Merge remote-tracking branch 'origin/main' into fix/map-city-hover-details-20260813

This commit is contained in:
2026-08-13 18:04:21 +00:00
15 changed files with 1389 additions and 113 deletions
+91 -8
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@@ -28,7 +28,20 @@ import {
sanitizeInternalDisplayCode,
} from '../../services/gameDisplayNames.js';
import { getMyGeneral } from '../shared/general.js';
import { loadTraitNames, resolveNationNotice, type TraitNameMap } from '../nation/shared.js';
import {
loadTraitNames,
resolveNationBill,
resolveNationBlockScout,
resolveNationBlockWar,
resolveNationNotice,
resolveNationRate,
type TraitNameMap,
} from '../nation/shared.js';
import {
resolveImpossibleStrategicCommands,
resolveMainNationTech,
splitNationTraitInfo,
} from '../../services/mainNationProjection.js';
const zGeneralSettings = z.object({
tnmt: z.number().int().optional(),
@@ -54,6 +67,7 @@ const NEUTRAL_NATION_CONTEXT = {
tech: 0,
typeCode: 'None',
capitalCityId: null,
meta: {},
} as const;
const resolveImmediateActionRequestId = (
@@ -296,20 +310,42 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
tech: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
})
: Promise.resolve(NEUTRAL_NATION_CONTEXT),
ctx.db.worldState.findFirst({ select: { config: true } }),
ctx.db.worldState.findFirst({ select: { currentYear: true, currentMonth: true, config: true, meta: true } }),
]);
const nation = queriedNation ?? NEUTRAL_NATION_CONTEXT;
const [capitalCity, cityNation] = await Promise.all([
const [capitalCity, cityNation, nationPopulation, nationCrew, topChiefRows] = await Promise.all([
nation.capitalCityId
? ctx.db.city.findUnique({ where: { id: nation.capitalCityId }, select: { name: true } })
: Promise.resolve(null),
city && city.nationId > 0
? ctx.db.nation.findUnique({ where: { id: city.nationId }, select: { name: true } })
: Promise.resolve(null),
nation.id > 0
? ctx.db.city.aggregate({
where: { nationId: nation.id },
_count: true,
_sum: { population: true, populationMax: true },
})
: Promise.resolve({ _count: 0, _sum: { population: 0, populationMax: 0 } }),
nation.id > 0
? ctx.db.general.aggregate({
where: { nationId: nation.id, npcState: { not: 5 } },
_count: true,
_sum: { crew: true, leadership: true },
})
: Promise.resolve({ _count: 0, _sum: { crew: 0, leadership: 0 } }),
nation.id > 0
? ctx.db.general.findMany({
where: { nationId: nation.id, officerLevel: { gte: 11 } },
select: { id: true, name: true, npcState: true, officerLevel: true },
orderBy: { id: 'asc' },
})
: Promise.resolve([]),
]);
const [personalityNames, domesticNames, warNames, nationTypeNames, crewTypeNames, itemNames] = await Promise.all([
loadTraitNames([general.personalCode], 'personality'),
@@ -327,6 +363,18 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
const settings = resolveUserSettings(metaRecord);
const penalties = resolvePenalty(general.penalty);
const dedicationLevel = readNumber(metaRecord.dedlevel, 0);
const nationMeta = asRecord(nation.meta);
const nationType = nationTypeNames.get(nation.typeCode);
const nationTypeEffects = splitNationTraitInfo(nationType?.info ?? '');
const nationTech = resolveMainNationTech({
tech: nation.tech,
currentYear: worldState?.currentYear ?? 0,
worldConfig: worldState?.config,
worldMeta: worldState?.meta,
});
const topChiefs = Object.fromEntries(
topChiefRows.map((chief) => [chief.officerLevel, { id: chief.id, name: chief.name, npcState: chief.npcState }])
);
const itemName = (code: string | null): string | null => {
const normalized = normalizeItemCode(code);
return normalized ? (itemNames.get(normalized) ?? sanitizeInternalDisplayCode(normalized)) : null;
@@ -406,13 +454,48 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
}
: null,
nation: {
...nation,
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
gold: nation.gold,
rice: nation.rice,
tech: nation.tech,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId,
levelName: resolveNationLevelName(nation.level),
typeName:
nation.id === 0
? '해당 없음'
: (nationTypeNames.get(nation.typeCode)?.name ?? sanitizeInternalDisplayCode(nation.typeCode)),
typeName: nation.id === 0 ? '-' : (nationType?.name ?? sanitizeInternalDisplayCode(nation.typeCode)),
typePros: nationTypeEffects.pros,
typeCons: nationTypeEffects.cons,
capitalCityName: nation.id === 0 ? null : (capitalCity?.name ?? null),
population: {
cityCount: nationPopulation._count,
current: nationPopulation._sum.population ?? 0,
max: nationPopulation._sum.populationMax ?? 0,
},
crew: {
generalCount: nationCrew._count,
current: nationCrew._sum.crew ?? 0,
max: (nationCrew._sum.leadership ?? 0) * 100,
},
power: readNumber(nationMeta.power, 0),
bill: resolveNationBill(nationMeta),
taxRate: resolveNationRate(nation),
strategicCommandLimit: readNumber(nationMeta.strategic_cmd_limit, 0),
diplomaticLimit: readNumber(nationMeta.surlimit, 0),
prohibitScout: resolveNationBlockScout(nationMeta),
prohibitWar: resolveNationBlockWar(nationMeta),
techLevel: nationTech.level,
techLimited: nationTech.limited,
topChiefs,
impossibleStrategicCommands:
nation.id === 0
? []
: resolveImpossibleStrategicCommands(
nationMeta,
worldState?.currentYear ?? 0,
worldState?.currentMonth ?? 1
),
},
settings,
penalties,
@@ -0,0 +1,75 @@
import { asRecord } from '@sammo-ts/common';
const STRATEGIC_COMMAND_NAMES = [
'필사즉생',
'백성동원',
'수몰',
'허보',
'의병모집',
'이호경식',
'급습',
'피장파장',
] as const;
const readFiniteNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) return value;
if (typeof value === 'string') {
const parsed = Number(value);
if (Number.isFinite(parsed)) return parsed;
}
return fallback;
};
const clamp = (value: number, min: number, max: number): number => Math.min(max, Math.max(min, value));
export const splitNationTraitInfo = (info: string): { pros: string; cons: string } => {
const tokens = info.trim().split(/\s+/u).filter(Boolean);
return {
pros: tokens.filter((token) => token.endsWith('↑')).join(' '),
cons: tokens.filter((token) => token.endsWith('↓')).join(' '),
};
};
export const resolveMainNationTech = (options: {
tech: number;
currentYear: number;
worldConfig: unknown;
worldMeta: unknown;
}): { level: number; limited: boolean } => {
const config = asRecord(options.worldConfig);
const constValues = asRecord(config.const ?? config.consts);
const scenarioMeta = asRecord(asRecord(options.worldMeta).scenarioMeta);
const maxLevel = Math.max(1, Math.floor(readFiniteNumber(constValues.maxTechLevel, 12)));
const initialLevel = Math.max(1, Math.floor(readFiniteNumber(constValues.initialAllowedTechLevel, 1)));
const increaseYears = Math.max(1, Math.floor(readFiniteNumber(constValues.techLevelIncYear, 5)));
const startYear = readFiniteNumber(scenarioMeta.startYear, options.currentYear);
const relativeMaximum = clamp(
Math.floor((options.currentYear - startYear) / increaseYears) + initialLevel,
1,
maxLevel
);
const level = clamp(Math.floor(options.tech / 1000), 0, maxLevel);
return { level, limited: level >= relativeMaximum };
};
export const resolveImpossibleStrategicCommands = (
nationMeta: unknown,
currentYear: number,
currentMonth: number
): Array<{ name: string; remainingTurns: number; availableYear: number; availableMonth: number }> => {
const meta = asRecord(nationMeta);
const currentYearMonth = Math.floor(currentYear) * 12 + Math.floor(currentMonth) - 1;
const result: Array<{ name: string; remainingTurns: number; availableYear: number; availableMonth: number }> = [];
for (const name of STRATEGIC_COMMAND_NAMES) {
const nextAvailable = Math.floor(readFiniteNumber(meta[`next_execute_${name}`], 0));
if (nextAvailable <= currentYearMonth) continue;
result.push({
name,
remainingTurns: nextAvailable - currentYearMonth,
availableYear: Math.floor(nextAvailable / 12),
availableMonth: (nextAvailable % 12) + 1,
});
}
return result;
};
@@ -0,0 +1,42 @@
import { describe, expect, it } from 'vitest';
import {
resolveImpossibleStrategicCommands,
resolveMainNationTech,
splitNationTraitInfo,
} from '../src/services/mainNationProjection.js';
describe('main nation projection', () => {
it('splits the Ref nation-type advantages and disadvantages without changing their order', () => {
expect(splitNationTraitInfo('농상↑ 민심↑ 쌀수입↓')).toEqual({
pros: '농상↑ 민심↑',
cons: '쌀수입↓',
});
});
it('uses the scenario-relative Ref technology grade and limit', () => {
expect(
resolveMainNationTech({
tech: 3_999,
currentYear: 190,
worldConfig: {
const: { maxTechLevel: 12, initialAllowedTechLevel: 1, techLevelIncYear: 5 },
},
worldMeta: { scenarioMeta: { startYear: 180 } },
})
).toEqual({ level: 3, limited: true });
});
it('returns only strategic commands whose Ref-compatible cooldown is still active', () => {
expect(
resolveImpossibleStrategicCommands(
{
next_execute_수몰: 190 * 12 + 4,
next_execute_허보: 190 * 12 + 2,
},
190,
4
)
).toEqual([{ name: '수몰', remainingTurns: 1, availableYear: 190, availableMonth: 5 }]);
});
});