추가 유닛 테스트

This commit is contained in:
2026-01-15 15:02:09 +00:00
parent f12d3cf4fe
commit d1b2076a32
4 changed files with 605 additions and 1 deletions
@@ -247,6 +247,8 @@ describe('che_강행', () => {
expect(updated?.atmos).toBe(45);
// Cost: 10 * 5 = 50. Gold 1000 -> 950.
expect(updated?.gold).toBe(950);
expect(updated?.experience).toBe(1100);
expect(updated?.meta.leadership_exp).toBe(1);
});
it('should deny move to far city', async () => {
@@ -0,0 +1,137 @@
import { describe, expect, it } from 'vitest';
import type { General, Nation } from '../../../src/domain/entities.js';
import { buildScenarioBootstrap } from '../../../src/world/bootstrap.js';
import { InMemoryWorld, TestGameRunner } from '../../testEnv.js';
import type { MapDefinition } from '../../../src/world/types.js';
const MOCK_SCENARIO_BASE = {
title: 'Test',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
nations: [],
diplomacy: [],
generals: [],
generalsEx: [],
generalsNeutral: [],
cities: [],
events: [],
initialEvents: [],
config: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'linear_map', unitSet: 'test_set' },
},
};
const LINEAR_MAP: MapDefinition = {
id: 'linear_map',
name: 'Linear Map',
cities: [
{
id: 101,
name: 'City1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [102],
max: {} as any,
initial: {} as any,
},
{
id: 102,
name: 'City2',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [101],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
describe('che_이동', () => {
it('applies movement side effects (gold/atmos/exp/leadership_exp)', async () => {
const bootstrapResult = buildScenarioBootstrap({
scenario: MOCK_SCENARIO_BASE,
map: LINEAR_MAP,
options: { defaultGeneralGold: 1000 },
});
const world = new InMemoryWorld(bootstrapResult.snapshot);
const runner = new TestGameRunner(world, 200, 1);
const general: General = {
id: 1,
name: 'Mover',
nationId: 1,
cityId: 101,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 10,
age: 20,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
};
const nation: Nation = {
id: 1,
name: 'MyNation',
color: '#000',
capitalCityId: 101,
chiefGeneralId: 1,
gold: 0,
rice: 0,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
};
world.snapshot.generals.push(general);
world.snapshot.nations.push(nation);
const moveDef = (await import('../../../src/actions/turn/general/che_이동.js')).commandSpec.createDefinition(
{} as any
);
await runner.runTurn([
{
generalId: general.id,
commandKey: 'che_이동',
resolver: moveDef,
args: { destCityId: 102 },
context: {
map: LINEAR_MAP,
develCost: 100,
},
},
]);
const updated = world.getGeneral(general.id);
expect(updated?.cityId).toBe(102);
expect(updated?.gold).toBe(900);
expect(updated?.atmos).toBe(20);
expect(updated?.experience).toBe(50);
expect(updated?.meta.leadership_exp).toBe(1);
});
});