feat: raise monthly NPC nations
This commit is contained in:
@@ -572,6 +572,10 @@ export const createDatabaseTurnHooks = async (
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chiefGeneralId: nation.chiefGeneralId,
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gold: nation.gold,
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rice: nation.rice,
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tech:
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typeof nation.meta.tech === 'number' && Number.isFinite(nation.meta.tech)
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? Math.trunc(nation.meta.tech)
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: 0,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: asJson(nation.meta),
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@@ -467,6 +467,17 @@ export class InMemoryTurnWorld {
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return true;
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}
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addNation(nation: Nation): boolean {
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if (this.nations.has(nation.id)) {
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return false;
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}
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this.nations.set(nation.id, { ...nation, meta: { ...nation.meta } });
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this.dirtyNationIds.add(nation.id);
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this.createdNationIds.add(nation.id);
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this.ensureDiplomacyMatrix();
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return true;
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}
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removeGeneral(id: number): boolean {
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if (!this.generals.has(id)) {
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return false;
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@@ -40,7 +40,7 @@ const countLegacyNameDuplicates = (generals: readonly TurnGeneral[], baseName: s
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return count;
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};
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const pickNames = (
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export const pickNpcNames = (
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rng: RandUtil,
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count: number,
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existingGenerals: readonly TurnGeneral[],
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@@ -71,11 +71,15 @@ const pickNames = (
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return names;
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};
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const buildStats = (rng: RandUtil, env: TurnCommandEnv): TurnGeneral['stats'] => {
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export const buildNpcStats = (
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rng: RandUtil,
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env: TurnCommandEnv,
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weights: Readonly<Record<string, number>> = STAT_TYPE_WEIGHTS
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): TurnGeneral['stats'] => {
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const totalStat = env.npcStatTotal ?? 150;
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const minStat = env.npcStatMin ?? 10;
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const maxStat = env.npcStatMax ?? 50;
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const pickType = rng.choiceUsingWeight(STAT_TYPE_WEIGHTS);
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const pickType = rng.choiceUsingWeight(weights);
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let mainStat = maxStat - rng.nextRangeInt(0, minStat);
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let otherStat = minStat + rng.nextRangeInt(0, Math.trunc(minStat / 2));
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let subStat = totalStat - mainStat - otherStat;
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@@ -114,7 +118,7 @@ const buildNpc = (options: {
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const age = rng.nextRangeInt(20, 25);
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const bornYear = environment.year - age;
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const deadYear = environment.year + rng.nextRangeInt(10, 50);
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const stats = buildStats(rng, env);
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const stats = buildNpcStats(rng, env);
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const affinity = rng.nextRangeInt(1, 150);
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const relativeYear = Math.max(environment.year - environment.startyear, 0);
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const configValues = asRecord(world.getScenarioConfig().const);
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@@ -234,7 +238,7 @@ export const createCreateManyNpcHandler = (options: {
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simpleSerialize(resolveHiddenSeed(world), 'CreateManyNPC', environment.year, environment.month)
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)
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);
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const baseNames = pickNames(rng, requestedCount, world.listGenerals(), options.env);
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const baseNames = pickNpcNames(rng, requestedCount, world.listGenerals(), options.env);
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const created = baseNames.map((baseName) =>
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buildNpc({
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world,
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@@ -0,0 +1,399 @@
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import { LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import {
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LogCategory,
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LogFormat,
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LogScope,
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NATION_TRAIT_KEYS,
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getCityDistance,
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type City,
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type MapDefinition,
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type Nation,
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type TurnCommandEnv,
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} from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import { buildNpcStats, pickNpcNames } from './monthlyCreateManyNpcAction.js';
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import type { MonthlyEventActionHandler, MonthlyEventEnvironment } from './monthlyEventHandler.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import type { TurnGeneral } from './types.js';
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const CITY_KEYS = ['population', 'agriculture', 'commerce', 'security', 'defence', 'wall'] as const;
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const NATION_COLORS = [
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'#FF0000',
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'#800000',
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'#A0522D',
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'#FF6347',
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'#FFA500',
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'#FFDAB9',
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'#FFD700',
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'#FFFF00',
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'#7CFC00',
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'#00FF00',
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'#808000',
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'#008000',
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'#2E8B57',
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'#008080',
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'#20B2AA',
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'#6495ED',
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'#7FFFD4',
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'#AFEEEE',
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'#87CEEB',
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'#00FFFF',
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'#00BFFF',
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'#0000FF',
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'#000080',
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'#483D8B',
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'#7B68EE',
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'#BA55D3',
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'#800080',
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'#FF00FF',
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'#FFC0CB',
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'#F5F5DC',
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'#E0FFFF',
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'#FFFFFF',
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'#A9A9A9',
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] as const;
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const AVAILABLE_NATION_TYPES = NATION_TRAIT_KEYS.filter((key) => key !== 'che_중립');
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const NPC_TYPE = 6;
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const NPC_PREFIX = 'ⓤ';
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const STAT_TYPE_WEIGHTS = { 무: 1, 지: 1 } as const;
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type CityValues = Record<(typeof CITY_KEYS)[number], number>;
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof value === 'string' || typeof value === 'number' ? value : String(value);
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};
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const trimAverage = (values: number[]): number => {
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if (values.length === 0) {
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return 0;
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}
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const sorted = [...values].sort((left, right) => left - right);
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if (sorted.length >= 3) {
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const reduceCount = Math.max(Math.round(sorted.length / 6), 1);
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sorted.splice(sorted.length - reduceCount, reduceCount);
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sorted.splice(0, reduceCount);
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}
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return Math.round(sorted.reduce((sum, value) => sum + value, 0) / sorted.length);
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};
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const calculateAverageCity = (rng: RandUtil, cities: City[]): CityValues => {
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if (cities.length === 0) {
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throw new Error('RaiseNPCNation requires at least one level 5 or 6 city.');
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}
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const occupied = cities.filter((city) => city.nationId !== 0);
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if (occupied.length === 0) {
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const selected = rng.choice(cities);
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return {
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population: selected.populationMax,
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agriculture: selected.agricultureMax,
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commerce: selected.commerceMax,
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security: selected.securityMax,
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defence: selected.defenceMax,
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wall: selected.wallMax,
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};
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}
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const sorted = [...occupied].sort((left, right) => {
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const leftSum = left.agriculture + left.commerce + left.security + left.defence + left.wall;
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const rightSum = right.agriculture + right.commerce + right.security + right.defence + right.wall;
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return leftSum - rightSum;
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});
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if (sorted.length >= 3) {
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const reduceCount = Math.max(Math.round(sorted.length / 6), 1);
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sorted.splice(sorted.length - reduceCount, reduceCount);
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sorted.splice(0, reduceCount);
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}
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return Object.fromEntries(
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CITY_KEYS.map((key) => [key, Math.trunc(sorted.reduce((sum, city) => sum + city[key], 0) / sorted.length)])
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) as CityValues;
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};
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const shuffleLegacy = <T>(values: T[]): T[] => {
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const result = [...values];
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// ref Util::shuffle_assoc()도 action DRBG가 아닌 PHP의 process-global
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// shuffle()을 사용한다.
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for (let index = result.length - 1; index > 0; index -= 1) {
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const target = Math.floor(Math.random() * (index + 1));
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[result[index], result[target]] = [result[target]!, result[index]!];
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}
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return result;
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};
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const buildSpecialityAge = (retirementYear: number, age: number, relativeYear: number, divisor: number): number =>
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Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
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const createNpcGeneral = (options: {
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world: InMemoryTurnWorld;
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reservedTurns: InMemoryReservedTurnStore;
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rng: RandUtil;
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env: TurnCommandEnv;
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environment: MonthlyEventEnvironment;
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baseName: string;
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nationId: number;
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cityId: number;
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officerLevel: number;
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bornYear: number;
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deadYear: number;
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killturn?: number;
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}): TurnGeneral => {
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const { world, reservedTurns, rng, env, environment } = options;
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const stats = buildNpcStats(rng, env, STAT_TYPE_WEIGHTS);
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const affinity = rng.nextRangeInt(1, 150);
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const personality = rng.choice(env.availablePersonalities ?? ['che_안전']);
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const age = environment.year - options.bornYear;
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const relativeYear = Math.max(environment.year - environment.startyear, 0);
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const constValues = asRecord(world.getScenarioConfig().const);
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const retirementYear =
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typeof constValues.retirementYear === 'number' && Number.isFinite(constValues.retirementYear)
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? constValues.retirementYear
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: 80;
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const turnMinutes = world.getState().tickSeconds / 60;
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if (!(turnMinutes > 0) || !Number.isInteger(turnMinutes)) {
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throw new Error('RaiseNPCNation requires a positive integer turn term.');
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}
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const turnSecond = rng.nextRangeInt(0, turnMinutes * 60 - 1);
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const turnFraction = rng.nextRangeInt(0, 999_999);
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const turnTime = new Date(
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environment.turnTime.getTime() + turnSecond * 1_000 + Math.floor(turnFraction / 1_000)
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);
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const killturn =
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options.killturn ??
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(options.deadYear - environment.year) * 12 +
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rng.nextRangeInt(0, 11) +
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environment.month -
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1;
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const id = world.getNextGeneralId();
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const general: TurnGeneral = {
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id,
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userId: null,
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name: `${NPC_PREFIX}${options.baseName}`,
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nationId: options.nationId,
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cityId: options.cityId,
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troopId: 0,
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stats,
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experience: age * 100,
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dedication: age * 100,
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officerLevel: options.officerLevel,
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role: {
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personality,
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specialDomestic: env.defaultSpecialDomestic,
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specialWar: env.defaultSpecialWar,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: env.defaultCrewTypeId,
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train: 0,
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atmos: 0,
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age,
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npcState: NPC_TYPE,
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bornYear: options.bornYear,
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deadYear: options.deadYear,
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affinity,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime,
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recentWarTime: null,
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meta: {
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killturn,
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npcType: NPC_TYPE,
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npc_org: NPC_TYPE,
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belong: 0,
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dedlevel: 1,
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specage: buildSpecialityAge(retirementYear, age, relativeYear, 12),
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specage2: buildSpecialityAge(retirementYear, age, relativeYear, 6),
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dex1: 0,
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dex2: 0,
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dex3: 0,
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dex4: 0,
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dex5: 0,
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},
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};
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if (!world.addGeneral(general)) {
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throw new Error(`RaiseNPCNation generated duplicate general id ${id}.`);
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}
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reservedTurns.ensureGeneralTurns(id);
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return general;
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};
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const resolveServerId = (world: InMemoryTurnWorld): string | null => {
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const value = world.getState().meta.serverId;
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return typeof value === 'string' && value !== '' ? value : null;
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};
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export const createRaiseNpcNationHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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reservedTurns: InMemoryReservedTurnStore;
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env: TurnCommandEnv;
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map: MapDefinition;
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loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
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}): MonthlyEventActionHandler => {
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return async (_args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const targetCities = world.listCities().filter((city) => city.level >= 5 && city.level <= 6);
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(resolveHiddenSeed(world), 'RaiseNPCNation', environment.year, environment.month)
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)
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);
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const averageCity = calculateAverageCity(rng, targetCities);
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const occupiedCityIds = targetCities.filter((city) => city.nationId !== 0).map((city) => city.id);
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const emptyCities = shuffleLegacy(targetCities.filter((city) => city.nationId === 0));
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const activeNations = world.listNations().filter((nation) => nation.id !== 0 && nation.level > 0);
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const generalCounts = activeNations.map(
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(nation) => world.listGenerals().filter((general) => general.nationId === nation.id).length
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);
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const averageGeneralCount =
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generalCounts.length === 0 ? options.env.initialNationGenLimit : trimAverage(generalCounts);
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const averageTech =
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activeNations.length === 0
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? 0
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: Math.trunc(
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activeNations.reduce((sum, nation) => {
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const tech = nation.meta.tech;
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return sum + (typeof tech === 'number' && Number.isFinite(tech) ? tech : 0);
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}, 0) / activeNations.length
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);
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const currentLast = world.getState().meta.lastNationId;
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const currentLastNumber =
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typeof currentLast === 'number' && Number.isFinite(currentLast) ? currentLast : 0;
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const liveNationMax = world.listNations().reduce((maxId, nation) => Math.max(maxId, nation.id), 0);
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let resolvedLastNationId = Math.max(currentLastNumber, liveNationMax);
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const serverId = resolveServerId(world);
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if (serverId && options.loadArchivedNationMaxId) {
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const archivedMax = await options.loadArchivedNationMaxId(serverId);
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resolvedLastNationId = Math.max(resolvedLastNationId, archivedMax);
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}
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if (resolvedLastNationId !== currentLastNumber) {
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world.updateWorldMeta({ lastNationId: resolvedLastNationId });
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}
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const createdCityIds: number[] = [];
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for (const city of emptyCities) {
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const distanceFromOccupied = occupiedCityIds.reduce(
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(distance, cityId) => Math.min(distance, getCityDistance(options.map, city.id, cityId)),
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999
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);
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if (distanceFromOccupied < 3) {
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continue;
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}
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const distanceFromCreated = createdCityIds.reduce(
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(distance, cityId) => Math.min(distance, getCityDistance(options.map, city.id, cityId)),
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999
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);
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if (distanceFromCreated < 2) {
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continue;
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}
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const nationId = world.getNextNationId();
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const color = rng.choice([...NATION_COLORS]);
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const typeCode = rng.choice([...AVAILABLE_NATION_TYPES]);
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const nation: Nation = {
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id: nationId,
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name: `${NPC_PREFIX}${city.name}`,
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color,
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capitalCityId: city.id,
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chiefGeneralId: null,
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gold: 0,
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rice: 2_000,
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power: 0,
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level: 2,
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typeCode,
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meta: {
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tech: averageTech,
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infoText: `우리도 할 수 있다! ${city.name}군`,
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bill: 100,
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rate: 15,
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scout: 0,
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war: 0,
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strategicCommandLimit: 24,
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surrenderLimit: 72,
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can_국기변경: 1,
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},
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};
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if (!world.addNation(nation)) {
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throw new Error(`RaiseNPCNation generated duplicate nation id ${nationId}.`);
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}
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const ruler = createNpcGeneral({
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world,
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reservedTurns: options.reservedTurns,
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rng,
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env: options.env,
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environment,
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baseName: `${city.name}태수`,
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nationId,
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cityId: city.id,
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officerLevel: 12,
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bornYear: environment.year - 20,
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deadYear: environment.year + 60,
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killturn: 240,
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});
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const subordinateNames = pickNpcNames(
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rng,
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Math.max(averageGeneralCount - 1, 0),
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world.listGenerals(),
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options.env
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);
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for (const baseName of subordinateNames) {
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const deadYear =
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environment.year +
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10 +
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Math.trunc(60 * (1 - Math.log2(rng.nextRange(1, 1024)) / 10));
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createNpcGeneral({
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world,
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reservedTurns: options.reservedTurns,
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rng,
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env: options.env,
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environment,
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baseName,
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nationId,
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cityId: city.id,
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officerLevel: 1,
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bornYear: environment.year - 20,
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deadYear,
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});
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}
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world.updateNation(nationId, {
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chiefGeneralId: ruler.id,
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meta: { ...nation.meta, gennum: 1 + subordinateNames.length },
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});
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options.reservedTurns.ensureNationTurns(nationId, 12);
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options.reservedTurns.ensureNationTurns(nationId, 11);
|
||||
options.reservedTurns.ensureNationTurns(nationId, 10);
|
||||
options.reservedTurns.ensureNationTurns(nationId, 9);
|
||||
world.updateCity(city.id, {
|
||||
nationId,
|
||||
population: Math.min(city.populationMax, averageCity.population),
|
||||
agriculture: Math.min(city.agricultureMax, averageCity.agriculture),
|
||||
commerce: Math.min(city.commerceMax, averageCity.commerce),
|
||||
security: Math.min(city.securityMax, averageCity.security),
|
||||
defence: Math.min(city.defenceMax, averageCity.defence),
|
||||
wall: Math.min(city.wallMax, averageCity.wall),
|
||||
meta: { ...city.meta, trust: 100 },
|
||||
});
|
||||
createdCityIds.push(city.id);
|
||||
}
|
||||
|
||||
if (createdCityIds.length > 0) {
|
||||
world.pushLog({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.',
|
||||
format: LogFormat.NOTICE_YEAR_MONTH,
|
||||
year: environment.year,
|
||||
month: environment.month,
|
||||
});
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -53,6 +53,7 @@ import { createProcessWarIncomeHandler } from './monthlyWarIncomeAction.js';
|
||||
import { createCreateAdminNpcHandler } from './monthlyCreateAdminNpcAction.js';
|
||||
import { createCreateManyNpcHandler } from './monthlyCreateManyNpcAction.js';
|
||||
import { createRegisterNpcHandler } from './monthlyRegisterNpcAction.js';
|
||||
import { createRaiseNpcNationHandler } from './monthlyRaiseNpcNationAction.js';
|
||||
import { buildCommandEnv } from './reservedTurnCommands.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
|
||||
@@ -126,6 +127,20 @@ const loadOccupiedAuctionUniqueCounts = async (databaseUrl: string): Promise<Map
|
||||
}
|
||||
};
|
||||
|
||||
const loadArchivedNationMaxId = async (databaseUrl: string, serverId: string): Promise<number> => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl });
|
||||
await connector.connect();
|
||||
try {
|
||||
const row = await connector.prisma.oldNation.aggregate({
|
||||
where: { serverId },
|
||||
_max: { nation: true },
|
||||
});
|
||||
return row._max.nation ?? 0;
|
||||
} finally {
|
||||
await connector.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.env) => {
|
||||
if (redisUrl) {
|
||||
return { url: redisUrl };
|
||||
@@ -160,7 +175,8 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
hasEventAction('UpdateNationLevel') ||
|
||||
hasEventAction('CreateManyNPC') ||
|
||||
hasEventAction('RegNPC') ||
|
||||
hasEventAction('RegNeutralNPC');
|
||||
hasEventAction('RegNeutralNPC') ||
|
||||
hasEventAction('RaiseNPCNation');
|
||||
const reservedTurnStoreHandle =
|
||||
options.generalTurnHandler && !eventRequiresReservedTurns
|
||||
? null
|
||||
@@ -250,6 +266,17 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'RaiseNPCNation',
|
||||
createRaiseNpcNationHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
map: snapshot.map,
|
||||
loadArchivedNationMaxId: (serverId) =>
|
||||
loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'UpdateNationLevel',
|
||||
createUpdateNationLevelHandler({
|
||||
|
||||
@@ -0,0 +1,314 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import { PERSONALITY_TRAIT_KEYS, type City, type MapDefinition, type Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const buildCity = (id: number, nationId: number, level = 5): City => ({
|
||||
id,
|
||||
name: `도시${id}`,
|
||||
nationId,
|
||||
level,
|
||||
state: 0,
|
||||
population: 10_000 + id,
|
||||
populationMax: 50_000 + id,
|
||||
agriculture: 1_000 + id,
|
||||
agricultureMax: 5_000 + id,
|
||||
commerce: 2_000 + id,
|
||||
commerceMax: 6_000 + id,
|
||||
security: 3_000 + id,
|
||||
securityMax: 7_000 + id,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 4_000 + id,
|
||||
defenceMax: 8_000 + id,
|
||||
wall: 5_000 + id,
|
||||
wallMax: 9_000 + id,
|
||||
meta: { trust: 50 },
|
||||
});
|
||||
|
||||
const buildNation = (id: number): Nation => ({
|
||||
id,
|
||||
name: `국가${id}`,
|
||||
color: '#777777',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_유가',
|
||||
meta: { tech: 120 },
|
||||
});
|
||||
|
||||
const buildGeneral = (): TurnGeneral => ({
|
||||
id: 1,
|
||||
userId: null,
|
||||
name: '군주',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
role: {
|
||||
personality: 'che_안전',
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 1100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
bornYear: 170,
|
||||
deadYear: 250,
|
||||
affinity: 1,
|
||||
picture: 'default.jpg',
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
lastTurn: { command: '휴식' },
|
||||
turnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
recentWarTime: null,
|
||||
meta: { killturn: 1_000 },
|
||||
});
|
||||
|
||||
const map: MapDefinition = {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [1, 2, 3, 4, 5].map((id) => ({
|
||||
id,
|
||||
name: `도시${id}`,
|
||||
level: id === 3 ? 4 : 5,
|
||||
region: 1,
|
||||
position: { x: id, y: 0 },
|
||||
connections: [id - 1, id + 1].filter((target) => target >= 1 && target <= 5),
|
||||
max: {
|
||||
population: 50_000 + id,
|
||||
agriculture: 5_000 + id,
|
||||
commerce: 6_000 + id,
|
||||
security: 7_000 + id,
|
||||
defence: 8_000 + id,
|
||||
wall: 9_000 + id,
|
||||
},
|
||||
initial: {
|
||||
population: 10_000 + id,
|
||||
agriculture: 1_000 + id,
|
||||
commerce: 2_000 + id,
|
||||
security: 3_000 + id,
|
||||
defence: 4_000 + id,
|
||||
wall: 5_000 + id,
|
||||
},
|
||||
})),
|
||||
};
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['RaiseNPCNation']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildHarness = (archivedNationMaxId = 0, hiddenSeed = 'raise-npc-nation-fixture') => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: { hiddenSeed, serverId: 'fixture-server' },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {
|
||||
retirementYear: 80,
|
||||
availablePersonality: ['che_안전'],
|
||||
randGenFirstName: ['가'],
|
||||
randGenMiddleName: [''],
|
||||
randGenLastName: ['나'],
|
||||
},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map,
|
||||
generals: [buildGeneral()],
|
||||
cities: [
|
||||
buildCity(1, 1),
|
||||
buildCity(2, 0),
|
||||
buildCity(3, 0, 4),
|
||||
buildCity(4, 0),
|
||||
buildCity(5, 0, 4),
|
||||
],
|
||||
nations: [buildNation(1)],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const prisma = {
|
||||
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
||||
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
||||
};
|
||||
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
|
||||
maxGeneralTurns: 30,
|
||||
maxNationTurns: 12,
|
||||
});
|
||||
const commandEnv = buildCommandEnv(snapshot.scenarioConfig);
|
||||
const handler = createRaiseNpcNationHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
env: commandEnv,
|
||||
map,
|
||||
loadArchivedNationMaxId: vi.fn().mockResolvedValue(archivedNationMaxId),
|
||||
});
|
||||
return {
|
||||
world,
|
||||
reservedTurns,
|
||||
commandEnv,
|
||||
handler,
|
||||
environment: {
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
describe('RaiseNPCNation monthly action', () => {
|
||||
it('creates only distance-qualified NPC nations and initializes their ruler and turns', async () => {
|
||||
const { world, reservedTurns, handler, environment } = buildHarness();
|
||||
|
||||
await handler([], environment, event);
|
||||
|
||||
const dirty = world.peekDirtyState();
|
||||
expect(dirty.createdNations).toHaveLength(1);
|
||||
expect(dirty.createdGenerals).toHaveLength(1);
|
||||
expect(dirty.createdNations[0]).toMatchInlineSnapshot(`
|
||||
{
|
||||
"capitalCityId": 4,
|
||||
"chiefGeneralId": 2,
|
||||
"color": "#2E8B57",
|
||||
"gold": 0,
|
||||
"id": 2,
|
||||
"level": 2,
|
||||
"meta": {
|
||||
"bill": 100,
|
||||
"can_국기변경": 1,
|
||||
"gennum": 1,
|
||||
"infoText": "우리도 할 수 있다! 도시4군",
|
||||
"rate": 15,
|
||||
"scout": 0,
|
||||
"strategicCommandLimit": 24,
|
||||
"surrenderLimit": 72,
|
||||
"tech": 120,
|
||||
"war": 0,
|
||||
},
|
||||
"name": "ⓤ도시4",
|
||||
"power": 0,
|
||||
"rice": 2000,
|
||||
"typeCode": "che_오두미도",
|
||||
}
|
||||
`);
|
||||
expect(dirty.createdGenerals[0]).toMatchObject({
|
||||
id: 2,
|
||||
name: 'ⓤ도시4태수',
|
||||
nationId: 2,
|
||||
cityId: 4,
|
||||
officerLevel: 12,
|
||||
age: 20,
|
||||
npcState: 6,
|
||||
bornYear: 180,
|
||||
deadYear: 260,
|
||||
meta: { killturn: 240, npc_org: 6 },
|
||||
});
|
||||
expect(world.getCityById(2)?.nationId).toBe(0);
|
||||
expect(world.getCityById(4)).toMatchObject({
|
||||
nationId: 2,
|
||||
population: 10_001,
|
||||
agriculture: 1_001,
|
||||
commerce: 2_001,
|
||||
security: 3_001,
|
||||
defence: 4_001,
|
||||
wall: 5_001,
|
||||
meta: { trust: 100 },
|
||||
});
|
||||
expect(world.getCityById(5)?.nationId).toBe(0);
|
||||
expect(reservedTurns.getGeneralTurns(2)).toHaveLength(30);
|
||||
expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual([
|
||||
'2:12',
|
||||
'2:11',
|
||||
'2:10',
|
||||
'2:9',
|
||||
]);
|
||||
expect(dirty.logs).toEqual([
|
||||
expect.objectContaining({
|
||||
category: 'HISTORY',
|
||||
text: '<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.',
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it('starts after the archived nation id for the same server', async () => {
|
||||
const { world, handler, environment } = buildHarness(9);
|
||||
|
||||
await handler([], environment, event);
|
||||
|
||||
expect(world.peekDirtyState().createdNations[0]?.id).toBe(10);
|
||||
});
|
||||
|
||||
it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy nation and ruler fields', async () => {
|
||||
const { world, handler, commandEnv, environment } = buildHarness(99, process.env.REF_HIDDEN_SEED);
|
||||
commandEnv.availablePersonalities = [...PERSONALITY_TRAIT_KEYS];
|
||||
|
||||
await handler([], environment, event);
|
||||
|
||||
const nation = world.peekDirtyState().createdNations[0]!;
|
||||
const ruler = world.peekDirtyState().createdGenerals[0]!;
|
||||
expect({
|
||||
id: nation.id,
|
||||
color: nation.color,
|
||||
typeCode: nation.typeCode,
|
||||
tech: nation.meta.tech,
|
||||
ruler: {
|
||||
stats: ruler.stats,
|
||||
affinity: ruler.affinity,
|
||||
personality: ruler.role.personality,
|
||||
turnTime: ruler.turnTime.toISOString(),
|
||||
killturn: ruler.meta.killturn,
|
||||
specAge: ruler.meta.specage,
|
||||
specAge2: ruler.meta.specage2,
|
||||
},
|
||||
}).toEqual({
|
||||
id: 100,
|
||||
color: '#FFA500',
|
||||
typeCode: 'che_음양가',
|
||||
tech: 120,
|
||||
ruler: {
|
||||
stats: { leadership: 70, strength: 65, intelligence: 15 },
|
||||
affinity: 141,
|
||||
personality: 'che_패권',
|
||||
turnTime: '0200-01-01T00:08:56.503Z',
|
||||
killturn: 240,
|
||||
specAge: 23,
|
||||
specAge2: 25,
|
||||
},
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,315 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const existingNationId = 990_083;
|
||||
const createdNationId = 990_086;
|
||||
const occupiedCityId = 990_083;
|
||||
const targetCityId = 990_086;
|
||||
const createdGeneralId = 990_086;
|
||||
|
||||
const buildCity = (id: number, nationId: number, name: string): City => ({
|
||||
id,
|
||||
name,
|
||||
nationId,
|
||||
level: 5,
|
||||
state: 0,
|
||||
population: 10_000,
|
||||
populationMax: 50_000,
|
||||
agriculture: 1_000,
|
||||
agricultureMax: 5_000,
|
||||
commerce: 2_000,
|
||||
commerceMax: 6_000,
|
||||
security: 3_000,
|
||||
securityMax: 7_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 4_000,
|
||||
defenceMax: 8_000,
|
||||
wall: 5_000,
|
||||
wallMax: 9_000,
|
||||
meta: { trust: 50 },
|
||||
});
|
||||
|
||||
const occupiedCity = buildCity(occupiedCityId, existingNationId, '기준도시');
|
||||
const targetCity = buildCity(targetCityId, 0, 'NPC건국도시');
|
||||
const existingNation: Nation = {
|
||||
id: existingNationId,
|
||||
name: '기준국',
|
||||
color: '#777777',
|
||||
capitalCityId: occupiedCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_유가',
|
||||
meta: { tech: 120 },
|
||||
};
|
||||
|
||||
const map: MapDefinition = {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [occupiedCityId, 990_084, 990_085, targetCityId].map((id, index, rows) => ({
|
||||
id,
|
||||
name: `지도도시${id}`,
|
||||
level: 5,
|
||||
region: 1,
|
||||
position: { x: index, y: 0 },
|
||||
connections: [
|
||||
...(index > 0 ? [rows[index - 1]!] : []),
|
||||
...(index + 1 < rows.length ? [rows[index + 1]!] : []),
|
||||
],
|
||||
max: {
|
||||
population: 50_000,
|
||||
agriculture: 5_000,
|
||||
commerce: 6_000,
|
||||
security: 7_000,
|
||||
defence: 8_000,
|
||||
wall: 9_000,
|
||||
},
|
||||
initial: {
|
||||
population: 10_000,
|
||||
agriculture: 1_000,
|
||||
commerce: 2_000,
|
||||
security: 3_000,
|
||||
defence: 4_000,
|
||||
wall: 5_000,
|
||||
},
|
||||
})),
|
||||
};
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['RaiseNPCNation']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
integration('RaiseNPCNation database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
const clean = async () => {
|
||||
await db.logEntry.deleteMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ generalId: createdGeneralId },
|
||||
{ year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
|
||||
],
|
||||
},
|
||||
});
|
||||
await db.generalTurn.deleteMany({ where: { generalId: createdGeneralId } });
|
||||
await db.rankData.deleteMany({ where: { generalId: createdGeneralId } });
|
||||
await db.general.deleteMany({ where: { id: createdGeneralId } });
|
||||
await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
|
||||
await db.diplomacy.deleteMany({
|
||||
where: {
|
||||
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
|
||||
},
|
||||
});
|
||||
await db.nation.deleteMany({ where: { id: { in: [createdNationId, existingNationId] } } });
|
||||
await db.city.deleteMany({ where: { id: { in: [occupiedCityId, targetCityId] } } });
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await clean();
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await clean();
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits the nation, city, diplomacy, ruler, turns, ranks, and history in one flush', async () => {
|
||||
const createCity = (city: City) =>
|
||||
db.city.create({
|
||||
data: {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
nationId: city.nationId,
|
||||
level: city.level,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 50,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await createCity(occupiedCity);
|
||||
await createCity(targetCity);
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: existingNation.id,
|
||||
name: existingNation.name,
|
||||
color: existingNation.color,
|
||||
capitalCityId: existingNation.capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: existingNation.gold,
|
||||
rice: existingNation.rice,
|
||||
tech: 120,
|
||||
level: existingNation.level,
|
||||
typeCode: existingNation.typeCode,
|
||||
meta: existingNation.meta,
|
||||
},
|
||||
});
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-raise-npc-nation-persistence',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {
|
||||
hiddenSeed: 'raise-npc-nation-persistence',
|
||||
lastGeneralId: createdGeneralId - 1,
|
||||
lastNationId: createdNationId - 1,
|
||||
serverId: 'raise-npc-nation-persistence',
|
||||
},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: {
|
||||
hiddenSeed: 'raise-npc-nation-persistence',
|
||||
lastGeneralId: createdGeneralId - 1,
|
||||
lastNationId: createdNationId - 1,
|
||||
serverId: 'raise-npc-nation-persistence',
|
||||
},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {
|
||||
retirementYear: 80,
|
||||
availablePersonality: ['che_안전'],
|
||||
randGenFirstName: ['가'],
|
||||
randGenMiddleName: [''],
|
||||
randGenLastName: ['나'],
|
||||
},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map,
|
||||
generals: [],
|
||||
cities: [occupiedCity, targetCity],
|
||||
nations: [existingNation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
const handler = createRaiseNpcNationHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
env: buildCommandEnv(snapshot.scenarioConfig),
|
||||
map,
|
||||
loadArchivedNationMaxId: async () => 0,
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
await handler(
|
||||
[],
|
||||
{
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
event
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
|
||||
name: 'ⓤNPC건국도시',
|
||||
capitalCityId: targetCityId,
|
||||
chiefGeneralId: createdGeneralId,
|
||||
gold: 0,
|
||||
rice: 2_000,
|
||||
tech: 120,
|
||||
level: 2,
|
||||
});
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: targetCityId } })).toMatchObject({
|
||||
nationId: createdNationId,
|
||||
trust: 100,
|
||||
population: occupiedCity.population,
|
||||
agriculture: occupiedCity.agriculture,
|
||||
commerce: occupiedCity.commerce,
|
||||
security: occupiedCity.security,
|
||||
defence: occupiedCity.defence,
|
||||
wall: occupiedCity.wall,
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({
|
||||
name: 'ⓤNPC건국도시태수',
|
||||
nationId: createdNationId,
|
||||
cityId: targetCityId,
|
||||
officerLevel: 12,
|
||||
npcState: 6,
|
||||
});
|
||||
expect(await db.generalTurn.count({ where: { generalId: createdGeneralId } })).toBe(30);
|
||||
expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
|
||||
expect(await db.rankData.count({ where: { generalId: createdGeneralId } })).toBe(41);
|
||||
expect(
|
||||
await db.diplomacy.count({
|
||||
where: {
|
||||
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
|
||||
},
|
||||
})
|
||||
).toBe(2);
|
||||
expect(
|
||||
await db.logEntry.findFirst({
|
||||
where: { year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
|
||||
})
|
||||
).not.toBeNull();
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: stateRow.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user