merge: implement monthly nation level update
This commit is contained in:
@@ -384,6 +384,7 @@ export const createDatabaseTurnHooks = async (
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deletedEvents,
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lifecycleEvents,
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pendingNeutralAuctions,
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inheritancePointAdjustments,
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} = changes;
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const reservedTurnChanges = options?.reservedTurns?.peekDirtyState();
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@@ -435,6 +436,26 @@ export const createDatabaseTurnHooks = async (
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asRecord(world.getScenarioConfig().const)
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);
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if (inheritancePointAdjustments.length > 0) {
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const grouped = new Map<string, { userId: string; key: string; amount: number }>();
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for (const entry of inheritancePointAdjustments) {
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const groupKey = `${entry.userId}\u0000${entry.key}`;
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const current = grouped.get(groupKey);
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if (current) {
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current.amount += entry.amount;
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} else {
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grouped.set(groupKey, { ...entry });
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}
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}
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for (const entry of grouped.values()) {
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await prisma.inheritancePoint.upsert({
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where: { userId_key: { userId: entry.userId, key: entry.key } },
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update: { value: { increment: entry.amount } },
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create: { userId: entry.userId, key: entry.key, value: entry.amount },
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});
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}
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}
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if (deletedNationSnapshots.length > 0) {
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const nationIds = deletedNationSnapshots.map((snapshot) => snapshot.nation.id);
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const historyRows = await prisma.logEntry.findMany({
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@@ -110,6 +110,7 @@ export interface TurnWorldChanges {
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deletedEvents: number[];
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lifecycleEvents: GeneralLifecycleEvent[];
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pendingNeutralAuctions: PendingNeutralAuction[];
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inheritancePointAdjustments: Array<{ userId: string; key: string; amount: number }>;
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}
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const compareTurnOrder = (left: TurnGeneral, right: TurnGeneral): number => {
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@@ -279,6 +280,7 @@ export class InMemoryTurnWorld {
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private readonly messages: MessageDraft[] = [];
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private readonly lifecycleEvents: GeneralLifecycleEvent[] = [];
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private readonly pendingNeutralAuctions: PendingNeutralAuction[] = [];
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private readonly inheritancePointAdjustments: Array<{ userId: string; key: string; amount: number }> = [];
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private readonly scenarioConfig: ScenarioConfig;
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private checkpoint?: TurnCheckpoint;
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private state: TurnWorldState;
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@@ -348,6 +350,13 @@ export class InMemoryTurnWorld {
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});
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}
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queueInheritancePointAdjustment(userId: string, key: string, amount: number): void {
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if (!userId || !Number.isFinite(amount) || amount === 0) {
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return;
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}
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this.inheritancePointAdjustments.push({ userId, key, amount });
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}
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getScenarioConfig(): ScenarioConfig {
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return this.scenarioConfig;
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}
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@@ -840,6 +849,7 @@ export class InMemoryTurnWorld {
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detail: { ...auction.detail },
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closeAt: new Date(auction.closeAt.getTime()),
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}));
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const inheritancePointAdjustments = this.inheritancePointAdjustments.map((entry) => ({ ...entry }));
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return {
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generals,
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@@ -860,6 +870,7 @@ export class InMemoryTurnWorld {
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deletedEvents,
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lifecycleEvents,
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pendingNeutralAuctions,
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inheritancePointAdjustments,
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};
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}
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@@ -886,6 +897,7 @@ export class InMemoryTurnWorld {
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this.messages.splice(0, changes.messages.length);
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this.lifecycleEvents.splice(0, changes.lifecycleEvents.length);
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this.pendingNeutralAuctions.splice(0, changes.pendingNeutralAuctions.length);
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this.inheritancePointAdjustments.splice(0, changes.inheritancePointAdjustments.length);
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}
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consumeDirtyState(): TurnWorldChanges {
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@@ -16,7 +16,7 @@ export type MonthlyEventActionHandler = (
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args: readonly unknown[],
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environment: MonthlyEventEnvironment,
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event: TurnEvent
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) => void;
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) => void | Promise<void>;
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export type MonthlyEventActionRegistry = ReadonlyMap<string, MonthlyEventActionHandler>;
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@@ -180,7 +180,7 @@ export const createMonthlyEventHandler = (options: {
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startYear: number;
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actions?: MonthlyEventActionRegistry;
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}): TurnCalendarHandler => {
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const dispatch = (targetCode: 'pre_month' | 'month', context: TurnCalendarContext): void => {
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const dispatch = async (targetCode: 'pre_month' | 'month', context: TurnCalendarContext): Promise<void> => {
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const world = options.getWorld();
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if (!world) {
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return;
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@@ -209,7 +209,7 @@ export const createMonthlyEventHandler = (options: {
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if (!handler) {
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throw new Error(`Unsupported monthly event action: ${action.name} (eventId=${event.id})`);
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}
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handler(action.args, environment, event);
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await handler(action.args, environment, event);
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}
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}
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};
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@@ -0,0 +1,370 @@
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import { JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import {
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LogCategory,
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LogFormat,
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LogScope,
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countOccupiedUniqueItems,
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createItemModuleRegistry,
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equipNewItem,
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resolveUniqueConfig,
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type ItemModule,
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} from '@sammo-ts/logic';
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import { buildLegacyDefaultUniqueItemPool } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import type { TurnGeneral } from './types.js';
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const NATION_LEVEL_CITY_COUNTS = [0, 1, 2, 5, 8, 11, 16, 21] as const;
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const NATION_LEVEL_NAMES = ['방랑군', '호족', '군벌', '주자사', '주목', '공', '왕', '황제'] as const;
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// Legacy Util::range(minChiefLevel, 12) is Python-style and excludes 12.
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const EXCLUSIVE_MAX_CHIEF_LEVEL = 12;
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const resolveNationChiefLevel = (nationLevel: number): number => {
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if (nationLevel >= 6) return 5;
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if (nationLevel >= 4) return 7;
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if (nationLevel >= 2) return 9;
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return 11;
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};
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const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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if (typeof value === 'string') {
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const parsed = Number(value);
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if (Number.isFinite(parsed)) {
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return parsed;
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}
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}
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return fallback;
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};
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const rawSeed = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof rawSeed === 'string' || typeof rawSeed === 'number' ? rawSeed : String(rawSeed);
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};
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const countNonBuyableItems = (general: TurnGeneral, itemRegistry: Map<string, ItemModule>): number =>
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Object.values(general.role.items).filter((itemKey) => {
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if (!itemKey) return false;
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return itemRegistry.get(itemKey)?.buyable === false;
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}).length;
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const addCount = (target: Map<string, number>, source: ReadonlyMap<string, number>): void => {
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for (const [key, value] of source) {
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target.set(key, (target.get(key) ?? 0) + value);
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}
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};
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const giveRandomUniqueItem = (options: {
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world: InMemoryTurnWorld;
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general: TurnGeneral;
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nationName: string;
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rng: RandUtil;
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itemRegistry: Map<string, ItemModule>;
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allItems: Record<string, Record<string, number>>;
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additionalOccupiedCounts: ReadonlyMap<string, number>;
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year: number;
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month: number;
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}): boolean => {
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const invalidSlots = new Set<string>();
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for (const [slot, itemKey] of Object.entries(options.general.role.items)) {
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if (itemKey && options.itemRegistry.get(itemKey)?.buyable === false) {
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invalidSlots.add(slot);
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}
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}
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const occupiedCounts = countOccupiedUniqueItems(
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options.world.listGenerals().map((general) => general.role.items),
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options.itemRegistry
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);
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addCount(occupiedCounts, options.additionalOccupiedCounts);
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const available: Array<[ItemModule, number]> = [];
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for (const [slot, itemEntries] of Object.entries(options.allItems)) {
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if (invalidSlots.has(slot)) {
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continue;
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}
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for (const [itemKey, count] of Object.entries(itemEntries)) {
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const item = options.itemRegistry.get(itemKey);
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if (!item || item.buyable || count <= 0) {
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continue;
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}
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const remain = count - (occupiedCounts.get(itemKey) ?? 0);
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if (remain > 0) {
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available.push([item, remain]);
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}
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}
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}
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if (available.length === 0) {
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return false;
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}
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const item = options.rng.choiceUsingWeightPair(available);
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const nextGeneral = options.world.getGeneralById(options.general.id);
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if (!nextGeneral) {
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return false;
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}
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equipNewItem(nextGeneral, item.slot, item.key, {
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...(item.initialCharges === undefined ? {} : { charges: item.initialCharges }),
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});
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options.world.updateGeneral(nextGeneral.id, {
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role: nextGeneral.role,
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itemInventory: nextGeneral.itemInventory,
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});
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const josaYi = JosaUtil.pick(nextGeneral.name, '이');
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const josaUl = JosaUtil.pick(item.rawName, '을');
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options.world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: nextGeneral.id,
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text: `<C>${item.name}</>${josaUl} 습득했습니다!`,
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format: LogFormat.MONTH,
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year: options.year,
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month: options.month,
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});
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options.world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: nextGeneral.id,
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text: `<C>${item.name}</>${josaUl} 습득`,
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format: LogFormat.YEAR_MONTH,
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year: options.year,
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month: options.month,
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});
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options.world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.SUMMARY,
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text: `<Y>${nextGeneral.name}</>${josaYi} <C>${item.name}</>${josaUl} 습득했습니다!`,
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format: LogFormat.MONTH,
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year: options.year,
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month: options.month,
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});
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options.world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `<C><b>【작위보상】</b></><D><b>${options.nationName}</b></>의 <Y>${nextGeneral.name}</>${josaYi} <C>${item.name}</>${josaUl} 습득했습니다!`,
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format: LogFormat.YEAR_MONTH,
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year: options.year,
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month: options.month,
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});
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return true;
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};
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const pushLevelLogs = (options: {
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world: InMemoryTurnWorld;
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nationId: number;
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nationName: string;
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lordName: string;
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oldLevel: number;
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newLevel: number;
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year: number;
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month: number;
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}): void => {
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const oldLevelName = NATION_LEVEL_NAMES[options.oldLevel];
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const levelName = NATION_LEVEL_NAMES[options.newLevel];
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if (oldLevelName === undefined || levelName === undefined) {
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throw new Error(`Unsupported nation level transition: ${options.oldLevel} -> ${options.newLevel}`);
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}
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const josaYi = JosaUtil.pick(options.lordName, '이');
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const josaRo = JosaUtil.pick(levelName, '로');
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let globalText: string | null = null;
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let nationText: string | null = null;
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if (options.newLevel === 7) {
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globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></> ${oldLevelName} <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 옹립되었습니다.`;
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nationText = `<D><b>${options.nationName}</b></> ${oldLevelName} <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 옹립`;
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} else if (options.newLevel === 6) {
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globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 책봉되었습니다.`;
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nationText = `<D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 책봉`;
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} else if (options.newLevel >= 3) {
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globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 임명되었습니다.`;
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nationText = `<D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 임명됨`;
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} else if (options.newLevel === 2) {
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const josaRa = JosaUtil.pick(options.nationName, '라');
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globalText = `<Y><b>【작위】</b></><Y>${options.lordName}</>${josaYi} 독립하여 <D><b>${options.nationName}</b></>${josaRa}는 <C>${levelName}</>${josaRo} 나섰습니다.`;
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nationText = `<Y>${options.lordName}</>${josaYi} 독립하여 <D><b>${options.nationName}</b></>${josaRa}는 <C>${levelName}</>${josaRo} 나서다`;
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}
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if (globalText) {
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options.world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: globalText,
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format: LogFormat.YEAR_MONTH,
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year: options.year,
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month: options.month,
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});
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}
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if (nationText) {
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options.world.pushLog({
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scope: LogScope.NATION,
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category: LogCategory.HISTORY,
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nationId: options.nationId,
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text: nationText,
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format: LogFormat.YEAR_MONTH,
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year: options.year,
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month: options.month,
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});
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}
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};
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export const createUpdateNationLevelHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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reservedTurns: InMemoryReservedTurnStore;
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itemModules: ItemModule[];
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loadAdditionalOccupiedUniqueCounts?: () => Promise<Map<string, number>>;
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}): MonthlyEventActionHandler => {
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const itemRegistry = createItemModuleRegistry(options.itemModules);
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return async (_args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const uniqueConfig = resolveUniqueConfig(world.getScenarioConfig().const);
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if (Object.keys(uniqueConfig.allItems).length === 0) {
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uniqueConfig.allItems = buildLegacyDefaultUniqueItemPool(itemRegistry);
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}
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const additionalOccupiedCounts = options.loadAdditionalOccupiedUniqueCounts
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? await options.loadAdditionalOccupiedUniqueCounts()
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: new Map<string, number>();
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const cityCounts = new Map<number, number>();
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for (const city of world.listCities()) {
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if (city.level >= 4) {
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cityCounts.set(city.nationId, (cityCounts.get(city.nationId) ?? 0) + 1);
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}
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}
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const state = world.getState();
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const worldKillturn = readNumber(state.meta.killturn);
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const turnMinutes = state.tickSeconds / 60;
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if (!(turnMinutes > 0)) {
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throw new Error('UpdateNationLevel requires a positive turn term.');
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}
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const targetKillturn = worldKillturn - (24 * 60) / turnMinutes;
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const hiddenSeed = resolveHiddenSeed(world);
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for (const nation of world.listNations().sort((left, right) => left.id - right.id)) {
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const cityCount = cityCounts.get(nation.id) ?? 0;
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let newLevel = 0;
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for (let level = 0; level < NATION_LEVEL_CITY_COUNTS.length; level += 1) {
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if (cityCount < NATION_LEVEL_CITY_COUNTS[level]!) {
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break;
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}
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newLevel = level;
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}
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if (newLevel <= nation.level) {
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continue;
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}
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const oldLevel = nation.level;
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const levelDiff = newLevel - oldLevel;
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const lord = world
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.listGenerals()
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.sort((left, right) => left.id - right.id)
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.find((general) => general.nationId === nation.id && general.officerLevel === 12);
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const nextMeta = newLevel === 7 ? { ...nation.meta, can_국기변경: 1, can_국호변경: 1 } : { ...nation.meta };
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world.updateNation(nation.id, {
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level: newLevel,
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gold: nation.gold + newLevel * 1000,
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rice: nation.rice + newLevel * 1000,
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meta: nextMeta,
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});
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pushLevelLogs({
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world,
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nationId: nation.id,
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nationName: nation.name,
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lordName: lord?.name ?? '',
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oldLevel,
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newLevel,
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year: environment.year,
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month: environment.month,
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});
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for (
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let officerLevel = resolveNationChiefLevel(newLevel);
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officerLevel < EXCLUSIVE_MAX_CHIEF_LEVEL;
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officerLevel += 1
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) {
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options.reservedTurns.ensureNationTurns(nation.id, officerLevel);
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}
|
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const eligible = world
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.listGenerals()
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.filter(
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(general) =>
|
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general.nationId === nation.id &&
|
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general.npcState < 2 &&
|
||||
readNumber(general.meta.killturn, Number.NEGATIVE_INFINITY) >= targetKillturn
|
||||
)
|
||||
.sort((left, right) => left.id - right.id);
|
||||
const chief = eligible.find((general) => general.officerLevel === 12);
|
||||
const relativeYear = environment.year - environment.startyear;
|
||||
let maxTrialCountByYear = 1;
|
||||
for (const [targetYear, targetTrialCount] of uniqueConfig.maxUniqueItemLimit) {
|
||||
if (relativeYear < targetYear) {
|
||||
break;
|
||||
}
|
||||
maxTrialCountByYear = targetTrialCount;
|
||||
}
|
||||
const itemTypeCount = Object.keys(uniqueConfig.allItems).length;
|
||||
const candidates: Array<[TurnGeneral, number]> = [];
|
||||
for (const general of eligible) {
|
||||
const trialCount =
|
||||
Math.min(maxTrialCountByYear, itemTypeCount) - countNonBuyableItems(general, itemRegistry);
|
||||
if (trialCount <= 0) {
|
||||
continue;
|
||||
}
|
||||
let score = readNumber(general.meta.belong) + 10;
|
||||
if (general.officerLevel === 12) score += 60;
|
||||
else if (general.officerLevel === 11) score += 30;
|
||||
else if (general.officerLevel > 4) score += 15;
|
||||
score *= 2 ** trialCount;
|
||||
candidates.push([general, score]);
|
||||
}
|
||||
const nationRng = new RandUtil(
|
||||
new LiteHashDRBG(
|
||||
simpleSerialize(hiddenSeed, 'nationLevelUp', environment.year, environment.month, nation.id)
|
||||
)
|
||||
);
|
||||
for (let index = 0; index < levelDiff && candidates.length > 0; index += 1) {
|
||||
const winner = nationRng.choiceUsingWeightPair(candidates);
|
||||
const winnerIndex = candidates.findIndex(([general]) => general.id === winner.id);
|
||||
if (winnerIndex >= 0) {
|
||||
candidates.splice(winnerIndex, 1);
|
||||
}
|
||||
const itemRng = new RandUtil(
|
||||
new LiteHashDRBG(
|
||||
simpleSerialize(
|
||||
hiddenSeed,
|
||||
'givenUnique',
|
||||
environment.year,
|
||||
environment.month,
|
||||
nation.id,
|
||||
winner.id
|
||||
)
|
||||
)
|
||||
);
|
||||
giveRandomUniqueItem({
|
||||
world,
|
||||
general: winner,
|
||||
nationName: nation.name,
|
||||
rng: itemRng,
|
||||
itemRegistry,
|
||||
allItems: uniqueConfig.allItems,
|
||||
additionalOccupiedCounts,
|
||||
year: environment.year,
|
||||
month: environment.month,
|
||||
});
|
||||
}
|
||||
const isUnited = readNumber(state.meta.isunited ?? state.meta.isUnited);
|
||||
if (chief?.userId && isUnited === 0) {
|
||||
world.queueInheritancePointAdjustment(chief.userId, 'unifier', 250 * levelDiff);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -75,6 +75,7 @@ type ReservedTurnDatabaseClient = Pick<TurnEngineDatabaseClient, 'generalTurn' |
|
||||
export interface ReservedTurnChanges {
|
||||
generalIds: number[];
|
||||
nationKeys: string[];
|
||||
nationInitializationKeys: string[];
|
||||
}
|
||||
|
||||
export class InMemoryReservedTurnStore {
|
||||
@@ -82,6 +83,7 @@ export class InMemoryReservedTurnStore {
|
||||
private readonly nationTurns = new Map<string, ReservedTurnEntry[]>();
|
||||
private readonly dirtyGeneralIds = new Set<number>();
|
||||
private readonly dirtyNationKeys = new Set<string>();
|
||||
private readonly pendingNationInitializationKeys = new Set<string>();
|
||||
private readonly maxGeneralTurns: number;
|
||||
private readonly maxNationTurns: number;
|
||||
|
||||
@@ -164,7 +166,7 @@ export class InMemoryReservedTurnStore {
|
||||
|
||||
async refreshNationTurns(nationId: number, officerLevel: number): Promise<void> {
|
||||
const key = buildNationKey(nationId, officerLevel);
|
||||
if (this.dirtyNationKeys.has(key)) {
|
||||
if (this.dirtyNationKeys.has(key) || this.pendingNationInitializationKeys.has(key)) {
|
||||
return;
|
||||
}
|
||||
const rows = await this.prisma.nationTurn.findMany({
|
||||
@@ -205,6 +207,12 @@ export class InMemoryReservedTurnStore {
|
||||
return list[turnIdx] ?? createDefaultEntry();
|
||||
}
|
||||
|
||||
ensureNationTurns(nationId: number, officerLevel: number): void {
|
||||
const key = buildNationKey(nationId, officerLevel);
|
||||
this.getNationTurns(nationId, officerLevel);
|
||||
this.pendingNationInitializationKeys.add(key);
|
||||
}
|
||||
|
||||
shiftGeneralTurns(generalId: number, amount: number): void {
|
||||
const list = this.getGeneralTurns(generalId);
|
||||
this.generalTurns.set(generalId, applyShift(list, amount));
|
||||
@@ -222,6 +230,7 @@ export class InMemoryReservedTurnStore {
|
||||
return {
|
||||
generalIds: Array.from(this.dirtyGeneralIds),
|
||||
nationKeys: Array.from(this.dirtyNationKeys),
|
||||
nationInitializationKeys: Array.from(this.pendingNationInitializationKeys),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -232,6 +241,9 @@ export class InMemoryReservedTurnStore {
|
||||
for (const key of changes.nationKeys) {
|
||||
this.dirtyNationKeys.delete(key);
|
||||
}
|
||||
for (const key of changes.nationInitializationKeys) {
|
||||
this.pendingNationInitializationKeys.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
async persistChanges(prisma: ReservedTurnDatabaseClient, changes: ReservedTurnChanges): Promise<void> {
|
||||
@@ -266,6 +278,26 @@ export class InMemoryReservedTurnStore {
|
||||
})),
|
||||
});
|
||||
}
|
||||
|
||||
for (const key of changes.nationInitializationKeys) {
|
||||
if (changes.nationKeys.includes(key)) {
|
||||
continue;
|
||||
}
|
||||
const [nationIdRaw, officerLevelRaw] = key.split(':');
|
||||
const nationId = Number(nationIdRaw);
|
||||
const officerLevel = Number(officerLevelRaw);
|
||||
const turns = this.getNationTurns(nationId, officerLevel);
|
||||
await prisma.nationTurn.createMany({
|
||||
data: turns.map((entry, turnIdx) => ({
|
||||
nationId,
|
||||
officerLevel,
|
||||
turnIdx,
|
||||
actionCode: normalizeAction(entry.action),
|
||||
arg: asJson(normalizeArgs(entry.args)),
|
||||
})),
|
||||
skipDuplicates: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async flushChanges(): Promise<void> {
|
||||
|
||||
@@ -47,6 +47,7 @@ import {
|
||||
} from './monthlyEventHandler.js';
|
||||
import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
|
||||
import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
|
||||
import { createUpdateNationLevelHandler } from './monthlyNationLevelAction.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
|
||||
export interface TurnDaemonRuntimeOptions {
|
||||
@@ -95,6 +96,30 @@ const buildFixedSchedule = (tickMinutes: number): TurnSchedule => ({
|
||||
entries: [{ startMinute: 0, tickMinutes }],
|
||||
});
|
||||
|
||||
const loadOccupiedAuctionUniqueCounts = async (databaseUrl: string): Promise<Map<string, number>> => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl });
|
||||
await connector.connect();
|
||||
try {
|
||||
const rows = await connector.prisma.auction.findMany({
|
||||
where: {
|
||||
type: 'UNIQUE_ITEM',
|
||||
status: { in: ['OPEN', 'FINALIZING'] },
|
||||
targetCode: { not: null },
|
||||
},
|
||||
select: { targetCode: true },
|
||||
});
|
||||
const counts = new Map<string, number>();
|
||||
for (const row of rows) {
|
||||
if (row.targetCode) {
|
||||
counts.set(row.targetCode, (counts.get(row.targetCode) ?? 0) + 1);
|
||||
}
|
||||
}
|
||||
return counts;
|
||||
} finally {
|
||||
await connector.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.env) => {
|
||||
if (redisUrl) {
|
||||
return { url: redisUrl };
|
||||
@@ -119,11 +144,18 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
|
||||
const resolvedState = options.tickMinutes ? { ...state, tickSeconds: tickMinutes * 60 } : state;
|
||||
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
|
||||
const reservedTurnStoreHandle = options.generalTurnHandler
|
||||
? null
|
||||
: await createReservedTurnStore({
|
||||
databaseUrl: options.databaseUrl,
|
||||
});
|
||||
const hasEventAction = (name: string): boolean =>
|
||||
snapshot.events.some(
|
||||
(event) =>
|
||||
Array.isArray(event.action) &&
|
||||
event.action.some((action) => Array.isArray(action) && action[0] === name)
|
||||
);
|
||||
const reservedTurnStoreHandle =
|
||||
options.generalTurnHandler && !hasEventAction('UpdateNationLevel')
|
||||
? null
|
||||
: await createReservedTurnStore({
|
||||
databaseUrl: options.databaseUrl,
|
||||
});
|
||||
const commandProfile =
|
||||
options.commandProfile ??
|
||||
(options.commandProfilePath
|
||||
@@ -148,12 +180,6 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
nationTraits: nationTraitMap,
|
||||
});
|
||||
const hasEventAction = (name: string): boolean =>
|
||||
snapshot.events.some(
|
||||
(event) =>
|
||||
Array.isArray(event.action) &&
|
||||
event.action.some((action) => Array.isArray(action) && action[0] === name)
|
||||
);
|
||||
const eventActions = new Map<string, MonthlyEventActionHandler>();
|
||||
eventActions.set(
|
||||
'RandomizeCityTradeRate',
|
||||
@@ -175,8 +201,19 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
map: snapshot.map,
|
||||
})
|
||||
);
|
||||
eventActions.set('ProcessIncome', (_args, environment) => {
|
||||
void incomeHandler.onMonthChanged?.({
|
||||
if (reservedTurnStoreHandle) {
|
||||
eventActions.set(
|
||||
'UpdateNationLevel',
|
||||
createUpdateNationLevelHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
itemModules: monthlyActionModules.itemModules,
|
||||
loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set('ProcessIncome', async (_args, environment) => {
|
||||
await incomeHandler.onMonthChanged?.({
|
||||
previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
|
||||
previousMonth: environment.month === 1 ? 12 : environment.month - 1,
|
||||
currentYear: environment.year,
|
||||
|
||||
@@ -0,0 +1,288 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import {
|
||||
ITEM_KEYS,
|
||||
LogCategory,
|
||||
LogScope,
|
||||
loadItemModules,
|
||||
type City,
|
||||
type ItemModule,
|
||||
type Nation,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const uniqueHorse: ItemModule = {
|
||||
key: 'test_unique_horse',
|
||||
name: '시험명마',
|
||||
rawName: '시험명마',
|
||||
info: '',
|
||||
slot: 'horse',
|
||||
cost: null,
|
||||
buyable: false,
|
||||
consumable: false,
|
||||
reqSecu: 0,
|
||||
unique: true,
|
||||
};
|
||||
|
||||
const buildCity = (id: number, nationId = 1, level = 4): City => ({
|
||||
id,
|
||||
name: `도시${id}`,
|
||||
nationId,
|
||||
level,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const buildNation = (level: number): Nation => ({
|
||||
id: 1,
|
||||
name: '위',
|
||||
color: '#000000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 10_000,
|
||||
rice: 20_000,
|
||||
power: 0,
|
||||
level,
|
||||
typeCode: 'che_중립',
|
||||
meta: { marker: 1 },
|
||||
});
|
||||
|
||||
const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
|
||||
id,
|
||||
userId: `user-${id}`,
|
||||
name: id === 1 ? '조조' : `장수${id}`,
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 90, strength: 70, intelligence: 90 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: id === 1 ? 12 : 5,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 1_000, belong: 5 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
...patch,
|
||||
});
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['UpdateNationLevel']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildHarness = async (
|
||||
nationLevel: number,
|
||||
cityCount: number,
|
||||
options: {
|
||||
hiddenSeed?: string;
|
||||
itemModules?: ItemModule[];
|
||||
configConst?: Record<string, unknown>;
|
||||
additionalOccupiedCounts?: Map<string, number>;
|
||||
} = {}
|
||||
) => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
meta: { hiddenSeed: options.hiddenSeed ?? 'nation-level-test', killturn: 1_000 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const:
|
||||
options.configConst ??
|
||||
({
|
||||
allItems: { horse: { [uniqueHorse.key]: 1 } },
|
||||
maxUniqueItemLimit: [[-1, 1]],
|
||||
} satisfies Record<string, unknown>),
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })],
|
||||
cities: Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
|
||||
nations: [buildNation(nationLevel)],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const prisma = {
|
||||
generalTurn: {
|
||||
findMany: vi.fn(async () => []),
|
||||
deleteMany: vi.fn(async () => ({ count: 0 })),
|
||||
createMany: vi.fn(async () => ({ count: 0 })),
|
||||
},
|
||||
nationTurn: {
|
||||
findMany: vi.fn(async () => []),
|
||||
deleteMany: vi.fn(async () => ({ count: 0 })),
|
||||
createMany: vi.fn(async () => ({ count: 0 })),
|
||||
},
|
||||
};
|
||||
const reservedTurns = new InMemoryReservedTurnStore(prisma, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
await reservedTurns.loadAll();
|
||||
const handler = createUpdateNationLevelHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
itemModules: options.itemModules ?? [uniqueHorse],
|
||||
loadAdditionalOccupiedUniqueCounts: options.additionalOccupiedCounts
|
||||
? async () => options.additionalOccupiedCounts!
|
||||
: undefined,
|
||||
});
|
||||
return { world, reservedTurns, handler };
|
||||
};
|
||||
|
||||
describe('UpdateNationLevel monthly action', () => {
|
||||
it('raises only upward, initializes new chief turns, rewards a unique item, and credits the chief', async () => {
|
||||
const { world, reservedTurns, handler } = await buildHarness(0, 2);
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({
|
||||
level: 2,
|
||||
gold: 12_000,
|
||||
rice: 22_000,
|
||||
meta: { marker: 1 },
|
||||
});
|
||||
expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual(['1:9', '1:10', '1:11']);
|
||||
expect(world.getGeneralById(1)?.role.items.horse).toBe(uniqueHorse.key);
|
||||
expect(world.getGeneralById(2)?.role.items.horse).toBeNull();
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 500 },
|
||||
]);
|
||||
expect(world.peekDirtyState().logs).toEqual(
|
||||
expect.arrayContaining([
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '<Y><b>【작위】</b></><Y>조조</>가 독립하여 <D><b>위</b></>라는 <C>군벌</>로 나섰습니다.',
|
||||
format: 2,
|
||||
year: 193,
|
||||
month: 2,
|
||||
},
|
||||
{
|
||||
scope: LogScope.NATION,
|
||||
category: LogCategory.HISTORY,
|
||||
nationId: 1,
|
||||
text: '<Y>조조</>가 독립하여 <D><b>위</b></>라는 <C>군벌</>로 나서다',
|
||||
format: 2,
|
||||
year: 193,
|
||||
month: 2,
|
||||
},
|
||||
expect.objectContaining({ scope: LogScope.GENERAL, category: LogCategory.ACTION, generalId: 1 }),
|
||||
expect.objectContaining({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: expect.stringContaining('작위보상'),
|
||||
}),
|
||||
])
|
||||
);
|
||||
});
|
||||
|
||||
it('does not downgrade or pay rewards when the qualifying city count is below the current level', async () => {
|
||||
const { world, reservedTurns, handler } = await buildHarness(3, 1);
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({ level: 3, gold: 10_000, rice: 20_000 });
|
||||
expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual([]);
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([]);
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('sets both rename permissions only on promotion to emperor', async () => {
|
||||
const { world, handler } = await buildHarness(6, 21);
|
||||
|
||||
await handler([], { year: 203, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({
|
||||
level: 7,
|
||||
gold: 17_000,
|
||||
rice: 27_000,
|
||||
meta: { marker: 1, can_국기변경: 1, can_국호변경: 1 },
|
||||
});
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 250 },
|
||||
]);
|
||||
});
|
||||
|
||||
it('does not duplicate a unique item reserved by an unfinished auction', async () => {
|
||||
const { world, handler } = await buildHarness(0, 1, {
|
||||
additionalOccupiedCounts: new Map([[uniqueHorse.key, 1]]),
|
||||
});
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.items.horse).toBeNull();
|
||||
expect(world.peekDirtyState().logs.some((entry) => entry.text.includes('작위보상'))).toBe(false);
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 250 },
|
||||
]);
|
||||
});
|
||||
});
|
||||
|
||||
describe.skipIf(!process.env.LEGACY_HIDDEN_SEED)('UpdateNationLevel legacy fixed-seed comparison', () => {
|
||||
it('selects the same unique item as the isolated legacy fixture', async () => {
|
||||
const itemModules = await loadItemModules([...ITEM_KEYS]);
|
||||
const { world, handler } = await buildHarness(0, 2, {
|
||||
hiddenSeed: process.env.LEGACY_HIDDEN_SEED!,
|
||||
itemModules,
|
||||
configConst: { maxUniqueItemLimit: [[-1, 1]] },
|
||||
});
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.items).toEqual({
|
||||
horse: null,
|
||||
weapon: null,
|
||||
book: 'che_서적_13_관자',
|
||||
item: null,
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,312 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, ItemModule, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationId = 990_061;
|
||||
const generalId = 990_061;
|
||||
const cityIds = [990_061, 990_062] as const;
|
||||
const userId = 'monthly-nation-level-user';
|
||||
const itemKey = 'test_monthly_nation_unique';
|
||||
|
||||
const uniqueHorse: ItemModule = {
|
||||
key: itemKey,
|
||||
name: '작위시험마',
|
||||
rawName: '작위시험마',
|
||||
info: '',
|
||||
slot: 'horse',
|
||||
cost: null,
|
||||
buyable: false,
|
||||
consumable: false,
|
||||
reqSecu: 0,
|
||||
unique: true,
|
||||
};
|
||||
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: '작위저장국',
|
||||
color: '#000000',
|
||||
capitalCityId: cityIds[0],
|
||||
chiefGeneralId: generalId,
|
||||
gold: 10_000,
|
||||
rice: 20_000,
|
||||
power: 0,
|
||||
level: 0,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildCity = (id: number): City => ({
|
||||
id,
|
||||
name: `작위도시${id}`,
|
||||
nationId,
|
||||
level: 4,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: { trust: 50, region: 1 },
|
||||
});
|
||||
|
||||
const general: TurnGeneral = {
|
||||
id: generalId,
|
||||
userId,
|
||||
name: '조조',
|
||||
nationId,
|
||||
cityId: cityIds[0],
|
||||
troopId: 0,
|
||||
stats: { leadership: 90, strength: 70, intelligence: 90 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 1_000, belong: 10 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['UpdateNationLevel']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
integration('monthly nation level database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
|
||||
await db.nationTurn.deleteMany({ where: { nationId } });
|
||||
await db.inheritancePoint.deleteMany({ where: { userId } });
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
|
||||
await db.nationTurn.deleteMany({ where: { nationId } });
|
||||
await db.inheritancePoint.deleteMany({ where: { userId } });
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits nation resources, chief turns, unique reward, logs, and unifier points together', async () => {
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: nation.chiefGeneralId,
|
||||
gold: nation.gold,
|
||||
rice: nation.rice,
|
||||
tech: nation.power,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const cities = cityIds.map(buildCity);
|
||||
await db.city.createMany({
|
||||
data: cities.map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 50,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
})),
|
||||
});
|
||||
await db.general.create({
|
||||
data: {
|
||||
id: general.id,
|
||||
userId,
|
||||
name: general.name,
|
||||
nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
},
|
||||
});
|
||||
await db.nationTurn.create({
|
||||
data: {
|
||||
nationId,
|
||||
officerLevel: 9,
|
||||
turnIdx: 0,
|
||||
actionCode: 'che_포상',
|
||||
arg: { amount: 100 },
|
||||
},
|
||||
});
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-nation-level-persistence',
|
||||
currentYear: 193,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 193,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('2026-07-25T00:20:00.000Z'),
|
||||
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: { allItems: { horse: { [itemKey]: 1 } }, maxUniqueItemLimit: [[-1, 1]] },
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [general],
|
||||
cities,
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
await reservedTurns.loadAll();
|
||||
const handler = createUpdateNationLevelHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
itemModules: [uniqueHorse],
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
await handler(
|
||||
[],
|
||||
{ year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: state.lastTurnTime },
|
||||
event
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
|
||||
level: 2,
|
||||
gold: 12_000,
|
||||
rice: 22_000,
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
|
||||
horseCode: itemKey,
|
||||
});
|
||||
expect(await db.nationTurn.count({ where: { nationId } })).toBe(36);
|
||||
expect(
|
||||
await db.nationTurn.findUniqueOrThrow({
|
||||
where: {
|
||||
nationId_officerLevel_turnIdx: {
|
||||
nationId,
|
||||
officerLevel: 9,
|
||||
turnIdx: 0,
|
||||
},
|
||||
},
|
||||
})
|
||||
).toMatchObject({ actionCode: 'che_포상', arg: { amount: 100 } });
|
||||
expect(
|
||||
await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'unifier' } } })
|
||||
).toMatchObject({
|
||||
value: 500,
|
||||
});
|
||||
expect(await db.logEntry.count({ where: { OR: [{ nationId }, { generalId }] } })).toBeGreaterThanOrEqual(3);
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: stateRow.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user