merge: match mobilize people boundaries
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@@ -21,13 +21,10 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
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import { JosaUtil } from '@sammo-ts/common';
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import type { NationTurnCommandSpec } from './index.js';
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import { z } from 'zod';
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import { parseArgsWithSchema } from '../parseArgs.js';
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import { normalizeLegacyIntegerArg, parseArgsWithSchema } from '../parseArgs.js';
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const ARGS_SCHEMA = z.object({
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destCityId: z.preprocess(
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(value) => (typeof value === 'number' ? Math.floor(value) : value),
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z.number().int().positive()
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),
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destCityId: z.preprocess(normalizeLegacyIntegerArg, z.number().int().positive()),
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});
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export type MobilizePeopleArgs = z.infer<typeof ARGS_SCHEMA>;
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@@ -31,6 +31,11 @@ interface GeneralCooldownSelector {
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actionName: string;
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}
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interface NationCooldownSelector {
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nationId: number;
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actionName: string;
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}
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export interface TurnCommandFixtureRequest {
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kind: 'general' | 'nation';
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actorGeneralId: number;
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@@ -63,6 +68,7 @@ export interface TurnCommandFixtureRequest {
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logAfterId?: number;
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messageAfterId?: number;
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generalCooldowns?: GeneralCooldownSelector[];
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nationCooldowns?: NationCooldownSelector[];
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};
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}
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@@ -473,6 +479,7 @@ const projectWorld = (
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cityIds: Set<number>;
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nationIds: Set<number>;
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generalCooldowns: GeneralCooldownSelector[];
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nationCooldowns: NationCooldownSelector[];
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}
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): CanonicalTurnSnapshot => {
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const state = world.getState();
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@@ -542,6 +549,15 @@ const projectWorld = (
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nextAvailableTurn: typeof raw === 'number' && Number.isFinite(raw) ? raw : null,
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};
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}),
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nationCooldowns: selector.nationCooldowns.map(({ nationId, actionName }) => {
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const nation = world.getNationById(nationId);
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const raw = nation?.meta[`next_execute_${actionName}`];
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return {
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nationId,
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actionName,
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nextAvailableTurn: typeof raw === 'number' && Number.isFinite(raw) ? raw : null,
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};
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}),
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},
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generals,
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rankData: world
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@@ -656,6 +672,7 @@ export const runCoreTurnCommandTrace = async (
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cityIds: new Set(referenceBefore.cities.map((row) => readNumber(row, 'id'))),
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nationIds: new Set(referenceBefore.nations.map((row) => readNumber(row, 'id'))),
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generalCooldowns: request.observe?.generalCooldowns ?? [],
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nationCooldowns: request.observe?.nationCooldowns ?? [],
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};
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const reservedTurns = new InMemoryReservedTurnStore(emptyDatabaseClient as never, {
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maxGeneralTurns: 10,
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@@ -311,7 +311,17 @@ const buildRequest = (
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],
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},
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observe: {
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generalIds: [1, 2, 3, 4, 5, 6],
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generalIds: [
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1,
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2,
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3,
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4,
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5,
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6,
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...Object.keys(fixturePatches.generals ?? {})
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.map(Number)
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.filter((id) => ![1, 2, 3, 4, 5, 6].includes(id)),
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],
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cityIds: [
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3,
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70,
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@@ -321,6 +331,7 @@ const buildRequest = (
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...(fixturePatches.randomFoundingCandidateCityIds ?? []).filter((id) => id !== 3 && id !== 70),
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],
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nationIds: [1, 2],
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...(action === 'che_백성동원' ? { nationCooldowns: [{ nationId: 1, actionName: '백성동원' }] } : {}),
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logAfterId: 0,
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messageAfterId: 0,
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},
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@@ -2701,3 +2712,255 @@ integration('nation event research turn, reserve, and duplicate-state boundaries
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120_000
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);
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});
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const mobilizePeopleBoundaryCases: Array<{
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name: string;
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destCityId: unknown;
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fixturePatches?: FixturePatches;
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completed?: boolean;
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coreResolution?: boolean;
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expectedDefence?: number;
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expectedWall?: number;
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expectedStrategicCommandLimit?: number;
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expectedPostReqTurn?: number;
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}> = [
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{
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name: 'rejects a missing destination city',
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destCityId: 9999,
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},
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{
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name: 'accepts a numeric string destination city ID',
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destCityId: '70',
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completed: true,
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expectedPostReqTurn: 63,
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},
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{
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name: 'rejects a source city occupied by another nation',
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destCityId: 70,
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fixturePatches: { cities: { 3: { nationId: 2 } } },
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},
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{
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name: 'rejects a destination city occupied by another nation',
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destCityId: 70,
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fixturePatches: { cities: { 70: { nationId: 2 } } },
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},
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{
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name: 'rejects an actor below chief rank',
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destCityId: 70,
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fixturePatches: { generals: { 1: { officerLevel: 4, officerCityId: 0 } } },
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coreResolution: false,
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},
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{
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name: 'rejects a remaining strategic-command delay',
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destCityId: 70,
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fixturePatches: { nations: { 1: { strategicCommandLimit: 1 } } },
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},
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{
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name: 'allows an unsupplied source city',
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destCityId: 70,
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fixturePatches: { cities: { 3: { supplyState: 0 } } },
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completed: true,
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expectedPostReqTurn: 63,
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},
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{
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name: 'allows an unsupplied destination city',
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destCityId: 70,
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fixturePatches: { cities: { 70: { supplyState: 0 } } },
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completed: true,
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expectedPostReqTurn: 63,
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},
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{
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name: 'allows the actor city as destination',
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destCityId: 3,
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completed: true,
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expectedPostReqTurn: 63,
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},
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{
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name: 'rounds the 80-percent defence and wall floors like MariaDB',
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destCityId: 70,
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fixturePatches: {
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cities: {
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70: {
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defence: 1_000,
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defenceMax: 5_001,
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wall: 1_000,
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wallMax: 5_001,
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},
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},
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},
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completed: true,
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expectedDefence: 4_001,
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expectedWall: 4_001,
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expectedPostReqTurn: 63,
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},
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{
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name: 'preserves defence and wall already above their 80-percent floors',
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destCityId: 70,
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fixturePatches: {
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cities: {
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70: {
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defence: 4_500,
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defenceMax: 5_000,
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wall: 4_600,
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wallMax: 5_000,
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},
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},
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},
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completed: true,
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expectedDefence: 4_500,
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expectedWall: 4_600,
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expectedPostReqTurn: 63,
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},
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{
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name: 'applies the strategist global-delay modifier',
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destCityId: 70,
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fixturePatches: { nations: { 1: { typeCode: 'che_종횡가' } } },
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completed: true,
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expectedStrategicCommandLimit: 5,
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expectedPostReqTurn: 47,
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},
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{
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name: 'uses the actual eleven-general count for the nation cooldown',
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destCityId: 70,
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fixturePatches: {
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nations: { 1: { generalCount: 11 } },
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generals: {
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4: { nationId: 1 },
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5: { nationId: 1 },
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6: { nationId: 1 },
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7: { nationId: 1 },
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8: { nationId: 1 },
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9: { nationId: 1 },
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10: { nationId: 1 },
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11: { nationId: 1 },
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12: { nationId: 1 },
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},
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},
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completed: true,
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expectedPostReqTurn: 66,
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},
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];
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integration('nation mobilize-people target, delay, and city-effect boundaries', () => {
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it.each(mobilizePeopleBoundaryCases)(
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'$name matches legacy fallback, cooldown, effects, logs, RNG, and semantic delta',
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async ({
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destCityId,
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fixturePatches,
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completed = false,
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coreResolution = true,
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expectedDefence,
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expectedWall,
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expectedStrategicCommandLimit = 9,
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expectedPostReqTurn,
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}) => {
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const request = buildRequest(
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'che_백성동원',
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{ destCityID: destCityId },
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{
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...fixturePatches,
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cities: {
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...fixturePatches?.cities,
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70: {
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nationId: 1,
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...fixturePatches?.cities?.[70],
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},
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},
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}
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);
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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const targetCityId = destCityId === 3 ? 3 : 70;
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expect(reference.execution.outcome).toMatchObject({ completed });
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if (coreResolution) {
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expect(core.execution.outcome).toMatchObject({
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requestedAction: 'che_백성동원',
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actionKey: completed ? 'che_백성동원' : '휴식',
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usedFallback: !completed,
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});
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} else {
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expect(core.execution.outcome).toBeUndefined();
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}
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for (const snapshot of [reference, core]) {
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const nationBefore = snapshot.before.nations.find((entry) => entry.id === 1);
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const nationAfter = snapshot.after.nations.find((entry) => entry.id === 1);
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const generalBefore = snapshot.before.generals.find((entry) => entry.id === 1);
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const generalAfter = snapshot.after.generals.find((entry) => entry.id === 1);
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const cityBefore = snapshot.before.cities.find((entry) => entry.id === targetCityId);
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const cityAfter = snapshot.after.cities.find((entry) => entry.id === targetCityId);
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expect(readNationResource(nationBefore, 'gold') - readNationResource(nationAfter, 'gold')).toBe(0);
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expect(readNationResource(nationBefore, 'rice') - readNationResource(nationAfter, 'rice')).toBe(0);
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expect(
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readNumericField(generalAfter, 'experience') - readNumericField(generalBefore, 'experience')
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).toBe(completed ? 5 : 0);
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expect(
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readNumericField(generalAfter, 'dedication') - readNumericField(generalBefore, 'dedication')
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).toBe(completed ? 5 : 0);
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if (completed) {
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expect(readNumericField(nationAfter, 'strategicCommandLimit')).toBe(expectedStrategicCommandLimit);
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if (expectedDefence !== undefined) {
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expect(readNumericField(cityAfter, 'defence')).toBe(expectedDefence);
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}
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if (expectedWall !== undefined) {
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expect(readNumericField(cityAfter, 'wall')).toBe(expectedWall);
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}
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const addedLogs = snapshot.after.logs.slice(snapshot.before.logs.length);
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expect(addedLogs.map((entry) => entry.text)).toEqual(
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expect.arrayContaining([expect.stringContaining('백성동원 발동')])
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);
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const broadcastFragment = '<M>백성동원</>을 하였습니다.';
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expect(
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addedLogs.some(
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(entry) => entry.generalId === 3 && String(entry.text).includes(broadcastFragment)
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)
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).toBe(true);
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expect(
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addedLogs.some(
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(entry) => entry.generalId === 2 && String(entry.text).includes(broadcastFragment)
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)
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).toBe(false);
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expect(addedLogs.some((entry) => String(entry.text).includes('에 <M>백성동원</>을 발동'))).toBe(
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true
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);
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} else {
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expect(readNumericField(nationAfter, 'strategicCommandLimit')).toBe(
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readNumericField(nationBefore, 'strategicCommandLimit')
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);
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expect(readNumericField(cityAfter, 'defence')).toBe(readNumericField(cityBefore, 'defence'));
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expect(readNumericField(cityAfter, 'wall')).toBe(readNumericField(cityBefore, 'wall'));
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}
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}
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if (completed) {
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const expectedNextAvailableTurn = 190 * 12 + expectedPostReqTurn!;
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if (expectedPostReqTurn === 66) {
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expect(reference.before.generals.filter((entry) => entry.nationId === 1)).toHaveLength(11);
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expect(core.before.generals.filter((entry) => entry.nationId === 1)).toHaveLength(11);
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}
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expect(reference.after.world.nationCooldowns).toEqual([
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{
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nationId: 1,
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actionName: '백성동원',
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nextAvailableTurn: expectedNextAvailableTurn,
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},
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]);
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expect(core.after.world.nationCooldowns).toEqual(reference.after.world.nationCooldowns);
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}
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expect(reference.rng).toEqual([]);
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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},
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120_000
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);
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});
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