문서 추가: 레거시 엔티티 및 DB 스키마 개요 문서화
This commit is contained in:
@@ -37,6 +37,7 @@ organization rather than endpoint-first routing.
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## Detailed Notes
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- Entity and schema overview: `docs/architecture/legacy-entities.md`
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- Turn execution pipeline: `docs/architecture/legacy-engine-execution.md`
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- General model and action stack: `docs/architecture/legacy-engine-general.md`
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- General AI behavior and policy model: `docs/architecture/legacy-engine-ai.md`
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@@ -0,0 +1,432 @@
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# Legacy Entities Overview
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This document summarizes the primary entities in the legacy engine, how they
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interact, and where their state lives. The active runtime lives in
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`legacy/hwe/sammo/` and uses the tables in `legacy/hwe/sql/schema.sql`.
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## Data Sources
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- Table name map: `legacy/hwe/sammo/Enums/TableName.php`
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- Schema definitions: `legacy/hwe/sql/schema.sql`
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## Coverage Notes
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- The legacy runtime mixes active, archived, and transitional tables.
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- Table relationships are mostly enforced in code; few explicit FK constraints.
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- Some tables are retained for history or migration and may not be touched in
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the current runtime path.
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## Core Entities
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### General (장수)
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- Class: `legacy/hwe/sammo/General.php` (base: `legacy/hwe/sammo/GeneralBase.php`)
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- Tables: `general`, `general_turn`, `rank_data`, `general_access_log`
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- Interaction highlights:
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- Command execution: `legacy/hwe/sammo/Command/*` and
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`legacy/hwe/sammo/TurnExecutionHelper.php`
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- Turn reservation: `legacy/hwe/sammo/LastTurn.php`
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- Combat adapter: `legacy/hwe/sammo/WarUnitGeneral.php`
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- Modifiers/triggers via `iAction` modules (items, specials, traits)
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- Logging: `legacy/hwe/sammo/ActionLogger.php`
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- DB fields (schema):
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- `general`: no, owner, npcmsg, npc, npc_org, affinity, bornyear, deadyear,
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newmsg, picture, imgsvr, name, owner_name, nation, city, troop, leadership,
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leadership_exp, strength, strength_exp, intel, intel_exp, injury,
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experience, dedication, dex1, dex2, dex3, dex4, dex5, officer_level,
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officer_city, permission, gold, rice, crew, crewtype, train, atmos, weapon,
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book, horse, item, turntime, recent_war, makelimit, killturn, block,
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dedlevel, explevel, age, startage, belong, betray, personal, special,
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specage, special2, specage2, defence_train, tnmt, myset, tournament,
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newvote, last_turn, aux, penalty
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- `general_turn`: id, general_id, turn_idx, action, arg, brief
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- `general_access_log`: id, general_id, user_id, last_refresh, refresh,
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refresh_total, refresh_score, refresh_score_total
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- `rank_data`: id, nation_id, general_id, type, value
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- JSON columns: `general.last_turn`, `general.aux`, `general.penalty`
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### Nation (국가)
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- Data rows: `nation`, `nation_env`, `nation_turn`
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- Nation-type actions: `legacy/hwe/sammo/ActionNationType/*`,
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base in `legacy/hwe/sammo/BaseNation.php`
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- Interaction highlights:
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- Nation commands: `legacy/hwe/sammo/Command/Nation/*`
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- Diplomacy: `diplomacy`, `ng_diplomacy`, and
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`legacy/hwe/sammo/DiplomaticMessage.php`
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- Monthly economy updates: `legacy/hwe/sammo/Event/Action/*`
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- DB fields (schema):
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- `nation`: nation, name, color, capital, capset, gennum, gold, rice, bill,
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rate, rate_tmp, secretlimit, chief_set, scout, war, strategic_cmd_limit,
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surlimit, tech, power, spy, level, type, aux
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- `nation_turn`: id, nation_id, officer_level, turn_idx, action, arg, brief
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- `nation_env`: id, namespace, key, value
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- JSON columns: `nation.spy`, `nation.aux`, `nation_turn.arg`,
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`nation_env.value`
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### City (도시)
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- Data rows: `city`
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- Static map data: `legacy/hwe/sammo/CityConstBase.php`,
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`legacy/hwe/sammo/CityInitialDetail.php`
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- Live cache: `legacy/hwe/sammo/CityHelper.php`
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- Interaction highlights:
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- Supply and isolation updates via `Event/Action/UpdateCitySupply`
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- Conquest/war defender: `legacy/hwe/sammo/WarUnitCity.php`
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- DB fields (schema):
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- `city`: city, name, level, nation, supply, front, pop, pop_max, agri,
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agri_max, comm, comm_max, secu, secu_max, trust, trade, dead, def, def_max,
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wall, wall_max, officer_set, state, region, term, conflict
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- JSON columns: `city.conflict`
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### Troop (부대)
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- Data rows: `troop`
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- Interaction highlights:
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- Join/leave flows in `legacy/hwe/sammo/API/Troop/*`
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- Static event hooks from `legacy/hwe/sammo/StaticEvent/*`
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- DB fields (schema):
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- `troop`: troop_leader, nation, name
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### Command / Turn (턴 예약과 실행)
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- Turn snapshots: `legacy/hwe/sammo/LastTurn.php`
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- General commands: `legacy/hwe/sammo/Command/General/*`
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- Nation commands: `legacy/hwe/sammo/Command/Nation/*`
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- Execution entry: `legacy/hwe/sammo/TurnExecutionHelper.php` and
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`legacy/hwe/proc.php`
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- DB fields (schema):
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- `general_turn`: id, general_id, turn_idx, action, arg, brief
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- `nation_turn`: id, nation_id, officer_level, turn_idx, action, arg, brief
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### War Units (전투 단위)
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- Base: `legacy/hwe/sammo/WarUnit.php`
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- General combat: `legacy/hwe/sammo/WarUnitGeneral.php`
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- City combat: `legacy/hwe/sammo/WarUnitCity.php`
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- Interaction highlights:
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- Battle flow and resolution: `legacy/hwe/process_war.php`
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- Uses General/Nation/City snapshots for deterministic resolution
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## Rule Modules and Modifiers
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### iAction Modules
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- Interface: `legacy/hwe/sammo/iAction.php`
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- Modules:
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- Items: `legacy/hwe/sammo/ActionItem/*`
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- Domestic specials: `legacy/hwe/sammo/ActionSpecialDomestic/*`
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- War specials: `legacy/hwe/sammo/ActionSpecialWar/*`
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- Personalities: `legacy/hwe/sammo/ActionPersonality/*`
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- Nation types: `legacy/hwe/sammo/ActionNationType/*`
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- Crew types: `legacy/hwe/sammo/ActionCrewType/*`
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- Scenario effects: `legacy/hwe/sammo/ActionScenarioEffect/*`
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- Applied by `General::getActionList()` and used by triggers, stat calculation,
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and combat phases.
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### Trigger System
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- Trigger callers: `legacy/hwe/sammo/TriggerCaller.php`,
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`legacy/hwe/sammo/GeneralTriggerCaller.php`,
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`legacy/hwe/sammo/WarUnitTriggerCaller.php`
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- Trigger definitions: `legacy/hwe/sammo/GeneralTrigger/*`,
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`legacy/hwe/sammo/WarUnitTrigger/*`
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- Used in pre-turn processing and battle phases.
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### Constraints
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- Validation rules: `legacy/hwe/sammo/Constraint/*`
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- Command prechecks and selection logic use these constraints.
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## System Entities
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### Events
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- Dynamic events: `event` table, executed by `legacy/hwe/sammo/Event/*`
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- Static hooks: `legacy/hwe/sammo/StaticEvent/*`,
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wired via `GameConst::$staticEventHandlers`
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- DB fields (schema):
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- `event`: id, target, priority, condition, action
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- JSON columns: `event.condition`, `event.action`
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### Messaging and Diplomacy
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- Messages: `legacy/hwe/sammo/Message.php`
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- Targets: `legacy/hwe/sammo/MessageTarget.php`,
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`legacy/hwe/sammo/Target.php`
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- Diplomacy wrapper: `legacy/hwe/sammo/DiplomaticMessage.php`
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- Table: `message`
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- DB fields (schema):
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- `message`: id, mailbox, type, src, dest, time, valid_until, message
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- `diplomacy`: no, me, you, state, term, dead, showing
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- `ng_diplomacy`: no, src_nation_id, dest_nation_id, prev_no, state,
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text_brief, text_detail, date, src_signer, dest_signer, aux
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- JSON columns: `message.message`, `ng_diplomacy.aux`
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### Economy and World State
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- Monthly updates: `legacy/hwe/sammo/Event/Action/ProcessIncome`,
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`ProcessSemiAnnual`, `ProcessWarIncome`
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- Trade and supply: `RandomizeCityTradeRate`, `UpdateCitySupply`,
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`UpdateNationLevel`
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- DB fields (schema):
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- `nation_env`: id, namespace, key, value
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- `statistic`: no, year, month, nation_count, nation_name, nation_hist,
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gen_count, personal_hist, special_hist, power_hist, crewtype, etc, aux
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- JSON columns: `statistic.aux`, `nation_env.value`
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### Auctions, Betting, and Votes
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- Auctions: `legacy/hwe/sammo/Auction.php` and `ng_auction*` tables
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- Betting: `legacy/hwe/sammo/Betting.php` and `ng_betting`
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- Votes and tournaments: `vote`, `vote_comment`, `tournament`
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- DB fields (schema):
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- `ng_auction`: id, type, finished, target, host_general_id, req_resource,
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open_date, close_date, detail
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- `ng_auction_bid`: no, auction_id, owner, general_id, amount, date, aux
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- `ng_betting`: id, betting_id, general_id, user_id, betting_type, amount
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- `vote`: id, vote_id, general_id, nation_id, selection
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- `vote_comment`: id, vote_id, general_id, nation_id, general_name,
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nation_name, text, date
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- `tournament`: seq, no, npc, name, w, b, h, leadership, strength, intel, lvl,
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grp, grp_no, win, draw, lose, gl, prmt
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- JSON columns: `ng_auction.detail`, `ng_auction_bid.aux`, `ng_betting.betting_type`,
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`vote.selection`
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### Logs and Records
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- Action logs: `legacy/hwe/sammo/ActionLogger.php`
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- User logs: `legacy/hwe/sammo/UserLogger.php`
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- Tables: `ng_history`, `world_history`, `general_record`, `user_record`, `hall`
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- DB fields (schema):
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- `ng_history`: no, server_id, year, month, map, global_history, global_action,
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nations
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- `world_history`: id, nation_id, year, month, text
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- `general_record`: id, general_id, log_type, year, month, text
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- `user_record`: id, user_id, server_id, log_type, year, month, date, text
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- `hall`: id, server_id, season, scenario, general_no, type, value, owner, aux
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- JSON columns: `ng_history.map`, `ng_history.global_history`,
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`ng_history.global_action`, `ng_history.nations`, `hall.aux`
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### Boards, Locks, and Storage
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- Boards/comments: `board`, `comment`
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- Locks: `plock`
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- KV stores: `storage`, `nation_env`
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- DB fields (schema):
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- `board`: no, nation_no, is_secret, date, general_no, author, author_icon,
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title, text
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- `comment`: no, nation_no, is_secret, date, document_no, general_no, author,
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text
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- `plock`: no, type, plock, locktime
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- `storage`: id, namespace, key, value
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- JSON columns: `storage.value`
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### Archive and Lifecycle Tables
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- Archive/season data: `ng_games`, `ng_old_nations`, `ng_old_generals`,
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`emperior`
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- Scheduling: `reserved_open`
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- Selection pools: `select_npc_token`, `select_pool`
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- Inheritance: `inheritance_result`
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- DB fields (schema):
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- `ng_games`: id, server_id, date, winner_nation, map, season, scenario,
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scenario_name, env
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- `ng_old_nations`: id, server_id, nation, data, date
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- `ng_old_generals`: id, server_id, general_no, owner, name, last_yearmonth,
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turntime, data
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- `emperior`: no, server_id, phase, nation_count, nation_name, nation_hist,
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gen_count, personal_hist, special_hist, name, type, color, year, month,
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power, gennum, citynum, pop, poprate, gold, rice, l12name, l12pic, l11name,
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l11pic, l10name, l10pic, l9name, l9pic, l8name, l8pic, l7name, l7pic,
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l6name, l6pic, l5name, l5pic, tiger, eagle, gen, history, aux
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- `reserved_open`: id, options, date
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- `select_npc_token`: id, owner, valid_until, pick_more_from, pick_result,
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nonce
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- `select_pool`: id, unique_name, owner, general_id, reserved_until, info
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- `inheritance_result`: id, server_id, owner, general_id, year, month, value
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- JSON columns: `ng_games.env`, `ng_old_nations.data`, `ng_old_generals.data`,
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`emperior.history`, `emperior.aux`, `reserved_open.options`,
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`select_npc_token.pick_result`, `inheritance_result.value`
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## Aux and JSON Payloads
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Legacy data uses many JSON fields with dynamic keys. Most are updated in code,
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not enforced by DB constraints.
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### General `aux`
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- Storage layer: `legacy/hwe/sammo/LazyVarAndAuxUpdater.php`
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- Access pattern: `getAuxVar()` / `setAuxVar()` on `General`
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- Literal keys observed in code (not exhaustive):
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- `armType`, `autorun_limit`, `inheritBuff`, `inheritRandomUnique`,
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`inheritResetSpecialWar`, `inheritResetTurnTime`,
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`inheritSpecificSpecialWar`, `last발령`, `max_domestic_critical`,
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`movingTargetCityID`, `nextTurnTimeBase`, `pickYearMonth`,
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`use_auto_nation_turn`, `use_treatment`
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- Key sources:
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- Turn execution timing: `legacy/hwe/sammo/TurnExecutionHelper.php`
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- AI state and movement: `legacy/hwe/sammo/GeneralAI.php`
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- Inheritance actions: `legacy/hwe/sammo/API/InheritAction/*`
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- Domestic critical resets: `legacy/hwe/sammo/Command/General/*`
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- Troop dispatch markers: `legacy/hwe/sammo/Command/Nation/che_발령.php`
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- Item or trigger-specific keys are stored via constants (e.g.
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`ActionItem/event_충차.php`, `WarUnitTrigger/event_충차아이템소모.php`) and are
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not visible in literal scans.
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### Nation `aux`
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- Enum keys: `legacy/hwe/sammo/Enums/NationAuxKey.php`
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- `can_국기변경`, `can_국호변경`, `did_특성초토화`, `can_무작위수도이전`,
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`can_대검병사용`, `can_극병사용`, `can_화시병사용`, `can_원융노병사용`,
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`can_산저병사용`, `can_상병사용`, `can_음귀병사용`, `can_무희사용`,
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`can_화륜차사용`
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- Used by constraints and nation commands, especially unit unlock logic.
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### Other JSON Columns
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- `city.conflict`: siege contribution map keyed by nation id.
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- `message.message`: serialized message payload including targets/options.
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- `event.condition` / `event.action`: JSON DSL for event dispatch.
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- `storage.value` / `nation_env.value`: key-value JSON via `KVStorage`
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(`legacy/src/sammo/KVStorage.php`), used for `game_env`, `nation_env`,
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`betting`, `vote`, `inheritance_*`, and other namespaces.
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- Large history blobs: `ng_history.*`, `ng_old_nations.data`,
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`ng_old_generals.data`, `emperior.history`, `emperior.aux`.
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### KVStorage `game_env` Namespace
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`game_env` is stored in `storage` with `namespace = 'game_env'` and is the
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primary server-wide runtime state store. Keys are read/written in core
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functions and APIs (e.g. `legacy/hwe/func.php`,
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`legacy/hwe/func_time_event.php`, `legacy/hwe/sammo/TurnExecutionHelper.php`).
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Observed literal keys (from code reads/writes, non-exhaustive):
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- Time and turn: `startyear`, `year`, `month`, `init_year`, `init_month`,
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`starttime`, `opentime`, `turntime`, `turnterm`
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- Scenario and season: `scenario`, `scenario_text`, `season`
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- Join and creation gates: `join_mode`, `maxgeneral`, `block_general_create`,
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`show_img_level`, `icon_path`, `extended_general`
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- Global flags and limits: `isunited`, `fiction`, `autorun_user`, `killturn`,
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`refresh`, `maxrefresh`, `refreshLimit`, `maxonline`, `recentTraffic`,
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`online_user_cnt`, `online_nation`, `server_cnt`, `msg`
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- NPC policy: `npcmode`, `npc_nation_policy`, `npc_general_policy`
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- Tournament and voting: `tournament`, `phase`, `tnmt_type`, `tnmt_time`,
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`tnmt_auto`, `tnmt_msg`, `tnmt_trig`, `tnmt_pattern`, `develcost`,
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`last_tournament_betting_id`, `lastVote`
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- Scout restrictions: `block_change_scout`
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- Auctions: `obfuscatedNamePool`
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Notes:
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- Some keys are used as feature toggles (e.g. `block_change_scout`,
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`block_general_create`) while others carry time/season state.
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- Additional keys may exist via dynamic or computed names outside literal
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scans, especially in admin or migration scripts.
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## Table Usage Index (Partial)
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This index focuses on primary runtime touch points and omits view-only pages.
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- `general`: `legacy/hwe/sammo/General.php`, `legacy/hwe/sammo/GeneralAI.php`,
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`legacy/hwe/sammo/TurnExecutionHelper.php`
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- `general_turn`: `legacy/hwe/sammo/TurnExecutionHelper.php`,
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`legacy/hwe/sammo/API/Command/GetReservedCommand.php`
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- `general_access_log`: `legacy/hwe/sammo/General.php`,
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`legacy/hwe/sammo/API/General/GetFrontInfo.php`
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- `rank_data`: `legacy/hwe/sammo/General.php`, `legacy/hwe/sammo/WarUnitGeneral.php`
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- `nation`: `legacy/hwe/sammo/Command/Nation/*`,
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`legacy/hwe/sammo/Scenario/Nation.php`
|
||||
- `nation_turn`: `legacy/hwe/sammo/TurnExecutionHelper.php`,
|
||||
`legacy/hwe/sammo/API/NationCommand/GetReservedCommand.php`
|
||||
- `nation_env`: `legacy/src/sammo/KVStorage.php`,
|
||||
`legacy/hwe/sammo/Command/NationCommand.php`
|
||||
- `city`: `legacy/hwe/sammo/CityHelper.php`,
|
||||
`legacy/hwe/sammo/WarUnitCity.php`, `legacy/hwe/process_war.php`
|
||||
- `troop`: `legacy/hwe/sammo/API/Troop/*`,
|
||||
`legacy/hwe/sammo/StaticEvent/*`
|
||||
- `diplomacy`, `ng_diplomacy`: `legacy/hwe/sammo/DiplomaticMessage.php`,
|
||||
`legacy/hwe/sammo/API/Global/GetDiplomacy.php`
|
||||
- `message`: `legacy/hwe/sammo/Message.php`,
|
||||
`legacy/hwe/sammo/API/Message/*`
|
||||
- `event`: `legacy/hwe/sammo/TurnExecutionHelper.php`,
|
||||
`legacy/hwe/sammo/Event/*`
|
||||
- `board`, `comment`: `legacy/hwe/v_board.php`,
|
||||
`legacy/hwe/j_board_get_articles.php`
|
||||
- `ng_auction`, `ng_auction_bid`: `legacy/hwe/sammo/Auction.php`,
|
||||
`legacy/hwe/sammo/API/Auction/*`
|
||||
- `ng_betting`: `legacy/hwe/sammo/Betting.php`,
|
||||
`legacy/hwe/sammo/API/Betting/*`
|
||||
- `vote`, `vote_comment`: `legacy/hwe/sammo/API/Vote/*`,
|
||||
`legacy/hwe/v_vote.php`
|
||||
- `ng_history`, `world_history`: `legacy/hwe/sammo/ActionLogger.php`,
|
||||
`legacy/hwe/func_history.php`
|
||||
- `general_record`: `legacy/hwe/sammo/ActionLogger.php`
|
||||
- `user_record`: `legacy/hwe/sammo/UserLogger.php`
|
||||
- `storage`: `legacy/src/sammo/KVStorage.php`,
|
||||
`legacy/hwe/sammo/ResetHelper.php`
|
||||
- `ng_games`, `ng_old_nations`, `ng_old_generals`, `emperior`:
|
||||
`legacy/hwe/sammo/ResetHelper.php`, `legacy/hwe/a_emperior.php`
|
||||
|
||||
## Interaction Sketch
|
||||
|
||||
- Turn execution (`TurnExecutionHelper`):
|
||||
- Reads `general_turn` / `nation_turn`
|
||||
- Builds General/Nation/City context
|
||||
- Applies constraints → runs command → triggers → logs
|
||||
- Runs monthly events and world updates
|
||||
- Battle (`process_war.php`):
|
||||
- Builds `WarUnitGeneral` and `WarUnitCity`
|
||||
- Resolves phases and damage with triggers
|
||||
- Applies city conquest and nation collapse rules
|
||||
- Diplomacy:
|
||||
- `Message` delivers a diplomacy request
|
||||
- `DiplomaticMessage` accepts/rejects
|
||||
- Nation command executes and updates diplomacy tables
|
||||
|
||||
## Entity Relationships (Mermaid ERD)
|
||||
|
||||
Note: `message.src` / `message.dest` are polymorphic in practice (general or
|
||||
nation depending on message type). The diagram below treats them as general
|
||||
links for simplicity.
|
||||
|
||||
```mermaid
|
||||
erDiagram
|
||||
GENERAL ||--o{ GENERAL_TURN : reserves
|
||||
GENERAL ||--o{ GENERAL_ACCESS_LOG : logs
|
||||
GENERAL ||--o{ GENERAL_RECORD : records
|
||||
GENERAL ||--o{ RANK_DATA : ranks
|
||||
GENERAL ||--o{ MESSAGE : sends
|
||||
GENERAL ||--o{ MESSAGE : receives
|
||||
GENERAL ||--o{ VOTE : votes
|
||||
GENERAL ||--o{ VOTE_COMMENT : comments
|
||||
GENERAL ||--o{ NG_BETTING : bets
|
||||
GENERAL ||--o{ NG_AUCTION : hosts
|
||||
GENERAL ||--o{ NG_AUCTION_BID : bids
|
||||
GENERAL ||--o{ TROOP : leads
|
||||
|
||||
NATION ||--o{ GENERAL : has
|
||||
NATION ||--o{ NATION_TURN : schedules
|
||||
NATION ||--o{ CITY : owns
|
||||
NATION ||--o{ DIPLOMACY : relates
|
||||
NATION ||--o{ NG_DIPLOMACY : documents
|
||||
NATION ||--o{ BOARD : boards
|
||||
NATION ||--o{ COMMENT : comments
|
||||
NATION ||--o{ WORLD_HISTORY : history
|
||||
|
||||
CITY ||--o{ GENERAL : hosts
|
||||
|
||||
BOARD ||--o{ COMMENT : comments
|
||||
|
||||
NG_AUCTION ||--o{ NG_AUCTION_BID : bids
|
||||
```
|
||||
|
||||
## Related Docs
|
||||
|
||||
- `docs/architecture/legacy-engine.md`
|
||||
- `docs/architecture/legacy-engine-general.md`
|
||||
- `docs/architecture/legacy-engine-war.md`
|
||||
- `docs/architecture/legacy-engine-economy.md`
|
||||
- `docs/architecture/legacy-engine-diplomacy.md`
|
||||
- `docs/architecture/legacy-engine-events.md`
|
||||
@@ -22,6 +22,11 @@ monorepo plan is prepared alongside it.
|
||||
- Scenario and unit pack data are loaded from `legacy/hwe/scenario/`
|
||||
- Deterministic RNG is required for gameplay outcomes
|
||||
|
||||
## Legacy Docs
|
||||
|
||||
- Legacy entities and DB schema overview: `docs/architecture/legacy-entities.md`
|
||||
- Legacy engine map: `docs/architecture/legacy-engine.md`
|
||||
|
||||
## Cross-Cutting Policies
|
||||
|
||||
- No ad-hoc randomness for gameplay; use deterministic RNG
|
||||
|
||||
Reference in New Issue
Block a user