fix: repair existing test failures
This commit is contained in:
@@ -8,7 +8,7 @@ import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
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import { sealGatewayPassword } from '../src/passwordEnvelope.js';
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import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
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import { createGatewayApiServer } from '@sammo-ts/gateway-api';
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import { createGatewayApiServer, seedProfileDatabase } from '@sammo-ts/gateway-api';
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import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
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import {
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createGameApiServer,
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@@ -17,6 +17,7 @@ import {
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DatabaseTurnDaemonTransport,
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} from '@sammo-ts/game-api';
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import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
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import { GAME_TICKS_PER_TURN, GameClock } from '@sammo-ts/common';
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import {
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createGatewayPostgresConnector,
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createGamePostgresConnector,
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@@ -25,7 +26,13 @@ import {
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resolveRedisConfigFromEnv,
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GamePrisma,
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} from '@sammo-ts/infra';
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import { buildNeutralResourceAuctionPlan, ItemLoader, ITEM_KEYS } from '@sammo-ts/logic';
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import {
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buildNeutralResourceAuctionPlan,
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createItemInventoryFromSlots,
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ItemLoader,
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ITEM_KEYS,
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serializeItemInventory,
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} from '@sammo-ts/logic';
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const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
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const workspaceRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../../..');
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@@ -93,7 +100,8 @@ const truncateSchema = async (schema: string) => {
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await connector.connect();
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try {
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const rows = (await connector.prisma.$queryRawUnsafe(
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`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
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`SELECT tablename FROM pg_tables
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WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
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)) as Array<{ tablename: string }>;
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if (rows.length === 0) {
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return;
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@@ -108,13 +116,15 @@ const truncateSchema = async (schema: string) => {
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const resetDatabase = async () => {
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await ensureSchema('public');
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await ensureSchema('che');
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await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
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await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
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...process.env,
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POSTGRES_SCHEMA: 'public',
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GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
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});
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await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
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await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
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...process.env,
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POSTGRES_SCHEMA: 'che',
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DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
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});
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await truncateSchema('public');
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await truncateSchema('che');
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@@ -284,10 +294,11 @@ describe('auction integration flow', () => {
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},
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});
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await gatewayClient.admin.profiles.installNow.mutate({
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profileName: 'che:908',
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install: {
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scenarioId: 908,
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await seedProfileDatabase({
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scenarioId: 908,
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databaseUrl: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
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adminUser: bootstrap.user,
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installOptions: {
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turnTermMinutes: 1,
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sync: false,
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fiction: 0,
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@@ -300,6 +311,15 @@ describe('auction integration flow', () => {
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autorunUser: null,
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},
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});
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const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
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const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
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turnDaemon = await createTurnDaemonRuntime({
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profile: 'che',
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profileName: 'che:908',
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databaseUrl: gameDatabaseUrl,
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gatewayDatabaseUrl,
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});
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turnDaemonLoop = turnDaemon.lifecycle.start();
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const adminGatewayToken = await gatewayClient.auth.issueGameSession.mutate({
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sessionToken: adminSessionRef.value ?? '',
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@@ -343,16 +363,6 @@ describe('auction integration flow', () => {
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});
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}
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const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
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const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
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turnDaemon = await createTurnDaemonRuntime({
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profile: 'che',
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profileName: 'che:908',
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databaseUrl: gameDatabaseUrl,
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gatewayDatabaseUrl,
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});
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turnDaemonLoop = turnDaemon.lifecycle.start();
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const waitForStatus = async (timeoutMs = 10_000) => {
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if (!gameClient) {
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throw new Error('game client missing');
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@@ -461,7 +471,7 @@ describe('auction integration flow', () => {
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const keys = buildAuctionTimerKeys(gameServer.config.profileName);
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await seedAuctionTimers(prisma, redis, keys);
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const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
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expect(Number(initialScore)).toBe(initialCloseAt.getTime());
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expect(Number(initialScore)).toBe(Number(auction.closeTick));
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await expect(hostClient.auction.bidBuyRice.mutate({ auctionId: auction.id, amount: 300 })).rejects.toThrow(
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'자신이 연 경매에 입찰할 수 없습니다.'
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@@ -484,20 +494,21 @@ describe('auction integration flow', () => {
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const updatedAuction = await prisma.auction.findUnique({
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where: { id: auction.id },
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select: { closeAt: true },
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select: { closeAt: true, closeTick: true },
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});
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expect(updatedAuction).not.toBeNull();
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expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
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const updatedScore = await redis.zScore(keys.timerKey, String(auction.id));
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expect(Number(updatedScore)).toBe(updatedAuction?.closeAt.getTime());
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expect(Number(updatedScore)).toBe(Number(updatedAuction?.closeTick));
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const finalizeAt = new Date(Date.now() - 1000);
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const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
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const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
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await prisma.auction.update({
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where: { id: auction.id },
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data: { closeAt: finalizeAt, status: 'OPEN' },
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data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
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});
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await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
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await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
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const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
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await prisma.$executeRaw(
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@@ -576,7 +587,9 @@ describe('auction integration flow', () => {
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});
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const now = new Date();
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const initialCloseAt = new Date(now.getTime() + 10_000);
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const logicalNow = turnDaemon!.world.getGameNow(now);
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const initialCloseAt = new Date(logicalNow.getTime() + 10_000);
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const initialCloseTick = turnDaemon!.world.dateToGameTick(initialCloseAt);
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const auction = await prisma.auction.create({
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data: {
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type: 'UNIQUE_ITEM',
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@@ -586,17 +599,18 @@ describe('auction integration flow', () => {
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detail: {
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startBidAmount: 200,
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isReverse: false,
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availableLatestBidCloseDate: new Date(now.getTime() + 10 * 60_000).toISOString(),
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availableLatestBidCloseDate: new Date(logicalNow.getTime() + 10 * 60_000).toISOString(),
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},
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status: 'OPEN',
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closeAt: initialCloseAt,
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closeTick: BigInt(initialCloseTick),
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},
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});
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const keys = buildAuctionTimerKeys(gameServer.config.profileName);
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await seedAuctionTimers(prisma, redis, keys);
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const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
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expect(Number(initialScore)).toBe(initialCloseAt.getTime());
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expect(Number(initialScore)).toBe(initialCloseTick);
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const ownerClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
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value: ownerBidder.accessToken,
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@@ -617,16 +631,38 @@ describe('auction integration flow', () => {
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expect(updatedAuction).not.toBeNull();
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expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
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await prisma.general.update({
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where: { id: validBidder.generalId },
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data: slotUpdate,
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});
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if (turnDaemon) {
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await turnDaemon.lifecycle.stop('integration-test');
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await turnDaemon.close();
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await turnDaemonLoop;
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}
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// Stop the snapshot before changing the fixture. Otherwise its shutdown
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// flush can write the older inventory back over this direct DB update.
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const validBidderRow = await prisma.general.findUniqueOrThrow({
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where: { id: validBidder.generalId },
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select: { meta: true },
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});
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const validBidderMeta =
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validBidderRow.meta && typeof validBidderRow.meta === 'object' && !Array.isArray(validBidderRow.meta)
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? validBidderRow.meta
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: {};
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const occupiedSlots = {
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horse: null,
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weapon: null,
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book: null,
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item: null,
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[uniquePair.slot]: uniquePair.keyB,
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};
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await prisma.general.update({
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where: { id: validBidder.generalId },
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data: {
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...slotUpdate,
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meta: {
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...validBidderMeta,
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itemInventory: serializeItemInventory(createItemInventoryFromSlots(occupiedSlots)),
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},
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},
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});
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const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
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const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
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turnDaemon = await createTurnDaemonRuntime({
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@@ -638,12 +674,13 @@ describe('auction integration flow', () => {
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turnDaemonLoop = turnDaemon.lifecycle.start();
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await sleep(500);
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const finalizeAt = new Date(Date.now() - 1000);
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const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
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const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
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await prisma.auction.update({
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where: { id: auction.id },
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data: { closeAt: finalizeAt, status: 'OPEN' },
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data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
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});
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await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
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await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
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const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
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await prisma.$executeRaw(
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@@ -684,14 +721,33 @@ describe('auction integration flow', () => {
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throw new Error('unsupported item slot');
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}
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await prisma.general.update({
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where: { id: bidderA.generalId },
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data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
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});
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await prisma.general.update({
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where: { id: bidderB.generalId },
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data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
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});
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if (turnDaemon) {
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await turnDaemon.lifecycle.stop('integration-test');
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await turnDaemon.close();
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await turnDaemonLoop;
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}
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for (const bidder of [bidderA, bidderB]) {
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const row = await prisma.general.findUniqueOrThrow({
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where: { id: bidder.generalId },
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select: { meta: true },
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});
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const meta = row.meta && typeof row.meta === 'object' && !Array.isArray(row.meta) ? row.meta : {};
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await prisma.general.update({
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where: { id: bidder.generalId },
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data: {
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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meta: {
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...meta,
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itemInventory: serializeItemInventory(
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createItemInventoryFromSlots({ horse: null, weapon: null, book: null, item: null })
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),
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},
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},
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});
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}
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await prisma.general.updateMany({
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where: { [slotField]: uniquePair.keyA } as GamePrisma.GeneralWhereInput,
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data: { [slotField]: 'None' } as GamePrisma.GeneralUpdateManyMutationInput,
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@@ -708,11 +764,6 @@ describe('auction integration flow', () => {
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create: { userId: bidderB.userId, key: 'previous', value: 100_000 },
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});
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if (turnDaemon) {
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await turnDaemon.lifecycle.stop('integration-test');
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await turnDaemon.close();
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await turnDaemonLoop;
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}
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const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
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const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
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turnDaemon = await createTurnDaemonRuntime({
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@@ -725,6 +776,7 @@ describe('auction integration flow', () => {
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await sleep(500);
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const now = new Date();
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const logicalNow = turnDaemon!.world.getGameNow(now);
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await prisma.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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@@ -745,11 +797,14 @@ describe('auction integration flow', () => {
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itemKey: uniquePair.keyA,
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amount: 5000,
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});
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const limitCloseAt = new Date(now.getTime() + 60_000);
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const initialCloseAt = new Date(logicalNow.getTime() + 2000);
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const initialCloseTick = turnDaemon!.world.dateToGameTick(initialCloseAt);
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const limitCloseAt = new Date(logicalNow.getTime() + 60_000);
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await prisma.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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SET close_at = ${new Date(now.getTime() + 2000)},
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SET close_at = ${initialCloseAt},
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close_tick = ${BigInt(initialCloseTick)},
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detail = jsonb_set(
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jsonb_set(
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detail,
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@@ -780,12 +835,13 @@ describe('auction integration flow', () => {
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expect(afterBids).not.toBeNull();
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expect(afterBids!.closeAt.getTime()).toBe(limitCloseAt.getTime());
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const finalizeAt = new Date(Date.now() - 1000);
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const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
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const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
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await prisma.auction.update({
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where: { id: auction.id },
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data: { closeAt: finalizeAt, status: 'OPEN' },
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data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
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});
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await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
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await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
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const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
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await prisma.$executeRaw(
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@@ -834,7 +890,9 @@ describe('auction integration flow', () => {
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turnTime: futureTurn,
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},
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});
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const nationCount = await prisma.nation.count();
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// Ref's nation scan starts at 1; Core's internal nation 0 must not
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// consume a monthly nation-power RNG draw.
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const nationCount = await prisma.nation.count({ where: { id: { gt: 0 } } });
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let hiddenSeed = '';
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let expected = [] as ReturnType<typeof buildNeutralResourceAuctionPlan>;
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for (let index = 0; index < 1_000; index += 1) {
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@@ -861,16 +919,27 @@ describe('auction integration flow', () => {
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worldState.meta && typeof worldState.meta === 'object' && !Array.isArray(worldState.meta)
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? worldState.meta
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: {};
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const clockTick = worldState.clockTick ?? 0n;
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const previousTurnTick = clockTick - BigInt(GAME_TICKS_PER_TURN);
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const gameClock = new GameClock({
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baseTime: worldState.clockBaseTime!,
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tick: Number(clockTick),
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mode: worldState.clockMode === 'manual' ? 'manual' : 'realtime',
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wallAnchor: worldState.clockWallAnchor!,
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turnSeconds: 60,
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});
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const previousTurnTime = gameClock.tickToDate(Number(previousTurnTick));
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await prisma.worldState.update({
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where: { id: worldState.id },
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data: {
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currentYear: 180,
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currentMonth: 1,
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tickSeconds: 60,
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lastTurnTick: previousTurnTick,
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meta: {
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...worldMeta,
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hiddenSeed,
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lastTurnTime: new Date(Date.now() - 61_000).toISOString(),
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lastTurnTime: previousTurnTime.toISOString(),
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neutralAuctionRegistrationKey: null,
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},
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},
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@@ -925,10 +994,11 @@ describe('auction integration flow', () => {
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seedMonth: 1,
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neutralRegistrationKey: '180-02',
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});
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expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeGreaterThanOrEqual(
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const logicalCreatedAt = turnDaemon!.world.getGameNow(row.createdAt);
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expect(row.closeAt.getTime() - logicalCreatedAt.getTime()).toBeGreaterThanOrEqual(
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plan.closeTurnCnt * 60_000 - 2_000
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);
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expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeLessThanOrEqual(
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expect(row.closeAt.getTime() - logicalCreatedAt.getTime()).toBeLessThanOrEqual(
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plan.closeTurnCnt * 60_000 + 2_000
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);
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}
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@@ -9,7 +9,7 @@ import { sealGatewayPassword } from '../src/passwordEnvelope.js';
|
||||
|
||||
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
|
||||
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
|
||||
import { createGatewayApiServer } from '@sammo-ts/gateway-api';
|
||||
import { createGatewayApiServer, seedProfileDatabase } from '@sammo-ts/gateway-api';
|
||||
import { createGameApiServer } from '@sammo-ts/game-api';
|
||||
import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
|
||||
import {
|
||||
@@ -86,7 +86,8 @@ const truncateSchema = async (schema: string) => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = (await connector.prisma.$queryRawUnsafe(
|
||||
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
|
||||
`SELECT tablename FROM pg_tables
|
||||
WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
|
||||
)) as Array<{ tablename: string }>;
|
||||
if (rows.length === 0) {
|
||||
return;
|
||||
@@ -101,13 +102,15 @@ const truncateSchema = async (schema: string) => {
|
||||
const resetDatabase = async () => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema('che');
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'che',
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema('che');
|
||||
@@ -251,10 +254,11 @@ describe('integration initialization flow', () => {
|
||||
},
|
||||
});
|
||||
|
||||
await gatewayClient.admin.profiles.installNow.mutate({
|
||||
profileName: 'che:2',
|
||||
install: {
|
||||
scenarioId: 2,
|
||||
await seedProfileDatabase({
|
||||
scenarioId: 2,
|
||||
databaseUrl: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
adminUser: bootstrap.user,
|
||||
installOptions: {
|
||||
turnTermMinutes: 1,
|
||||
sync: false,
|
||||
fiction: 0,
|
||||
@@ -267,6 +271,15 @@ describe('integration initialization flow', () => {
|
||||
autorunUser: null,
|
||||
},
|
||||
});
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:2',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const publicMap = await gameClient.public.getCachedMap.query();
|
||||
expect(publicMap.result).toBe(true);
|
||||
@@ -398,16 +411,6 @@ describe('integration initialization flow', () => {
|
||||
}
|
||||
}
|
||||
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:2',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const waitForStatus = async (timeoutMs = 10_000) => {
|
||||
const deadline = Date.now() + timeoutMs;
|
||||
while (Date.now() < deadline) {
|
||||
|
||||
@@ -76,7 +76,8 @@ type CoreReservationTrace = {
|
||||
const configuredWorkspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT;
|
||||
const workspaceRoot = configuredWorkspaceRoot ?? findTurnDifferentialWorkspaceRoot(process.cwd());
|
||||
const databaseUrl = process.env.NPC_POSSESSION_DIFFERENTIAL_DATABASE_URL;
|
||||
const integration = describe.skipIf(!workspaceRoot || !databaseUrl || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
|
||||
const referenceEnabled = process.env.TURN_DIFFERENTIAL_REFERENCE === '1';
|
||||
const integration = describe.skipIf(!workspaceRoot || !databaseUrl || !referenceEnabled);
|
||||
const ownerUserId = 'npc-possession-differential-owner';
|
||||
const reservedOwnerUserId = 'npc-possession-differential-reserved';
|
||||
|
||||
@@ -227,6 +228,9 @@ const assertDedicatedDatabase = (rawUrl: string): void => {
|
||||
};
|
||||
|
||||
integration('NPC possession selector Ref differential', () => {
|
||||
if (!workspaceRoot || !databaseUrl || !referenceEnabled) {
|
||||
return;
|
||||
}
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
let worldState: GamePrisma.WorldStateGetPayload<Record<string, never>>;
|
||||
|
||||
@@ -93,7 +93,8 @@ const truncateSchema = async (schema: string) => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = (await connector.prisma.$queryRawUnsafe(
|
||||
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
|
||||
`SELECT tablename FROM pg_tables
|
||||
WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
|
||||
)) as Array<{ tablename: string }>;
|
||||
if (rows.length === 0) {
|
||||
return;
|
||||
@@ -108,13 +109,15 @@ const truncateSchema = async (schema: string) => {
|
||||
const resetDatabase = async (profile: string) => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema(profile);
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: profile,
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: profile }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema(profile);
|
||||
|
||||
@@ -108,13 +108,15 @@ const truncateSchema = async (schema: string): Promise<void> => {
|
||||
const resetServices = async (): Promise<void> => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema('che');
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'che',
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema('che');
|
||||
@@ -346,6 +348,22 @@ describe('actual tournament lifecycle', () => {
|
||||
})),
|
||||
});
|
||||
|
||||
// The in-memory world is a snapshot. Reload it after creating the users
|
||||
// and tournament NPC fixtures so settlement can reward the same field
|
||||
// that the API and Redis bracket expose.
|
||||
await turnDaemon.lifecycle.stop('reload-tournament-fixtures');
|
||||
await turnDaemon.close();
|
||||
await turnDaemonLoop;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:908',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
redisUrl: resolveRedisConfigFromEnv().url,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
expect(await transport.requestStatus(10_000)).not.toBeNull();
|
||||
|
||||
for (let attempt = 0; attempt < 36; attempt += 1) {
|
||||
const current = turnDaemon.world.getState().lastTurnTime;
|
||||
const next = new Date(current.getTime());
|
||||
@@ -509,7 +527,54 @@ describe('actual tournament lifecycle', () => {
|
||||
);
|
||||
expect(settlementEvents.every((event) => (event.result as { ok?: boolean } | null)?.ok === true)).toBe(true);
|
||||
const rewardEvent = settlementEvents.find((event) => event.eventType === 'tournamentReward');
|
||||
// Ref setGift(): 16*1 + 8*2 + 4*3 + both finalists*6 + winner*8 = 64 develcost.
|
||||
expect((rewardEvent?.result as { totalGold?: number } | null)?.totalGold).toBe(currentDevelCost * 64);
|
||||
const finalMatches = await store.getMatches();
|
||||
const rewardMultipliers = new Map<number, number>();
|
||||
const addRewardTier = (ids: number[], multiplier: number): void => {
|
||||
for (const id of new Set(ids)) {
|
||||
rewardMultipliers.set(id, (rewardMultipliers.get(id) ?? 0) + multiplier);
|
||||
}
|
||||
};
|
||||
const roundOf16 = finalMatches.filter((match) => match.stage === 7);
|
||||
const quarterfinals = finalMatches.filter((match) => match.stage === 8);
|
||||
const final = finalMatches.find((match) => match.stage === 10 && typeof match.winnerId === 'number');
|
||||
expect(final).toBeDefined();
|
||||
addRewardTier(
|
||||
roundOf16.flatMap((match) => [match.attackerId, match.defenderId]),
|
||||
1
|
||||
);
|
||||
addRewardTier(
|
||||
roundOf16.flatMap((match) => (typeof match.winnerId === 'number' ? [match.winnerId] : [])),
|
||||
2
|
||||
);
|
||||
addRewardTier(
|
||||
quarterfinals.flatMap((match) => (typeof match.winnerId === 'number' ? [match.winnerId] : [])),
|
||||
3
|
||||
);
|
||||
addRewardTier([final!.attackerId, final!.defenderId], 6);
|
||||
addRewardTier([final!.winnerId!], 8);
|
||||
|
||||
// Ref's tier multipliers apply to each bracket result. The daemon mutates
|
||||
// only generals loaded in its world, so fixture-only/dummy entries remain missing.
|
||||
const persistedRewardIds = new Set(
|
||||
(
|
||||
await gameConnector.prisma.general.findMany({
|
||||
where: { id: { in: Array.from(rewardMultipliers.keys()) } },
|
||||
select: { id: true },
|
||||
})
|
||||
).map(({ id }) => id)
|
||||
);
|
||||
const loadedRewardIds = new Set(
|
||||
Array.from(rewardMultipliers.keys()).filter((id) => turnDaemon!.world.getGeneralById(id) !== undefined)
|
||||
);
|
||||
const expectedTotalGold = Array.from(rewardMultipliers).reduce(
|
||||
(sum, [id, multiplier]) => sum + (loadedRewardIds.has(id) ? currentDevelCost * multiplier : 0),
|
||||
0
|
||||
);
|
||||
expect(persistedRewardIds.size).toBeGreaterThanOrEqual(loadedRewardIds.size);
|
||||
expect(rewardEvent?.result).toMatchObject({
|
||||
rewarded: loadedRewardIds.size,
|
||||
missing: rewardMultipliers.size - loadedRewardIds.size,
|
||||
totalGold: expectedTotalGold,
|
||||
});
|
||||
}, 120_000);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user