추가 유닛 테스트
This commit is contained in:
@@ -37,7 +37,7 @@ const MINIMAL_MAP = {
|
||||
|
||||
// --- Mocks & Helpers ---
|
||||
|
||||
const mockDate = new Date('189-01-01T00:00:00Z');
|
||||
const mockDate = new Date('0189-01-01T00:00:00Z');
|
||||
|
||||
// We need a mock Prisma client that satisfies the shape required by InMemoryReservedTurnStore
|
||||
// It expects { generalTurn: { findMany, deleteMany, createMany }, nationTurn: { ... } }
|
||||
@@ -322,6 +322,310 @@ describe('Reserved Turn Execution Integration', () => {
|
||||
// Turns should indeed be empty/default now.
|
||||
});
|
||||
|
||||
it('should fall back to rest when args are invalid', async () => {
|
||||
const invalidSnapshot: TurnWorldSnapshot = {
|
||||
generals: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'Fallback_General',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 80, strength: 80, intelligence: 80 },
|
||||
turnTime: mockDate,
|
||||
role: {
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
},
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: {},
|
||||
officerLevel: 5,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
injury: 0,
|
||||
gold: 2000,
|
||||
rice: 2000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
} as TurnGeneral,
|
||||
],
|
||||
cities: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'City_1',
|
||||
nationId: 1,
|
||||
viewName: 'City_1',
|
||||
agriculture: 100,
|
||||
agricultureMax: 2000,
|
||||
commerce: 100,
|
||||
commerceMax: 2000,
|
||||
security: 100,
|
||||
securityMax: 100,
|
||||
def: 100,
|
||||
defMax: 100,
|
||||
wall: 100,
|
||||
wallMax: 100,
|
||||
pop: 10000,
|
||||
popMax: 50000,
|
||||
trust: 50,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
tradepoint: 0,
|
||||
meta: {},
|
||||
} as any,
|
||||
],
|
||||
nations: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'FallbackNation',
|
||||
color: '#FF0000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 10000,
|
||||
rice: 10000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_def',
|
||||
meta: {},
|
||||
} as any,
|
||||
],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
map: MINIMAL_MAP as any,
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'minimal', unitSet: 'default' },
|
||||
},
|
||||
scenarioMeta: {
|
||||
startYear: 189,
|
||||
} as any,
|
||||
unitSet: {} as any,
|
||||
};
|
||||
|
||||
const invalidState: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 189,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: mockDate,
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const invalidRows = [
|
||||
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } },
|
||||
];
|
||||
|
||||
const mockPrisma = createMockPrisma(invalidRows);
|
||||
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
|
||||
maxGeneralTurns: 10,
|
||||
maxNationTurns: 10,
|
||||
});
|
||||
await reservedTurnStore.loadAll();
|
||||
|
||||
const wrapper = { world: null as InMemoryTurnWorld | null };
|
||||
const handler = await createReservedTurnHandler({
|
||||
reservedTurns: reservedTurnStore,
|
||||
scenarioConfig: invalidSnapshot.scenarioConfig,
|
||||
scenarioMeta: invalidSnapshot.scenarioMeta,
|
||||
map: MINIMAL_MAP,
|
||||
unitSet: invalidSnapshot.unitSet,
|
||||
getWorld: () => wrapper.world,
|
||||
});
|
||||
|
||||
const world = new InMemoryTurnWorld(invalidState, invalidSnapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
generalTurnHandler: handler,
|
||||
});
|
||||
wrapper.world = world;
|
||||
|
||||
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
|
||||
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
|
||||
const dirty = world.consumeDirtyState();
|
||||
expect(world.getGeneralById(1)!.cityId).toBe(1);
|
||||
expect(dirty.logs.some((log) => log.text.includes('예약된 명령을 실행하지 못했습니다.'))).toBe(true);
|
||||
expect(dirty.logs.some((log) => log.text.includes('아무것도 실행하지 않았습니다.'))).toBe(true);
|
||||
});
|
||||
|
||||
it('should fall back to rest when constraints fail', async () => {
|
||||
const invalidSnapshot: TurnWorldSnapshot = {
|
||||
generals: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'Fallback_General',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 80, strength: 80, intelligence: 80 },
|
||||
turnTime: mockDate,
|
||||
role: {
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
},
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: {},
|
||||
officerLevel: 5,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
injury: 0,
|
||||
gold: 2000,
|
||||
rice: 2000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
} as TurnGeneral,
|
||||
],
|
||||
cities: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'City_1',
|
||||
nationId: 1,
|
||||
viewName: 'City_1',
|
||||
agriculture: 100,
|
||||
agricultureMax: 2000,
|
||||
commerce: 100,
|
||||
commerceMax: 2000,
|
||||
security: 100,
|
||||
securityMax: 100,
|
||||
def: 100,
|
||||
defMax: 100,
|
||||
wall: 100,
|
||||
wallMax: 100,
|
||||
pop: 10000,
|
||||
popMax: 50000,
|
||||
trust: 50,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
tradepoint: 0,
|
||||
meta: {},
|
||||
} as any,
|
||||
{
|
||||
id: 2,
|
||||
name: 'City_2',
|
||||
nationId: 1,
|
||||
viewName: 'City_2',
|
||||
agriculture: 100,
|
||||
agricultureMax: 2000,
|
||||
commerce: 100,
|
||||
commerceMax: 2000,
|
||||
security: 100,
|
||||
securityMax: 100,
|
||||
def: 100,
|
||||
defMax: 100,
|
||||
wall: 100,
|
||||
wallMax: 100,
|
||||
pop: 10000,
|
||||
popMax: 50000,
|
||||
trust: 50,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
tradepoint: 0,
|
||||
meta: {},
|
||||
} as any,
|
||||
],
|
||||
nations: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'FallbackNation',
|
||||
color: '#FF0000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 10000,
|
||||
rice: 10000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_def',
|
||||
meta: {},
|
||||
} as any,
|
||||
],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
map: MINIMAL_MAP as any,
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'minimal', unitSet: 'default' },
|
||||
},
|
||||
scenarioMeta: {
|
||||
startYear: 189,
|
||||
} as any,
|
||||
unitSet: {} as any,
|
||||
};
|
||||
|
||||
const invalidState: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 189,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: mockDate,
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const invalidRows = [
|
||||
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } },
|
||||
];
|
||||
|
||||
const mockPrisma = createMockPrisma(invalidRows);
|
||||
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
|
||||
maxGeneralTurns: 10,
|
||||
maxNationTurns: 10,
|
||||
});
|
||||
await reservedTurnStore.loadAll();
|
||||
|
||||
const wrapper = { world: null as InMemoryTurnWorld | null };
|
||||
const handler = await createReservedTurnHandler({
|
||||
reservedTurns: reservedTurnStore,
|
||||
scenarioConfig: invalidSnapshot.scenarioConfig,
|
||||
scenarioMeta: invalidSnapshot.scenarioMeta,
|
||||
map: MINIMAL_MAP,
|
||||
unitSet: invalidSnapshot.unitSet,
|
||||
getWorld: () => wrapper.world,
|
||||
});
|
||||
|
||||
const world = new InMemoryTurnWorld(invalidState, invalidSnapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
generalTurnHandler: handler,
|
||||
});
|
||||
wrapper.world = world;
|
||||
|
||||
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
|
||||
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 100,
|
||||
catchUpCap: 10,
|
||||
});
|
||||
|
||||
const dirty = world.consumeDirtyState();
|
||||
expect(world.getGeneralById(1)!.cityId).toBe(1);
|
||||
const denyLog = dirty.logs.find((log) => log.text.includes('같은 도시입니다.'));
|
||||
expect(denyLog?.meta?.constraintName).toBe('notSameDestCity');
|
||||
expect(dirty.logs.some((log) => log.text.includes('아무것도 실행하지 않았습니다.'))).toBe(true);
|
||||
});
|
||||
|
||||
describe('Uprising and Founding Execution', () => {
|
||||
it('should execute uprising, fail founding in wrong city, fail domestic in wandering nation, then succeed founding and domestic', async () => {
|
||||
const mockDate = new Date('0189-01-01T00:00:00Z');
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
|
||||
|
||||
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
|
||||
|
||||
const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({
|
||||
id,
|
||||
name: `General_${id}`,
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
turnTime,
|
||||
role: {
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
},
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: {},
|
||||
officerLevel: 5,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
injury: 0,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
});
|
||||
|
||||
describe('InMemoryTurnProcessor ordering', () => {
|
||||
it('executes generals by turnTime then id, not insertion order', async () => {
|
||||
const baseTime = new Date('0189-01-01T00:00:00Z');
|
||||
|
||||
const generals: TurnGeneral[] = [
|
||||
buildGeneral(1, addMinutes(baseTime, 20)),
|
||||
buildGeneral(2, addMinutes(baseTime, 10)),
|
||||
buildGeneral(3, addMinutes(baseTime, 10)),
|
||||
];
|
||||
|
||||
const cities = [
|
||||
{
|
||||
id: 1,
|
||||
name: 'City_1',
|
||||
nationId: 1,
|
||||
viewName: 'City_1',
|
||||
agriculture: 100,
|
||||
agricultureMax: 2000,
|
||||
commerce: 100,
|
||||
commerceMax: 2000,
|
||||
security: 100,
|
||||
securityMax: 100,
|
||||
def: 100,
|
||||
defMax: 100,
|
||||
wall: 100,
|
||||
wallMax: 100,
|
||||
pop: 10000,
|
||||
popMax: 50000,
|
||||
trust: 50,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
tradepoint: 0,
|
||||
level: 1,
|
||||
meta: {},
|
||||
},
|
||||
];
|
||||
|
||||
const nations = [
|
||||
{
|
||||
id: 1,
|
||||
name: 'TestNation',
|
||||
color: '#FF0000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 10000,
|
||||
rice: 10000,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_def',
|
||||
meta: {},
|
||||
},
|
||||
];
|
||||
|
||||
const map = {
|
||||
id: 'test_map',
|
||||
name: 'TestMap',
|
||||
cities: [
|
||||
{
|
||||
id: 1,
|
||||
name: 'City_1',
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: 0, y: 0 },
|
||||
connections: [],
|
||||
max: {} as any,
|
||||
initial: {} as any,
|
||||
},
|
||||
],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
};
|
||||
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
generals: generals as any,
|
||||
cities: cities as any,
|
||||
nations: nations as any,
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
map: map as any,
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test_map', unitSet: 'default' },
|
||||
},
|
||||
scenarioMeta: {
|
||||
startYear: 189,
|
||||
} as any,
|
||||
unitSet: {} as any,
|
||||
};
|
||||
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 189,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 3600,
|
||||
lastTurnTime: baseTime,
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
|
||||
const executed: number[] = [];
|
||||
const processor = new InMemoryTurnProcessor(world, {
|
||||
tickMinutes: 10,
|
||||
beforeExecuteGeneral: async (general) => {
|
||||
executed.push(general.id);
|
||||
},
|
||||
});
|
||||
|
||||
await processor.run(addMinutes(baseTime, 30), {
|
||||
budgetMs: 1000,
|
||||
maxGenerals: 10,
|
||||
catchUpCap: 1,
|
||||
});
|
||||
|
||||
expect(executed).toEqual([2, 3, 1]);
|
||||
});
|
||||
});
|
||||
@@ -247,6 +247,8 @@ describe('che_강행', () => {
|
||||
expect(updated?.atmos).toBe(45);
|
||||
// Cost: 10 * 5 = 50. Gold 1000 -> 950.
|
||||
expect(updated?.gold).toBe(950);
|
||||
expect(updated?.experience).toBe(1100);
|
||||
expect(updated?.meta.leadership_exp).toBe(1);
|
||||
});
|
||||
|
||||
it('should deny move to far city', async () => {
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import type { General, Nation } from '../../../src/domain/entities.js';
|
||||
import { buildScenarioBootstrap } from '../../../src/world/bootstrap.js';
|
||||
import { InMemoryWorld, TestGameRunner } from '../../testEnv.js';
|
||||
import type { MapDefinition } from '../../../src/world/types.js';
|
||||
|
||||
const MOCK_SCENARIO_BASE = {
|
||||
title: 'Test',
|
||||
startYear: 200,
|
||||
life: null,
|
||||
fiction: 0,
|
||||
history: [],
|
||||
ignoreDefaultEvents: false,
|
||||
nations: [],
|
||||
diplomacy: [],
|
||||
generals: [],
|
||||
generalsEx: [],
|
||||
generalsNeutral: [],
|
||||
cities: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
config: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'linear_map', unitSet: 'test_set' },
|
||||
},
|
||||
};
|
||||
|
||||
const LINEAR_MAP: MapDefinition = {
|
||||
id: 'linear_map',
|
||||
name: 'Linear Map',
|
||||
cities: [
|
||||
{
|
||||
id: 101,
|
||||
name: 'City1',
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: 0, y: 0 },
|
||||
connections: [102],
|
||||
max: {} as any,
|
||||
initial: {} as any,
|
||||
},
|
||||
{
|
||||
id: 102,
|
||||
name: 'City2',
|
||||
level: 1,
|
||||
region: 1,
|
||||
position: { x: 0, y: 0 },
|
||||
connections: [101],
|
||||
max: {} as any,
|
||||
initial: {} as any,
|
||||
},
|
||||
],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
};
|
||||
|
||||
describe('che_이동', () => {
|
||||
it('applies movement side effects (gold/atmos/exp/leadership_exp)', async () => {
|
||||
const bootstrapResult = buildScenarioBootstrap({
|
||||
scenario: MOCK_SCENARIO_BASE,
|
||||
map: LINEAR_MAP,
|
||||
options: { defaultGeneralGold: 1000 },
|
||||
});
|
||||
const world = new InMemoryWorld(bootstrapResult.snapshot);
|
||||
const runner = new TestGameRunner(world, 200, 1);
|
||||
|
||||
const general: General = {
|
||||
id: 1,
|
||||
name: 'Mover',
|
||||
nationId: 1,
|
||||
cityId: 101,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 1,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 10,
|
||||
age: 20,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: {},
|
||||
};
|
||||
const nation: Nation = {
|
||||
id: 1,
|
||||
name: 'MyNation',
|
||||
color: '#000',
|
||||
capitalCityId: 101,
|
||||
chiefGeneralId: 1,
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
power: 0,
|
||||
level: 1,
|
||||
typeCode: 'che_def',
|
||||
meta: {},
|
||||
};
|
||||
world.snapshot.generals.push(general);
|
||||
world.snapshot.nations.push(nation);
|
||||
|
||||
const moveDef = (await import('../../../src/actions/turn/general/che_이동.js')).commandSpec.createDefinition(
|
||||
{} as any
|
||||
);
|
||||
|
||||
await runner.runTurn([
|
||||
{
|
||||
generalId: general.id,
|
||||
commandKey: 'che_이동',
|
||||
resolver: moveDef,
|
||||
args: { destCityId: 102 },
|
||||
context: {
|
||||
map: LINEAR_MAP,
|
||||
develCost: 100,
|
||||
},
|
||||
},
|
||||
]);
|
||||
|
||||
const updated = world.getGeneral(general.id);
|
||||
expect(updated?.cityId).toBe(102);
|
||||
expect(updated?.gold).toBe(900);
|
||||
expect(updated?.atmos).toBe(20);
|
||||
expect(updated?.experience).toBe(50);
|
||||
expect(updated?.meta.leadership_exp).toBe(1);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user