추가 유닛 테스트

This commit is contained in:
2026-01-15 15:02:09 +00:00
parent f12d3cf4fe
commit d1b2076a32
4 changed files with 605 additions and 1 deletions
@@ -37,7 +37,7 @@ const MINIMAL_MAP = {
// --- Mocks & Helpers ---
const mockDate = new Date('189-01-01T00:00:00Z');
const mockDate = new Date('0189-01-01T00:00:00Z');
// We need a mock Prisma client that satisfies the shape required by InMemoryReservedTurnStore
// It expects { generalTurn: { findMany, deleteMany, createMany }, nationTurn: { ... } }
@@ -322,6 +322,310 @@ describe('Reserved Turn Execution Integration', () => {
// Turns should indeed be empty/default now.
});
it('should fall back to rest when args are invalid', async () => {
const invalidSnapshot: TurnWorldSnapshot = {
generals: [
{
id: 1,
name: 'Fallback_General',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 80, intelligence: 80 },
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 5,
experience: 0,
dedication: 0,
injury: 0,
gold: 2000,
rice: 2000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
} as TurnGeneral,
],
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
meta: {},
} as any,
],
nations: [
{
id: 1,
name: 'FallbackNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
} as any,
],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: MINIMAL_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'minimal', unitSet: 'default' },
},
scenarioMeta: {
startYear: 189,
} as any,
unitSet: {} as any,
};
const invalidState: TurnWorldState = {
id: 1,
currentYear: 189,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: {},
};
const invalidRows = [
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } },
];
const mockPrisma = createMockPrisma(invalidRows);
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
maxGeneralTurns: 10,
maxNationTurns: 10,
});
await reservedTurnStore.loadAll();
const wrapper = { world: null as InMemoryTurnWorld | null };
const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore,
scenarioConfig: invalidSnapshot.scenarioConfig,
scenarioMeta: invalidSnapshot.scenarioMeta,
map: MINIMAL_MAP,
unitSet: invalidSnapshot.unitSet,
getWorld: () => wrapper.world,
});
const world = new InMemoryTurnWorld(invalidState, invalidSnapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
generalTurnHandler: handler,
});
wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
const dirty = world.consumeDirtyState();
expect(world.getGeneralById(1)!.cityId).toBe(1);
expect(dirty.logs.some((log) => log.text.includes('예약된 명령을 실행하지 못했습니다.'))).toBe(true);
expect(dirty.logs.some((log) => log.text.includes('아무것도 실행하지 않았습니다.'))).toBe(true);
});
it('should fall back to rest when constraints fail', async () => {
const invalidSnapshot: TurnWorldSnapshot = {
generals: [
{
id: 1,
name: 'Fallback_General',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 80, intelligence: 80 },
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 5,
experience: 0,
dedication: 0,
injury: 0,
gold: 2000,
rice: 2000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
} as TurnGeneral,
],
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
meta: {},
} as any,
{
id: 2,
name: 'City_2',
nationId: 1,
viewName: 'City_2',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
meta: {},
} as any,
],
nations: [
{
id: 1,
name: 'FallbackNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
} as any,
],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: MINIMAL_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'minimal', unitSet: 'default' },
},
scenarioMeta: {
startYear: 189,
} as any,
unitSet: {} as any,
};
const invalidState: TurnWorldState = {
id: 1,
currentYear: 189,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: {},
};
const invalidRows = [
{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } },
];
const mockPrisma = createMockPrisma(invalidRows);
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
maxGeneralTurns: 10,
maxNationTurns: 10,
});
await reservedTurnStore.loadAll();
const wrapper = { world: null as InMemoryTurnWorld | null };
const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore,
scenarioConfig: invalidSnapshot.scenarioConfig,
scenarioMeta: invalidSnapshot.scenarioMeta,
map: MINIMAL_MAP,
unitSet: invalidSnapshot.unitSet,
getWorld: () => wrapper.world,
});
const world = new InMemoryTurnWorld(invalidState, invalidSnapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
generalTurnHandler: handler,
});
wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
const dirty = world.consumeDirtyState();
expect(world.getGeneralById(1)!.cityId).toBe(1);
const denyLog = dirty.logs.find((log) => log.text.includes('같은 도시입니다.'));
expect(denyLog?.meta?.constraintName).toBe('notSameDestCity');
expect(dirty.logs.some((log) => log.text.includes('아무것도 실행하지 않았습니다.'))).toBe(true);
});
describe('Uprising and Founding Execution', () => {
it('should execute uprising, fail founding in wrong city, fail domestic in wandering nation, then succeed founding and domestic', async () => {
const mockDate = new Date('0189-01-01T00:00:00Z');
+161
View File
@@ -0,0 +1,161 @@
import { describe, expect, it } from 'vitest';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({
id,
name: `General_${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 5,
experience: 0,
dedication: 0,
injury: 0,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
describe('InMemoryTurnProcessor ordering', () => {
it('executes generals by turnTime then id, not insertion order', async () => {
const baseTime = new Date('0189-01-01T00:00:00Z');
const generals: TurnGeneral[] = [
buildGeneral(1, addMinutes(baseTime, 20)),
buildGeneral(2, addMinutes(baseTime, 10)),
buildGeneral(3, addMinutes(baseTime, 10)),
];
const cities = [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
level: 1,
meta: {},
},
];
const nations = [
{
id: 1,
name: 'TestNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
},
];
const map = {
id: 'test_map',
name: 'TestMap',
cities: [
{
id: 1,
name: 'City_1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: cities as any,
nations: nations as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: map as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 189,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 189,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: baseTime,
meta: {},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const executed: number[] = [];
const processor = new InMemoryTurnProcessor(world, {
tickMinutes: 10,
beforeExecuteGeneral: async (general) => {
executed.push(general.id);
},
});
await processor.run(addMinutes(baseTime, 30), {
budgetMs: 1000,
maxGenerals: 10,
catchUpCap: 1,
});
expect(executed).toEqual([2, 3, 1]);
});
});
@@ -247,6 +247,8 @@ describe('che_강행', () => {
expect(updated?.atmos).toBe(45);
// Cost: 10 * 5 = 50. Gold 1000 -> 950.
expect(updated?.gold).toBe(950);
expect(updated?.experience).toBe(1100);
expect(updated?.meta.leadership_exp).toBe(1);
});
it('should deny move to far city', async () => {
@@ -0,0 +1,137 @@
import { describe, expect, it } from 'vitest';
import type { General, Nation } from '../../../src/domain/entities.js';
import { buildScenarioBootstrap } from '../../../src/world/bootstrap.js';
import { InMemoryWorld, TestGameRunner } from '../../testEnv.js';
import type { MapDefinition } from '../../../src/world/types.js';
const MOCK_SCENARIO_BASE = {
title: 'Test',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
nations: [],
diplomacy: [],
generals: [],
generalsEx: [],
generalsNeutral: [],
cities: [],
events: [],
initialEvents: [],
config: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'linear_map', unitSet: 'test_set' },
},
};
const LINEAR_MAP: MapDefinition = {
id: 'linear_map',
name: 'Linear Map',
cities: [
{
id: 101,
name: 'City1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [102],
max: {} as any,
initial: {} as any,
},
{
id: 102,
name: 'City2',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [101],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
describe('che_이동', () => {
it('applies movement side effects (gold/atmos/exp/leadership_exp)', async () => {
const bootstrapResult = buildScenarioBootstrap({
scenario: MOCK_SCENARIO_BASE,
map: LINEAR_MAP,
options: { defaultGeneralGold: 1000 },
});
const world = new InMemoryWorld(bootstrapResult.snapshot);
const runner = new TestGameRunner(world, 200, 1);
const general: General = {
id: 1,
name: 'Mover',
nationId: 1,
cityId: 101,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 10,
age: 20,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
};
const nation: Nation = {
id: 1,
name: 'MyNation',
color: '#000',
capitalCityId: 101,
chiefGeneralId: 1,
gold: 0,
rice: 0,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
};
world.snapshot.generals.push(general);
world.snapshot.nations.push(nation);
const moveDef = (await import('../../../src/actions/turn/general/che_이동.js')).commandSpec.createDefinition(
{} as any
);
await runner.runTurn([
{
generalId: general.id,
commandKey: 'che_이동',
resolver: moveDef,
args: { destCityId: 102 },
context: {
map: LINEAR_MAP,
develCost: 100,
},
},
]);
const updated = world.getGeneral(general.id);
expect(updated?.cityId).toBe(102);
expect(updated?.gold).toBe(900);
expect(updated?.atmos).toBe(20);
expect(updated?.experience).toBe(50);
expect(updated?.meta.leadership_exp).toBe(1);
});
});