {
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currentYear?: number;
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currentMonth?: number;
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serverId?: string;
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profile?: string;
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gameIdx?: number;
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scenarioTitle?: string;
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nationColor?: string;
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lastExecuted?: string | null;
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@@ -529,6 +531,8 @@ const installFixture = async (page: Page, state: NavigationFixture) => {
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return response({
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myGeneral: { id: 7, name: '메뉴검증장수' },
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serverId: state.serverId ?? 'che_fixture_season',
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profile: state.profile ?? 'che',
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gameIdx: state.gameIdx ?? 101,
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year: state.currentYear ?? 185,
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month: state.currentMonth ?? 1,
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turnTerm: 10,
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@@ -1112,7 +1116,9 @@ test('desktop menus preserve ref columns, prefix-safe routes, and controlled dro
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await expect(page.locator('.main-mobile-bottom')).toBeHidden();
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await expect(page.locator('.layout-desktop')).toBeVisible();
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await expect(page.locator('.layout-mobile')).toHaveCount(0);
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await expect(page.getByRole('heading', { name: '메인 화면 검증 시나리오', exact: true })).toHaveCount(1);
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await expect(page.getByRole('heading', { name: '메인 화면 검증 시나리오 체섭 101기', exact: true })).toHaveCount(
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1
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);
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await expect(page.locator('.game-shell__subtitle')).toHaveCount(0);
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await expect(page.locator('.legacy-game-info')).toContainText('현재: 185년 1월');
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await expect(page.locator('.legacy-game-info')).toContainText('턴: 10분');
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@@ -1264,6 +1270,56 @@ test('desktop menus preserve ref columns, prefix-safe routes, and controlled dro
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await persistArtifact(page, `${basePath.slice(1)}-desktop-1200`);
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});
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test('shows the persisted official game index beside the scenario title without viewport overflow', async ({ page }) => {
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const state: NavigationFixture = {
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officerLevel: 5,
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permission: 2,
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nationLevel: 3,
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stage: 0,
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npcMode: 1,
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profile: 'hwe',
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gameIdx: 7,
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scenarioTitle: '메인 화면 검증 시나리오',
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generalMeCalls: 0,
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operations: [],
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};
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await installFixture(page, state);
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if (artifactRoot) await mkdir(resolve(artifactRoot), { recursive: true });
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for (const viewport of [
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{ width: 1200, height: 900 },
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{ width: 500, height: 900 },
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]) {
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await page.setViewportSize(viewport);
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if (page.url() === 'about:blank') await waitForMain(page);
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const title = page.getByRole('heading', { name: '메인 화면 검증 시나리오 훼섭 7기', exact: true });
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await expect(title).toBeVisible();
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const geometry = await title.evaluate((element) => {
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const rect = element.getBoundingClientRect();
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const mainRect = element.closest<HTMLElement>('.main-page')?.getBoundingClientRect();
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const style = getComputedStyle(element);
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return {
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left: rect.left,
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right: rect.right,
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mainLeft: mainRect?.left,
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mainRight: mainRect?.right,
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fontFamily: style.fontFamily,
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fontSize: style.fontSize,
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lineHeight: style.lineHeight,
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documentOverflow: document.documentElement.scrollWidth - document.documentElement.clientWidth,
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};
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});
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expect(geometry.left).toBeGreaterThanOrEqual(geometry.mainLeft ?? 0);
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expect(geometry.right).toBeLessThanOrEqual(geometry.mainRight ?? viewport.width);
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expect(geometry.documentOverflow).toBeLessThanOrEqual(0);
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expect(geometry.fontSize).toBe('25.6px');
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expect(geometry.lineHeight).toBe('38.4px');
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expect(geometry.fontFamily).toContain('Pretendard');
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await persistArtifact(page, `official-game-index-${viewport.width}`);
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}
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});
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test('nation split buttons keep square inner corners and a single divider in every interaction state', async ({
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page,
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}, testInfo) => {
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@@ -2239,7 +2295,7 @@ test('the 939/940 boundary switches to the Ref-style 500px single document', asy
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await expect(page.locator('.main-mobile-bottom')).toBeVisible();
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await page.setViewportSize({ width: 500, height: 900 });
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await expect(page.getByRole('heading', { name: '모바일 검증 시나리오', exact: true })).toHaveCount(1);
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await expect(page.getByRole('heading', { name: '모바일 검증 시나리오 체섭 101기', exact: true })).toHaveCount(1);
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await expect(page.locator('.game-shell__subtitle')).toHaveCount(0);
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await expect(page.locator('.legacy-game-info')).toContainText('현재: 185년 1월');
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await expect(page.locator('.legacy-game-info')).toContainText('턴: 10분');
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@@ -95,6 +95,27 @@ const nationAccess = computed(() => ({
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}));
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const nationColor = computed(() => nation.value?.color ?? '#000000');
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const voteActive = computed(() => Boolean(frontStatus.value?.latestVote));
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const profileLabels: Record<string, string> = {
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che: '체',
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kwe: '퀘',
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pwe: '풰',
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twe: '퉤',
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nya: '냐',
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pya: '퍄',
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hwe: '훼',
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};
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const gameProfileLabel = computed(() => {
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const profile = lobbyInfo.value?.profile?.trim();
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return profile ? (profileLabels[profile] ?? profile) : '';
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});
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const gameTitle = computed(() => {
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const scenarioTitle = lobbyInfo.value?.scenarioTitle || '전장 현황';
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const profileLabel = gameProfileLabel.value;
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const gameIdx = lobbyInfo.value?.gameIdx;
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return profileLabel && typeof gameIdx === 'number' && Number.isInteger(gameIdx) && gameIdx > 0
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? `${scenarioTitle} ${profileLabel}섭 ${gameIdx}기`
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: scenarioTitle;
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});
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const recordTimeSuffixPattern = /\d{2}:\d{2}(?:<\/>)?\s*$/u;
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const formatRecord = (entry: { text: string; createdAt?: string | Date }, appendTime = false): string => {
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if (!appendTime || recordTimeSuffixPattern.test(entry.text)) return formatLog(entry.text);
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@@ -199,7 +220,7 @@ watch(
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<header class="game-shell__header">
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<h1 class="game-shell__title">
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{{ lobbyInfo?.scenarioTitle || '전장 현황' }}
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{{ gameTitle }}
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</h1>
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<div class="game-shell__actions desktop-action-controls">
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<button
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@@ -39,7 +39,7 @@ describe('readReleaseManifest', () => {
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await expect(readReleaseManifest(workspaceRoot)).resolves.toMatchObject({
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controllerProtocol: RELEASE_CONTROLLER_PROTOCOL,
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gatewaySchemaHead: '20260819000000_backfill_profile_release_source',
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gameSchemaHead: '20260820001000_restore_united_turn_halt',
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gameSchemaHead: '20260820002000_persist_official_game_index',
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});
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});
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+18
@@ -0,0 +1,18 @@
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-- Ref stores server_cnt once at reset time because it is rendered on every main-page load.
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-- Backfill the active world's equivalent read-model value while excluding cancelled and
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-- unfinished history rows from the official sequence.
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UPDATE "world_state" AS ws
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SET "meta" = jsonb_set(
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COALESCE(ws."meta", '{}'::jsonb),
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'{gameIdx}',
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to_jsonb((
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SELECT COUNT(*)::integer + 1
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FROM "ng_games" AS history
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WHERE history."status" = 'COMPLETED'
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AND (
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ws."meta"->>'serverId' IS NULL
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OR history."server_id" <> ws."meta"->>'serverId'
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)
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)),
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true
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);
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@@ -2,6 +2,6 @@
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"formatVersion": 1,
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"controllerProtocol": 2,
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"gatewaySchemaHead": "20260819000000_backfill_profile_release_source",
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"gameSchemaHead": "20260820001000_restore_united_turn_halt",
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"gameSchemaHead": "20260820002000_persist_official_game_index",
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"components": ["gateway-api", "gateway-frontend", "release-controller", "game-api", "game-engine", "game-frontend"]
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}
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