중단 후 대기와 2배속 복구 경계 및 전체 공지 적용

This commit is contained in:
2026-09-07 14:37:55 +00:00
parent d57fd3e553
commit c39527bdd7
12 changed files with 541 additions and 69 deletions
+41
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@@ -53,6 +53,47 @@ describe('current game time projection', () => {
});
});
it('exposes waiting, 2x and normal speed boundaries from a reloaded recovery', async () => {
const db = {
worldState: {
findFirst: vi.fn(async () => ({
clockBaseTime: new Date('2026-09-07T00:00:00Z'),
clockTick: 6000000n,
clockMode: 'realtime',
clockWallAnchor: new Date('2026-09-07T00:35:00Z'),
tickSeconds: 3600,
clockPhase: 'RUNNING',
clockRevision: 2n,
deadlineGeneration: 2n,
clockRecoveryStartTick: 6000000n,
clockRecoveryEndTick: 36000000n,
clockRecoveryStartWallAt: new Date('2026-09-07T00:35:00Z'),
})),
},
$queryRaw: vi.fn(async () => [{ ready: true }]),
} as unknown as DatabaseClient;
for (const now of ['00:24:00', '00:34:59.999']) {
expect(await loadCurrentGameTime(db, new Date(`2026-09-07T${now}Z`))).toMatchObject({
tick: 6000000,
running: false,
startsAt: new Date('2026-09-07T00:35:00Z'),
recovery: { startsAt: '2026-09-07T00:35:00.000Z', endsAt: '2026-09-07T01:00:00.000Z' },
});
}
expect(await loadCurrentGameTime(db, new Date('2026-09-07T00:35:00.001Z'))).toMatchObject({
tick: 6000020,
running: true,
startsAt: null,
});
expect(await loadCurrentGameTime(db, new Date('2026-09-07T00:59:59.999Z'))).toMatchObject({ tick: 35999980 });
expect(await loadCurrentGameTime(db, new Date('2026-09-07T01:00:00Z'))).toMatchObject({
tick: 36000000,
running: true,
recovery: null,
});
expect(await loadCurrentGameTime(db, new Date('2026-09-07T01:00:00.001Z'))).toMatchObject({ tick: 36000010 });
});
it('holds an invader restart until its future turn boundary', async () => {
const db = buildDatabase('realtime', 'RUNNING');
const result = await loadCurrentGameTime(db, new Date('2026-08-21T10:59:59Z'));
@@ -1,9 +1,18 @@
import { createHash } from 'node:crypto';
import { GameClock, parseGameClockPhase } from '@sammo-ts/common';
import {
ChangeJournal,
GameClock,
formatServerDateTime,
parseGameClockPhase,
readTurnRecovery,
} from '@sammo-ts/common';
import { MESSAGE_MAILBOX_PUBLIC, resolveMessageTargetIcon, sendMessage } from '@sammo-ts/logic';
import {
CLOCK_OPERATION_PERSISTENCE_LOCK,
GamePrisma,
persistMessageEnvelope,
writeReadModelChangeJournal,
acquireGameSchemaAdvisoryXactLock,
type GamePrismaClient,
} from '@sammo-ts/infra';
@@ -302,6 +311,47 @@ export const applyNextClockProjection = async (options: {
throw new Error('Clock projection final RUNNING transition fence failed.');
}
const appliedAt = await readDbWall(transaction);
// RUNNING 전이와 같은 transaction에 남겨 재시도 시 전체 공지를 중복 발송하지 않는다.
const recovery = readTurnRecovery(world);
const journal = new ChangeJournal();
journal.mark('world.content').mark('map.world');
if (recovery) {
const recoveredClock = new GameClock({
baseTime: world.clockBaseTime!,
tick: Number(world.clockTick),
wallAnchor: world.clockWallAnchor!,
mode: 'realtime',
turnSeconds: world.tickSeconds,
recovery,
});
const endsAt = recoveredClock.tickToWallDate(recovery.endTick);
const system = {
generalId: 0,
generalName: '시스템',
nationId: 0,
nationName: '',
color: '#000000',
icon: resolveMessageTargetIcon(),
};
await sendMessage(
{ insertMessage: (draft) => persistMessageEnvelope(transaction, draft) },
{
msgType: 'public',
src: system,
dest: system,
text: `서버 재개에 따른 2배속 복구 시간: ${formatServerDateTime(recovery.startWallAt)} ~ ${formatServerDateTime(endsAt)} (한국 시각). 시작 전까지 대기하며, 종료 시 정상 속도로 진행합니다.`,
time: appliedAt,
validUntil: new Date('9999-12-31T00:00:00Z'),
option: {
recoveryStartsAt: recovery.startWallAt.toISOString(),
recoveryEndsAt: endsAt.toISOString(),
},
}
);
journal.mark('messages.mailbox', MESSAGE_MAILBOX_PUBLIC);
}
await writeReadModelChangeJournal(transaction, journal.snapshot());
await transaction.clockProjectionOutbox.update({
where: { id: outbox.id },
data: { status: 'APPLIED', appliedAt, lockedAt: null, lockedBy: null, lastError: null },
@@ -1,4 +1,5 @@
import { randomUUID } from 'node:crypto';
import { immediateRecoveryLimitSeconds } from '@sammo-ts/common';
import type { GamePrismaClient } from '@sammo-ts/infra';
import {
readClockDatabaseWall,
@@ -27,8 +28,12 @@ export const prepareRealtimeRecovery = async (
if (world.clockPhase !== 'RUNNING' || !world.clockWallAnchor || world.clockTick === null) return;
const now = await readClockDatabaseWall(db);
// 가속 중 정상적인 프로세스 교체는 기존 창을 그대로 재사용한다.
// 한 턴 미만의 장애는 잔여 구간 실행만 필요하므로 새 좌표 세대를 만들지 않는다.
if (!options.paused && now.getTime() - world.clockWallAnchor.getTime() < world.tickSeconds * 1_000) return;
// 짧은 중단만 즉시 처리한다. 기준값과 같으면 대기 후 복구한다.
if (
!options.paused &&
now.getTime() - world.clockWallAnchor.getTime() < immediateRecoveryLimitSeconds(world.tickSeconds) * 1_000
)
return;
const suspensionId = `recovery-${randomUUID()}`;
await startClockSuspension({
db,
@@ -29,6 +29,8 @@ describeIntegration('durable clock reconciliation', () => {
const clean = async (): Promise<void> => {
await redis.client.flushDb();
await db.$transaction([
db.readModelOutbox.deleteMany(),
db.readModelRevision.deleteMany(),
db.clockProjectionOutbox.deleteMany(),
db.clockReconciliationParticipant.deleteMany(),
db.clockSuspension.deleteMany(),
@@ -65,6 +67,66 @@ describeIntegration('durable clock reconciliation', () => {
await clean();
});
it('accepts partial starts while rejecting incomplete and off-boundary DB windows', async () => {
const row = await db.worldState.create({
data: {
scenarioCode: 'constraint',
currentYear: 199,
currentMonth: 1,
tickSeconds: 3600,
clockRecoveryStartTick: 1n,
clockRecoveryEndTick: BigInt(T),
clockRecoveryStartWallAt: new Date(),
},
});
for (const data of [
{ clockRecoveryStartWallAt: null },
{ clockRecoveryEndTick: BigInt(T + 1) },
{ clockRecoveryStartTick: BigInt(T) },
{ clockRecoveryStartTick: 0n, clockRecoveryEndTick: BigInt(25 * T) },
]) {
await expect(db.worldState.update({ where: { id: row.id }, data })).rejects.toThrow(
'world_state_turn_recovery_window_check'
);
}
expect((await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).clockRecoveryStartTick).toBe(1n);
});
it.each([300, 420])('applies startup recovery after %i seconds on a 60-minute server', async (delay) => {
const profile = 'short-startup';
await db.worldState.create({
data: {
scenarioCode: profile,
currentYear: 199,
currentMonth: 1,
tickSeconds: 3600,
clockBaseTime: new Date('2026-01-01T00:00:00Z'),
clockTick: BigInt(T / 6),
clockWallAnchor: new Date(Date.now() - delay * 1000),
clockMode: 'realtime',
clockPhase: 'RUNNING',
clockRevision: 1n,
deadlineGeneration: 1n,
lastTurnTick: 0n,
},
});
const lease = await DatabaseTurnDaemonLease.connect(databaseUrl!, { profile, heartbeat: false });
try {
const token = (await lease.acquire())!;
await prepareRealtimeRecovery(db, {
kind: 'DAEMON',
profileName: profile,
ownerId: token.ownerId,
fencingEpoch: token.fencingEpoch,
});
const world = await db.worldState.findFirstOrThrow();
expect(world.clockPhase).toBe(delay < 360 ? 'RUNNING' : 'RECONCILING');
expect(readTurnRecovery(world) === null).toBe(delay < 360);
} finally {
await lease.close();
}
});
it.each([false, true])('fences outage recovery and reuses its window; repeated outage=%s', async (repeated) => {
const profile = 'recovery-startup';
await db.worldState.create({
@@ -115,7 +177,7 @@ describeIntegration('durable clock reconciliation', () => {
expect(pending.clockPhase).toBe('RECONCILING');
const recoveredWindow = readTurnRecovery(pending)!;
expect(recoveredWindow).not.toBeNull();
expect(recoveredWindow.endTick - recoveredWindow.startTick).toBe((repeated ? 12 : 8) * T);
expect(recoveredWindow.endTick - recoveredWindow.startTick).toBe((repeated ? 13 : 9) * T);
expect(await readTurnRuntimeReady(db, pending.clockRevision)).toBe(false);
await applyNextClockProjection({ db, redis: redis.client, workerId: profile });
await lease.markClockReady();
@@ -140,7 +202,7 @@ describeIntegration('durable clock reconciliation', () => {
it.each([4, 12, 13, 23, 24])(
'persists recovery for %i turns and reloads the same normal boundary',
async (turns) => {
const now = new Date();
const now = new Date(Date.now() + 3_600_000);
await db.worldState.create({
data: {
scenarioCode: 'turn-recovery',
@@ -214,6 +276,102 @@ describeIntegration('durable clock reconciliation', () => {
const retry = await reconcileClockSuspension({ db, suspensionId: suspension.suspensionId, authority });
expect(retry.recovery).toEqual(plan.recovery);
expect(retry.catchUpTicks).toBe(plan.catchUpTicks);
expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'retry' })).toBe('IDLE');
const announcements = await db.message.findMany({ where: { mailbox: 9999 } });
expect(announcements).toHaveLength(recovery ? 1 : 0);
if (recovery) {
expect(announcements[0]!.message).toMatchObject({
src: { generalName: '시스템' },
option: {
recoveryStartsAt: recovery.startWallAt.toISOString(),
recoveryEndsAt: reloaded.tickToWallDate(recovery.endTick).toISOString(),
},
});
expect(await db.messageAction.count()).toBe(0);
expect(
await db.readModelRevision.findFirst({ where: { domain: 'messages.mailbox', entityId: 9999 } })
).toMatchObject({ revision: 1n });
}
}
);
it.each([359999, 360000, 360001, 840000, 12 * 3600000 + 1000])(
'persists strict recovery boundaries for %i ms',
async (gap) => {
const observed = T / 6;
const future = new Date(Date.now() + 3600000);
await db.worldState.create({
data: {
scenarioCode: 'wait-boundary',
currentYear: 199,
currentMonth: 1,
tickSeconds: 3600,
clockBaseTime: new Date('2026-01-01T00:00:00Z'),
clockTick: BigInt(observed),
clockMode: 'realtime',
clockWallAnchor: future,
lastTurnTick: 0n,
clockPhase: 'RUNNING',
clockRevision: 1n,
deadlineGeneration: 1n,
},
});
const authority = { kind: 'OFFLINE' as const, profileName: 'wait-boundary', reason: 'fixture' };
const suspension = await startClockSuspension({
db,
suspensionId: 'wait-boundary',
source: 'MAINTENANCE',
policy: 'RECOVER_TURNS',
authority,
});
const now = new Date(suspension.cutWallAt.getTime() + gap);
const plan = await reconcileClockSuspension({
db,
suspensionId: suspension.suspensionId,
authority,
testResumeWallAt: now,
});
expect(plan.recovery === null).toBe(gap < 360000);
expect(await db.message.count()).toBe(0);
// Redis 장애 후에도 알림은 DB의 RUNNING 전이와 함께 한 번만 저장한다.
await expect(
applyNextClockProjection({
db,
workerId: 'failure',
redis: {
get: (key) => redis.client.get(key),
eval: async (script, options) => {
await redis.client.eval(script, options);
throw new Error('fixture Redis outage');
},
},
})
).rejects.toThrow('fixture Redis outage');
expect(await db.message.count()).toBe(0);
await db.clockProjectionOutbox.updateMany({ data: { availableAt: new Date(0) } });
expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'retry' })).toBe('RECOVERED');
const row = await db.worldState.findFirstOrThrow();
const recovery = readTurnRecovery(row);
expect(await db.message.count()).toBe(recovery ? 1 : 0);
const clock = new GameClock({
baseTime: row.clockBaseTime!,
tick: Number(row.clockTick),
wallAnchor: row.clockWallAnchor!,
turnSeconds: row.tickSeconds,
mode: 'realtime',
recovery,
});
if (recovery) {
expect(row.clockWallAnchor).toEqual(recovery.startWallAt);
expect(clock.nowTick(now)).toBe(observed + plan.shiftTicks);
expect(clock.nowTick(new Date(recovery.startWallAt.getTime() - 1))).toBe(observed + plan.shiftTicks);
const end = clock.tickToWallDate(recovery.endTick);
expect(clock.nowTick(end)).toBe(clock.normalNowTick(end));
} else {
expect(clock.nowTick(now)).toBe(observed + gap * 10);
}
expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'done' })).toBe('IDLE');
expect(await db.message.count()).toBe(recovery ? 1 : 0);
}
);
@@ -49,6 +49,36 @@ describe('TurnDaemonLifecycle', () => {
}
);
it('holds even an explicit run during the recovery wait', async () => {
const now = new Date('2026-09-07T00:24:00Z');
const startsAt = new Date('2026-09-07T00:35:00Z');
const controlQueue = new InMemoryControlQueue();
controlQueue.enqueue({ type: 'run', reason: 'manual' });
const processor = { run: vi.fn() };
const lifecycle = new TurnDaemonLifecycle(
{
clock: new ManualClock(now.getTime()),
controlQueue,
processor,
getNextTickTime: (value) => addMinutes(value, 60),
stateStore: {
loadLastTurnTime: async () => now,
loadNextGeneralTurnTime: async () => now,
saveLastTurnTime: async () => {},
loadCheckpoint: async () => undefined,
saveCheckpoint: async () => {},
loadGameClock: async () => {
controlQueue.enqueue({ type: 'shutdown' });
return { mode: 'realtime', phase: 'RUNNING', now, startsAt };
},
},
},
{ profile: 'recovery-wait-gate', defaultBudget: { budgetMs: 100, maxGenerals: 10, catchUpCap: 1 } }
);
await lifecycle.start();
expect(processor.run).not.toHaveBeenCalled();
});
it('durably rebases a long realtime backlog before executing another turn', async () => {
const wallNow = new Date('2026-08-23T01:35:00.000Z');
const clock = new ManualClock(wallNow.getTime());
+8 -5
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@@ -6247,8 +6247,8 @@ for (const viewport of [
{ width: 1200, height: 900 },
{ width: 390, height: 844 },
]) {
test(`turn recovery returns to normal speed at the boundary (${viewport.width}px)`, async ({ page }) => {
const start = new Date('2026-09-06T07:59:50Z');
test(`turn recovery waits then accelerates and returns to normal speed (${viewport.width}px)`, async ({ page }) => {
const start = new Date('2026-09-06T07:59:45Z');
await page.clock.install({ time: start });
await page.setViewportSize(viewport);
const state: NavigationFixture = {
@@ -6262,15 +6262,18 @@ for (const viewport of [
serverTime: '2026-09-06T07:59:40Z',
serverWallTime: start.toISOString(),
clockMode: 'realtime',
clockRunning: true,
clockRunning: false,
clockStartsAt: '2026-09-06T07:59:50Z',
turnEngineRunning: true,
clockRecovery: { startsAt: '2026-09-06T04:00:00Z', endsAt: '2026-09-06T08:00:00Z' },
clockRecovery: { startsAt: '2026-09-06T07:59:50Z', endsAt: '2026-09-06T08:00:00Z' },
};
await installFixture(page, state);
await page.goto('./');
await expect(page.locator('.game-shell__title')).toBeVisible({ timeout: 15_000 });
await page.evaluate(() => document.fonts.ready);
const status = page.locator('.execution-status:visible');
await expect(status).not.toContainText('복구 2배속');
await page.clock.runFor(5_000);
await expect(status).toContainText('복구 2배속');
const root = process.env.TURN_RECOVERY_ARTIFACT_DIR;
const measure = () =>
@@ -6288,7 +6291,7 @@ for (const viewport of [
await mkdir(root, { recursive: true });
await page.screenshot({ path: resolve(root, `recovering-${viewport.width}.png`), fullPage: true });
}
await page.clock.runFor(20_000);
await page.clock.runFor(10_000);
await expect(status).not.toContainText('복구 2배속');
await expect(status).toContainText('17:00');
const after = await measure();
@@ -68,3 +68,27 @@ void test('a single browser sample accelerates only inside the recovery window a
assert.equal(projectServerClock(sample, 340 * minute).time.toISOString(), '2026-09-06T10:00:00.000Z');
assert.equal(projectServerClock(sample, 280 * minute).rate, 1);
});
void test('waits then accelerates from a partial month and returns to normal without resampling', () => {
const sample = sampleServerClock(
{
serverTime: '2026-09-07T00:10:00Z',
serverWallTime: '2026-09-07T00:24:00Z',
clockMode: 'realtime',
clockRunning: false,
clockStartsAt: '2026-09-07T00:35:00Z',
clockRecovery: { startsAt: '2026-09-07T00:35:00Z', endsAt: '2026-09-07T01:00:00Z' },
},
0
);
assert.ok(sample);
for (const elapsed of [0, 660000 - 1, 660000]) {
assert.equal(projectServerClock(sample, elapsed).time.toISOString(), '2026-09-07T00:10:00.000Z');
}
assert.equal(projectServerClock(sample, 660001).time.toISOString(), '2026-09-07T00:10:00.002Z');
assert.equal(projectServerClock(sample, 2160000 - 1).time.toISOString(), '2026-09-07T00:59:59.998Z');
assert.equal(projectServerClock(sample, 2160000 - 1).rate, 2);
assert.equal(projectServerClock(sample, 2160000).time.toISOString(), '2026-09-07T01:00:00.000Z');
assert.equal(projectServerClock(sample, 2160000).rate, 1);
assert.equal(projectServerClock(sample, 2160001).time.toISOString(), '2026-09-07T01:00:00.001Z');
});
+44 -21
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@@ -40,30 +40,53 @@ alignedTick = cutTick + gapTicks
deadlineAfter = deadlineBefore + shiftTicks
```
From 2026-09-06, maintenance and crash recovery use `RECOVER_TURNS`.
This supersedes the earlier same-day `PRESERVE_SCHEDULE` immediate catch-up
policy. The base turn length does not change. One turn remains 36,000,000
ticks; a persisted `TurnRecoveryWindow` changes only the wall execution rate.
From 2026-09-07, maintenance and crash recovery use the following
`RECOVER_TURNS` policy. The base turn length does not change. One turn remains
36,000,000 ticks; a persisted `TurnRecoveryWindow` changes only wall execution.
- Count complete overdue turns from the durable observation to the normal
timeline. Skip only `floor(overdueTurns / 12) * 12` turns, moving future
schedules and the execution cursor by the same integer delta.
- Execute the sub-turn remainder immediately through the ordinary engine.
Reach the next normal turn boundary at normal speed, then execute the
remaining one to eleven turns of backlog at 2x speed.
- Join the original schedule at the recorded end boundary and return to 1x.
Four hours of backlog on a 60-minute server needs four hours at 2x; it runs
eight turns in that time. Resources, RNG, commands and monthly handlers run
normally for those turns, in the existing chronological order.
- Purchased within-turn offsets remain logical offsets. Their wall offsets
compress during recovery and return to the original minutes/seconds after
the end boundary. The API and browser expose the recovery interval.
- An entire delay strictly below `min(600 seconds, turnSeconds / 10)` catches
up immediately through the ordinary engine. Equality uses recovery. The
limit is 30 seconds on a 5-minute server and 6 minutes on a 60-minute server.
- For longer delays, skip only complete 12-turn blocks, moving future
schedules and the execution cursor by the same integer delta. Never apply
the short-delay exception again to the remainder. An exact multiple of
12 turns needs no acceleration window.
- Preserve the remaining observation, including its partial-month position.
Wait without advancing, then execute at 2x until joining the original
schedule at a logical month boundary. There is no initial 1x segment or
fractional immediate burst in a newly planned window.
- Let `S` be the observation after skips, `N` the normal tick at resume,
`T` one turn, and `r` ticks per second. Choose
`E = ceil((2*N-S)/T)*T`. The end is `resume + (E-N)/r` and the wait is
`(E+S-2*N)/(2*r)`. End wall time and 2x duration round up to milliseconds;
derive the start by subtraction. This preserves the end boundary with at
most one millisecond of wall resolution error.
- On a 60-minute server stopped at game 00:10 and resumed at wall 00:24,
wait until 00:35, then run 2x until game/wall 01:00. A 240-minute outage
from the same stop waits from 04:10 to 04:35 and rejoins at 09:00.
- Resources, RNG, commands and monthly handlers execute in the existing
chronological order. Purchased within-turn offsets remain logical offsets;
their wall offsets compress during recovery and return to normal afterward.
`clock_recovery_start_tick`, `clock_recovery_end_tick`, and
`clock_recovery_start_wall_at` are an all-or-none durable window. Flush/reload
preserves it; a short restart reuses it. A new long outage replans against the
original normal timeline. Game-date epoch and wall epoch may differ; never
convert the real wall instant using `dateToTick` to compute normal time.
`clock_recovery_start_wall_at` are an all-or-none durable window. The migration
`20260907150000_wait_then_turn_recovery` permits partial-month starts and keeps
end-boundary and safe-integer constraints. Existing windows remain valid and
retain their old pre-start 1x behavior; new windows use the stored tick as the
frozen lower bound and `clockWallAnchor` as the future start gate. Do not roll
back to code requiring whole-turn starts while a new window is stored.
Flush/reload preserves the window; short restarts reuse it. A new long outage
replans against the original normal timeline. Game-date epoch and wall epoch
may differ; never use `dateToTick(realWallInstant)` to compute normal time.
The API and browser expose waiting, start and end boundaries without needing
a fresh response at the speed transitions.
Projection completion stores one public system message with both recovery
wall dates (Korean time) and ISO interval metadata. Message creation, mailbox
read-model invalidation, and the `RUNNING`/outbox `APPLIED` transition share a
PostgreSQL transaction. Retries after Redis application cannot duplicate the
message. Existing read-model outbox delivery refreshes connected clients.
Before a newly leased daemon permits independent workers to advance time, it
prepares recovery under the clock lock. `turn_daemon_lease.clock_ready` starts
+3 -2
View File
@@ -241,6 +241,7 @@ export const buildClockAlignmentPlan = (input: {
catchUpTicks: asGameTick(Math.max(0, (input.normalTick ?? exact.alignedTick) - input.cutTick - shiftTicks)),
alignedTick: recovery.initialTick,
recovery: recovery.recovery,
...(recovery.recovery ? { resumeAnchor: recovery.recovery.startWallAt } : {}),
...(recovery.initialTick > (input.normalTick ?? exact.alignedTick)
? {
resumeAnchor: new Date(
@@ -380,8 +381,8 @@ export class GameClock {
normalNowTick(wallNow: Date): number {
if (this.recovery) {
return this.addTicks(
(this.recovery.startTick + this.recovery.endTick) / 2,
this.ticksBetween(this.recovery.startWallAt, wallNow)
this.recovery.endTick,
this.ticksBetween(this.tickToWallDate(this.recovery.endTick), wallNow)
);
}
return this.addTicks(this.tick, this.ticksBetween(this.wallAnchor, wallNow));
+49 -27
View File
@@ -1,6 +1,6 @@
import { asGameTick, GAME_TICKS_PER_TURN, type GameTick } from './gameTimeUnits.js';
/** 정상 시간표는 바꾸지 않고, 정수 턴의 지연만 두 배 속도로 소진한다. */
/** 정상 시간표를 유지하며 대기 후 두 배 속도로 월 경계에 합류한다. */
export interface TurnRecoveryWindow {
startTick: GameTick;
endTick: GameTick;
@@ -68,9 +68,12 @@ export const turnShiftTicks = (turns: number): GameTick => {
return asGameTick(turns * GAME_TICKS_PER_TURN);
};
/** 즉시 처리 여부는 12턴 묶음 생략 전의 전체 지연으로 판정한다. */
export const immediateRecoveryLimitSeconds = (turnSeconds: number): number => Math.min(600, turnSeconds / 10);
/**
* observedTick은 중단 전에 저장한 관측 지점, normalTick은 기존 시간표의 현재 지점이다.
* 잔여 한 턴 미만은 정상 실행하고, 다음 경계부터 정수 턴 지연을 두 배속으로 처리한다.
* 짧은 전체 지연만 즉시 처리한다. 그 외에는 나머지도 생략하지 않고 대기 후 두 배속으로 처리한다.
* 반환한 skip은 호출자가 미래 일정과 실행 cursor에 원자적으로 적용해야 한다.
*/
export const planTurnRecovery = (input: {
@@ -86,26 +89,32 @@ export const planTurnRecovery = (input: {
throw new Error('Recovery requires a representable positive turn length.');
}
if (!Number.isFinite(wallNow.getTime())) throw new Error('Recovery wall instant is invalid.');
const overdueTurns = Math.max(0, Math.floor((normalTick - observedTick) / GAME_TICKS_PER_TURN));
const skippedTurns = Math.floor(overdueTurns / 12) * 12;
const recoveryTurns = overdueTurns % 12;
const initialTick = asGameTick(
Math.max(observedTick + turnShiftTicks(skippedTurns), normalTick - turnShiftTicks(recoveryTurns))
);
if (recoveryTurns === 0) return { skippedTurns, recoveryTurns, initialTick, recovery: null };
const boundary = nextTurnBoundary(normalTick);
const startWallAt = new Date(
wallNow.getTime() + Math.ceil(((boundary - normalTick) * turnSeconds * 1_000) / GAME_TICKS_PER_TURN)
);
const gap = Math.max(0, normalTick - observedTick);
const ticksPerSecond = GAME_TICKS_PER_TURN / turnSeconds;
const immediateLimit = immediateRecoveryLimitSeconds(turnSeconds) * ticksPerSecond;
if (gap < immediateLimit) {
return {
skippedTurns: 0,
recoveryTurns: 0,
initialTick: asGameTick(Math.max(observedTick, normalTick)),
recovery: null,
};
}
const skippedTurns = Math.floor(gap / (12 * GAME_TICKS_PER_TURN)) * 12;
const initialTick = asGameTick(observedTick + turnShiftTicks(skippedTurns));
const remaining = normalTick - initialTick;
if (remaining === 0) return { skippedTurns, recoveryTurns: 0, initialTick, recovery: null };
// 즉시 2배속으로 따라잡을 수 있는 가장 이른 지점 이후의 월 경계를 고른다.
// 대기도 추가 지연이므로 경계까지 여유의 절반만 기다린다. 밀리초 반올림은 종료 시각을 보존한다.
const endTick = nextTurnBoundary(normalTick + remaining);
const endWallMs = wallNow.getTime() + Math.ceil(((endTick - normalTick) * 1_000) / ticksPerSecond);
const durationMs = Math.ceil(((endTick - initialTick) * 1_000) / (2 * ticksPerSecond));
return {
skippedTurns,
recoveryTurns,
recoveryTurns: remaining / GAME_TICKS_PER_TURN,
initialTick,
recovery: {
startTick: asGameTick(boundary - turnShiftTicks(recoveryTurns)),
endTick: asGameTick(boundary + turnShiftTicks(recoveryTurns)),
startWallAt,
},
recovery: { startTick: initialTick, endTick, startWallAt: new Date(endWallMs - durationMs) },
};
};
@@ -115,23 +124,32 @@ export const validateTurnRecovery = (window: TurnRecoveryWindow): void => {
const span = window.endTick - window.startTick;
if (
!Number.isFinite(window.startWallAt.getTime()) ||
window.startTick % GAME_TICKS_PER_TURN !== 0 ||
window.endTick % GAME_TICKS_PER_TURN !== 0 ||
span <= 0 ||
span % (2 * GAME_TICKS_PER_TURN) !== 0 ||
span >= 24 * GAME_TICKS_PER_TURN
span >= 25 * GAME_TICKS_PER_TURN
)
throw new Error('Recovery must join turn boundaries after one to eleven turns at double speed.');
throw new Error('Recovery must end at a turn boundary with a positive span below twenty-five turns.');
};
/** 경계 전에는 정상 속도, 복구 구간은 두 배, 합류 경계 이후는 정상 속도이다. */
export const observeTurnRecovery = (window: TurnRecoveryWindow, wallNow: Date, ticksPerSecond: number): GameTick => {
validateTurnRecovery(window);
const elapsed = asGameTick(
Math.trunc(((wallNow.getTime() - window.startWallAt.getTime()) * ticksPerSecond) / 1_000)
Math.trunc(
((wallNow.getTime() - window.startWallAt.getTime()) *
ticksPerSecond *
(wallNow < window.startWallAt ? 1 : 2)) /
1_000
)
);
const halfSpan = (window.endTick - window.startTick) / 2;
return asGameTick(window.startTick + elapsed + Math.max(0, Math.min(elapsed, halfSpan)));
const endWallAt = projectRecoveryDeadline(window, window.endTick, ticksPerSecond);
if (wallNow >= endWallAt) {
return asGameTick(
window.endTick + Math.trunc(((wallNow.getTime() - endWallAt.getTime()) * ticksPerSecond) / 1_000)
);
}
// 이전 복구 창은 시작 전 1배속이었다. 새 창은 GameClock의 저장 tick 하한으로 대기한다.
return asGameTick(Math.min(window.endTick, window.startTick + elapsed));
};
/** 게임 좌표의 예정 시각을 사용자에게 표시할 실제 실행 시각으로 투영한다. */
@@ -140,6 +158,10 @@ export const projectRecoveryDeadline = (window: TurnRecoveryWindow, tick: number
asGameTick(tick);
const offset = tick - window.startTick;
const span = window.endTick - window.startTick;
const elapsed = offset < 0 ? offset : offset <= span ? offset / 2 : offset - span / 2;
if (offset > span) {
const endWallMs = window.startWallAt.getTime() + Math.ceil((span * 1_000) / (2 * ticksPerSecond));
return new Date(endWallMs + Math.ceil(((offset - span) * 1_000) / ticksPerSecond));
}
const elapsed = offset < 0 ? offset : offset / 2;
return new Date(window.startWallAt.getTime() + Math.ceil((elapsed * 1_000) / ticksPerSecond));
};
+110 -9
View File
@@ -35,6 +35,21 @@ describe('turn-aligned double-speed recovery', () => {
expect(reloaded.executionRate(wall(8))).toBe(1);
});
it('preserves pre-start normal speed for an existing serialized window', () => {
const old = new GameClock({
baseTime: wall(0),
tick: T / 3,
wallAnchor: wall(4 + 1 / 3),
mode: 'realtime',
turnSeconds: 3600,
recovery: { startTick: nextTurnBoundary(T), endTick: nextTurnBoundary(9 * T), startWallAt: wall(5) },
});
expect(old.nowTick(wall(4.5))).toBe(T / 2);
expect(old.nowTick(wall(5))).toBe(T);
expect(old.nowTick(wall(9))).toBe(9 * T);
expect(old.normalNowTick(wall(4.5))).toBe(4.5 * T);
});
it('resumes a planned wait at a whole-turn boundary without changing purchased phase', () => {
const plan = buildClockAlignmentPlan({
policy: 'TURN_BOUNDARY',
@@ -102,18 +117,104 @@ describe('turn-aligned double-speed recovery', () => {
expect(observeTurnRecovery(recovery!, wall(9), 10_000)).toBe(9 * T);
});
it('retains the fractional phase and begins acceleration at the next boundary', () => {
it.each([
[14, 11, 60],
[49, 6, 120],
[59, 26, 180],
[100, 15, 240],
[240, 25, 540],
[400, 15, 840],
[700, 15, 1440],
])('waits then runs 2x after stopping at 00:10 for %i minutes', (delay, wait, endMinute) => {
const observed = T / 6;
const resumed = wall((10 + delay) / 60);
const plan = planTurnRecovery({
observedTick: 0,
normalTick: 4 * T + T / 3,
wallNow: wall(4 + 1 / 3),
observedTick: observed,
normalTick: ((10 + delay) * T) / 60,
wallNow: resumed,
turnSeconds: 3600,
});
expect(plan.initialTick).toBe(T / 3);
expect(plan.recovery!.startWallAt).toEqual(wall(5));
expect(observeTurnRecovery(plan.recovery!, wall(4.5), 10_000)).toBe(T / 2);
expect(observeTurnRecovery(plan.recovery!, wall(5), 10_000)).toBe(T);
expect(observeTurnRecovery(plan.recovery!, wall(9), 10_000)).toBe(9 * T);
const recovery = plan.recovery!;
const start = recovery.startWallAt;
const end = wall(endMinute / 60);
const clock = new GameClock({
baseTime: wall(0),
tick: plan.initialTick,
wallAnchor: start,
mode: 'realtime',
turnSeconds: 3600,
recovery,
});
expect(plan.initialTick).toBe(observed);
expect(start.getTime() - resumed.getTime()).toBeCloseTo(wait * 60000, 0);
expect(clock.nowTick(resumed)).toBe(observed);
expect(clock.nowTick(new Date(start.getTime() - 1))).toBe(observed);
expect(clock.nowTick(start)).toBe(observed);
expect(clock.nowTick(new Date(start.getTime() + 1))).toBe(observed + 20);
expect(clock.tickToWallDate(recovery.endTick)).toEqual(end);
expect(recovery.endTick % T).toBe(0);
expect(clock.nowTick(new Date(end.getTime() - 1))).toBe(recovery.endTick - 20);
expect(clock.nowTick(end)).toBe(clock.normalNowTick(end));
expect(clock.nowTick(new Date(end.getTime() + 1))).toBe(recovery.endTick + 10);
expect(clock.executionRate(new Date(end.getTime() - 1))).toBe(2);
expect(clock.executionRate(end)).toBe(1);
});
it.each([300, 3600, 6000, 7200])('uses the strict whole-delay threshold for a %i second turn', (turnSeconds) => {
const rate = T / turnSeconds;
const limitMs = Math.min(600, turnSeconds / 10) * 1000;
for (const delta of [-1, 0, 1]) {
const delayMs = limitMs + delta;
const normal = Math.trunc((delayMs * rate) / 1000);
const plan = planTurnRecovery({
observedTick: 0,
normalTick: normal,
wallNow: new Date(base + delayMs),
turnSeconds,
});
expect(plan.recovery === null).toBe(delta < 0);
expect(plan.initialTick).toBe(delta < 0 ? normal : 0);
}
// 장시간 중단의 작은 나머지에는 즉시 처리 예외를 다시 적용하지 않는다.
const long = planTurnRecovery({ observedTick: 0, normalTick: 12 * T + rate, wallNow: wall(20), turnSeconds });
expect(long.skippedTurns).toBe(12);
expect(long.initialTick).toBe(12 * T);
expect(long.recovery).not.toBeNull();
});
it('keeps integer ticks and deadline ordering for sub-millisecond phases', () => {
for (const turnSeconds of [300, 3600, 7200, 36000]) {
const rate = T / turnSeconds;
for (const observed of [1, T / 6 + 1, T - 1]) {
const now = wall(4);
const normal = observed + 4 * T + 1;
const plan = planTurnRecovery({
observedTick: observed,
normalTick: normal,
wallNow: now,
turnSeconds,
});
const recovery = plan.recovery!;
const clock = new GameClock({
baseTime: wall(0),
tick: observed,
wallAnchor: recovery.startWallAt,
mode: 'realtime',
turnSeconds,
recovery,
});
expect(recovery.startWallAt.getTime()).toBeGreaterThanOrEqual(now.getTime());
const end = clock.tickToWallDate(recovery.endTick);
expect(clock.nowTick(end)).toBe(recovery.endTick);
expect(clock.nowTick(new Date(end.getTime() - 1))).toBeLessThan(recovery.endTick);
expect(Math.abs(clock.normalNowTick(now) - normal)).toBeLessThanOrEqual(Math.ceil(rate / 1000));
for (const tick of [observed + 1, observed + T, recovery.endTick - 1, recovery.endTick + 1]) {
const deadline = clock.tickToWallDate(tick);
expect(clock.nowTick(deadline)).toBeGreaterThanOrEqual(tick);
expect(clock.nowTick(new Date(deadline.getTime() - 1))).toBeLessThan(tick);
}
}
}
});
it('preserves purchased phase coordinates while projecting compressed wall deadlines', () => {
@@ -0,0 +1,14 @@
-- 복구 시작은 중단 당시 월 내부 좌표를 보존하고, 종료만 월 경계에 맞춘다.
-- 기존 월 경계 시작 창도 그대로 유효하며 저장 좌표를 변경하지 않는다.
ALTER TABLE "world_state"
DROP CONSTRAINT "world_state_turn_recovery_window_check",
ADD CONSTRAINT "world_state_turn_recovery_window_check" CHECK (
("clock_recovery_start_tick" IS NULL AND "clock_recovery_end_tick" IS NULL AND "clock_recovery_start_wall_at" IS NULL)
OR (
"clock_recovery_start_tick" IS NOT NULL AND "clock_recovery_end_tick" IS NOT NULL AND "clock_recovery_start_wall_at" IS NOT NULL
AND "clock_recovery_start_tick" BETWEEN -9007199254740991 AND 9007199254740991
AND "clock_recovery_end_tick" BETWEEN -9007199254740991 AND 9007199254740991
AND "clock_recovery_end_tick" % 36000000 = 0
AND "clock_recovery_end_tick" - "clock_recovery_start_tick" BETWEEN 1 AND 899999999
)
);