feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'. - Implemented stat item modules to enhance general and war action contexts. - Added triggers for item healing and sniping actions during battles. - Enhanced item management with new utility functions for inventory handling. - Updated the item registry and loader to support new items and their functionalities. - Improved the overall structure of item-related code for better maintainability and scalability.
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@@ -40,6 +40,7 @@ Move items into the main docs once they are finalized.
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## Trigger System
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- Example trigger sets per scenario or rule pack
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- [AI suggestion] Define item/equipment effect modeling for war triggers (equip vs carry, stacking, consumable/breakable) and hook into WarActionPipeline/trigger registry.
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## Data and Profiles (Lower Priority)
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