유닛 테스트 수정

This commit is contained in:
2026-01-10 13:23:54 +00:00
parent 3ec7e66948
commit 98e4617393
@@ -479,7 +479,6 @@ describe('Reserved Turn Execution Integration', () => {
};
const initialRows = [
// Gen 1: Uprising -> Founding (Fail) -> Move -> Founding (Success)
{ generalId: 1, turnIdx: 0, actionCode: 'che_거병', arg: {} },
{
generalId: 1,
@@ -487,20 +486,29 @@ describe('Reserved Turn Execution Integration', () => {
actionCode: 'che_건국',
arg: { nationName: 'NewEmpire', nationType: 'che_def', colorType: 0 },
},
{ generalId: 1, turnIdx: 2, actionCode: 'che_이동', arg: { destCityId: 2 } },
{ generalId: 2, turnIdx: 2, actionCode: '휴식', arg: {} },
{ generalId: 1, turnIdx: 3, actionCode: 'che_이동', arg: { destCityId: 2 } },
{
generalId: 1,
turnIdx: 3,
turnIdx: 4,
actionCode: 'che_건국',
arg: { nationName: 'NewEmpire', nationType: 'che_def', colorType: 0 },
},
{ generalId: 1, turnIdx: 5, actionCode: 'che_이동', arg: { destCityId: 2 } },
{
generalId: 1,
turnIdx: 6,
actionCode: 'che_건국',
arg: { nationName: 'NewEmpire', nationType: 'che_def', colorType: 0 },
},
// Gen 2: Rest -> Appointment -> Domestic (Fail) -> Rest -> Domestic (Success)
{ generalId: 2, turnIdx: 0, actionCode: '휴식', arg: {} },
{ generalId: 2, turnIdx: 1, actionCode: 'che_임관', arg: { destNationId: 1 } },
{ generalId: 2, turnIdx: 2, actionCode: 'che_농지개간', arg: {} },
{ generalId: 2, turnIdx: 3, actionCode: '휴식', arg: {} },
{ generalId: 2, turnIdx: 4, actionCode: 'che_농지개간', arg: {} },
{ generalId: 2, turnIdx: 1, actionCode: 'che_농지개간', arg: {} },
{ generalId: 2, turnIdx: 2, actionCode: 'che_임관', arg: { destNationId: 1 } },
{ generalId: 2, turnIdx: 3, actionCode: 'che_농지개간', arg: {} },
{ generalId: 2, turnIdx: 4, actionCode: '휴식', arg: {} },
{ generalId: 2, turnIdx: 5, actionCode: 'che_농지개간', arg: {} },
{ generalId: 2, turnIdx: 6, actionCode: 'che_농지개간', arg: {} },
];
const mockPrisma = createMockPrisma(initialRows);
@@ -530,7 +538,7 @@ describe('Reserved Turn Execution Integration', () => {
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
// Execution Loop
// Turn 0: Uprising (Gen 1)
// Turn 0: 거병, 휴식
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
@@ -538,16 +546,14 @@ describe('Reserved Turn Execution Integration', () => {
});
await reservedTurnStore.flushChanges();
// Verify Uprising
// 거병 결과 확인
const gen1 = world.getGeneralById(1)!;
expect(gen1.nationId).toBeGreaterThan(0);
const nation = world.getNationById(gen1.nationId)!;
expect(nation.level).toBe(0); // Wandering
expect(gen1.officerLevel).toBe(12); // Monarch
// Gen 2 will perform Appointment in Turn 1
// Turn 1: Founding (Fail) and Domestic (Fail)
// Turn 1: 건국(실패), 농지개간(실패)
await processor.run(new Date(mockDate.getTime() + 2 * 10 * 60 * 1000), {
// Skip enough time for turn
budgetMs: 1000,
@@ -556,12 +562,13 @@ describe('Reserved Turn Execution Integration', () => {
});
await reservedTurnStore.flushChanges();
// Verify Failures
// Founding should fail (Wrong City), so Nation Level should still be 0
const nationAfterFail = world.getNationById(gen1.nationId)!;
expect(nationAfterFail.level).toBe(0);
// Turn 2: Move (Gen 1) and Domestic (Fail for Gen 2 - Wandering Nation)
const city1 = world.getCityById(1)!;
expect(city1.agriculture).toBe(100); // Fail due to Wandering Nation (level 0)
// Turn 2: 휴식, 임관(성공)
await processor.run(new Date(mockDate.getTime() + 3 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
@@ -569,16 +576,10 @@ describe('Reserved Turn Execution Integration', () => {
});
await reservedTurnStore.flushChanges();
// Verify Turn 2
const city1 = world.getCityById(1)!;
expect(city1.agriculture).toBe(100); // Fail due to Wandering Nation (level 0)
// 임관 결과 확인
expect(world.getGeneralById(2)!.nationId).toBeGreaterThan(0);
const gen1AfterMove = world.getGeneralById(1)!;
expect(gen1AfterMove.cityId).toBe(2);
const gen2AfterMove = world.getGeneralById(2)!;
expect(gen2AfterMove.cityId).toBe(2);
// Turn 3: Founding (Success in City 2)
// Turn 3: 건국(실패), 농지개간(실패)
await processor.run(new Date(mockDate.getTime() + 4 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
@@ -587,15 +588,12 @@ describe('Reserved Turn Execution Integration', () => {
await reservedTurnStore.flushChanges();
// Verify Founding
const nationFinal = world.getNationById(gen1.nationId)!;
expect(nationFinal.level).toBe(1); // Normal Nation
expect(nationFinal.name).toBe('NewEmpire');
expect(nationFinal.capitalCityId).toBe(2);
expect(world.getNationById(gen1.nationId)!).toBe(0); // Wandering Nation
// Turn 4: Domestic (Success, Gen 2 in City 2)
// Gen 2 is in City 2, which was claimed by the monarch's move.
// Nation is now level 1, so Domestic should pass.
// 내정 실패
expect(world.getCityById(1)!.agriculture).toBe(100);
// Turn 4: 건국(실패), 휴식
await processor.run(new Date(mockDate.getTime() + 5 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
@@ -603,8 +601,262 @@ describe('Reserved Turn Execution Integration', () => {
});
await reservedTurnStore.flushChanges();
const city2Final = world.getCityById(2)!;
expect(city2Final.agriculture).toBeGreaterThan(100); // Success
expect(world.getNationById(gen1.nationId)!).toBe(0); // Wandering Nation
// Turn 5: 이동, 휴식 [장수2 이동]
await processor.run(new Date(mockDate.getTime() + 6 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
await reservedTurnStore.flushChanges();
expect(world.getGeneralById(1)!.cityId).toBe(2);
expect(world.getGeneralById(2)!.cityId).toBe(2);
// Turn 6: 건국(성공), 내농지개간(성공)
await processor.run(new Date(mockDate.getTime() + 7 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
await reservedTurnStore.flushChanges();
expect(world.getNationById(gen1.nationId)!.level).toBeGreaterThan(0);
expect(world.getCityById(2)!.agriculture).toBeGreaterThan(100);
});
it('should fail founding with specific constraints', async () => {
const mockDate = new Date('0189-01-01T00:00:00Z');
const generals: TurnGeneral[] = [
{
id: 1,
name: 'Solo_Warrior',
nationId: 0,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 80, intelligence: 80 },
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 5,
experience: 0,
dedication: 0,
injury: 0,
gold: 2000,
rice: 2000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
},
{
id: 2,
name: 'Companion',
nationId: 0,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 5,
experience: 0,
dedication: 0,
injury: 0,
gold: 2000,
rice: 2000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
},
];
const cities = [
{
id: 1,
name: 'Small_City',
nationId: 0,
viewName: 'Small_City',
level: 1, // Invalid level
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
meta: {},
},
];
const localMap = {
id: 'local_map',
name: 'TestMap',
cities: [{ id: 1, connections: [] }] as any,
};
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: cities as any,
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: localMap,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { openingPartYear: 9999 },
environment: { mapName: 'local', unitSet: 'default' },
},
scenarioMeta: {
startYear: 189,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 189,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: {},
};
// Case 1: Fail founding because not a monarch (nationId: 0, level 5)
const initialRows = [
{
generalId: 1,
turnIdx: 0,
actionCode: 'che_건국',
arg: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
},
];
const mockPrisma = createMockPrisma(initialRows);
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
maxGeneralTurns: 10,
maxNationTurns: 10,
});
await reservedTurnStore.loadAll();
const wrapper = { world: null as InMemoryTurnWorld | null };
const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: localMap,
unitSet: snapshot.unitSet,
getWorld: () => wrapper.world,
});
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
generalTurnHandler: handler,
});
wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
// Run Turn 0
await processor.run(new Date(mockDate.getTime() + 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
const dirty = world.consumeDirtyState();
const logFoundingFail = dirty.logs.find((l) => l.text.includes('군주가 아닙니다'));
expect(logFoundingFail?.meta?.constraintName).toBe('beMonarch');
// Case 2: Uprising first, but only 1 general in nation -> fail founding (reqNationGeneralCount: 2)
const turnsG1 = reservedTurnStore.getGeneralTurns(1);
turnsG1[1] = { action: 'che_거병', args: {} };
turnsG1[2] = {
action: 'che_건국',
args: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
};
await reservedTurnStore.flushChanges();
// Execute Uprising (Turn 1)
await processor.run(new Date(mockDate.getTime() + 2 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
world.consumeDirtyState(); // clear logs
// Execute Founding attempt (Turn 2)
// Now Gen 1 is a monarch of a wandering nation, but it's the ONLY general in that nation (Gen 2 is still nationId 0)
await processor.run(new Date(mockDate.getTime() + 3 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
const dirty2 = world.consumeDirtyState();
const logGeneralCountFail = dirty2.logs.find((l) => l.text.includes('장수가 부족합니다'));
expect(logGeneralCountFail?.meta?.constraintName).toBe('reqNationGeneralCount');
// Case 3: recruit Gen 2, but city level is wrong (reqCityLevel: [5, 6])
const gen1Current = world.getGeneralById(1)!;
const gen1NationId = gen1Current.nationId;
const turnsG2 = reservedTurnStore.getGeneralTurns(2);
turnsG2[3] = { action: 'che_임관', args: { destNationId: gen1NationId } };
const turnsG1_v2 = reservedTurnStore.getGeneralTurns(1);
turnsG1_v2[4] = {
action: 'che_건국',
args: { nationName: 'Empire', nationType: 'che_def', colorType: 0 },
};
await reservedTurnStore.flushChanges();
// Gen 2 Appointments (Turn 3)
await processor.run(new Date(mockDate.getTime() + 4 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
world.consumeDirtyState();
// Gen 1 attempts founding in Small_City (level 1) (Turn 4)
await processor.run(new Date(mockDate.getTime() + 5 * 10 * 60 * 1000), {
budgetMs: 1000,
maxGenerals: 100,
catchUpCap: 10,
});
const dirty3 = world.consumeDirtyState();
const logCityLevelFail = dirty3.logs.find((l) => l.text.includes('규모가 맞지 않습니다'));
expect(logCityLevelFail?.meta?.constraintName).toBe('reqCityLevel');
});
});
});