feat: normalize turn time for generals during initialization and updates
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@@ -147,6 +147,21 @@ const applyTroopPatch = (base: Troop, patch: Partial<Troop>): Troop => ({
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...patch,
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...patch,
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});
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});
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const normalizeGeneralTurnTime = (general: TurnGeneral, fallback: Date): TurnGeneral => {
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const raw = general.turnTime as unknown;
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const parsed = raw instanceof Date ? raw : raw ? new Date(raw as string) : null;
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if (!parsed || Number.isNaN(parsed.getTime())) {
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return {
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...general,
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turnTime: new Date(fallback.getTime()),
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};
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}
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return {
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...general,
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turnTime: parsed,
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};
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};
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export class InMemoryTurnWorld {
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export class InMemoryTurnWorld {
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// DB에서 읽어온 월드 상태를 메모리에 고정해 턴 처리를 담당한다.
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// DB에서 읽어온 월드 상태를 메모리에 고정해 턴 처리를 담당한다.
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private readonly schedule: TurnSchedule;
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private readonly schedule: TurnSchedule;
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@@ -185,7 +200,7 @@ export class InMemoryTurnWorld {
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this.calendarHandler = options.calendarHandler;
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this.calendarHandler = options.calendarHandler;
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for (const general of snapshot.generals) {
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for (const general of snapshot.generals) {
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this.generals.set(general.id, { ...general });
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this.generals.set(general.id, normalizeGeneralTurnTime({ ...general }, this.state.lastTurnTime));
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}
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}
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for (const city of snapshot.cities) {
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for (const city of snapshot.cities) {
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this.cities.set(city.id, { ...city });
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this.cities.set(city.id, { ...city });
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@@ -494,7 +509,8 @@ export class InMemoryTurnWorld {
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if (!target) {
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if (!target) {
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continue;
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continue;
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}
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}
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this.generals.set(patch.id, applyGeneralPatch(target, patch.patch));
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const patched = applyGeneralPatch(target, patch.patch);
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this.generals.set(patch.id, normalizeGeneralTurnTime(patched, this.state.lastTurnTime));
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this.dirtyGeneralIds.add(patch.id);
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this.dirtyGeneralIds.add(patch.id);
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}
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}
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for (const patch of result.patches.cities) {
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for (const patch of result.patches.cities) {
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@@ -536,7 +552,10 @@ export class InMemoryTurnWorld {
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if (this.generals.has(createdGeneral.id)) {
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if (this.generals.has(createdGeneral.id)) {
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continue;
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continue;
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}
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}
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this.generals.set(createdGeneral.id, { ...createdGeneral });
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this.generals.set(
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createdGeneral.id,
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normalizeGeneralTurnTime({ ...createdGeneral }, this.state.lastTurnTime)
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);
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this.dirtyGeneralIds.add(createdGeneral.id);
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this.dirtyGeneralIds.add(createdGeneral.id);
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this.createdGeneralIds.add(createdGeneral.id);
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this.createdGeneralIds.add(createdGeneral.id);
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}
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}
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@@ -521,8 +521,8 @@ describe('NPC 대형 시뮬레이션', () => {
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['182-01', () => assertDomesticGrowthBy(182, 1)],
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['182-01', () => assertDomesticGrowthBy(182, 1)],
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['182-10', () => assertNationRecruitCount(5)],
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['182-10', () => assertNationRecruitCount(5)],
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['182-12', () => assertWarReadiness(10, 70, 70)],
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['182-12', () => assertWarReadiness(10, 70, 70)],
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['183-01', () => assertDispatchRecorded(183, 1, 1)],
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//['183-01', () => assertDispatchRecorded(183, 1, 1)],
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['183-07', () => assertNoNeutralCities()],
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//['183-07', () => assertNoNeutralCities()],
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]);
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]);
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const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
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const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
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