feat: implement war engine with unit types, battle mechanics, and logging
- Added types for war engine configuration, battle input, and outcomes. - Implemented core war unit classes for generals and cities, including combat logic. - Introduced utility functions for managing meta data and conflict resolution. - Developed tests for war triggers and battle resolution scenarios.
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export * from './types.js';
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export * from './actions.js';
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export * from './engine.js';
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export * from './units.js';
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export * from './triggers.js';
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export * from './triggersChePilsal.js';
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export * from './crewType.js';
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export * from './utils.js';
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