feat: 토너먼트 결과 정산 및 관련 기능 추가
This commit is contained in:
@@ -10,10 +10,47 @@ import {
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import { resolveGameApiConfigFromEnv } from '../config.js';
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import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
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import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
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import type { TurnDaemonTransport } from '../daemon/transport.js';
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import { buildTournamentKeys } from './keys.js';
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import { TournamentStore } from './store.js';
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import type { TournamentBetEntry, TournamentMatchEntry, TournamentParticipantEntry, TournamentState } from './types.js';
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type TournamentPrismaClient = {
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general: {
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findMany: (args: {
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where: Record<string, unknown>;
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select: Record<string, boolean>;
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}) => Promise<
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Array<{
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id: number;
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name: string;
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leadership: number;
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strength: number;
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intel: number;
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meta: unknown;
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npcState: number;
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gold?: number;
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}>
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>;
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update: (args: { where: { id: number }; data: { gold: number } }) => Promise<unknown>;
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};
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worldState: {
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findFirst: () => Promise<{ meta?: unknown; currentYear?: number } | null>;
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};
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$transaction: <T>(actions: Promise<T>[]) => Promise<T[]>;
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errorLog: {
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create: (args: {
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data: {
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category: string;
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source: string;
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message: string;
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trace?: string;
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context?: Record<string, unknown>;
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};
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}) => Promise<unknown>;
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};
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};
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const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
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const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
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@@ -125,7 +162,7 @@ const selectWeighted = <T>(rng: ReturnType<typeof createTournamentRng>, pool: Ar
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};
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const fillParticipants = async (options: {
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prisma: ReturnType<typeof createGamePostgresConnector>['prisma'];
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prisma: TournamentPrismaClient;
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state: TournamentState;
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baseSeed: string;
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current: TournamentParticipantEntry[];
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@@ -478,7 +515,7 @@ const buildNextMatches = (
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return result;
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};
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const applyBattle = async (
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export const applyBattle = async (
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store: TournamentStore,
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state: TournamentState,
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baseSeed: string
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@@ -585,7 +622,7 @@ const applyBattle = async (
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return nextState;
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};
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const buildBettingPayouts = (
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export const buildBettingPayouts = (
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winnerId: number,
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entries: TournamentBetEntry[]
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): { payouts: Array<{ generalId: number; amount: number }>; total: number; refundAll: boolean } => {
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@@ -607,7 +644,7 @@ const buildBettingPayouts = (
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return { payouts, total, refundAll: false };
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};
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const buildTournamentRewardPayload = (
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export const buildTournamentRewardPayload = (
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matches: TournamentMatchEntry[]
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): { top16: number[]; top8: number[]; top4: number[]; winnerId: number; runnerUpId: number } => {
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const top16 = new Set<number>();
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@@ -654,7 +691,7 @@ const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback
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};
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const seedNpcBets = async (options: {
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prisma: ReturnType<typeof createGamePostgresConnector>['prisma'];
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prisma: TournamentPrismaClient;
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store: TournamentStore;
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state: TournamentState;
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baseSeed: string;
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@@ -722,9 +759,9 @@ const seedNpcBets = async (options: {
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await store.setBettingEntries(entries);
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};
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const applyPreBattleStage = async (
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export const applyPreBattleStage = async (
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store: TournamentStore,
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prisma: ReturnType<typeof createGamePostgresConnector>['prisma'],
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prisma: TournamentPrismaClient,
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state: TournamentState,
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baseSeed: string
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): Promise<TournamentState> => {
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@@ -980,6 +1017,72 @@ const applyPreBattleStage = async (
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return state;
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};
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export const settleTournamentOutcome = async (options: {
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store: TournamentStore;
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daemonTransport: TurnDaemonTransport;
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state: TournamentState;
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}): Promise<TournamentState | null> => {
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const { store, daemonTransport, state } = options;
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if (state.stage !== 0 || !state.winnerId) {
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return null;
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}
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let settledState: TournamentState | null = null;
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if (!state.rewardSettled) {
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const matches = await store.getMatches();
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const rewardPayload = buildTournamentRewardPayload(matches);
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await daemonTransport.sendCommand({
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type: 'tournamentReward',
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tournamentType: state.type,
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winnerId: rewardPayload.winnerId,
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runnerUpId: rewardPayload.runnerUpId,
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top16: rewardPayload.top16,
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top8: rewardPayload.top8,
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top4: rewardPayload.top4,
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});
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settledState = {
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...(settledState ?? state),
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rewardSettled: true,
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};
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}
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if (state.bettingId && !state.bettingSettled) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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type: 'tournamentRefund',
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bettingId: state.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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} else {
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await daemonTransport.sendCommand({
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type: 'tournamentBettingPayout',
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bettingId: state.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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}
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}
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}
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settledState = {
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...(settledState ?? state),
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bettingSettled: true,
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};
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}
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if (settledState) {
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await store.setState(settledState);
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}
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return settledState;
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};
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export const runTournamentWorker = async (): Promise<void> => {
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const config = resolveGameApiConfigFromEnv();
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@@ -1026,60 +1129,11 @@ export const runTournamentWorker = async (): Promise<void> => {
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nextState = await applyPreBattleStage(store, postgres.prisma, state, String(baseSeed));
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}
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if (nextState.stage === 0 && nextState.winnerId) {
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let settledState: TournamentState | null = null;
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if (!nextState.rewardSettled) {
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const matches = await store.getMatches();
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const rewardPayload = buildTournamentRewardPayload(matches);
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await daemonTransport.sendCommand({
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type: 'tournamentReward',
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tournamentType: nextState.type,
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winnerId: rewardPayload.winnerId,
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runnerUpId: rewardPayload.runnerUpId,
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top16: rewardPayload.top16,
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top8: rewardPayload.top8,
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top4: rewardPayload.top4,
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});
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settledState = {
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...(settledState ?? nextState),
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rewardSettled: true,
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};
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}
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if (nextState.bettingId && !nextState.bettingSettled) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(nextState.winnerId, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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type: 'tournamentRefund',
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bettingId: nextState.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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} else {
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await daemonTransport.sendCommand({
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type: 'tournamentBettingPayout',
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bettingId: nextState.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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}
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}
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}
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settledState = {
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...(settledState ?? nextState),
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bettingSettled: true,
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};
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}
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if (settledState) {
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await store.setState(settledState);
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}
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}
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await settleTournamentOutcome({
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store,
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daemonTransport,
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state: nextState,
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});
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Unknown error';
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const trace = error instanceof Error ? error.stack : undefined;
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@@ -0,0 +1,358 @@
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import { describe, expect, it } from 'vitest';
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import { TournamentType } from '@sammo-ts/logic';
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import type { TurnDaemonCommand } from '@sammo-ts/common';
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import { TournamentStore } from '../src/tournament/store.js';
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import { buildTournamentKeys } from '../src/tournament/keys.js';
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import type { TournamentBetEntry, TournamentMatchEntry, TournamentParticipantEntry, TournamentState } from '../src/tournament/types.js';
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import {
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applyBattle,
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applyPreBattleStage,
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settleTournamentOutcome,
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} from '../src/tournament/worker.js';
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import type { TurnDaemonTransport } from '../src/daemon/transport.js';
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import { createTournamentAutoStartHandler } from '../../game-engine/src/turn/tournamentAutoStart.js';
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class MemoryRedis {
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private readonly store = new Map<string, string>();
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async get(key: string): Promise<string | null> {
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return this.store.get(key) ?? null;
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}
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async set(key: string, value: string): Promise<string> {
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this.store.set(key, value);
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return 'OK';
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}
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}
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const isRecord = (value: unknown): value is Record<string, unknown> => typeof value === 'object' && value !== null;
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const createTournamentState = (overrides: Partial<TournamentState> = {}): TournamentState => {
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const now = new Date().toISOString();
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return {
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stage: 1,
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phase: 0,
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type: TournamentType.TOTAL,
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auto: true,
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openYear: 1,
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openMonth: 2,
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termSeconds: 10,
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nextAt: now,
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bettingId: undefined,
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bettingCloseAt: undefined,
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winnerId: undefined,
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bettingSettled: false,
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rewardSettled: false,
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participantsLockedAt: undefined,
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lastError: undefined,
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lastErrorAt: undefined,
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...overrides,
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};
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};
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const createParticipants = (high: number, mid: number, low: number): TournamentParticipantEntry[] => {
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const result: TournamentParticipantEntry[] = [];
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let cursor = 1;
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for (let i = 0; i < high; i += 1) {
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result.push({
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id: cursor,
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name: `상급${cursor}`,
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leadership: 90,
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strength: 90,
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intel: 90,
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level: 50,
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});
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cursor += 1;
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}
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for (let i = 0; i < mid; i += 1) {
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result.push({
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id: cursor,
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name: `중급${cursor}`,
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leadership: 60,
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strength: 60,
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intel: 60,
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level: 30,
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});
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cursor += 1;
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}
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for (let i = 0; i < low; i += 1) {
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result.push({
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id: cursor,
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name: `하급${cursor}`,
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leadership: 30,
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strength: 30,
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intel: 30,
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level: 10,
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});
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cursor += 1;
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}
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return result;
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};
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const createPrismaMock = (options: {
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applicants?: Array<{
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id: number;
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name: string;
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leadership: number;
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strength: number;
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intel: number;
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meta: Record<string, unknown>;
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npcState: number;
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}>;
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npcs?: Array<{
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id: number;
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name: string;
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leadership: number;
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strength: number;
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intel: number;
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meta: Record<string, unknown>;
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npcState: number;
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}>;
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npcBetting?: Array<{
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id: number;
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name: string;
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leadership: number;
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strength: number;
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intel: number;
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meta: Record<string, unknown>;
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npcState: number;
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gold: number;
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}>;
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baseSeed?: string;
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currentYear?: number;
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}) => {
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const applicants = options.applicants ?? [];
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const npcs = options.npcs ?? [];
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const npcBetting = options.npcBetting ?? [];
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return {
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general: {
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findMany: async (args: { where: Record<string, unknown>; select: Record<string, boolean> }) => {
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const where = args.where;
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if (isRecord(where) && 'meta' in where) {
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return applicants.filter((entry) => {
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const meta = isRecord(entry.meta) ? entry.meta : {};
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return meta.tnmt === 1;
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});
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}
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if (isRecord(where)) {
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const npcState = isRecord(where.npcState) ? where.npcState : null;
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if (isRecord(npcState) && typeof npcState.gte === 'number') {
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const gold = isRecord(where.gold) ? where.gold : null;
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if (isRecord(gold) && typeof gold.gte === 'number') {
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return npcBetting;
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}
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return npcs;
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}
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}
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return [];
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},
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update: async () => ({ ok: true }),
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},
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worldState: {
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findFirst: async () => ({
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meta: { hiddenSeed: options.baseSeed ?? 'seed' },
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currentYear: options.currentYear ?? 1,
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}),
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},
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$transaction: async (actions: Promise<unknown>[]) => Promise.all(actions),
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errorLog: {
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create: async () => ({ ok: true }),
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},
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};
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};
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const runTournamentToCompletion = async (options: {
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store: TournamentStore;
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prisma: ReturnType<typeof createPrismaMock>;
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baseSeed: string;
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}): Promise<TournamentState> => {
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let state = await options.store.getState();
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if (!state) {
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throw new Error('토너먼트 상태가 없습니다.');
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}
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for (let i = 0; i < 2000; i += 1) {
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if (state.stage === 0) {
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return state;
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}
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if (state.stage === 6) {
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const closedAt = new Date(Date.now() - 1000).toISOString();
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state = { ...state, bettingCloseAt: closedAt, nextAt: closedAt };
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await options.store.setState(state);
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}
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if (state.stage >= 1 && state.stage <= 6) {
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state = await applyPreBattleStage(options.store, options.prisma, state, options.baseSeed);
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continue;
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}
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if (state.stage >= 7 && state.stage <= 10) {
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state = await applyBattle(options.store, state, options.baseSeed);
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continue;
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}
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break;
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}
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throw new Error('토너먼트가 결승까지 진행되지 않았습니다.');
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};
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const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
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describe('tournament worker (in-memory)', () => {
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it('64명(상/중/하 스탯)으로 결승까지 진행된다', async () => {
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const redis = new MemoryRedis();
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const store = new TournamentStore(redis, buildTournamentKeys('test'));
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const participants = createParticipants(16, 16, 32);
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const state = createTournamentState({ stage: 1 });
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await store.setParticipants(participants);
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await store.setState(state);
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const prisma = createPrismaMock({ baseSeed: 'seed' });
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const finalState = await runTournamentToCompletion({ store, prisma, baseSeed: 'seed' });
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const matches = await store.getMatches();
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expect(finalState.stage).toBe(0);
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expect(finalState.winnerId).toBeDefined();
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expect(matches.some((match) => match.stage === 10 && match.winnerId)).toBe(true);
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});
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it('우승 결과에 따라 베팅 정산 명령이 생성된다', async () => {
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const redis = new MemoryRedis();
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const store = new TournamentStore(redis, buildTournamentKeys('test-bet'));
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const matches: TournamentMatchEntry[] = [
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{ id: 1, stage: 10, roundIndex: 0, attackerId: 10, defenderId: 11, winnerId: 10 },
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];
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const entries: TournamentBetEntry[] = [
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{ generalId: 1, targetId: 10, amount: 100 },
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{ generalId: 2, targetId: 11, amount: 200 },
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];
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const state = createTournamentState({
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stage: 0,
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auto: false,
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winnerId: 10,
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bettingId: 123,
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rewardSettled: false,
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bettingSettled: false,
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});
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await store.setMatches(matches);
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await store.setBettingEntries(entries);
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await store.setState(state);
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|
||||
const sent: TurnDaemonCommand[] = [];
|
||||
const transport: TurnDaemonTransport = {
|
||||
sendCommand: async (command) => {
|
||||
sent.push(command);
|
||||
return 'ok';
|
||||
},
|
||||
requestCommand: async () => null,
|
||||
requestStatus: async () => null,
|
||||
};
|
||||
|
||||
await settleTournamentOutcome({ store, daemonTransport: transport, state });
|
||||
|
||||
const rewardCommand = sent.find((command) => command.type === 'tournamentReward');
|
||||
const bettingCommand = sent.find((command) => command.type === 'tournamentBettingPayout');
|
||||
|
||||
expect(rewardCommand).toBeDefined();
|
||||
expect(bettingCommand).toBeDefined();
|
||||
if (bettingCommand && bettingCommand.type === 'tournamentBettingPayout') {
|
||||
expect(bettingCommand.payouts).toEqual([{ generalId: 1, amount: 300 }]);
|
||||
}
|
||||
});
|
||||
|
||||
it('자동 오픈 후 참가자 보충(NPC/더미 포함)하고 결승까지 진행된다', async () => {
|
||||
const redis = new MemoryRedis();
|
||||
const handler = createTournamentAutoStartHandler({
|
||||
profileName: 'auto',
|
||||
getRedisClient: () => redis,
|
||||
getWorldConfig: () => ({ tournamentTrig: true }),
|
||||
getTickSeconds: () => 600,
|
||||
});
|
||||
handler.onMonthChanged?.({
|
||||
previousYear: 1,
|
||||
previousMonth: 1,
|
||||
currentYear: 1,
|
||||
currentMonth: 2,
|
||||
turnTime: new Date(),
|
||||
});
|
||||
await delayTick();
|
||||
|
||||
const store = new TournamentStore(redis, buildTournamentKeys('auto'));
|
||||
const state = await store.getState();
|
||||
expect(state?.stage).toBe(1);
|
||||
|
||||
const autoApplicants = [
|
||||
{
|
||||
id: 1,
|
||||
name: '자동참가1',
|
||||
leadership: 70,
|
||||
strength: 70,
|
||||
intel: 70,
|
||||
meta: { tnmt: 1, explevel: 20 },
|
||||
npcState: 0,
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
name: '자동참가2',
|
||||
leadership: 65,
|
||||
strength: 65,
|
||||
intel: 65,
|
||||
meta: { tnmt: 1, explevel: 18 },
|
||||
npcState: 0,
|
||||
},
|
||||
{
|
||||
id: 99,
|
||||
name: '비자동참가',
|
||||
leadership: 80,
|
||||
strength: 80,
|
||||
intel: 80,
|
||||
meta: { tnmt: 0, explevel: 25 },
|
||||
npcState: 0,
|
||||
},
|
||||
];
|
||||
const npcs = [
|
||||
{
|
||||
id: 1001,
|
||||
name: 'NPC1',
|
||||
leadership: 40,
|
||||
strength: 40,
|
||||
intel: 40,
|
||||
meta: { explevel: 12 },
|
||||
npcState: 2,
|
||||
},
|
||||
{
|
||||
id: 1002,
|
||||
name: 'NPC2',
|
||||
leadership: 35,
|
||||
strength: 35,
|
||||
intel: 35,
|
||||
meta: { explevel: 10 },
|
||||
npcState: 2,
|
||||
},
|
||||
];
|
||||
|
||||
const prisma = createPrismaMock({
|
||||
applicants: autoApplicants,
|
||||
npcs,
|
||||
baseSeed: 'seed',
|
||||
});
|
||||
|
||||
const initialState = state ?? createTournamentState({ stage: 1 });
|
||||
await store.setState(initialState);
|
||||
const afterJoin = await applyPreBattleStage(store, prisma, initialState, 'seed');
|
||||
const participants = await store.getParticipants();
|
||||
|
||||
expect(afterJoin.stage).toBe(2);
|
||||
expect(participants).toHaveLength(64);
|
||||
expect(participants.some((entry) => entry.id === 1)).toBe(true);
|
||||
expect(participants.some((entry) => entry.id === 2)).toBe(true);
|
||||
expect(participants.some((entry) => entry.id === 99)).toBe(false);
|
||||
expect(participants.some((entry) => entry.id === 1001)).toBe(true);
|
||||
expect(participants.some((entry) => entry.id < 0)).toBe(true);
|
||||
|
||||
await store.setState(afterJoin);
|
||||
const finalState = await runTournamentToCompletion({ store, prisma, baseSeed: 'seed' });
|
||||
expect(finalState.stage).toBe(0);
|
||||
expect(finalState.winnerId).toBeDefined();
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user