fix: repair existing test failures
This commit is contained in:
@@ -26,6 +26,14 @@ export const resolveAuctionTimerScore = (time: CurrentGameTime, closeAt: Date, c
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return time.dateToTick(closeAt) ?? closeAt.getTime();
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};
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export const resolveAuctionSeedScore = (time: CurrentGameTime, row: AuctionTimerRow): number => {
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if (row.status === 'FINALIZING') {
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// 마감 판정은 이미 끝났으므로 원래 deadline을 기다리지 않고 durable event 복구를 즉시 재시도한다.
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return time.tick ?? time.now.getTime();
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}
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return resolveAuctionTimerScore(time, row.closeAt, row.closeTick);
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};
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export const seedAuctionTimers = async (
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db: DatabaseClient,
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redis: RedisSortedSetClient,
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@@ -44,7 +52,7 @@ export const seedAuctionTimers = async (
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const gameTime = await loadCurrentGameTime(db);
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const payload = rows.map((row) => ({
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score: resolveAuctionTimerScore(gameTime, row.closeAt, row.closeTick),
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score: resolveAuctionSeedScore(gameTime, row),
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value: String(row.id),
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}));
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await redis.zAdd(keys.timerKey, payload);
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@@ -88,8 +88,9 @@ export const processDueAuctionId = async (options: {
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id: string;
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nowMs: number;
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nowTick?: number | null;
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historyNowMs?: number;
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}): Promise<'FINALIZING' | 'RESCHEDULED' | 'IGNORED'> => {
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const { db, redis, timerKey, historyKey, id, nowMs, nowTick = null } = options;
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const { db, redis, timerKey, historyKey, id, nowMs, nowTick = null, historyNowMs = nowMs } = options;
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const auctionId = Number(id);
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if (!Number.isSafeInteger(auctionId) || auctionId < 1) {
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return 'IGNORED';
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@@ -160,7 +161,8 @@ export const processDueAuctionId = async (options: {
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});
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if (outcome.status === 'FINALIZING') {
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await redis.zAdd(historyKey, [{ score: nowMs, value: id }]);
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// history retention은 운영 경과시간 기준이며 게임의 논리 시각과 분리한다.
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await redis.zAdd(historyKey, [{ score: historyNowMs, value: id }]);
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return 'FINALIZING';
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}
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if (outcome.status === 'RESCHEDULED') {
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@@ -224,6 +226,7 @@ export const runAuctionWorker = async (options: AuctionWorkerOptions = {}): Prom
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id,
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nowMs: gameNowMs,
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nowTick: gameTime.tick,
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historyNowMs: operationalNowMs,
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});
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Unknown auction worker error';
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@@ -4,6 +4,7 @@ import { GamePrisma, type DatabaseClient } from '@sammo-ts/infra';
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import type { TurnDaemonTransport } from './transport.js';
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import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonStatus } from './types.js';
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import { loadCurrentGameTime } from '../services/gameClock.js';
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const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
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@@ -20,6 +21,18 @@ const stableJson = (value: unknown): string => {
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}
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return JSON.stringify(value) ?? 'null';
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};
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const commandIdentityJson = (value: unknown): string => {
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if (
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value &&
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typeof value === 'object' &&
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!Array.isArray(value) &&
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Reflect.get(value, 'type') === 'npcPossessGeneral'
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) {
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const { acceptedGameAt: _acceptedGameAt, ...identity } = value as Record<string, unknown>;
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return stableJson(identity);
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}
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return stableJson(value);
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};
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export class ConflictingTurnDaemonCommandError extends Error {
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constructor(readonly requestId: string) {
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@@ -57,6 +70,9 @@ export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
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async sendCommand(command: TurnDaemonCommand): Promise<string> {
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const requestId = ('requestId' in command ? command.requestId : undefined) ?? randomUUID();
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const durableCommand = JSON.parse(JSON.stringify({ ...command, requestId })) as TurnDaemonCommand;
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if (durableCommand.type === 'npcPossessGeneral') {
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delete durableCommand.acceptedGameAt;
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}
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if (command.type === 'npcPossessGeneral') {
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const existing = await this.db.inputEvent.findUnique({
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where: { requestId },
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@@ -65,7 +81,7 @@ export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
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if (existing) {
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if (
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existing.eventType !== command.type ||
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stableJson(existing.payload) !== stableJson(durableCommand)
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commandIdentityJson(existing.payload) !== commandIdentityJson(durableCommand)
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) {
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throw new ConflictingTurnDaemonCommandError(requestId);
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}
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@@ -82,11 +98,12 @@ export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
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GamePrisma.sql`SELECT pg_advisory_xact_lock(hashtextextended(${`npc-possession:${command.userId}`}, 1))`
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);
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const acceptedAt = new Date(Math.floor(Date.now() / 1000) * 1000);
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const acceptedGameAt = (await loadCurrentGameTime(transaction, acceptedAt)).now;
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const token = await transaction.npcSelectionToken.findFirst({
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where: {
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ownerUserId: command.userId,
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nonce: command.tokenNonce,
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validUntil: { gte: acceptedAt },
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validUntil: { gte: acceptedGameAt },
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},
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select: { pickResult: true },
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});
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@@ -101,7 +118,11 @@ export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
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) {
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return '선택한 장수가 목록에 없습니다.';
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}
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await this.createInputEvent(transaction, durableCommand, requestId, acceptedAt);
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const acceptedCommand: Extract<TurnDaemonCommand, { type: 'npcPossessGeneral' }> = {
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...(durableCommand as Extract<TurnDaemonCommand, { type: 'npcPossessGeneral' }>),
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acceptedGameAt: acceptedGameAt.toISOString(),
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};
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await this.createInputEvent(transaction, acceptedCommand, requestId, acceptedAt);
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return null;
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});
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if (rejectionReason) {
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@@ -123,7 +144,10 @@ export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
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where: { requestId },
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select: { eventType: true, payload: true },
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});
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if (existing.eventType !== command.type || stableJson(existing.payload) !== stableJson(durableCommand)) {
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if (
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existing.eventType !== command.type ||
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commandIdentityJson(existing.payload) !== commandIdentityJson(durableCommand)
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) {
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throw new ConflictingTurnDaemonCommandError(requestId);
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}
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}
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@@ -524,10 +524,12 @@ liveDescribe('auction worker durable recovery', () => {
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expect(reopened).toMatchObject({ status: 'OPEN' });
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expect(reopened!.closeAt.getTime()).toBeGreaterThan(extensionAuction.closeAt.getTime());
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const secondCloseAt = new Date(Date.now() - 1_000);
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const secondWallNow = new Date();
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const secondCloseAt = new Date(secondWallNow.getTime() - 1_000);
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const secondCloseTick = world.dateToGameTick(secondCloseAt);
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await connector.prisma.auction.update({
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where: { id: extensionAuction.id },
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data: { closeAt: secondCloseAt },
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data: { closeAt: secondCloseAt, closeTick: BigInt(secondCloseTick) },
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});
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const secondExtensionRequestId = requestIdFor({ id: extensionAuction.id, closeAt: secondCloseAt });
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await processDueAuctionId({
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@@ -536,7 +538,8 @@ liveDescribe('auction worker durable recovery', () => {
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timerKey: 'timer',
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historyKey: 'history',
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id: String(extensionAuction.id),
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nowMs: Date.now(),
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nowMs: world.getGameNow(secondWallNow).getTime(),
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nowTick: world.dateToGameTick(secondWallNow),
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});
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for (let attempt = 0; attempt < 200; attempt += 1) {
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@@ -601,6 +604,10 @@ liveDescribe('auction worker durable recovery', () => {
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{ timeout: 15_000 },
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async () => {
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const poisonedAuction = await createAuction('OPEN');
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await connector.prisma.auction.update({
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where: { id: poisonedAuction.id },
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data: { closeTick: 0n },
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});
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const poisonedRequestId = requestIdFor(poisonedAuction);
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await connector.prisma.inputEvent.create({
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data: {
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@@ -3,6 +3,7 @@ import { describe, expect, it, vi } from 'vitest';
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import type { GamePrismaClient } from '@sammo-ts/infra';
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import { processDueAuctionId } from '../src/auction/worker.js';
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import { resolveAuctionSeedScore } from '../src/auction/scheduler.js';
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const buildRedis = () => ({
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zRangeByScore: vi.fn(async () => []),
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@@ -52,6 +53,34 @@ const buildDb = (options: {
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};
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describe('auction worker clock-shift race', () => {
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it('seeds OPEN at its deadline but retries FINALIZING at the current logical tick', () => {
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const now = new Date('2026-07-30T12:00:00.000Z');
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const time = {
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now,
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tick: 36_000_000,
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mode: 'manual' as const,
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dateToTick: () => 72_000_000,
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};
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const closeAt = new Date('2099-01-01T00:00:00.000Z');
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expect(
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resolveAuctionSeedScore(time, {
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id: 7,
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status: 'OPEN',
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closeAt,
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closeTick: 72_000_000n,
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})
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).toBe(72_000_000);
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expect(
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resolveAuctionSeedScore(time, {
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id: 7,
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status: 'FINALIZING',
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closeAt,
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closeTick: 72_000_000n,
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})
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).toBe(36_000_000);
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});
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it('requeues an OPEN auction at its current DB deadline when an old due score loses the race', async () => {
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const redis = buildRedis();
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const closeAt = new Date('2026-07-30T12:15:00.000Z');
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@@ -125,6 +154,26 @@ describe('auction worker clock-shift race', () => {
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});
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});
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it('records operational history time separately from logical settlement time', async () => {
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const redis = buildRedis();
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const closeAt = new Date('2026-07-30T11:00:00.000Z');
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const { db } = buildDb({ updated: 1, auction: { status: 'FINALIZING', closeAt } });
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const logicalNowMs = new Date('0190-01-01T00:00:00.000Z').getTime();
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const operationalNowMs = new Date('2026-07-30T12:00:00.000Z').getTime();
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await processDueAuctionId({
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db,
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redis,
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timerKey: 'timer',
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historyKey: 'history',
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id: '7',
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nowMs: logicalNowMs,
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historyNowMs: operationalNowMs,
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});
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expect(redis.zAdd).toHaveBeenCalledWith('history', [{ score: operationalNowMs, value: '7' }]);
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});
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it('repairs a pre-existing FINALIZING auction without creating a duplicate command', async () => {
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const redis = buildRedis();
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const closeAt = new Date('2026-07-30T11:00:00.000Z');
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@@ -345,7 +345,7 @@ integration('generic general creation through the durable turn daemon', () => {
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attempts: 1,
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actorUserId: userId,
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});
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expect(access.lastRefresh?.getTime()).toBe(event.createdAt.getTime());
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expect(access.lastRefresh?.getTime()).toBe(runtime!.world.getGameNow(event.createdAt).getTime());
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const turnGridOffsetSeconds =
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((created.turnTime.getTime() - runtime!.world.getState().lastTurnTime.getTime()) / 1000 + 300) % 300;
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expect(turnGridOffsetSeconds).toBeGreaterThanOrEqual(35);
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@@ -321,7 +321,7 @@ integration('mode 1 NPC possession through token reservation and the durable dae
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attempts: 1,
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actorUserId: userId,
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});
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expect(access.lastRefresh?.getTime()).toBe(event.createdAt.getTime());
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expect(access.lastRefresh?.getTime()).toBe(runtime!.world.getGameNow(event.createdAt).getTime());
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const logs = await db.logEntry.findMany({
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where: {
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OR: [
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@@ -362,7 +362,7 @@ integration('mode 1 NPC possession through token reservation and the durable dae
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});
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}, 45_000);
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it('keeps an accepted token through wall-clock expiry until the queued ENGINE event finishes', async () => {
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it('keeps a token accepted in logical time until the queued ENGINE event finishes', async () => {
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const reservation = await appRouter
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.createCaller(buildContext('npc-possession-delayed-token', delayedAuth))
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.join.listPossessCandidates({});
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@@ -382,12 +382,17 @@ integration('mode 1 NPC possession through token reservation and the durable dae
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).rejects.toMatchObject({ code: 'TIMEOUT' });
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const event = await db.inputEvent.findUniqueOrThrow({ where: { requestId } });
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const acceptedSecond = new Date(Math.floor(event.createdAt.getTime() / 1000) * 1000);
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const acceptedGameAt = new Date(
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(event.payload as { acceptedGameAt?: string }).acceptedGameAt ?? 'invalid accepted game time'
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);
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expect(acceptedGameAt.toString()).not.toBe('Invalid Date');
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await db.npcSelectionToken.update({
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where: { ownerUserId: delayedUserId },
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data: { validUntil: acceptedSecond },
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data: { validUntil: acceptedGameAt },
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});
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await db.worldState.updateMany({
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data: { clockTick: { increment: 1 } },
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});
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await new Promise((resolve) => setTimeout(resolve, 1_100));
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await appRouter
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.createCaller(buildContext('npc-possession-cleanup-token', cleanupAuth))
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@@ -434,6 +434,7 @@ integration('scenario 903 select pool through the durable turn daemon', () => {
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}, 30_000);
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it('keeps a stable ENGINE event for retries and rejects reservation bypasses', async () => {
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const logicalNowMs = runtime!.world.getGameNow(new Date()).getTime();
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const reservation = await appRouter
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.createCaller(buildContext('select-pool-other-reserve', otherAuth))
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.join.getSelectionPool();
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@@ -449,7 +450,7 @@ integration('scenario 903 select pool through the durable turn daemon', () => {
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await db.selectPoolEntry.update({
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where: { uniqueName: candidate.uniqueName },
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data: { reservedUntil: new Date(Date.now() - 60_000) },
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data: { reservedUntil: new Date(logicalNowMs - 60_000) },
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});
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await expect(
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appRouter.createCaller(buildContext('select-pool-expired-token', otherAuth)).join.selectPoolGeneral({
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@@ -476,7 +477,7 @@ integration('scenario 903 select pool through the durable turn daemon', () => {
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};
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await db.selectPoolEntry.updateMany({
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where: { ownerUserId: otherUserId, generalId: null },
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data: { reservedUntil: new Date(Date.now() + 60_000) },
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data: { reservedUntil: new Date(logicalNowMs + 60_000) },
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});
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const runtimeAllocatorBefore = runtime!.world.getState().meta.lastGeneralId;
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const persistedAllocatorBefore = (
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@@ -27,6 +27,7 @@ interface AuctionRow {
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detail: unknown;
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status: AuctionStatus;
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closeAt: Date;
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latestEventId: string;
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}
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interface AuctionBidRow {
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@@ -101,7 +102,8 @@ const loadAuction = async (prisma: QueryClient, auctionId: number): Promise<Auct
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host_general_id as "hostGeneralId",
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detail,
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status,
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close_at as "closeAt"
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close_at as "closeAt",
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latest_event_id as "latestEventId"
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FROM auction
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WHERE id = ${auctionId}
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FOR UPDATE
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@@ -375,6 +377,8 @@ export const createAuctionBidder = async (options: {
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`
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);
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// 같은 논리 tick의 연속 입찰은 시각이 같으므로, UUID 정렬이 아니라
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// 읽어 둔 이벤트 ID를 버전 토큰으로 사용해 경합만 거절한다.
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const updated = await tx.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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@@ -385,10 +389,7 @@ export const createAuctionBidder = async (options: {
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updated_at = ${eventAt}
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WHERE id = ${command.auctionId}
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AND status = 'OPEN'
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AND (
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latest_event_at < ${eventAt}
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OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
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)
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AND latest_event_id = ${auction.latestEventId}
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`
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);
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@@ -301,6 +301,7 @@ const zNpcPossessGeneral = z
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ownerLegacyPenalty: zRecord.optional(),
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generalId: z.number().int().positive(),
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tokenNonce: z.number().int().nonnegative(),
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acceptedGameAt: z.string().refine(isCanonicalIsoTimestamp).optional(),
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})
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.strict();
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@@ -460,6 +460,7 @@ export const possessNpcGeneral = async (options: {
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acceptedAt: Date;
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}): Promise<{ ok: true; generalId: number }> => {
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const { db, world, worldState, userId, generalId, acceptedAt } = options;
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// queue 대기 중 만료된 token도 enqueue 시점에는 유효했으므로 저장된 논리 수락 시각으로 다시 검증한다.
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const tokenAcceptedAt = truncateToSeconds(acceptedAt);
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requireNpcPossessionWorld(worldState);
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await lockNpcPossession(db, userId);
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@@ -294,7 +294,9 @@ async function handleNpcPossessGeneral(
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throw new Error('NPC possession world state is missing.');
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}
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const operationalAcceptedAt = await resolveCommandAcceptedAt(db, command);
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const acceptedAt = ctx.world.getGameNow(operationalAcceptedAt);
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const acceptedAt = command.acceptedGameAt
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? new Date(command.acceptedGameAt)
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: ctx.world.getGameNow(operationalAcceptedAt);
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try {
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return {
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type: 'npcPossessGeneral',
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@@ -563,5 +563,5 @@ describe('NPC 대형 시뮬레이션', () => {
|
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}
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throw error;
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||||
}
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||||
});
|
||||
}, 30_000);
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||||
});
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||||
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||||
@@ -144,7 +144,7 @@ integration('unification finalization transaction', () => {
|
||||
{ userId, key: 'tournament', value: 11 },
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],
|
||||
});
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const futureCloseAt = new Date(Date.now() + 86_400_000);
|
||||
const futureCloseAt = new Date('0190-07-02T00:00:00.000Z');
|
||||
const uniqueAuction = await db.auction.create({
|
||||
data: {
|
||||
type: 'UNIQUE_ITEM',
|
||||
@@ -243,11 +243,15 @@ integration('unification finalization transaction', () => {
|
||||
where: { generalId_type: { generalId: fixtureId, type: 'inherit_spent_dyn' } },
|
||||
})
|
||||
).toMatchObject({ value: 50 });
|
||||
expect(
|
||||
(await db.auctionBid.findMany({ where: { auctionId: uniqueAuction.id }, orderBy: { id: 'asc' } })).map(
|
||||
(bid) => bid.meta
|
||||
)
|
||||
).toEqual([
|
||||
const persistedBids = await db.auctionBid.findMany({
|
||||
where: { auctionId: uniqueAuction.id },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
expect(persistedBids.map((bid) => bid.eventAt.toISOString())).toEqual([
|
||||
'0190-07-01T00:00:00.000Z',
|
||||
'0190-07-01T00:00:00.000Z',
|
||||
]);
|
||||
expect(persistedBids.map((bid) => bid.meta)).toEqual([
|
||||
expect.objectContaining({ inheritSpentTrackedAmount: 30 }),
|
||||
expect.objectContaining({ inheritSpentTrackedAmount: 50 }),
|
||||
]);
|
||||
|
||||
@@ -13,6 +13,7 @@ export type JsonArray = GatewayPrisma.JsonArray;
|
||||
export * from './orchestrator/profileRepository.js';
|
||||
export * from './orchestrator/gatewayReleaseRepository.js';
|
||||
export * from './orchestrator/gatewayOrchestrator.js';
|
||||
export * from './orchestrator/seedProfileDatabase.js';
|
||||
export * from './orchestrator/workspaceManager.js';
|
||||
export * from './orchestrator/buildRunner.js';
|
||||
export * from './orchestrator/processManager.js';
|
||||
|
||||
@@ -41,6 +41,7 @@ integration('account icon daily PostgreSQL CAS', () => {
|
||||
picture: 'old.png',
|
||||
imageServer: 1,
|
||||
iconUpdatedAt: new Date('2026-07-30T09:00:00.000Z'),
|
||||
createdAt: new Date('2026-07-30T09:00:00.000Z'),
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
@@ -36,3 +36,19 @@ DB migration은 기존 DateTime 값에서 tick을 채웁니다. 새 설치와 mi
|
||||
재실행은 `prisma:migrate:deploy:game`으로 수행합니다. 메시지의 연도 9999 같은
|
||||
무기한 호환값은 안전한 정수 범위를 넘을 수 있으므로 tick을 `NULL`로 두고
|
||||
DateTime fallback을 사용합니다.
|
||||
|
||||
## 비동기 작업의 시계 경계
|
||||
|
||||
게임 규칙의 수락·입찰·예약 시각은 logical game time을 사용하지만 daemon
|
||||
queue의 `InputEvent.createdAt`, worker history retention과 timeout은 운영
|
||||
벽시계를 사용합니다. NPC 빙의 enqueue는 현재 logical game time을 event
|
||||
payload의 `acceptedGameAt`에 고정합니다. queue에 들어갈 때 유효했던 token은
|
||||
처리 전 game tick이 진행해도 이 저장된 논리 수락 시각으로 다시 검증합니다.
|
||||
|
||||
경매 입찰은 같은 logical tick에서 여러 번 일어날 수 있습니다. bid 표시
|
||||
시각은 같은 game time을 보존하고, optimistic 경합 판정은 임의 UUID의
|
||||
사전순이 아니라 읽은 `latest_event_id`를 버전 토큰으로 사용합니다. worker
|
||||
재시작 시 `OPEN`은 `close_tick` deadline에, 이미 마감 판정이 끝난
|
||||
`FINALIZING`은 현재 tick에 seed하여 durable finalization event 복구를 즉시
|
||||
재시도합니다. Redis history의 score는 보존 기간 계산을 위해 운영 벽시계를
|
||||
사용합니다.
|
||||
|
||||
@@ -246,6 +246,7 @@ export type TurnDaemonCommand =
|
||||
ownerLegacyPenalty?: Record<string, unknown>;
|
||||
generalId: number;
|
||||
tokenNonce: number;
|
||||
acceptedGameAt?: string;
|
||||
}
|
||||
| {
|
||||
type: 'selectPoolCreate';
|
||||
|
||||
@@ -8,7 +8,7 @@ import type { TurnCommandEnv } from '../../src/actions/turn/commandEnv.js';
|
||||
import { loadActionModuleBundle } from '../../src/actionModules/bundle.js';
|
||||
|
||||
describe('Domestic Affairs Scenario', () => {
|
||||
it('should increase agriculture when executing "Farming" command', async () => {
|
||||
it('should increase agriculture when executing "Farming" command', { timeout: 15_000 }, async () => {
|
||||
// 1. Setup World
|
||||
const mockNation: Nation = {
|
||||
id: 1,
|
||||
|
||||
@@ -8,7 +8,7 @@ import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
|
||||
import { sealGatewayPassword } from '../src/passwordEnvelope.js';
|
||||
|
||||
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
|
||||
import { createGatewayApiServer } from '@sammo-ts/gateway-api';
|
||||
import { createGatewayApiServer, seedProfileDatabase } from '@sammo-ts/gateway-api';
|
||||
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
|
||||
import {
|
||||
createGameApiServer,
|
||||
@@ -17,6 +17,7 @@ import {
|
||||
DatabaseTurnDaemonTransport,
|
||||
} from '@sammo-ts/game-api';
|
||||
import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
|
||||
import { GAME_TICKS_PER_TURN, GameClock } from '@sammo-ts/common';
|
||||
import {
|
||||
createGatewayPostgresConnector,
|
||||
createGamePostgresConnector,
|
||||
@@ -25,7 +26,13 @@ import {
|
||||
resolveRedisConfigFromEnv,
|
||||
GamePrisma,
|
||||
} from '@sammo-ts/infra';
|
||||
import { buildNeutralResourceAuctionPlan, ItemLoader, ITEM_KEYS } from '@sammo-ts/logic';
|
||||
import {
|
||||
buildNeutralResourceAuctionPlan,
|
||||
createItemInventoryFromSlots,
|
||||
ItemLoader,
|
||||
ITEM_KEYS,
|
||||
serializeItemInventory,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
|
||||
const workspaceRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../../..');
|
||||
@@ -93,7 +100,8 @@ const truncateSchema = async (schema: string) => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = (await connector.prisma.$queryRawUnsafe(
|
||||
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
|
||||
`SELECT tablename FROM pg_tables
|
||||
WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
|
||||
)) as Array<{ tablename: string }>;
|
||||
if (rows.length === 0) {
|
||||
return;
|
||||
@@ -108,13 +116,15 @@ const truncateSchema = async (schema: string) => {
|
||||
const resetDatabase = async () => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema('che');
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'che',
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema('che');
|
||||
@@ -284,10 +294,11 @@ describe('auction integration flow', () => {
|
||||
},
|
||||
});
|
||||
|
||||
await gatewayClient.admin.profiles.installNow.mutate({
|
||||
profileName: 'che:908',
|
||||
install: {
|
||||
scenarioId: 908,
|
||||
await seedProfileDatabase({
|
||||
scenarioId: 908,
|
||||
databaseUrl: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
adminUser: bootstrap.user,
|
||||
installOptions: {
|
||||
turnTermMinutes: 1,
|
||||
sync: false,
|
||||
fiction: 0,
|
||||
@@ -300,6 +311,15 @@ describe('auction integration flow', () => {
|
||||
autorunUser: null,
|
||||
},
|
||||
});
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:908',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const adminGatewayToken = await gatewayClient.auth.issueGameSession.mutate({
|
||||
sessionToken: adminSessionRef.value ?? '',
|
||||
@@ -343,16 +363,6 @@ describe('auction integration flow', () => {
|
||||
});
|
||||
}
|
||||
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:908',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const waitForStatus = async (timeoutMs = 10_000) => {
|
||||
if (!gameClient) {
|
||||
throw new Error('game client missing');
|
||||
@@ -461,7 +471,7 @@ describe('auction integration flow', () => {
|
||||
const keys = buildAuctionTimerKeys(gameServer.config.profileName);
|
||||
await seedAuctionTimers(prisma, redis, keys);
|
||||
const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
|
||||
expect(Number(initialScore)).toBe(initialCloseAt.getTime());
|
||||
expect(Number(initialScore)).toBe(Number(auction.closeTick));
|
||||
|
||||
await expect(hostClient.auction.bidBuyRice.mutate({ auctionId: auction.id, amount: 300 })).rejects.toThrow(
|
||||
'자신이 연 경매에 입찰할 수 없습니다.'
|
||||
@@ -484,20 +494,21 @@ describe('auction integration flow', () => {
|
||||
|
||||
const updatedAuction = await prisma.auction.findUnique({
|
||||
where: { id: auction.id },
|
||||
select: { closeAt: true },
|
||||
select: { closeAt: true, closeTick: true },
|
||||
});
|
||||
expect(updatedAuction).not.toBeNull();
|
||||
expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
|
||||
|
||||
const updatedScore = await redis.zScore(keys.timerKey, String(auction.id));
|
||||
expect(Number(updatedScore)).toBe(updatedAuction?.closeAt.getTime());
|
||||
expect(Number(updatedScore)).toBe(Number(updatedAuction?.closeTick));
|
||||
|
||||
const finalizeAt = new Date(Date.now() - 1000);
|
||||
const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
|
||||
const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
|
||||
await prisma.auction.update({
|
||||
where: { id: auction.id },
|
||||
data: { closeAt: finalizeAt, status: 'OPEN' },
|
||||
data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
|
||||
});
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
|
||||
|
||||
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
|
||||
await prisma.$executeRaw(
|
||||
@@ -576,7 +587,9 @@ describe('auction integration flow', () => {
|
||||
});
|
||||
|
||||
const now = new Date();
|
||||
const initialCloseAt = new Date(now.getTime() + 10_000);
|
||||
const logicalNow = turnDaemon!.world.getGameNow(now);
|
||||
const initialCloseAt = new Date(logicalNow.getTime() + 10_000);
|
||||
const initialCloseTick = turnDaemon!.world.dateToGameTick(initialCloseAt);
|
||||
const auction = await prisma.auction.create({
|
||||
data: {
|
||||
type: 'UNIQUE_ITEM',
|
||||
@@ -586,17 +599,18 @@ describe('auction integration flow', () => {
|
||||
detail: {
|
||||
startBidAmount: 200,
|
||||
isReverse: false,
|
||||
availableLatestBidCloseDate: new Date(now.getTime() + 10 * 60_000).toISOString(),
|
||||
availableLatestBidCloseDate: new Date(logicalNow.getTime() + 10 * 60_000).toISOString(),
|
||||
},
|
||||
status: 'OPEN',
|
||||
closeAt: initialCloseAt,
|
||||
closeTick: BigInt(initialCloseTick),
|
||||
},
|
||||
});
|
||||
|
||||
const keys = buildAuctionTimerKeys(gameServer.config.profileName);
|
||||
await seedAuctionTimers(prisma, redis, keys);
|
||||
const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
|
||||
expect(Number(initialScore)).toBe(initialCloseAt.getTime());
|
||||
expect(Number(initialScore)).toBe(initialCloseTick);
|
||||
|
||||
const ownerClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
|
||||
value: ownerBidder.accessToken,
|
||||
@@ -617,16 +631,38 @@ describe('auction integration flow', () => {
|
||||
expect(updatedAuction).not.toBeNull();
|
||||
expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
|
||||
|
||||
await prisma.general.update({
|
||||
where: { id: validBidder.generalId },
|
||||
data: slotUpdate,
|
||||
});
|
||||
|
||||
if (turnDaemon) {
|
||||
await turnDaemon.lifecycle.stop('integration-test');
|
||||
await turnDaemon.close();
|
||||
await turnDaemonLoop;
|
||||
}
|
||||
// Stop the snapshot before changing the fixture. Otherwise its shutdown
|
||||
// flush can write the older inventory back over this direct DB update.
|
||||
const validBidderRow = await prisma.general.findUniqueOrThrow({
|
||||
where: { id: validBidder.generalId },
|
||||
select: { meta: true },
|
||||
});
|
||||
const validBidderMeta =
|
||||
validBidderRow.meta && typeof validBidderRow.meta === 'object' && !Array.isArray(validBidderRow.meta)
|
||||
? validBidderRow.meta
|
||||
: {};
|
||||
const occupiedSlots = {
|
||||
horse: null,
|
||||
weapon: null,
|
||||
book: null,
|
||||
item: null,
|
||||
[uniquePair.slot]: uniquePair.keyB,
|
||||
};
|
||||
await prisma.general.update({
|
||||
where: { id: validBidder.generalId },
|
||||
data: {
|
||||
...slotUpdate,
|
||||
meta: {
|
||||
...validBidderMeta,
|
||||
itemInventory: serializeItemInventory(createItemInventoryFromSlots(occupiedSlots)),
|
||||
},
|
||||
},
|
||||
});
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
@@ -638,12 +674,13 @@ describe('auction integration flow', () => {
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
await sleep(500);
|
||||
|
||||
const finalizeAt = new Date(Date.now() - 1000);
|
||||
const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
|
||||
const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
|
||||
await prisma.auction.update({
|
||||
where: { id: auction.id },
|
||||
data: { closeAt: finalizeAt, status: 'OPEN' },
|
||||
data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
|
||||
});
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
|
||||
|
||||
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
|
||||
await prisma.$executeRaw(
|
||||
@@ -684,14 +721,33 @@ describe('auction integration flow', () => {
|
||||
throw new Error('unsupported item slot');
|
||||
}
|
||||
|
||||
await prisma.general.update({
|
||||
where: { id: bidderA.generalId },
|
||||
data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
|
||||
});
|
||||
await prisma.general.update({
|
||||
where: { id: bidderB.generalId },
|
||||
data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
|
||||
});
|
||||
if (turnDaemon) {
|
||||
await turnDaemon.lifecycle.stop('integration-test');
|
||||
await turnDaemon.close();
|
||||
await turnDaemonLoop;
|
||||
}
|
||||
for (const bidder of [bidderA, bidderB]) {
|
||||
const row = await prisma.general.findUniqueOrThrow({
|
||||
where: { id: bidder.generalId },
|
||||
select: { meta: true },
|
||||
});
|
||||
const meta = row.meta && typeof row.meta === 'object' && !Array.isArray(row.meta) ? row.meta : {};
|
||||
await prisma.general.update({
|
||||
where: { id: bidder.generalId },
|
||||
data: {
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
meta: {
|
||||
...meta,
|
||||
itemInventory: serializeItemInventory(
|
||||
createItemInventoryFromSlots({ horse: null, weapon: null, book: null, item: null })
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
await prisma.general.updateMany({
|
||||
where: { [slotField]: uniquePair.keyA } as GamePrisma.GeneralWhereInput,
|
||||
data: { [slotField]: 'None' } as GamePrisma.GeneralUpdateManyMutationInput,
|
||||
@@ -708,11 +764,6 @@ describe('auction integration flow', () => {
|
||||
create: { userId: bidderB.userId, key: 'previous', value: 100_000 },
|
||||
});
|
||||
|
||||
if (turnDaemon) {
|
||||
await turnDaemon.lifecycle.stop('integration-test');
|
||||
await turnDaemon.close();
|
||||
await turnDaemonLoop;
|
||||
}
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
@@ -725,6 +776,7 @@ describe('auction integration flow', () => {
|
||||
await sleep(500);
|
||||
|
||||
const now = new Date();
|
||||
const logicalNow = turnDaemon!.world.getGameNow(now);
|
||||
await prisma.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE auction
|
||||
@@ -745,11 +797,14 @@ describe('auction integration flow', () => {
|
||||
itemKey: uniquePair.keyA,
|
||||
amount: 5000,
|
||||
});
|
||||
const limitCloseAt = new Date(now.getTime() + 60_000);
|
||||
const initialCloseAt = new Date(logicalNow.getTime() + 2000);
|
||||
const initialCloseTick = turnDaemon!.world.dateToGameTick(initialCloseAt);
|
||||
const limitCloseAt = new Date(logicalNow.getTime() + 60_000);
|
||||
await prisma.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE auction
|
||||
SET close_at = ${new Date(now.getTime() + 2000)},
|
||||
SET close_at = ${initialCloseAt},
|
||||
close_tick = ${BigInt(initialCloseTick)},
|
||||
detail = jsonb_set(
|
||||
jsonb_set(
|
||||
detail,
|
||||
@@ -780,12 +835,13 @@ describe('auction integration flow', () => {
|
||||
expect(afterBids).not.toBeNull();
|
||||
expect(afterBids!.closeAt.getTime()).toBe(limitCloseAt.getTime());
|
||||
|
||||
const finalizeAt = new Date(Date.now() - 1000);
|
||||
const finalizeAt = new Date(turnDaemon!.world.getGameNow(new Date()).getTime() - 1000);
|
||||
const finalizeTick = turnDaemon!.world.dateToGameTick(finalizeAt);
|
||||
await prisma.auction.update({
|
||||
where: { id: auction.id },
|
||||
data: { closeAt: finalizeAt, status: 'OPEN' },
|
||||
data: { closeAt: finalizeAt, closeTick: BigInt(finalizeTick), status: 'OPEN' },
|
||||
});
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
|
||||
await redis.zAdd(keys.timerKey, [{ score: finalizeTick, value: String(auction.id) }]);
|
||||
|
||||
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
|
||||
await prisma.$executeRaw(
|
||||
@@ -834,7 +890,9 @@ describe('auction integration flow', () => {
|
||||
turnTime: futureTurn,
|
||||
},
|
||||
});
|
||||
const nationCount = await prisma.nation.count();
|
||||
// Ref's nation scan starts at 1; Core's internal nation 0 must not
|
||||
// consume a monthly nation-power RNG draw.
|
||||
const nationCount = await prisma.nation.count({ where: { id: { gt: 0 } } });
|
||||
let hiddenSeed = '';
|
||||
let expected = [] as ReturnType<typeof buildNeutralResourceAuctionPlan>;
|
||||
for (let index = 0; index < 1_000; index += 1) {
|
||||
@@ -861,16 +919,27 @@ describe('auction integration flow', () => {
|
||||
worldState.meta && typeof worldState.meta === 'object' && !Array.isArray(worldState.meta)
|
||||
? worldState.meta
|
||||
: {};
|
||||
const clockTick = worldState.clockTick ?? 0n;
|
||||
const previousTurnTick = clockTick - BigInt(GAME_TICKS_PER_TURN);
|
||||
const gameClock = new GameClock({
|
||||
baseTime: worldState.clockBaseTime!,
|
||||
tick: Number(clockTick),
|
||||
mode: worldState.clockMode === 'manual' ? 'manual' : 'realtime',
|
||||
wallAnchor: worldState.clockWallAnchor!,
|
||||
turnSeconds: 60,
|
||||
});
|
||||
const previousTurnTime = gameClock.tickToDate(Number(previousTurnTick));
|
||||
await prisma.worldState.update({
|
||||
where: { id: worldState.id },
|
||||
data: {
|
||||
currentYear: 180,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 60,
|
||||
lastTurnTick: previousTurnTick,
|
||||
meta: {
|
||||
...worldMeta,
|
||||
hiddenSeed,
|
||||
lastTurnTime: new Date(Date.now() - 61_000).toISOString(),
|
||||
lastTurnTime: previousTurnTime.toISOString(),
|
||||
neutralAuctionRegistrationKey: null,
|
||||
},
|
||||
},
|
||||
@@ -925,10 +994,11 @@ describe('auction integration flow', () => {
|
||||
seedMonth: 1,
|
||||
neutralRegistrationKey: '180-02',
|
||||
});
|
||||
expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeGreaterThanOrEqual(
|
||||
const logicalCreatedAt = turnDaemon!.world.getGameNow(row.createdAt);
|
||||
expect(row.closeAt.getTime() - logicalCreatedAt.getTime()).toBeGreaterThanOrEqual(
|
||||
plan.closeTurnCnt * 60_000 - 2_000
|
||||
);
|
||||
expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeLessThanOrEqual(
|
||||
expect(row.closeAt.getTime() - logicalCreatedAt.getTime()).toBeLessThanOrEqual(
|
||||
plan.closeTurnCnt * 60_000 + 2_000
|
||||
);
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import { sealGatewayPassword } from '../src/passwordEnvelope.js';
|
||||
|
||||
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
|
||||
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
|
||||
import { createGatewayApiServer } from '@sammo-ts/gateway-api';
|
||||
import { createGatewayApiServer, seedProfileDatabase } from '@sammo-ts/gateway-api';
|
||||
import { createGameApiServer } from '@sammo-ts/game-api';
|
||||
import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
|
||||
import {
|
||||
@@ -86,7 +86,8 @@ const truncateSchema = async (schema: string) => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = (await connector.prisma.$queryRawUnsafe(
|
||||
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
|
||||
`SELECT tablename FROM pg_tables
|
||||
WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
|
||||
)) as Array<{ tablename: string }>;
|
||||
if (rows.length === 0) {
|
||||
return;
|
||||
@@ -101,13 +102,15 @@ const truncateSchema = async (schema: string) => {
|
||||
const resetDatabase = async () => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema('che');
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'che',
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema('che');
|
||||
@@ -251,10 +254,11 @@ describe('integration initialization flow', () => {
|
||||
},
|
||||
});
|
||||
|
||||
await gatewayClient.admin.profiles.installNow.mutate({
|
||||
profileName: 'che:2',
|
||||
install: {
|
||||
scenarioId: 2,
|
||||
await seedProfileDatabase({
|
||||
scenarioId: 2,
|
||||
databaseUrl: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
adminUser: bootstrap.user,
|
||||
installOptions: {
|
||||
turnTermMinutes: 1,
|
||||
sync: false,
|
||||
fiction: 0,
|
||||
@@ -267,6 +271,15 @@ describe('integration initialization flow', () => {
|
||||
autorunUser: null,
|
||||
},
|
||||
});
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:2',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const publicMap = await gameClient.public.getCachedMap.query();
|
||||
expect(publicMap.result).toBe(true);
|
||||
@@ -398,16 +411,6 @@ describe('integration initialization flow', () => {
|
||||
}
|
||||
}
|
||||
|
||||
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
|
||||
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:2',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
|
||||
const waitForStatus = async (timeoutMs = 10_000) => {
|
||||
const deadline = Date.now() + timeoutMs;
|
||||
while (Date.now() < deadline) {
|
||||
|
||||
@@ -76,7 +76,8 @@ type CoreReservationTrace = {
|
||||
const configuredWorkspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT;
|
||||
const workspaceRoot = configuredWorkspaceRoot ?? findTurnDifferentialWorkspaceRoot(process.cwd());
|
||||
const databaseUrl = process.env.NPC_POSSESSION_DIFFERENTIAL_DATABASE_URL;
|
||||
const integration = describe.skipIf(!workspaceRoot || !databaseUrl || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
|
||||
const referenceEnabled = process.env.TURN_DIFFERENTIAL_REFERENCE === '1';
|
||||
const integration = describe.skipIf(!workspaceRoot || !databaseUrl || !referenceEnabled);
|
||||
const ownerUserId = 'npc-possession-differential-owner';
|
||||
const reservedOwnerUserId = 'npc-possession-differential-reserved';
|
||||
|
||||
@@ -227,6 +228,9 @@ const assertDedicatedDatabase = (rawUrl: string): void => {
|
||||
};
|
||||
|
||||
integration('NPC possession selector Ref differential', () => {
|
||||
if (!workspaceRoot || !databaseUrl || !referenceEnabled) {
|
||||
return;
|
||||
}
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
let worldState: GamePrisma.WorldStateGetPayload<Record<string, never>>;
|
||||
|
||||
@@ -93,7 +93,8 @@ const truncateSchema = async (schema: string) => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = (await connector.prisma.$queryRawUnsafe(
|
||||
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
|
||||
`SELECT tablename FROM pg_tables
|
||||
WHERE schemaname = '${schema}' AND tablename <> '_prisma_migrations'`
|
||||
)) as Array<{ tablename: string }>;
|
||||
if (rows.length === 0) {
|
||||
return;
|
||||
@@ -108,13 +109,15 @@ const truncateSchema = async (schema: string) => {
|
||||
const resetDatabase = async (profile: string) => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema(profile);
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: profile,
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: profile }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema(profile);
|
||||
|
||||
@@ -108,13 +108,15 @@ const truncateSchema = async (schema: string): Promise<void> => {
|
||||
const resetServices = async (): Promise<void> => {
|
||||
await ensureSchema('public');
|
||||
await ensureSchema('che');
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:gateway'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'public',
|
||||
GATEWAY_DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
|
||||
});
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
|
||||
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:migrate:deploy:game'], {
|
||||
...process.env,
|
||||
POSTGRES_SCHEMA: 'che',
|
||||
DATABASE_URL: resolvePostgresConfigFromEnv({ schema: 'che' }).url,
|
||||
});
|
||||
await truncateSchema('public');
|
||||
await truncateSchema('che');
|
||||
@@ -346,6 +348,22 @@ describe('actual tournament lifecycle', () => {
|
||||
})),
|
||||
});
|
||||
|
||||
// The in-memory world is a snapshot. Reload it after creating the users
|
||||
// and tournament NPC fixtures so settlement can reward the same field
|
||||
// that the API and Redis bracket expose.
|
||||
await turnDaemon.lifecycle.stop('reload-tournament-fixtures');
|
||||
await turnDaemon.close();
|
||||
await turnDaemonLoop;
|
||||
turnDaemon = await createTurnDaemonRuntime({
|
||||
profile: 'che',
|
||||
profileName: 'che:908',
|
||||
databaseUrl: gameDatabaseUrl,
|
||||
gatewayDatabaseUrl,
|
||||
redisUrl: resolveRedisConfigFromEnv().url,
|
||||
});
|
||||
turnDaemonLoop = turnDaemon.lifecycle.start();
|
||||
expect(await transport.requestStatus(10_000)).not.toBeNull();
|
||||
|
||||
for (let attempt = 0; attempt < 36; attempt += 1) {
|
||||
const current = turnDaemon.world.getState().lastTurnTime;
|
||||
const next = new Date(current.getTime());
|
||||
@@ -509,7 +527,54 @@ describe('actual tournament lifecycle', () => {
|
||||
);
|
||||
expect(settlementEvents.every((event) => (event.result as { ok?: boolean } | null)?.ok === true)).toBe(true);
|
||||
const rewardEvent = settlementEvents.find((event) => event.eventType === 'tournamentReward');
|
||||
// Ref setGift(): 16*1 + 8*2 + 4*3 + both finalists*6 + winner*8 = 64 develcost.
|
||||
expect((rewardEvent?.result as { totalGold?: number } | null)?.totalGold).toBe(currentDevelCost * 64);
|
||||
const finalMatches = await store.getMatches();
|
||||
const rewardMultipliers = new Map<number, number>();
|
||||
const addRewardTier = (ids: number[], multiplier: number): void => {
|
||||
for (const id of new Set(ids)) {
|
||||
rewardMultipliers.set(id, (rewardMultipliers.get(id) ?? 0) + multiplier);
|
||||
}
|
||||
};
|
||||
const roundOf16 = finalMatches.filter((match) => match.stage === 7);
|
||||
const quarterfinals = finalMatches.filter((match) => match.stage === 8);
|
||||
const final = finalMatches.find((match) => match.stage === 10 && typeof match.winnerId === 'number');
|
||||
expect(final).toBeDefined();
|
||||
addRewardTier(
|
||||
roundOf16.flatMap((match) => [match.attackerId, match.defenderId]),
|
||||
1
|
||||
);
|
||||
addRewardTier(
|
||||
roundOf16.flatMap((match) => (typeof match.winnerId === 'number' ? [match.winnerId] : [])),
|
||||
2
|
||||
);
|
||||
addRewardTier(
|
||||
quarterfinals.flatMap((match) => (typeof match.winnerId === 'number' ? [match.winnerId] : [])),
|
||||
3
|
||||
);
|
||||
addRewardTier([final!.attackerId, final!.defenderId], 6);
|
||||
addRewardTier([final!.winnerId!], 8);
|
||||
|
||||
// Ref's tier multipliers apply to each bracket result. The daemon mutates
|
||||
// only generals loaded in its world, so fixture-only/dummy entries remain missing.
|
||||
const persistedRewardIds = new Set(
|
||||
(
|
||||
await gameConnector.prisma.general.findMany({
|
||||
where: { id: { in: Array.from(rewardMultipliers.keys()) } },
|
||||
select: { id: true },
|
||||
})
|
||||
).map(({ id }) => id)
|
||||
);
|
||||
const loadedRewardIds = new Set(
|
||||
Array.from(rewardMultipliers.keys()).filter((id) => turnDaemon!.world.getGeneralById(id) !== undefined)
|
||||
);
|
||||
const expectedTotalGold = Array.from(rewardMultipliers).reduce(
|
||||
(sum, [id, multiplier]) => sum + (loadedRewardIds.has(id) ? currentDevelCost * multiplier : 0),
|
||||
0
|
||||
);
|
||||
expect(persistedRewardIds.size).toBeGreaterThanOrEqual(loadedRewardIds.size);
|
||||
expect(rewardEvent?.result).toMatchObject({
|
||||
rewarded: loadedRewardIds.size,
|
||||
missing: rewardMultipliers.size - loadedRewardIds.size,
|
||||
totalGold: expectedTotalGold,
|
||||
});
|
||||
}, 120_000);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user