Add nation general and secret office parity
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import { appRouter } from '../src/router.js';
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const now = new Date('2026-01-01T01:02:00Z');
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const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 1,
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userId: 'u1',
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name: '장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: null,
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imageServer: 0,
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leadership: 70,
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strength: 60,
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intel: 50,
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injury: 0,
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experience: 900,
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dedication: 100,
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officerLevel: 1,
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gold: 1000,
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rice: 2000,
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crew: 300,
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crewTypeId: 1,
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train: 90,
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atmos: 90,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: now,
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: { belong: 1, defence_train: 80, killturn: 7 },
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penalty: {},
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createdAt: now,
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updatedAt: now,
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...overrides,
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});
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const token = (userId: string): GameSessionTokenPayload => ({
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version: 1,
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profile: 'che:default',
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issuedAt: now.toISOString(),
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expiresAt: new Date(now.getTime() + 86400000).toISOString(),
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sessionId: userId,
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user: { id: userId, username: userId, displayName: userId, roles: [] },
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sanctions: {},
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});
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const fixture = (generals: GeneralRow[], userId = 'u1') => {
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const db = {
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general: {
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findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
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generals.find((g) => g.userId === where.userId)
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),
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findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
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generals.filter((g) => g.nationId === where.nationId)
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),
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},
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nation: {
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findUnique: vi.fn(async () => ({
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id: 1,
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name: '위',
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color: '#080',
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level: 3,
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typeCode: 'che_중립',
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capitalCityId: 1,
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meta: { secretlimit: 3 },
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})),
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},
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city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
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troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
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worldState: { findFirst: vi.fn(async () => null) },
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generalTurn: { findMany: vi.fn(async () => [{ generalId: 1, turnIdx: 0, actionCode: '징병' }]) },
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generalAccessLog: {
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findMany: vi.fn(async () => generals.map((g) => ({ generalId: g.id, refreshScoreTotal: g.id * 10 }))),
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},
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};
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const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
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const context: GameApiContext = {
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db: db as unknown as DatabaseClient,
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redis,
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turnDaemon: {} as GameApiContext['turnDaemon'],
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth: token(userId),
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'secret',
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};
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return { caller: appRouter.createCaller(context), db };
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};
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describe('nation general and secret office permissions', () => {
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it('redacts ordinary-member details and denies the secret office', async () => {
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const { caller } = fixture([general()]);
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const result = await caller.nation.getGeneralList();
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expect(result.viewer).toEqual({ generalId: 1, permission: 0 });
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expect(result.generals[0]).toMatchObject({
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officerLevel: 1,
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cityName: null,
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troopName: null,
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refreshScoreTotal: 10,
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});
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expect(result.generals[0]).not.toHaveProperty('crew');
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await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
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});
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it('uses the session-owned general and scopes secret rows to that nation', async () => {
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const first = general();
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const actor = general({ id: 2, userId: 'u2', officerLevel: 5, meta: { belong: 1 } });
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const ally = general({ id: 3, userId: 'u3', gold: 3000, crew: 200, train: 80, atmos: 80 });
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const foreign = general({ id: 4, userId: 'u4', nationId: 2, gold: 99999 });
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const { caller, db } = fixture([first, actor, ally, foreign], 'u2');
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const result = await caller.nation.getSecretGeneralList();
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expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
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expect(result.generals.map((g) => g.id)).toEqual([1, 2, 3]);
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expect(result.summary).toMatchObject({ gold: 5000, crew: 800, generalCount: 3 });
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expect(db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'u2' } });
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expect(db.general.findMany).toHaveBeenCalledWith(expect.objectContaining({ where: { nationId: 1 } }));
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});
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it('honors general penalties after a user switch', async () => {
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const penalized = general({ officerLevel: 5, penalty: { noChief: true } });
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const { caller } = fixture([penalized]);
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await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
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});
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});
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