feat: refactor NPC simulation tests and add turn test harness utility

This commit is contained in:
2026-01-24 15:57:00 +00:00
parent 402f3bf40b
commit b4bd1b4c34
3 changed files with 410 additions and 272 deletions
@@ -1,4 +1,4 @@
import { describe, expect, it, vi } from 'vitest';
import { describe, expect, it } from 'vitest';
import type {
ConstraintContext,
LogEntryDraft,
@@ -10,57 +10,16 @@ import type {
import { DEFAULT_TURN_COMMAND_PROFILE, LogCategory, evaluateConstraints } from '@sammo-ts/logic';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import type { GeneralAiDebugState } from '../src/turn/ai/generalAi.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { GeneralAI } from '../src/turn/ai/generalAi.js';
import { do징병 } from '../src/turn/ai/generalAiGeneralActions.js';
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { createNpcTaxHandler } from '../src/turn/npcTaxHandler.js';
import { createFrontStateHandler } from '../src/turn/frontStateHandler.js';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { buildCommandEnv, buildReservedTurnDefinitions } from '../src/turn/reservedTurnCommands.js';
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
import { round } from 'es-toolkit';
import { createTurnTestHarness, createWorldDebugger } from './helpers/turnTestHarness.js';
const mockDate = new Date('0179-08-01T00:00:00Z');
const createMockPrisma = (initialGeneralRows: any[] = []) => {
let generalRows = [...initialGeneralRows];
return {
generalTurn: {
findMany: vi.fn(async ({ where } = {}) => {
if (where?.generalId) {
return generalRows
.filter((row) => row.generalId === where.generalId)
.sort((a, b) => a.turnIdx - b.turnIdx);
}
return generalRows;
}),
deleteMany: vi.fn(async ({ where } = {}) => {
if (where?.generalId) {
generalRows = generalRows.filter((row) => row.generalId !== where.generalId);
}
return { count: 0 };
}),
createMany: vi.fn(async ({ data }) => {
if (Array.isArray(data)) {
generalRows.push(...data);
}
return { count: data.length };
}),
},
nationTurn: {
findMany: vi.fn(async () => []),
deleteMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => ({ count: 0 })),
},
};
};
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
const createNpcGeneral = (
id: number,
cityId: number,
@@ -213,14 +172,7 @@ describe('NPC 대형 시뮬레이션', () => {
entries: [{ startMinute: 0, tickMinutes: 10 }],
};
const mockPrisma = createMockPrisma();
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
maxGeneralTurns: 10,
maxNationTurns: 10,
});
await reservedTurnStore.loadAll();
const wrapper = { world: null as InMemoryTurnWorld | null };
const worldRef = { current: null as InMemoryTurnWorld | null };
type TurnTrace = {
year: number;
@@ -248,13 +200,12 @@ describe('NPC 대형 시뮬레이션', () => {
const commandEnv = buildCommandEnv(snapshot.scenarioConfig, snapshot.unitSet);
const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: LARGE_TEST_MAP as any,
unitSet: snapshot.unitSet,
getWorld: () => wrapper.world,
const { world, reservedTurnStore, runUntil } = await createTurnTestHarness({
snapshot,
state,
schedule,
map: LARGE_TEST_MAP,
worldRef,
onActionResolved: (payload) => {
if (payload.kind !== 'general') {
return;
@@ -269,73 +220,47 @@ describe('NPC 대형 시뮬레이션', () => {
trace.blockedReason = payload.blockedReason;
trace.aiState = payload.aiState;
},
});
const tracedHandler = {
execute: (ctx: Parameters<typeof handler.execute>[0]) => {
const trace: TurnTrace = {
year: ctx.world.currentYear,
month: ctx.world.currentMonth,
nationId: ctx.general.nationId,
generalId: ctx.general.id,
gold: ctx.general.gold,
rice: ctx.general.rice,
crew: ctx.general.crew,
train: ctx.general.train,
atmos: ctx.general.atmos,
actionKey: 'unknown',
requestedAction: 'unknown',
usedFallback: false,
ok: true,
actionText: 'unknown',
logs: [],
};
traceByGeneralId.set(ctx.general.id, trace);
const result = handler.execute(ctx);
const actionLog = result.logs?.find((log) => log.category === LogCategory.ACTION);
trace.actionText = actionLog?.text ?? 'unknown';
trace.logs = result.logs ?? [];
if (ctx.general.nationId === 0) {
wrapGeneralTurnHandler: (handler) => ({
execute: (ctx) => {
const trace: TurnTrace = {
year: ctx.world.currentYear,
month: ctx.world.currentMonth,
nationId: ctx.general.nationId,
generalId: ctx.general.id,
gold: ctx.general.gold,
rice: ctx.general.rice,
crew: ctx.general.crew,
train: ctx.general.train,
atmos: ctx.general.atmos,
actionKey: 'unknown',
requestedAction: 'unknown',
usedFallback: false,
ok: true,
actionText: 'unknown',
logs: [],
};
traceByGeneralId.set(ctx.general.id, trace);
const result = handler.execute(ctx);
const actionLog = result.logs?.find((log) => log.category === LogCategory.ACTION);
trace.actionText = actionLog?.text ?? 'unknown';
trace.logs = result.logs ?? [];
if (ctx.general.nationId === 0) {
return result;
}
turnTraces.push(trace);
return result;
}
turnTraces.push(trace);
return result;
},
};
const incomeHandler = createIncomeHandler({
getWorld: () => wrapper.world,
scenarioConfig: snapshot.scenarioConfig,
nationTraits: new Map(),
});
const npcTaxHandler = createNpcTaxHandler({
getWorld: () => wrapper.world,
});
const frontStateHandler = createFrontStateHandler({
getWorld: () => wrapper.world,
map: LARGE_TEST_MAP,
});
const calendarHandler = composeCalendarHandlers(incomeHandler, npcTaxHandler, frontStateHandler);
const world = new InMemoryTurnWorld(state, snapshot, {
schedule,
generalTurnHandler: tracedHandler,
calendarHandler,
});
wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, {
tickMinutes: 10,
afterExecuteGeneral: async (general, result) => {
const trace = traceByGeneralId.get(general.id);
if (!trace) {
return;
}
trace.ok = result.ok;
trace.error = result.error;
},
}),
turnProcessorOptions: {
tickMinutes: 10,
afterExecuteGeneral: async (general, result) => {
const trace = traceByGeneralId.get(general.id);
if (!trace) {
return;
}
trace.ok = result.ok;
trace.error = result.error;
},
},
});
const checkpointGoldByGeneral = new Map<number, number>();
@@ -355,15 +280,9 @@ describe('NPC 대형 시뮬레이션', () => {
}
};
const runOneMonth = async () => {
const target = addMinutes(world.getState().lastTurnTime, 10);
await processor.run(target, {
budgetMs: 10000,
maxGenerals: 100000,
catchUpCap: 1,
});
};
const debug = createWorldDebugger(() => worldRef.current, {
includeNationSummary: true,
});
const assertUprisingCount = (minCount: number) => {
const nations = world.listNations();
expect(nations.length).toBeGreaterThanOrEqual(minCount);
@@ -653,18 +572,17 @@ describe('NPC 대형 시뮬레이션', () => {
};
try {
while (true) {
await runOneMonth();
const { currentYear, currentMonth } = world.getState();
const key = toKey(currentYear, currentMonth);
const checker = targetChecks.get(key);
if (checker) {
checker();
await runUntil(
(current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 7),
undefined,
(current) => {
const key = toKey(current.currentYear, current.currentMonth);
const checker = targetChecks.get(key);
if (checker) {
checker();
}
}
if (currentYear > 183 || (currentYear === 183 && currentMonth >= 7)) {
break;
}
}
);
} catch (error) {
const lastAiTrace = [...turnTraces].reverse().find((trace) => trace.aiState);
if (lastAiTrace?.aiState) {
@@ -675,10 +593,12 @@ describe('NPC 대형 시뮬레이션', () => {
await debugRecruitConstraints(debugGeneralId);
}
dumpTraceSummary('NPC 대형 시뮬레이션 실패', 200);
debug.dumpWorldSummary('NPC 대형 시뮬레이션 실패');
const sampleNation = world.listNations().find((nation) => nation.level >= 1 && nation.capitalCityId);
if (sampleNation) {
const policy = (sampleNation.meta as Record<string, unknown>)?.npc_nation_policy;
console.log('[TRACE] sample npc_nation_policy:', policy);
debug.dumpNation(sampleNation.id, 'NPC 샘플 국가');
const sampleGeneral = world
.listGenerals()
.find((general) => general.nationId === sampleNation.id && general.cityId > 0);
@@ -691,6 +611,7 @@ describe('NPC 대형 시뮬레이션', () => {
population: city?.population,
populationMax: city?.populationMax,
});
debug.dumpCity(sampleGeneral.cityId, 'NPC 샘플 도시');
}
const nationGenerals = world.listGenerals().filter((general) => general.nationId === sampleNation.id);
const crewOnly = nationGenerals.filter((general) => general.crew > 0);