feat: raise monthly NPC nations
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@@ -0,0 +1,315 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const existingNationId = 990_083;
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const createdNationId = 990_086;
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const occupiedCityId = 990_083;
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const targetCityId = 990_086;
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const createdGeneralId = 990_086;
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const buildCity = (id: number, nationId: number, name: string): City => ({
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id,
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name,
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nationId,
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level: 5,
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state: 0,
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population: 10_000,
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populationMax: 50_000,
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agriculture: 1_000,
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agricultureMax: 5_000,
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commerce: 2_000,
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commerceMax: 6_000,
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security: 3_000,
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securityMax: 7_000,
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supplyState: 1,
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frontState: 0,
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defence: 4_000,
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defenceMax: 8_000,
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wall: 5_000,
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wallMax: 9_000,
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meta: { trust: 50 },
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});
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const occupiedCity = buildCity(occupiedCityId, existingNationId, '기준도시');
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const targetCity = buildCity(targetCityId, 0, 'NPC건국도시');
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const existingNation: Nation = {
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id: existingNationId,
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name: '기준국',
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color: '#777777',
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capitalCityId: occupiedCityId,
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chiefGeneralId: null,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: 120 },
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};
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const map: MapDefinition = {
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id: 'test',
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name: 'test',
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cities: [occupiedCityId, 990_084, 990_085, targetCityId].map((id, index, rows) => ({
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id,
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name: `지도도시${id}`,
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level: 5,
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region: 1,
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position: { x: index, y: 0 },
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connections: [
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...(index > 0 ? [rows[index - 1]!] : []),
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...(index + 1 < rows.length ? [rows[index + 1]!] : []),
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],
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max: {
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population: 50_000,
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agriculture: 5_000,
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commerce: 6_000,
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security: 7_000,
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defence: 8_000,
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wall: 9_000,
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},
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initial: {
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population: 10_000,
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agriculture: 1_000,
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commerce: 2_000,
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security: 3_000,
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defence: 4_000,
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wall: 5_000,
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},
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})),
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['RaiseNPCNation']],
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meta: {},
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};
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integration('RaiseNPCNation database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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await db.logEntry.deleteMany({
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where: {
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OR: [
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{ generalId: createdGeneralId },
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{ year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
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],
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},
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});
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await db.generalTurn.deleteMany({ where: { generalId: createdGeneralId } });
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await db.rankData.deleteMany({ where: { generalId: createdGeneralId } });
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await db.general.deleteMany({ where: { id: createdGeneralId } });
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await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
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await db.diplomacy.deleteMany({
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where: {
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OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [createdNationId, existingNationId] } } });
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await db.city.deleteMany({ where: { id: { in: [occupiedCityId, targetCityId] } } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits the nation, city, diplomacy, ruler, turns, ranks, and history in one flush', async () => {
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const createCity = (city: City) =>
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db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 50,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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await createCity(occupiedCity);
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await createCity(targetCity);
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await db.nation.create({
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data: {
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id: existingNation.id,
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name: existingNation.name,
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color: existingNation.color,
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capitalCityId: existingNation.capitalCityId,
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chiefGeneralId: null,
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gold: existingNation.gold,
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rice: existingNation.rice,
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tech: 120,
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level: existingNation.level,
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typeCode: existingNation.typeCode,
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meta: existingNation.meta,
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},
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});
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-raise-npc-nation-persistence',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {
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hiddenSeed: 'raise-npc-nation-persistence',
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lastGeneralId: createdGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-npc-nation-persistence',
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},
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},
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'raise-npc-nation-persistence',
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lastGeneralId: createdGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-npc-nation-persistence',
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
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iconPath: '.',
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map: {},
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const: {
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retirementYear: 80,
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availablePersonality: ['che_안전'],
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randGenFirstName: ['가'],
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randGenMiddleName: [''],
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randGenLastName: ['나'],
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map,
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generals: [],
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cities: [occupiedCity, targetCity],
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nations: [existingNation],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
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const handler = createRaiseNpcNationHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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map,
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loadArchivedNationMaxId: async () => 0,
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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await handler(
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[],
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{
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
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event
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);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
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name: 'ⓤNPC건국도시',
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capitalCityId: targetCityId,
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chiefGeneralId: createdGeneralId,
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gold: 0,
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rice: 2_000,
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tech: 120,
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level: 2,
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});
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expect(await db.city.findUniqueOrThrow({ where: { id: targetCityId } })).toMatchObject({
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nationId: createdNationId,
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trust: 100,
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population: occupiedCity.population,
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agriculture: occupiedCity.agriculture,
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commerce: occupiedCity.commerce,
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security: occupiedCity.security,
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defence: occupiedCity.defence,
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wall: occupiedCity.wall,
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});
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expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({
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name: 'ⓤNPC건국도시태수',
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nationId: createdNationId,
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cityId: targetCityId,
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officerLevel: 12,
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npcState: 6,
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});
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expect(await db.generalTurn.count({ where: { generalId: createdGeneralId } })).toBe(30);
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expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
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expect(await db.rankData.count({ where: { generalId: createdGeneralId } })).toBe(41);
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expect(
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await db.diplomacy.count({
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where: {
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OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
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},
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})
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).toBe(2);
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expect(
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await db.logEntry.findFirst({
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where: { year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
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})
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).not.toBeNull();
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} finally {
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await dbHooks.close();
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await db.worldState.delete({ where: { id: stateRow.id } });
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}
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});
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});
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