Add sabotage value boundary parity
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@@ -187,6 +187,11 @@ fire attack, agitation, destruction and seizure. The zero boundary skips the
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success RNG primitive, while exactly 0.5 consumes `nextBits(1)`; the complete
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RNG trace and semantic delta match. These cases also fixed fire-attack city
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state persistence and agitation front/trust persistence differences.
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Five sabotage value-boundary cases cover zero floors for fire-attack,
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agitation and destruction city values, the supplied-nation resource cap for
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seizure, and the legacy final state of unsupplied seizure. They also remove
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destruction's unintended front recalculation and preserve the legacy
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unsupplied-seizure overwrite that leaves city resources unchanged.
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This is not yet a claim that every command-specific
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constraint, clamp, alternative and persistence boundary has been dynamically
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compared.
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