feat: raise monthly NPC nations
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@@ -0,0 +1,314 @@
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import { describe, expect, it, vi } from 'vitest';
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import { PERSONALITY_TRAIT_KEYS, type City, type MapDefinition, type Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number, nationId: number, level = 5): City => ({
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id,
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name: `도시${id}`,
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nationId,
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level,
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state: 0,
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population: 10_000 + id,
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populationMax: 50_000 + id,
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agriculture: 1_000 + id,
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agricultureMax: 5_000 + id,
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commerce: 2_000 + id,
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commerceMax: 6_000 + id,
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security: 3_000 + id,
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securityMax: 7_000 + id,
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supplyState: 1,
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frontState: 0,
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defence: 4_000 + id,
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defenceMax: 8_000 + id,
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wall: 5_000 + id,
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wallMax: 9_000 + id,
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meta: { trust: 50 },
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});
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const buildNation = (id: number): Nation => ({
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id,
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name: `국가${id}`,
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color: '#777777',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: 120 },
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});
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const buildGeneral = (): TurnGeneral => ({
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id: 1,
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userId: null,
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name: '군주',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 12,
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role: {
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personality: 'che_안전',
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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recentWarTime: null,
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meta: { killturn: 1_000 },
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});
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const map: MapDefinition = {
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id: 'test',
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name: 'test',
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cities: [1, 2, 3, 4, 5].map((id) => ({
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id,
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name: `도시${id}`,
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level: id === 3 ? 4 : 5,
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region: 1,
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position: { x: id, y: 0 },
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connections: [id - 1, id + 1].filter((target) => target >= 1 && target <= 5),
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max: {
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population: 50_000 + id,
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agriculture: 5_000 + id,
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commerce: 6_000 + id,
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security: 7_000 + id,
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defence: 8_000 + id,
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wall: 9_000 + id,
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},
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initial: {
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population: 10_000 + id,
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agriculture: 1_000 + id,
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commerce: 2_000 + id,
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security: 3_000 + id,
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defence: 4_000 + id,
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wall: 5_000 + id,
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},
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})),
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['RaiseNPCNation']],
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meta: {},
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};
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const buildHarness = (archivedNationMaxId = 0, hiddenSeed = 'raise-npc-nation-fixture') => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { hiddenSeed, serverId: 'fixture-server' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {
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retirementYear: 80,
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availablePersonality: ['che_안전'],
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randGenFirstName: ['가'],
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randGenMiddleName: [''],
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randGenLastName: ['나'],
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map,
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generals: [buildGeneral()],
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cities: [
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buildCity(1, 1),
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buildCity(2, 0),
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buildCity(3, 0, 4),
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buildCity(4, 0),
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buildCity(5, 0, 4),
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],
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nations: [buildNation(1)],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const prisma = {
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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};
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const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const commandEnv = buildCommandEnv(snapshot.scenarioConfig);
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const handler = createRaiseNpcNationHandler({
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getWorld: () => world,
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reservedTurns,
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env: commandEnv,
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map,
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loadArchivedNationMaxId: vi.fn().mockResolvedValue(archivedNationMaxId),
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});
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return {
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world,
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reservedTurns,
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commandEnv,
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handler,
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environment: {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
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};
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};
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describe('RaiseNPCNation monthly action', () => {
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it('creates only distance-qualified NPC nations and initializes their ruler and turns', async () => {
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const { world, reservedTurns, handler, environment } = buildHarness();
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await handler([], environment, event);
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const dirty = world.peekDirtyState();
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expect(dirty.createdNations).toHaveLength(1);
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expect(dirty.createdGenerals).toHaveLength(1);
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expect(dirty.createdNations[0]).toMatchInlineSnapshot(`
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{
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"capitalCityId": 4,
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"chiefGeneralId": 2,
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"color": "#2E8B57",
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"gold": 0,
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"id": 2,
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"level": 2,
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"meta": {
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"bill": 100,
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"can_국기변경": 1,
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"gennum": 1,
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"infoText": "우리도 할 수 있다! 도시4군",
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"rate": 15,
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"scout": 0,
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"strategicCommandLimit": 24,
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"surrenderLimit": 72,
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"tech": 120,
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"war": 0,
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},
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"name": "ⓤ도시4",
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"power": 0,
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"rice": 2000,
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"typeCode": "che_오두미도",
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}
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`);
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expect(dirty.createdGenerals[0]).toMatchObject({
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id: 2,
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name: 'ⓤ도시4태수',
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nationId: 2,
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cityId: 4,
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officerLevel: 12,
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age: 20,
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npcState: 6,
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bornYear: 180,
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deadYear: 260,
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meta: { killturn: 240, npc_org: 6 },
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});
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expect(world.getCityById(2)?.nationId).toBe(0);
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expect(world.getCityById(4)).toMatchObject({
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nationId: 2,
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population: 10_001,
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agriculture: 1_001,
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commerce: 2_001,
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security: 3_001,
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defence: 4_001,
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wall: 5_001,
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meta: { trust: 100 },
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});
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expect(world.getCityById(5)?.nationId).toBe(0);
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expect(reservedTurns.getGeneralTurns(2)).toHaveLength(30);
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expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual([
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'2:12',
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'2:11',
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'2:10',
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'2:9',
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]);
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expect(dirty.logs).toEqual([
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expect.objectContaining({
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category: 'HISTORY',
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text: '<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.',
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}),
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]);
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});
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it('starts after the archived nation id for the same server', async () => {
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const { world, handler, environment } = buildHarness(9);
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await handler([], environment, event);
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expect(world.peekDirtyState().createdNations[0]?.id).toBe(10);
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});
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it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy nation and ruler fields', async () => {
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const { world, handler, commandEnv, environment } = buildHarness(99, process.env.REF_HIDDEN_SEED);
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commandEnv.availablePersonalities = [...PERSONALITY_TRAIT_KEYS];
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await handler([], environment, event);
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const nation = world.peekDirtyState().createdNations[0]!;
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const ruler = world.peekDirtyState().createdGenerals[0]!;
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expect({
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id: nation.id,
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color: nation.color,
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typeCode: nation.typeCode,
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tech: nation.meta.tech,
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ruler: {
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stats: ruler.stats,
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affinity: ruler.affinity,
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personality: ruler.role.personality,
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turnTime: ruler.turnTime.toISOString(),
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killturn: ruler.meta.killturn,
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specAge: ruler.meta.specage,
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specAge2: ruler.meta.specage2,
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},
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}).toEqual({
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id: 100,
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color: '#FFA500',
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typeCode: 'che_음양가',
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tech: 120,
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ruler: {
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stats: { leadership: 70, strength: 65, intelligence: 15 },
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affinity: 141,
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personality: 'che_패권',
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turnTime: '0200-01-01T00:08:56.503Z',
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killturn: 240,
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specAge: 23,
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specAge2: 25,
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},
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});
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});
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});
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