feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`. - Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`. - Updated exports in `index.ts` to include `unitSet.js`. - Introduced new types for crew types and their requirements in `types.ts`. - Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files. - Created `che_징병.ts` action for recruiting crew types with cost and training calculations. - Developed `unitSet.ts` for handling crew type availability and requirements. - Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
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@@ -44,6 +44,7 @@ export interface GeneralRow {
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crew: number;
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crewTypeId: number;
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train: number;
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atmos: number;
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age: number;
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npcState: number;
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meta: unknown;
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@@ -79,12 +80,15 @@ export interface CityRow {
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commerceMax: number;
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security: number;
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securityMax: number;
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trust: number;
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trade: number;
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supplyState: number;
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frontState: number;
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defence: number;
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defenceMax: number;
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wall: number;
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wallMax: number;
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region: number;
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meta: unknown;
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}
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@@ -95,6 +99,7 @@ export interface NationRow {
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capitalCityId: number | null;
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gold: number;
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rice: number;
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tech: number;
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level: number;
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typeCode: string;
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meta: unknown;
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