feat: add dynasty management features including list and detail views
- Implemented `OldNation`, `OldGeneral`, and `Emperor` models in Prisma schema. - Created API routes for fetching dynasty lists and details. - Developed frontend views for displaying dynasty list and detail information. - Enhanced in-memory world to track deleted nation snapshots during unification. - Added functionality to settle dynasty information after unification events.
This commit is contained in:
@@ -12,7 +12,7 @@ import {
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type TurnEngineTroopUpdateInput,
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type TurnEngineWorldStateUpdateInput,
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} from '@sammo-ts/infra';
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import { finalizeLogEntry, type LogEntryDraft } from '@sammo-ts/logic';
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import { finalizeLogEntry, LogCategory, LogScope, type LogEntryDraft } from '@sammo-ts/logic';
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import { asRecord, type RankDataType } from '@sammo-ts/common';
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import type { TurnDaemonHooks } from '../lifecycle/types.js';
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@@ -316,6 +316,7 @@ export const createDatabaseTurnHooks = async (
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deletedTroops,
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deletedGenerals,
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deletedNations,
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deletedNationSnapshots,
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diplomacy,
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logs,
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createdGenerals,
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@@ -335,6 +336,77 @@ export const createDatabaseTurnHooks = async (
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data: worldStateUpdate,
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});
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const meta = asRecord(state.meta);
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const serverId =
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typeof meta.serverId === 'string' && meta.serverId.trim() ? meta.serverId.trim() : 'default';
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if (deletedNationSnapshots.length > 0) {
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const nationIds = deletedNationSnapshots.map((snapshot) => snapshot.nation.id);
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const historyRows = await prisma.logEntry.findMany({
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where: {
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nationId: { in: nationIds },
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scope: LogScope.NATION,
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category: LogCategory.HISTORY,
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},
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orderBy: { id: 'asc' },
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select: { nationId: true, text: true },
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});
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const historyMap = new Map<number, string[]>();
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for (const row of historyRows) {
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const bucket = historyMap.get(row.nationId ?? 0) ?? [];
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bucket.push(row.text);
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historyMap.set(row.nationId ?? 0, bucket);
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}
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await Promise.all(
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deletedNationSnapshots.map((snapshot) =>
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prisma.oldNation.upsert({
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where: {
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serverId_nation: {
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serverId,
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nation: snapshot.nation.id,
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},
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},
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update: {
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data: {
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nation: snapshot.nation.id,
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name: snapshot.nation.name,
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color: snapshot.nation.color,
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type: snapshot.nation.typeCode,
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level: snapshot.nation.level,
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gold: snapshot.nation.gold,
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rice: snapshot.nation.rice,
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power: snapshot.nation.power,
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capitalCityId: snapshot.nation.capitalCityId,
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generals: snapshot.generalIds,
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history: historyMap.get(snapshot.nation.id) ?? [],
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meta: snapshot.nation.meta ?? {},
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},
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date: snapshot.removedAt,
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},
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create: {
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serverId,
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nation: snapshot.nation.id,
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data: {
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nation: snapshot.nation.id,
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name: snapshot.nation.name,
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color: snapshot.nation.color,
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type: snapshot.nation.typeCode,
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level: snapshot.nation.level,
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gold: snapshot.nation.gold,
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rice: snapshot.nation.rice,
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power: snapshot.nation.power,
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capitalCityId: snapshot.nation.capitalCityId,
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generals: snapshot.generalIds,
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history: historyMap.get(snapshot.nation.id) ?? [],
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meta: snapshot.nation.meta ?? {},
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},
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date: snapshot.removedAt,
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},
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})
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)
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);
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}
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const createdIds = new Set(createdGenerals.map((general) => general.id));
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const createdNationIds = new Set(createdNations.map((nation) => nation.id));
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const createdTroopIds = new Set(createdTroops.map((troop) => troop.id));
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@@ -224,6 +224,11 @@ export class InMemoryTurnWorld {
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private readonly deletedTroopIds = new Set<number>();
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private readonly deletedGeneralIds = new Set<number>();
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private readonly deletedNationIds = new Set<number>();
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private readonly deletedNationSnapshots: Array<{
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nation: Nation;
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generalIds: number[];
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removedAt: Date;
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}> = [];
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private readonly logs: LogEntryDraft[] = [];
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private readonly scenarioConfig: ScenarioConfig;
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private checkpoint?: TurnCheckpoint;
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@@ -697,6 +702,7 @@ export class InMemoryTurnWorld {
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deletedTroops: number[];
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deletedGenerals: number[];
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deletedNations: number[];
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deletedNationSnapshots: Array<{ nation: Nation; generalIds: number[]; removedAt: Date }>;
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diplomacy: TurnDiplomacy[];
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logs: LogEntryDraft[];
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createdGenerals: TurnGeneral[];
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@@ -734,6 +740,7 @@ export class InMemoryTurnWorld {
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const deletedTroops = Array.from(this.deletedTroopIds);
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const deletedGenerals = Array.from(this.deletedGeneralIds);
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const deletedNations = Array.from(this.deletedNationIds);
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const deletedNationSnapshots = this.deletedNationSnapshots.splice(0, this.deletedNationSnapshots.length);
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const logs = this.logs.splice(0, this.logs.length);
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this.dirtyGeneralIds.clear();
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@@ -757,6 +764,7 @@ export class InMemoryTurnWorld {
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deletedTroops,
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deletedGenerals,
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deletedNations,
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deletedNationSnapshots,
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diplomacy,
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logs,
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createdGenerals,
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@@ -784,6 +792,17 @@ export class InMemoryTurnWorld {
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}
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for (const nationId of collapsedNationIds) {
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const nation = this.nations.get(nationId);
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if (nation) {
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const generalIds = Array.from(this.generals.values())
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.filter((general) => general.nationId === nationId)
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.map((general) => general.id);
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this.deletedNationSnapshots.push({
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nation: { ...nation },
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generalIds,
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removedAt: new Date(this.state.lastTurnTime.getTime()),
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});
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}
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for (const general of this.generals.values()) {
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if (general.nationId !== nationId) {
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continue;
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@@ -380,6 +380,358 @@ export const createUnificationHandler = (options: {
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});
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};
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const settleDynasty = async (winnerNationId: number): Promise<void> => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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await ready;
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const prisma = connector.prisma;
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const state = world.getState();
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const meta = asRecord(state.meta);
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const serverId =
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typeof meta.serverId === 'string' && meta.serverId.trim()
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? meta.serverId.trim()
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: options.profileName;
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const serverName =
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typeof meta.serverName === 'string' && meta.serverName.trim()
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? meta.serverName.trim()
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: options.profileName;
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const [serverCount, nationRows, cityRows, generalRows, rankRows, historyRows, oldNationRows] =
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await Promise.all([
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prisma.gameHistory.count(),
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prisma.nation.findMany({
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select: {
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id: true,
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name: true,
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color: true,
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level: true,
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typeCode: true,
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gold: true,
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rice: true,
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meta: true,
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capitalCityId: true,
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},
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}),
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prisma.city.findMany({
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select: { nationId: true, population: true, populationMax: true },
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}),
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prisma.general.findMany({
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select: {
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id: true,
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userId: true,
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name: true,
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nationId: true,
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dedication: true,
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officerLevel: true,
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picture: true,
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imageServer: true,
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leadership: true,
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strength: true,
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intel: true,
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experience: true,
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gold: true,
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rice: true,
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crew: true,
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crewTypeId: true,
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train: true,
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atmos: true,
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age: true,
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startAge: true,
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npcState: true,
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personalCode: true,
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specialCode: true,
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special2Code: true,
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cityId: true,
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troopId: true,
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turnTime: true,
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meta: true,
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},
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}),
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prisma.rankData.findMany({
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where: {
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nationId: winnerNationId,
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type: { in: ['killnum', 'firenum'] },
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},
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select: { generalId: true, type: true, value: true },
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}),
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prisma.logEntry.findMany({
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where: {
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nationId: winnerNationId,
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scope: LogScope.NATION,
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category: LogCategory.HISTORY,
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},
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orderBy: { id: 'asc' },
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select: { text: true },
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}),
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prisma.oldNation.findMany({
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where: { serverId },
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select: { data: true },
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}),
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]);
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const winnerNation = nationRows.find((nation) => nation.id === winnerNationId);
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if (!winnerNation) {
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return;
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}
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const powerMap = new Map<number, number>();
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for (const nation of world.listNations()) {
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powerMap.set(nation.id, nation.power);
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}
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const winnerGenerals = generalRows.filter((general) => general.nationId === winnerNationId);
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const winnerGeneralIds = winnerGenerals.map((general) => general.id);
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const noNationGenerals = generalRows.filter((general) => general.nationId === 0);
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const cityCount = cityRows.filter((city) => city.nationId === winnerNationId).length;
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const popSum = cityRows
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.filter((city) => city.nationId === winnerNationId)
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.reduce((sum, city) => sum + city.population, 0);
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const popMaxSum = cityRows
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.filter((city) => city.nationId === winnerNationId)
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.reduce((sum, city) => sum + city.populationMax, 0);
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const popText = `${popSum} / ${popMaxSum}`;
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const popRate = popMaxSum > 0 ? `${Math.round((popSum / popMaxSum) * 10000) / 100} %` : '0 %';
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const officerMap = new Map<number, { name: string; picture: string | null }>();
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for (const general of winnerGenerals) {
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if (general.officerLevel < 5) {
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continue;
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}
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if (!officerMap.has(general.officerLevel)) {
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officerMap.set(general.officerLevel, { name: general.name, picture: general.picture ?? null });
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}
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}
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const generalNameMap = new Map<number, string>();
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for (const general of generalRows) {
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generalNameMap.set(general.id, general.name);
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}
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const buildTopList = (type: 'killnum' | 'firenum', limit: number): string => {
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const rows = rankRows
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.filter((row) => row.type === type && row.value > 0)
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.sort((a, b) => b.value - a.value)
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.slice(0, limit);
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return rows
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.map((row) => `${generalNameMap.get(row.generalId) ?? '무명'}【${row.value.toLocaleString('ko-KR')}】`)
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.join(', ');
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};
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const tiger = buildTopList('killnum', 5);
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const eagle = buildTopList('firenum', 7);
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const gen = winnerGenerals
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.slice()
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.sort((a, b) => b.dedication - a.dedication)
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.map((general) => general.name)
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.join(', ');
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const nationNames: string[] = [];
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const nationTypeCounts = new Map<string, number>();
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for (const row of oldNationRows) {
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const data = asRecord(row.data);
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const name = typeof data.name === 'string' ? data.name : '';
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const type = typeof data.type === 'string' ? data.type : '';
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if (name) {
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nationNames.push(name);
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}
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if (type) {
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nationTypeCounts.set(type, (nationTypeCounts.get(type) ?? 0) + 1);
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}
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}
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if (!nationNames.includes(winnerNation.name)) {
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nationNames.push(winnerNation.name);
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}
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if (winnerNation.typeCode) {
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nationTypeCounts.set(winnerNation.typeCode, (nationTypeCounts.get(winnerNation.typeCode) ?? 0) + 1);
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}
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const nationHist = Array.from(nationTypeCounts.entries())
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.map(([key, count]) => `${key}(${count})`)
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.join(', ');
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const phase = `${serverName}${serverCount}기`;
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const nationCount = `${Math.max(1, nationRows.length)} / ${Math.max(1, nationRows.length)}`;
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const genCount = `${generalRows.length} / ${generalRows.length}`;
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const history = historyRows.map((row) => row.text);
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await prisma.oldNation.upsert({
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where: {
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serverId_nation: {
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serverId,
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nation: winnerNationId,
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},
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},
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update: {
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data: {
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nation: winnerNationId,
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name: winnerNation.name,
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color: winnerNation.color,
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type: winnerNation.typeCode,
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level: winnerNation.level,
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gold: winnerNation.gold,
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rice: winnerNation.rice,
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power: powerMap.get(winnerNationId) ?? 0,
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capitalCityId: winnerNation.capitalCityId,
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generals: winnerGeneralIds,
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history,
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meta: winnerNation.meta ?? {},
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},
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date: new Date(),
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},
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create: {
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serverId,
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nation: winnerNationId,
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data: {
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nation: winnerNationId,
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name: winnerNation.name,
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color: winnerNation.color,
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type: winnerNation.typeCode,
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level: winnerNation.level,
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gold: winnerNation.gold,
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rice: winnerNation.rice,
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power: powerMap.get(winnerNationId) ?? 0,
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capitalCityId: winnerNation.capitalCityId,
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generals: winnerGeneralIds,
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history,
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meta: winnerNation.meta ?? {},
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},
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},
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});
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await prisma.oldNation.upsert({
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where: {
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serverId_nation: {
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serverId,
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nation: 0,
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},
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},
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update: {
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data: {
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nation: 0,
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name: '재야',
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color: '#000000',
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type: 'neutral',
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level: 0,
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gold: 0,
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rice: 0,
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power: 0,
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capitalCityId: null,
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generals: noNationGenerals.map((general) => general.id),
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history: [],
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meta: {},
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},
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date: new Date(),
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},
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create: {
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serverId,
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nation: 0,
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data: {
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nation: 0,
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name: '재야',
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color: '#000000',
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type: 'neutral',
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level: 0,
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gold: 0,
|
||||
rice: 0,
|
||||
power: 0,
|
||||
capitalCityId: null,
|
||||
generals: noNationGenerals.map((general) => general.id),
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||||
history: [],
|
||||
meta: {},
|
||||
},
|
||||
},
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});
|
||||
|
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const oldGeneralTargets = generalRows.filter(
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(general) => general.nationId === 0 || general.nationId === winnerNationId
|
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);
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await Promise.all(
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oldGeneralTargets.map((general) =>
|
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((snapshot) =>
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prisma.oldGeneral.upsert({
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||||
where: {
|
||||
by_no: {
|
||||
serverId,
|
||||
generalNo: general.id,
|
||||
},
|
||||
},
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update: {
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owner: general.userId ?? null,
|
||||
name: general.name,
|
||||
lastYearMonth: state.currentYear * 100 + state.currentMonth,
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||||
turnTime: general.turnTime,
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||||
data: snapshot,
|
||||
},
|
||||
create: {
|
||||
serverId,
|
||||
generalNo: general.id,
|
||||
owner: general.userId ?? null,
|
||||
name: general.name,
|
||||
lastYearMonth: state.currentYear * 100 + state.currentMonth,
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||||
turnTime: general.turnTime,
|
||||
data: snapshot,
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||||
},
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}))( {
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...general,
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||||
turnTime: general.turnTime.toISOString(),
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||||
})
|
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)
|
||||
);
|
||||
|
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await prisma.emperor.create({
|
||||
data: {
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||||
serverId,
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||||
phase,
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||||
nationCount,
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||||
nationName: nationNames.join(', '),
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||||
nationHist,
|
||||
genCount,
|
||||
personalHist: '',
|
||||
specialHist: '',
|
||||
name: winnerNation.name,
|
||||
type: winnerNation.typeCode,
|
||||
color: winnerNation.color,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
power: powerMap.get(winnerNationId) ?? 0,
|
||||
gennum: winnerGenerals.length,
|
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citynum: cityCount,
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||||
pop: popText,
|
||||
poprate: popRate,
|
||||
gold: winnerNation.gold,
|
||||
rice: winnerNation.rice,
|
||||
l12name: officerMap.get(12)?.name ?? '',
|
||||
l12pic: officerMap.get(12)?.picture ?? '',
|
||||
l11name: officerMap.get(11)?.name ?? '',
|
||||
l11pic: officerMap.get(11)?.picture ?? '',
|
||||
l10name: officerMap.get(10)?.name ?? '',
|
||||
l10pic: officerMap.get(10)?.picture ?? '',
|
||||
l9name: officerMap.get(9)?.name ?? '',
|
||||
l9pic: officerMap.get(9)?.picture ?? '',
|
||||
l8name: officerMap.get(8)?.name ?? '',
|
||||
l8pic: officerMap.get(8)?.picture ?? '',
|
||||
l7name: officerMap.get(7)?.name ?? '',
|
||||
l7pic: officerMap.get(7)?.picture ?? '',
|
||||
l6name: officerMap.get(6)?.name ?? '',
|
||||
l6pic: officerMap.get(6)?.picture ?? '',
|
||||
l5name: officerMap.get(5)?.name ?? '',
|
||||
l5pic: officerMap.get(5)?.picture ?? '',
|
||||
tiger,
|
||||
eagle,
|
||||
gen,
|
||||
history,
|
||||
aux: {
|
||||
winnerNationId,
|
||||
},
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const handler: TurnCalendarHandler = {
|
||||
onMonthChanged: (context) => {
|
||||
const world = options.getWorld();
|
||||
@@ -407,6 +759,7 @@ export const createUnificationHandler = (options: {
|
||||
world.pushLog(buildUnificationLog(winner.name));
|
||||
void settleInheritance(winner.id, context.currentYear, context.currentMonth);
|
||||
void settleHallOfFame(winner.id);
|
||||
void settleDynasty(winner.id);
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user