Add nation general and secret office parity

This commit is contained in:
2026-07-26 05:16:07 +00:00
parent b02ab9fe99
commit 8771840c1c
11 changed files with 1001 additions and 325 deletions
@@ -2,7 +2,21 @@ import { TRPCError } from '@trpc/server';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, loadTraitNames, mapGeneralList, resolveChiefStatMin } from '../shared.js';
import {
assertNationAccess,
loadTraitNames,
mapGeneralList,
resolveChiefStatMin,
resolveNationPermission,
} from '../shared.js';
const experienceLevel = (experience: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const dedicationLevel = (dedication: number): number =>
Math.max(0, Math.min(10, Math.ceil(Math.sqrt(dedication) / 10)));
export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
@@ -62,7 +76,38 @@ export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
const accessRows = generalRows.length
? await ctx.db.generalAccessLog.findMany({
where: { generalId: { in: generalRows.map((entry) => entry.id) } },
select: { generalId: true, refreshScoreTotal: true },
})
: [];
const accessByGeneral = new Map(accessRows.map((entry) => [entry.generalId, entry.refreshScoreTotal]));
const nationTrait = (await loadTraitNames([nation.typeCode], 'nation')).get(nation.typeCode);
const permission = resolveNationPermission(general, nation.meta, true);
const visibleList = list.map((entry) => {
const { permission: _targetPermission, ...safeEntry } = entry;
if (permission >= 1) {
return {
...safeEntry,
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
experienceLevel: experienceLevel(entry.experience),
dedicationLevel: dedicationLevel(entry.dedication),
};
}
const { crew: _crew, experience: _experience, dedication: _dedication, ...visible } = safeEntry;
return {
...visible,
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
officerLevel: entry.officerLevel >= 5 ? entry.officerLevel : Math.min(1, entry.officerLevel),
cityName: null,
troopName: null,
officerCity: 0,
officerCityName: null,
experienceLevel: experienceLevel(entry.experience),
dedicationLevel: dedicationLevel(entry.dedication),
};
});
return {
nation: {
@@ -79,6 +124,7 @@ export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: list,
viewer: { generalId: general.id, permission },
generals: visibleList,
};
});
@@ -0,0 +1,141 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, resolveNationPermission } from '../shared.js';
const readNumber = (record: Record<string, unknown>, keys: string[], fallback = 0): number => {
for (const key of keys) {
const value = record[key];
if (typeof value === 'number' && Number.isFinite(value)) return value;
}
return fallback;
};
const woundedStat = (value: number, injury: number): number =>
injury > 0 ? Math.floor((value * (100 - injury)) / 100) : value;
const experienceLevel = (experience: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const leadershipBonus = (officerLevel: number, nationLevel: number): number =>
officerLevel === 12 ? nationLevel * 2 : officerLevel >= 5 ? nationLevel : 0;
const defenceTrainText = (value: number): string =>
value === 999 ? '×' : value >= 90 ? '☆' : value >= 80 ? '◎' : value >= 60 ? '○' : '△';
export const getSecretGeneralList = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { id: true, name: true, color: true, level: true, meta: true },
});
if (!nation) throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
const permission = resolveNationPermission(me, nation.meta, true);
if (permission < 1) {
throw new TRPCError({
code: 'FORBIDDEN',
message: '권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.',
});
}
const [cities, troops, generalRows] = await Promise.all([
ctx.db.city.findMany({ select: { id: true, name: true } }),
ctx.db.troop.findMany({
where: { nationId: me.nationId },
select: { troopLeaderId: true, name: true },
}),
ctx.db.general.findMany({
where: { nationId: me.nationId },
orderBy: [{ turnTime: 'asc' }, { id: 'asc' }],
}),
]);
const generalIds = generalRows.map((general) => general.id);
const turns = generalIds.length
? await ctx.db.generalTurn.findMany({
where: { generalId: { in: generalIds }, turnIdx: { lt: 5 } },
select: { generalId: true, turnIdx: true, actionCode: true },
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
})
: [];
const cityNames = new Map(cities.map((city) => [city.id, city.name]));
const troopNames = new Map(troops.map((troop) => [troop.troopLeaderId, troop.name]));
const turnMap = new Map<number, string[]>();
for (const turn of turns) {
const list = turnMap.get(turn.generalId) ?? [];
list[turn.turnIdx] = turn.actionCode;
turnMap.set(turn.generalId, list);
}
const generals = generalRows.map((general) => {
const meta = asRecord(general.meta);
const defenceTrain = readNumber(meta, ['defenceTrain', 'defence_train'], 80);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
injury: general.injury,
stats: {
leadership: woundedStat(general.leadership, general.injury),
strength: woundedStat(general.strength, general.injury),
intelligence: woundedStat(general.intel, general.injury),
},
leadershipBonus: leadershipBonus(general.officerLevel, nation.level),
experienceLevel: experienceLevel(general.experience),
troopId: general.troopId,
troopName: troopNames.get(general.troopId) ?? null,
gold: general.gold,
rice: general.rice,
cityId: general.cityId,
cityName: cityNames.get(general.cityId) ?? null,
defenceTrain,
defenceTrainText: defenceTrainText(defenceTrain),
crewTypeId: general.crewTypeId,
crew: general.crew,
train: general.train,
atmos: general.atmos,
killTurn: readNumber(meta, ['killturn', 'killTurn']),
turnTime: general.turnTime.toISOString(),
reservedCommands: general.npcState < 2 ? (turnMap.get(general.id) ?? []) : [],
};
});
const counted = generals.filter((general) => general.npcState !== 5);
const summary = counted.reduce(
(result, general) => {
result.gold += general.gold;
result.rice += general.rice;
result.crew += general.crew;
if (general.crew > 0) {
for (const threshold of [90, 80, 60] as const) {
if (general.train >= threshold && general.atmos >= threshold) {
result.readiness[threshold].crew += general.crew;
result.readiness[threshold].generals += 1;
}
}
}
return result;
},
{
gold: 0,
rice: 0,
crew: 0,
readiness: {
90: { crew: 0, generals: 0 },
80: { crew: 0, generals: 0 },
60: { crew: 0, generals: 0 },
},
}
);
return {
nation: { id: nation.id, name: nation.name, color: nation.color, level: nation.level },
viewer: { generalId: me.id, permission },
summary: {
...summary,
generalCount: counted.length,
averageGold: counted.length ? summary.gold / counted.length : 0,
averageRice: counted.length ? summary.rice / counted.length : 0,
},
generals,
};
});
+2
View File
@@ -5,6 +5,7 @@ import { getBattleCenter } from './endpoints/getBattleCenter.js';
import { getChiefCenter } from './endpoints/getChiefCenter.js';
import { getCityOverview } from './endpoints/getCityOverview.js';
import { getGeneralList } from './endpoints/getGeneralList.js';
import { getSecretGeneralList } from './endpoints/getSecretGeneralList.js';
import { getGeneralLog } from './endpoints/getGeneralLog.js';
import { getNationInfo } from './endpoints/getNationInfo.js';
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
@@ -21,6 +22,7 @@ import { setSecretLimit } from './endpoints/setSecretLimit.js';
export const nationRouter = router({
getNationInfo,
getGeneralList,
getSecretGeneralList,
getCityOverview,
getPersonnelInfo,
getStratFinan,
@@ -0,0 +1,142 @@
import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import { appRouter } from '../src/router.js';
const now = new Date('2026-01-01T01:02:00Z');
const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 1,
userId: 'u1',
name: '장수',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 70,
strength: 60,
intel: 50,
injury: 0,
experience: 900,
dedication: 100,
officerLevel: 1,
gold: 1000,
rice: 2000,
crew: 300,
crewTypeId: 1,
train: 90,
atmos: 90,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: now,
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: { belong: 1, defence_train: 80, killturn: 7 },
penalty: {},
createdAt: now,
updatedAt: now,
...overrides,
});
const token = (userId: string): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: now.toISOString(),
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
sessionId: userId,
user: { id: userId, username: userId, displayName: userId, roles: [] },
sanctions: {},
});
const fixture = (generals: GeneralRow[], userId = 'u1') => {
const db = {
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
generals.find((g) => g.userId === where.userId)
),
findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
generals.filter((g) => g.nationId === where.nationId)
),
},
nation: {
findUnique: vi.fn(async () => ({
id: 1,
name: '위',
color: '#080',
level: 3,
typeCode: 'che_중립',
capitalCityId: 1,
meta: { secretlimit: 3 },
})),
},
city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
worldState: { findFirst: vi.fn(async () => null) },
generalTurn: { findMany: vi.fn(async () => [{ generalId: 1, turnIdx: 0, actionCode: '징병' }]) },
generalAccessLog: {
findMany: vi.fn(async () => generals.map((g) => ({ generalId: g.id, refreshScoreTotal: g.id * 10 }))),
},
};
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis,
turnDaemon: {} as GameApiContext['turnDaemon'],
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth: token(userId),
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'secret',
};
return { caller: appRouter.createCaller(context), db };
};
describe('nation general and secret office permissions', () => {
it('redacts ordinary-member details and denies the secret office', async () => {
const { caller } = fixture([general()]);
const result = await caller.nation.getGeneralList();
expect(result.viewer).toEqual({ generalId: 1, permission: 0 });
expect(result.generals[0]).toMatchObject({
officerLevel: 1,
cityName: null,
troopName: null,
refreshScoreTotal: 10,
});
expect(result.generals[0]).not.toHaveProperty('crew');
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
});
it('uses the session-owned general and scopes secret rows to that nation', async () => {
const first = general();
const actor = general({ id: 2, userId: 'u2', officerLevel: 5, meta: { belong: 1 } });
const ally = general({ id: 3, userId: 'u3', gold: 3000, crew: 200, train: 80, atmos: 80 });
const foreign = general({ id: 4, userId: 'u4', nationId: 2, gold: 99999 });
const { caller, db } = fixture([first, actor, ally, foreign], 'u2');
const result = await caller.nation.getSecretGeneralList();
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
expect(result.generals.map((g) => g.id)).toEqual([1, 2, 3]);
expect(result.summary).toMatchObject({ gold: 5000, crew: 800, generalCount: 3 });
expect(db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'u2' } });
expect(db.general.findMany).toHaveBeenCalledWith(expect.objectContaining({ where: { nationId: 1 } }));
});
it('honors general penalties after a user switch', async () => {
const penalized = general({ officerLevel: 5, penalty: { noChief: true } });
const { caller } = fixture([penalized]);
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
});
});
@@ -0,0 +1,150 @@
import { expect, test, type Page, type Route } from '@playwright/test';
const response = (data: unknown) => ({ result: { data } });
const operations = (route: Route) =>
decodeURIComponent(new URL(route.request().url()).pathname.split('/trpc/')[1] ?? '').split(',');
const general = {
id: 1,
name: '테스트장수',
npcState: 0,
officerLevel: 1,
cityId: 1,
cityName: null,
troopId: 0,
troopName: null,
officerCity: 0,
officerCityName: null,
stats: { leadership: 70, strength: 60, intelligence: 50 },
experienceLevel: 9,
dedicationLevel: 1,
injury: 0,
gold: 1000,
rice: 2000,
personality: null,
specialDomestic: null,
specialWar: null,
belong: 1,
refreshScoreTotal: 10,
permission: 'normal',
};
const install = async (page: Page, secretAllowed = true) => {
await page.addInitScript(() => {
localStorage.setItem('sammo-game-token', 'ga_general');
localStorage.setItem('sammo-game-profile', 'che:default');
});
await page.route('**/che/api/trpc/**', async (route) => {
const results = operations(route).map((operation) => {
if (operation === 'lobby.info') return response({ myGeneral: { id: 1, name: '테스트장수' } });
if (operation === 'join.getConfig') return response({});
if (operation === 'nation.getGeneralList')
return response({
nation: { id: 1, name: '위', color: '#008000', level: 3 },
viewer: { generalId: 1, permission: 0 },
generals: [general],
});
if (operation === 'nation.getSecretGeneralList') {
if (!secretAllowed)
return {
error: {
message: '권한이 부족합니다.',
code: -32000,
data: { code: 'FORBIDDEN', httpStatus: 403, path: operation },
},
};
return response({
nation: { id: 1, name: '위', color: '#008000', level: 3 },
viewer: { generalId: 1, permission: 1 },
summary: {
gold: 1000,
rice: 2000,
crew: 300,
generalCount: 1,
averageGold: 1000,
averageRice: 2000,
readiness: {
90: { crew: 300, generals: 1 },
80: { crew: 300, generals: 1 },
60: { crew: 300, generals: 1 },
},
},
generals: [
{
id: 1,
name: '테스트장수',
npcState: 0,
injury: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
leadershipBonus: 0,
experienceLevel: 9,
troopId: 0,
troopName: null,
gold: 1000,
rice: 2000,
cityId: 1,
cityName: '업',
defenceTrain: 90,
defenceTrainText: '☆',
crewTypeId: 1,
crew: 300,
train: 90,
atmos: 90,
killTurn: 7,
turnTime: '2026-01-01T01:02:00.000Z',
reservedCommands: ['징병', '훈련'],
},
],
});
}
return { error: { message: `unhandled ${operation}`, data: { code: 'BAD_REQUEST' } } };
});
await route.fulfill({ status: 200, contentType: 'application/json', body: JSON.stringify(results) });
});
};
test('nation generals keeps the 1000px legacy grid and redacted member columns', async ({ page }) => {
await install(page);
await page.setViewportSize({ width: 1200, height: 900 });
await page.goto('nation/generals');
await expect(page.locator('#nation-general-list')).toContainText('테스트장수');
await expect(page.locator('#nation-general-list')).toContainText('?');
const computed = await page.locator('.general-page').evaluate((element) => {
const rect = element.getBoundingClientRect();
const style = getComputedStyle(element);
return { x: rect.x, width: rect.width, fontSize: style.fontSize, fontFamily: style.fontFamily };
});
expect(computed).toMatchObject({ x: 100, width: 1000, fontSize: '16px' });
expect(computed.fontFamily).toContain('Times New Roman');
expect(await page.locator('#nation-general-list').evaluate((el) => getComputedStyle(el).borderCollapse)).toBe(
'separate'
);
expect((await page.locator('#nation-general-list').boundingBox())?.width).toBe(1030);
expect((await page.locator('#nation-general-list tbody tr').boundingBox())?.height).toBe(66);
});
test('both pages preserve the legacy 1000px overflow contract at 500px', async ({ page }) => {
await install(page);
await page.setViewportSize({ width: 500, height: 900 });
for (const path of ['nation/generals', 'nation/secret']) {
await page.goto(path);
await expect(
page.locator(path.endsWith('secret') ? '#secret-general-list' : '#nation-general-list')
).toBeVisible();
expect(await page.locator('main').evaluate((el) => el.getBoundingClientRect().width)).toBe(1000);
expect(await page.evaluate(() => document.documentElement.scrollWidth)).toBeGreaterThanOrEqual(1000);
}
});
test('secret office renders summary, turns, and the forbidden error flow', async ({ page }) => {
await install(page);
await page.setViewportSize({ width: 1200, height: 900 });
await page.goto('nation/secret');
await expect(page.locator('.summary')).toContainText('전체 금');
await expect(page.locator('#secret-general-list')).toContainText('1 : 징병');
expect(await page.locator('.secret-page').evaluate((el) => el.getBoundingClientRect().width)).toBe(1000);
await page.unroute('**/che/api/trpc/**');
await install(page, false);
await page.goto('nation/secret');
await expect(page.getByRole('alert')).toContainText('권한이 부족합니다.');
await expect(page.locator('#secret-general-list')).toHaveCount(0);
});
+7 -1
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@@ -8,7 +8,13 @@ const baseURL = `http://127.0.0.1:${port}/che/`;
export default defineConfig({
testDir: '.',
testMatch: ['troop.spec.ts', 'board.spec.ts', 'inGameInfo.spec.ts', 'nationOffices.spec.ts'],
testMatch: [
'troop.spec.ts',
'board.spec.ts',
'inGameInfo.spec.ts',
'nationOffices.spec.ts',
'nationGeneralSecret.spec.ts',
],
fullyParallel: false,
workers: 1,
timeout: 30_000,
+7
View File
@@ -10,6 +10,7 @@ import NationInfoView from '../views/NationInfoView.vue';
import GlobalInfoView from '../views/GlobalInfoView.vue';
import CurrentCityView from '../views/CurrentCityView.vue';
import NationGeneralsView from '../views/NationGeneralsView.vue';
import NationSecretView from '../views/NationSecretView.vue';
import NationPersonnelView from '../views/NationPersonnelView.vue';
import NationStratFinanView from '../views/NationStratFinanView.vue';
import ChiefCenterView from '../views/ChiefCenterView.vue';
@@ -148,6 +149,12 @@ const routes = [
requiresGeneral: true,
},
},
{
path: '/nation/secret',
name: 'nation-secret',
component: NationSecretView,
meta: { requiresAuth: true, requiresGeneral: true },
},
{
path: '/nation/personnel',
name: 'nation-personnel',
+4
View File
@@ -104,6 +104,10 @@ watch(
<RouterLink class="ghost" to="/global-info">중원 정보</RouterLink>
<RouterLink class="ghost" to="/current-city">현재 도시</RouterLink>
<RouterLink class="ghost" to="/nation/generals">세력 장수</RouterLink>
<RouterLink v-if="(boardAccess?.permission ?? -1) >= 1" class="ghost" to="/nation/secret"
>암행부</RouterLink
>
<span v-else class="ghost disabled" aria-disabled="true">암행부</span>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<RouterLink class="ghost" to="/troop">부대 편성</RouterLink>
<RouterLink class="ghost" to="/nation/finance">내무부</RouterLink>
+199 -322
View File
@@ -1,349 +1,226 @@
<script setup lang="ts">
import { computed, onMounted, ref } from 'vue';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import { formatOfficerLevelText } from '../utils/nationFormat';
import { trpc } from '../utils/trpc';
type GeneralListResponse = Awaited<ReturnType<typeof trpc.nation.getGeneralList.query>>;
type GeneralEntry = GeneralListResponse['generals'][number];
type SortKey =
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15;
const sortOptions: Array<{ key: SortKey; label: string }> = [
{ key: 1, label: '관직' },
{ key: 2, label: '공헌' },
{ key: 3, label: '경험' },
{ key: 4, label: '통솔' },
{ key: 5, label: '무력' },
{ key: 6, label: '지력' },
{ key: 7, label: '자금' },
{ key: 8, label: '군량' },
{ key: 9, label: '병사' },
{ key: 10, label: '벌점' },
{ key: 11, label: '성격' },
{ key: 12, label: '내특' },
{ key: 13, label: '전특' },
{ key: 14, label: '사관' },
{ key: 15, label: 'NPC' },
];
type Result = Awaited<ReturnType<typeof trpc.nation.getGeneralList.query>>;
type General = Result['generals'][number];
type Sort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15;
const data = ref<Result | null>(null);
const error = ref('');
const loading = ref(false);
const error = ref<string | null>(null);
const data = ref<GeneralListResponse | null>(null);
const sortKey = ref<SortKey>(1);
const filterText = ref('');
const resolveErrorMessage = (value: unknown): string => {
if (value instanceof Error) {
return value.message;
}
if (typeof value === 'string') {
return value;
}
return 'unknown_error';
};
const loadGenerals = async () => {
if (loading.value) {
return;
}
const sort = ref<Sort>(1);
const options = [
'관직',
'계급',
'명성',
'통솔',
'무력',
'지력',
'자금',
'군량',
'병사',
'벌점',
'성격',
'내특',
'전특',
'사관',
'NPC',
];
const visibleCrew = (general: General): number | null => ('crew' in general ? general.crew : null);
const load = async () => {
loading.value = true;
error.value = null;
error.value = '';
try {
data.value = await trpc.nation.getGeneralList.query();
} catch (err) {
error.value = resolveErrorMessage(err);
} catch (cause) {
error.value = cause instanceof Error ? cause.message : '세력 장수를 불러오지 못했습니다.';
} finally {
loading.value = false;
}
};
const sortGenerals = (list: GeneralEntry[]): GeneralEntry[] => {
const key = sortKey.value;
const sorted = [...list].sort((lhs, rhs) => {
switch (key) {
case 1:
return rhs.officerLevel - lhs.officerLevel;
case 2:
return rhs.dedication - lhs.dedication;
case 3:
return rhs.experience - lhs.experience;
case 4:
return rhs.stats.leadership - lhs.stats.leadership;
case 5:
return rhs.stats.strength - lhs.stats.strength;
case 6:
return rhs.stats.intelligence - lhs.stats.intelligence;
case 7:
return rhs.gold - lhs.gold;
case 8:
return rhs.rice - lhs.rice;
case 9:
return rhs.crew - lhs.crew;
case 10:
return 0;
case 11:
return (lhs.personality?.name ?? '').localeCompare(rhs.personality?.name ?? '');
case 12:
return (lhs.specialDomestic?.name ?? '').localeCompare(rhs.specialDomestic?.name ?? '');
case 13:
return (lhs.specialWar?.name ?? '').localeCompare(rhs.specialWar?.name ?? '');
case 14:
return rhs.belong - lhs.belong;
case 15:
return rhs.npcState - lhs.npcState;
default:
return 0;
}
});
if (key === 11 || key === 12 || key === 13) {
return sorted;
}
return sorted;
};
const filteredGenerals = computed(() => {
const list = data.value?.generals ?? [];
const keyword = filterText.value.trim().toLowerCase();
const filtered = keyword
? list.filter((general) => {
return (
general.name.toLowerCase().includes(keyword) ||
(general.cityName ?? '').toLowerCase().includes(keyword) ||
(general.officerCityName ?? '').toLowerCase().includes(keyword)
);
})
: list;
return sortGenerals(filtered);
});
const nationLevel = computed(() => data.value?.nation.level ?? 0);
const formatSpecial = (general: GeneralEntry): string => {
const domestic = general.specialDomestic?.name ?? '-';
const war = general.specialWar?.name ?? '-';
return `${domestic} / ${war}`;
};
onMounted(() => {
void loadGenerals();
});
const generals = computed(() =>
[...(data.value?.generals ?? [])].sort((a, b) => {
if (sort.value === 1) return b.officerLevel - a.officerLevel || a.id - b.id;
if (sort.value === 2) return b.dedicationLevel - a.dedicationLevel || a.id - b.id;
if (sort.value === 3) return b.experienceLevel - a.experienceLevel || a.id - b.id;
if (sort.value === 4) return b.stats.leadership - a.stats.leadership || a.id - b.id;
if (sort.value === 5) return b.stats.strength - a.stats.strength || a.id - b.id;
if (sort.value === 6) return b.stats.intelligence - a.stats.intelligence || a.id - b.id;
if (sort.value === 7) return b.gold - a.gold || a.id - b.id;
if (sort.value === 8) return b.rice - a.rice || a.id - b.id;
if (sort.value === 9) return (visibleCrew(b) ?? -1) - (visibleCrew(a) ?? -1) || a.id - b.id;
if (sort.value === 10) return b.refreshScoreTotal - a.refreshScoreTotal || a.id - b.id;
if (sort.value === 11) return (a.personality?.name ?? '').localeCompare(b.personality?.name ?? '');
if (sort.value === 12) return (a.specialDomestic?.name ?? '').localeCompare(b.specialDomestic?.name ?? '');
if (sort.value === 13) return (a.specialWar?.name ?? '').localeCompare(b.specialWar?.name ?? '');
if (sort.value === 14) return b.belong - a.belong || a.id - b.id;
if (sort.value === 15) return b.npcState - a.npcState || a.id - b.id;
return a.id - b.id;
})
);
const special = (general: General) => `${general.specialDomestic?.name ?? '-'} / ${general.specialWar?.name ?? '-'}`;
onMounted(load);
</script>
<template>
<main class="nation-page">
<header class="page-header">
<div>
<h1 class="page-title">세력 장수</h1>
<p class="page-subtitle">세력 장수 현황 정렬</p>
</div>
<div class="header-actions">
<RouterLink class="ghost" to="/">메인</RouterLink>
<RouterLink class="ghost" to="/nation/cities">세력 도시</RouterLink>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<button class="ghost" @click="loadGenerals">새로고침</button>
</div>
<main class="general-page legacy-bg0">
<header>
<strong>세력 장수</strong>
<span
><RouterLink to="/">돌아가기</RouterLink>
<button :disabled="loading" @click="load">새로고침</button></span
>
</header>
<div v-if="error" class="error">{{ error }}</div>
<PanelCard title="세력 장수 목록" subtitle="국가 소속 장수들을 확인합니다.">
<template #actions>
<div class="toolbar-actions">
<select v-model.number="sortKey" class="select-input">
<option v-for="option in sortOptions" :key="option.key" :value="option.key">
{{ option.label }}
</option>
</select>
<input v-model="filterText" class="filter-input" placeholder="이름/도시 검색" />
</div>
</template>
<div class="list-meta"> {{ filteredGenerals.length }}</div>
<SkeletonLines v-if="loading" :lines="6" />
<div v-else class="table-scroll">
<table class="nation-table">
<thead>
<tr>
<th>이름</th>
<th>관직</th>
<th>공헌</th>
<th>경험</th>
<th>통솔</th>
<th>무력</th>
<th>지력</th>
<th>자금</th>
<th>군량</th>
<th>병사</th>
<th>성격</th>
<th>특기</th>
<th>사관</th>
<th>현재 도시</th>
<th>관직 도시</th>
</tr>
</thead>
<tbody>
<tr v-for="general in filteredGenerals" :key="general.id">
<td>
<span v-if="general.npcState > 0" class="npc-tag">NPC</span>
{{ general.name }}
</td>
<td>{{ formatOfficerLevelText(general.officerLevel, nationLevel) }}</td>
<td>{{ general.dedication }}</td>
<td>{{ general.experience }}</td>
<td>{{ general.stats.leadership }}</td>
<td>{{ general.stats.strength }}</td>
<td>{{ general.stats.intelligence }}</td>
<td>{{ general.gold }}</td>
<td>{{ general.rice }}</td>
<td>{{ general.crew }}</td>
<td>{{ general.personality?.name ?? '-' }}</td>
<td>{{ formatSpecial(general) }}</td>
<td>{{ general.belong > 0 ? general.belong : '-' }}</td>
<td>{{ general.cityName ?? '-' }}</td>
<td>{{ general.officerCityName ?? '-' }}</td>
</tr>
</tbody>
</table>
</div>
</PanelCard>
<section class="sort">
정렬순서 :
<select v-model.number="sort" aria-label="세력 장수 정렬">
<option v-for="(label, index) in options" :key="label" :value="index + 1">{{ label }}</option>
</select>
<button>정렬하기</button>
<small v-if="data">열람 등급 {{ data.viewer.permission }}</small>
</section>
<p v-if="error" class="state error" role="alert">{{ error }}</p>
<p v-else-if="loading" class="state">불러오는 중...</p>
<div v-else class="scroll">
<table id="nation-general-list">
<thead>
<tr>
<th> </th>
<th> </th>
<th>통무지</th>
<th>명성/계급</th>
<th>자금</th>
<th>군량</th>
<th>도시</th>
<th>부대</th>
<th>병사</th>
<th>성격</th>
<th>특기</th>
<th>사관</th>
<th>벌점</th>
</tr>
</thead>
<tbody>
<tr v-for="general in generals" :key="general.id">
<td :class="`npc-${general.npcState}`">{{ general.name }}</td>
<td>{{ formatOfficerLevelText(general.officerLevel, data?.nation.level) }}</td>
<td>
{{ general.stats.leadership }}{{ general.stats.strength }}{{ general.stats.intelligence }}
</td>
<td>
Lv {{ general.experienceLevel }}<br />{{
general.dedicationLevel ? `${11 - general.dedicationLevel}품관` : '무품관'
}}
</td>
<td>{{ general.gold.toLocaleString() }}</td>
<td>{{ general.rice.toLocaleString() }}</td>
<td>{{ general.cityName ?? '?' }}</td>
<td>{{ general.troopName ?? '?' }}</td>
<td>{{ visibleCrew(general)?.toLocaleString() ?? '?' }}</td>
<td :title="general.personality?.info ?? ''">{{ general.personality?.name ?? '-' }}</td>
<td
:title="
[general.specialDomestic?.info, general.specialWar?.info].filter(Boolean).join('\n')
"
>
{{ special(general) }}
</td>
<td>{{ general.belong }}</td>
<td>{{ general.refreshScoreTotal }}</td>
</tr>
</tbody>
</table>
</div>
<footer><RouterLink to="/">돌아가기</RouterLink></footer>
</main>
</template>
<style scoped>
.nation-page {
.general-page {
width: 1000px;
min-height: 100vh;
padding: 24px;
margin: 8px auto 0;
font:
16px 'Times New Roman',
serif;
color: #fff;
}
header,
.sort,
footer,
.state {
position: relative;
border: 1px solid #777;
padding: 4px;
text-align: center;
}
header {
min-height: 39px;
display: flex;
flex-direction: column;
gap: 16px;
}
.page-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 12px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.page-title {
font-size: 1.6rem;
font-weight: 600;
}
.page-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.header-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.ghost {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
cursor: pointer;
text-decoration: none;
color: inherit;
background: rgba(16, 16, 16, 0.6);
}
.error {
color: #f5b7b1;
font-size: 0.85rem;
}
.toolbar-actions {
display: flex;
align-items: center;
gap: 8px;
}
.select-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.filter-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.list-meta {
margin-bottom: 8px;
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.table-scroll {
overflow-x: auto;
max-height: 70vh;
overflow-y: auto;
}
.nation-table {
width: 100%;
border-collapse: collapse;
font-size: 0.8rem;
}
.nation-table th,
.nation-table td {
padding: 6px 8px;
border-bottom: 1px solid rgba(201, 164, 90, 0.2);
text-align: left;
white-space: nowrap;
}
.nation-table thead th {
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.6);
text-transform: uppercase;
letter-spacing: 0.05em;
}
.npc-tag {
display: inline-flex;
align-items: center;
justify-content: center;
font-size: 0.6rem;
padding: 2px 4px;
}
header span {
position: absolute;
right: 6px;
}
button,
select {
border: 1px solid #888;
border-radius: 2px;
background: #222;
color: #fff;
padding: 1px 6px;
}
.sort small {
float: right;
margin-right: 6px;
border: 1px solid rgba(201, 164, 90, 0.4);
color: rgba(232, 221, 196, 0.8);
color: #ccc;
}
.scroll {
width: 1030px;
margin-left: -15px;
min-height: calc(100vh - 112px);
overflow: auto;
}
table {
width: 1030px;
min-width: 1030px;
border-collapse: separate;
table-layout: fixed;
}
th,
td {
border: 1px solid #777;
padding: 3px;
text-align: center;
overflow-wrap: anywhere;
}
th {
height: 30px;
background: #14241b url('/image/game/back_green.jpg');
font-weight: 400;
}
tbody tr {
height: 66px;
background: rgb(0 0 0 / 18%);
}
.npc-1 {
color: cyan;
}
.npc-2,
.npc-3,
.npc-4,
.npc-5 {
color: #aaa;
}
.error {
color: #ff7373;
}
@media (max-width: 1000px) {
.general-page {
margin: 8px 0 0;
}
}
</style>
@@ -0,0 +1,210 @@
<script setup lang="ts">
import { computed, onMounted, ref } from 'vue';
import { trpc } from '../utils/trpc';
type Result = Awaited<ReturnType<typeof trpc.nation.getSecretGeneralList.query>>;
type Sort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
const data = ref<Result | null>(null);
const error = ref('');
const loading = ref(false);
const sort = ref<Sort>(7);
const options = ['자금', '군량', '도시', '병종', '병사', '삭제턴', '턴', '부대'];
const load = async () => {
loading.value = true;
error.value = '';
try {
data.value = await trpc.nation.getSecretGeneralList.query();
} catch (cause) {
error.value = cause instanceof Error ? cause.message : '암행부를 불러오지 못했습니다.';
} finally {
loading.value = false;
}
};
const generals = computed(() =>
[...(data.value?.generals ?? [])].sort((a, b) => {
if (sort.value === 1) return b.gold - a.gold || a.id - b.id;
if (sort.value === 2) return b.rice - a.rice || a.id - b.id;
if (sort.value === 3) return a.cityId - b.cityId || a.id - b.id;
if (sort.value === 4) return b.crewTypeId - a.crewTypeId || a.id - b.id;
if (sort.value === 5) return b.crew - a.crew || a.id - b.id;
if (sort.value === 6) return a.killTurn - b.killTurn || a.id - b.id;
if (sort.value === 7) return a.turnTime.localeCompare(b.turnTime) || a.id - b.id;
return b.troopId - a.troopId || a.id - b.id;
})
);
onMounted(load);
</script>
<template>
<main class="secret-page">
<table class="layout legacy-bg0 title">
<tbody>
<tr>
<td> <br /><RouterLink to="/"> 닫기</RouterLink></td>
</tr>
<tr>
<td>
정렬순서 :
<select v-model.number="sort" aria-label="암행부 정렬">
<option v-for="(label, index) in options" :key="label" :value="index + 1">
{{ label }}
</option>
</select>
<button>정렬하기</button> <button :disabled="loading" @click="load">새로고침</button>
</td>
</tr>
</tbody>
</table>
<p v-if="error" class="state error legacy-bg0" role="alert">{{ error }}</p>
<p v-else-if="loading" class="state legacy-bg0">불러오는 중...</p>
<template v-else-if="data">
<table class="layout summary legacy-bg0">
<tbody>
<tr>
<th>전체 </th>
<td>{{ data.summary.gold.toLocaleString() }}</td>
<th>전체 </th>
<td>{{ data.summary.rice.toLocaleString() }}</td>
<th>평균 </th>
<td>{{ data.summary.averageGold.toFixed(2) }}</td>
<th>평균 </th>
<td>{{ data.summary.averageRice.toFixed(2) }}</td>
</tr>
<tr>
<th>전체 병력/장수</th>
<td>{{ data.summary.crew.toLocaleString() }}/{{ data.summary.generalCount }}</td>
<template v-for="level in [90, 80, 60] as const" :key="level"
><th>훈사 {{ level }} 병력/장수</th>
<td>
{{ data.summary.readiness[level].crew.toLocaleString() }}/{{
data.summary.readiness[level].generals
}}
</td></template
>
</tr>
</tbody>
</table>
<table id="secret-general-list" class="layout list legacy-bg0">
<thead>
<tr>
<th> </th>
<th>통무지</th>
<th> </th>
<th> </th>
<th> </th>
<th>도시</th>
<th></th>
<th> </th>
<th> </th>
<th>훈련</th>
<th>사기</th>
<th class="commands"> </th>
<th>삭턴</th>
<th></th>
</tr>
</thead>
<tbody>
<tr v-for="general in generals" :key="general.id">
<td>{{ general.name }}<br />Lv {{ general.experienceLevel }}</td>
<td>
{{ general.stats.leadership }}{{ general.stats.strength }}{{ general.stats.intelligence }}
</td>
<td>{{ general.troopName ?? '-' }}</td>
<td>{{ general.gold }}</td>
<td>{{ general.rice }}</td>
<td>{{ general.cityName ?? '-' }}</td>
<td>{{ general.defenceTrainText }}</td>
<td>{{ general.crewTypeId }}</td>
<td>{{ general.crew }}</td>
<td>{{ general.train }}</td>
<td>{{ general.atmos }}</td>
<td class="turns">
<template v-if="general.npcState >= 2">NPC 장수</template
><template v-else
><div v-for="(command, index) in general.reservedCommands" :key="index">
{{ index + 1 }} : {{ command }}
</div></template
>
</td>
<td>{{ general.killTurn }}</td>
<td>{{ general.turnTime.slice(11, 16) }}</td>
</tr>
</tbody>
</table>
</template>
<table class="layout legacy-bg0 footer">
<tbody>
<tr>
<td><RouterLink to="/"> 닫기</RouterLink></td>
</tr>
</tbody>
</table>
</main>
</template>
<style scoped>
.secret-page {
width: 1000px;
margin: 8px auto 0;
font:
16px 'Times New Roman',
serif;
color: #fff;
}
.layout {
width: 1000px;
border-collapse: collapse;
table-layout: fixed;
}
td,
th,
.state {
border: 1px solid #777;
padding: 3px;
text-align: center;
font-weight: 400;
}
button,
select {
border: 1px solid #888;
border-radius: 2px;
background: #222;
color: #fff;
padding: 1px 6px;
}
.summary {
margin: 5px auto;
}
.summary th,
.list th {
background: #14241b url('/image/game/back_green.jpg');
}
.summary th {
width: 120px;
}
.list {
width: 1030px;
margin-left: -15px;
border-collapse: separate;
}
.list tbody tr {
height: 39px;
}
.commands {
width: 213px;
}
.turns {
text-align: left;
font-size: 11px;
}
.error {
color: #ff7373;
}
.footer {
margin-top: 5px;
}
@media (max-width: 1000px) {
.secret-page {
margin: 8px 0 0;
}
}
</style>
@@ -0,0 +1,91 @@
import { chromium } from '@playwright/test';
import { createHash } from 'node:crypto';
import { mkdir, readFile, writeFile } from 'node:fs/promises';
import { resolve } from 'node:path';
const baseUrl = process.env.REF_GENERAL_URL ?? 'http://127.0.0.1:3400/sam/';
const username = process.env.REF_GENERAL_USER ?? 'refuser1';
const passwordFile = process.env.REF_GENERAL_PASSWORD_FILE;
const artifactRoot = resolve(process.env.REF_GENERAL_ARTIFACT_DIR ?? 'test-results/reference-general-lists');
if (!passwordFile) throw new Error('REF_GENERAL_PASSWORD_FILE is required.');
const password = (await readFile(passwordFile, 'utf8')).trim();
await mkdir(artifactRoot, { recursive: true });
const measure = async (page, selectors) =>
page.evaluate((items) => {
const result = {};
for (const [name, selector] of Object.entries(items)) {
const element = document.querySelector(selector);
if (!element) {
result[name] = null;
continue;
}
const rect = element.getBoundingClientRect();
const style = getComputedStyle(element);
result[name] = {
rect: { x: rect.x, y: rect.y, width: rect.width, height: rect.height },
style: {
fontFamily: style.fontFamily,
fontSize: style.fontSize,
borderCollapse: style.borderCollapse,
backgroundImage: style.backgroundImage,
color: style.color,
},
};
}
return { elements: result, documentWidth: document.documentElement.scrollWidth };
}, selectors);
const browser = await chromium.launch({ headless: true });
try {
const context = await browser.newContext({
viewport: { width: 1200, height: 900 },
deviceScaleFactor: 1,
locale: 'ko-KR',
colorScheme: 'dark',
});
const page = await context.newPage();
await page.goto(baseUrl, { waitUntil: 'networkidle' });
const salt = await page.locator('#global_salt').inputValue();
const passwordHash = createHash('sha512')
.update(salt + password + salt)
.digest('hex');
const login = await context.request.post(new URL('api.php?path=Login/LoginByID', baseUrl).toString(), {
data: { username, password: passwordHash },
});
const loginResult = await login.json();
if (!login.ok() || loginResult.result !== true) throw new Error('Reference login failed.');
const output = {};
for (const [name, path, selectors] of [
[
'generals',
'hwe/b_myGenInfo.php',
{
body: 'body',
title: 'body > table:first-of-type',
list: 'body > table:nth-of-type(2)',
firstRow: 'body > table:nth-of-type(2) tr:nth-child(2)',
},
],
[
'secret',
'hwe/b_genList.php',
{
body: 'body',
title: 'body > table:first-of-type',
summary: 'body > table:nth-of-type(2)',
list: '#general_list',
firstRow: '#general_list tbody tr:first-child',
},
],
]) {
await page.goto(new URL(path, baseUrl).toString(), { waitUntil: 'networkidle' });
output[name] = await measure(page, selectors);
await page.screenshot({ path: resolve(artifactRoot, `ref-${name}.png`), fullPage: true });
}
await writeFile(resolve(artifactRoot, 'computed-dom.json'), `${JSON.stringify(output, null, 2)}\n`);
process.stdout.write(`${JSON.stringify({ ok: true, artifactRoot, output })}\n`);
} finally {
await browser.close();
}