feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`. - Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`. - Updated exports in `index.ts` to include `unitSet.js`. - Introduced new types for crew types and their requirements in `types.ts`. - Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files. - Created `che_징병.ts` action for recruiting crew types with cost and training calculations. - Developed `unitSet.ts` for handling crew type availability and requirements. - Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
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@@ -55,6 +55,7 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
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crew: number;
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crewTypeId: number;
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train: number;
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atmos: number;
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age: number;
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npcState: number;
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triggerState: TriggerState;
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