feat: NPC와 국방 정책 변경을 감사 버전으로 저장
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export type NationPolicy = {
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reqNationGold: number;
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reqNationRice: number;
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CombatForce: Record<number, [number, number]>;
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SupportForce: number[];
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DevelopForce: number[];
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reqHumanWarUrgentGold: number;
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reqHumanWarUrgentRice: number;
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reqHumanWarRecommandGold: number;
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reqHumanWarRecommandRice: number;
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reqHumanDevelGold: number;
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reqHumanDevelRice: number;
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reqNPCWarGold: number;
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reqNPCWarRice: number;
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reqNPCDevelGold: number;
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reqNPCDevelRice: number;
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minimumResourceActionAmount: number;
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maximumResourceActionAmount: number;
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minNPCWarLeadership: number;
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minWarCrew: number;
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minNPCRecruitCityPopulation: number;
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safeRecruitCityPopulationRatio: number;
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properWarTrainAtmos: number;
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cureThreshold: number;
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};
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export const DEFAULT_NATION_PRIORITY = [
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'불가침제의',
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'선전포고',
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'천도',
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'유저장긴급포상',
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'부대전방발령',
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'유저장구출발령',
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'유저장후방발령',
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'부대유저장후방발령',
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'유저장전방발령',
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'유저장포상',
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'부대구출발령',
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'부대후방발령',
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'NPC긴급포상',
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'NPC구출발령',
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'NPC후방발령',
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'NPC포상',
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'NPC전방발령',
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'유저장내정발령',
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'NPC내정발령',
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'NPC몰수',
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] as const;
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export const DEFAULT_GENERAL_PRIORITY = [
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'NPC사망대비',
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'귀환',
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'금쌀구매',
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'출병',
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'긴급내정',
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'전투준비',
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'전방워프',
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'NPC헌납',
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'징병',
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'후방워프',
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'전쟁내정',
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'소집해제',
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'일반내정',
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'내정워프',
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] as const;
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export const DEFAULT_NATION_POLICY: NationPolicy = {
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reqNationGold: 10000,
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reqNationRice: 12000,
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CombatForce: {},
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SupportForce: [],
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DevelopForce: [],
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reqHumanWarUrgentGold: 0,
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reqHumanWarUrgentRice: 0,
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reqHumanWarRecommandGold: 0,
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reqHumanWarRecommandRice: 0,
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reqHumanDevelGold: 10000,
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reqHumanDevelRice: 10000,
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reqNPCWarGold: 0,
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reqNPCWarRice: 0,
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reqNPCDevelGold: 0,
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reqNPCDevelRice: 500,
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minimumResourceActionAmount: 1000,
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maximumResourceActionAmount: 10000,
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minNPCWarLeadership: 40,
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minWarCrew: 1500,
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minNPCRecruitCityPopulation: 50000,
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safeRecruitCityPopulationRatio: 0.5,
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properWarTrainAtmos: 90,
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cureThreshold: 10,
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};
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