feat: 토너먼트 결과 정산 및 관련 기능 추가

This commit is contained in:
2026-01-23 18:49:41 +00:00
parent 5846146ff3
commit 7a2b4c3911
2 changed files with 473 additions and 61 deletions
+115 -61
View File
@@ -10,10 +10,47 @@ import {
import { resolveGameApiConfigFromEnv } from '../config.js';
import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
import type { TurnDaemonTransport } from '../daemon/transport.js';
import { buildTournamentKeys } from './keys.js';
import { TournamentStore } from './store.js';
import type { TournamentBetEntry, TournamentMatchEntry, TournamentParticipantEntry, TournamentState } from './types.js';
type TournamentPrismaClient = {
general: {
findMany: (args: {
where: Record<string, unknown>;
select: Record<string, boolean>;
}) => Promise<
Array<{
id: number;
name: string;
leadership: number;
strength: number;
intel: number;
meta: unknown;
npcState: number;
gold?: number;
}>
>;
update: (args: { where: { id: number }; data: { gold: number } }) => Promise<unknown>;
};
worldState: {
findFirst: () => Promise<{ meta?: unknown; currentYear?: number } | null>;
};
$transaction: <T>(actions: Promise<T>[]) => Promise<T[]>;
errorLog: {
create: (args: {
data: {
category: string;
source: string;
message: string;
trace?: string;
context?: Record<string, unknown>;
};
}) => Promise<unknown>;
};
};
const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
@@ -125,7 +162,7 @@ const selectWeighted = <T>(rng: ReturnType<typeof createTournamentRng>, pool: Ar
};
const fillParticipants = async (options: {
prisma: ReturnType<typeof createGamePostgresConnector>['prisma'];
prisma: TournamentPrismaClient;
state: TournamentState;
baseSeed: string;
current: TournamentParticipantEntry[];
@@ -478,7 +515,7 @@ const buildNextMatches = (
return result;
};
const applyBattle = async (
export const applyBattle = async (
store: TournamentStore,
state: TournamentState,
baseSeed: string
@@ -585,7 +622,7 @@ const applyBattle = async (
return nextState;
};
const buildBettingPayouts = (
export const buildBettingPayouts = (
winnerId: number,
entries: TournamentBetEntry[]
): { payouts: Array<{ generalId: number; amount: number }>; total: number; refundAll: boolean } => {
@@ -607,7 +644,7 @@ const buildBettingPayouts = (
return { payouts, total, refundAll: false };
};
const buildTournamentRewardPayload = (
export const buildTournamentRewardPayload = (
matches: TournamentMatchEntry[]
): { top16: number[]; top8: number[]; top4: number[]; winnerId: number; runnerUpId: number } => {
const top16 = new Set<number>();
@@ -654,7 +691,7 @@ const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback
};
const seedNpcBets = async (options: {
prisma: ReturnType<typeof createGamePostgresConnector>['prisma'];
prisma: TournamentPrismaClient;
store: TournamentStore;
state: TournamentState;
baseSeed: string;
@@ -722,9 +759,9 @@ const seedNpcBets = async (options: {
await store.setBettingEntries(entries);
};
const applyPreBattleStage = async (
export const applyPreBattleStage = async (
store: TournamentStore,
prisma: ReturnType<typeof createGamePostgresConnector>['prisma'],
prisma: TournamentPrismaClient,
state: TournamentState,
baseSeed: string
): Promise<TournamentState> => {
@@ -980,6 +1017,72 @@ const applyPreBattleStage = async (
return state;
};
export const settleTournamentOutcome = async (options: {
store: TournamentStore;
daemonTransport: TurnDaemonTransport;
state: TournamentState;
}): Promise<TournamentState | null> => {
const { store, daemonTransport, state } = options;
if (state.stage !== 0 || !state.winnerId) {
return null;
}
let settledState: TournamentState | null = null;
if (!state.rewardSettled) {
const matches = await store.getMatches();
const rewardPayload = buildTournamentRewardPayload(matches);
await daemonTransport.sendCommand({
type: 'tournamentReward',
tournamentType: state.type,
winnerId: rewardPayload.winnerId,
runnerUpId: rewardPayload.runnerUpId,
top16: rewardPayload.top16,
top8: rewardPayload.top8,
top4: rewardPayload.top4,
});
settledState = {
...(settledState ?? state),
rewardSettled: true,
};
}
if (state.bettingId && !state.bettingSettled) {
const bettingEntries = await store.getBettingEntries();
if (bettingEntries.length > 0) {
const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
if (payoutInfo.payouts.length > 0) {
if (payoutInfo.refundAll) {
await daemonTransport.sendCommand({
type: 'tournamentRefund',
bettingId: state.bettingId,
refunds: payoutInfo.payouts,
reason: 'no_winner',
});
} else {
await daemonTransport.sendCommand({
type: 'tournamentBettingPayout',
bettingId: state.bettingId,
payouts: payoutInfo.payouts,
reason: 'winner_payout',
});
}
}
}
settledState = {
...(settledState ?? state),
bettingSettled: true,
};
}
if (settledState) {
await store.setState(settledState);
}
return settledState;
};
export const runTournamentWorker = async (): Promise<void> => {
const config = resolveGameApiConfigFromEnv();
@@ -1026,60 +1129,11 @@ export const runTournamentWorker = async (): Promise<void> => {
nextState = await applyPreBattleStage(store, postgres.prisma, state, String(baseSeed));
}
if (nextState.stage === 0 && nextState.winnerId) {
let settledState: TournamentState | null = null;
if (!nextState.rewardSettled) {
const matches = await store.getMatches();
const rewardPayload = buildTournamentRewardPayload(matches);
await daemonTransport.sendCommand({
type: 'tournamentReward',
tournamentType: nextState.type,
winnerId: rewardPayload.winnerId,
runnerUpId: rewardPayload.runnerUpId,
top16: rewardPayload.top16,
top8: rewardPayload.top8,
top4: rewardPayload.top4,
});
settledState = {
...(settledState ?? nextState),
rewardSettled: true,
};
}
if (nextState.bettingId && !nextState.bettingSettled) {
const bettingEntries = await store.getBettingEntries();
if (bettingEntries.length > 0) {
const payoutInfo = buildBettingPayouts(nextState.winnerId, bettingEntries);
if (payoutInfo.payouts.length > 0) {
if (payoutInfo.refundAll) {
await daemonTransport.sendCommand({
type: 'tournamentRefund',
bettingId: nextState.bettingId,
refunds: payoutInfo.payouts,
reason: 'no_winner',
});
} else {
await daemonTransport.sendCommand({
type: 'tournamentBettingPayout',
bettingId: nextState.bettingId,
payouts: payoutInfo.payouts,
reason: 'winner_payout',
});
}
}
}
settledState = {
...(settledState ?? nextState),
bettingSettled: true,
};
}
if (settledState) {
await store.setState(settledState);
}
}
await settleTournamentOutcome({
store,
daemonTransport,
state: nextState,
});
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
const trace = error instanceof Error ? error.stack : undefined;
+358
View File
@@ -0,0 +1,358 @@
import { describe, expect, it } from 'vitest';
import { TournamentType } from '@sammo-ts/logic';
import type { TurnDaemonCommand } from '@sammo-ts/common';
import { TournamentStore } from '../src/tournament/store.js';
import { buildTournamentKeys } from '../src/tournament/keys.js';
import type { TournamentBetEntry, TournamentMatchEntry, TournamentParticipantEntry, TournamentState } from '../src/tournament/types.js';
import {
applyBattle,
applyPreBattleStage,
settleTournamentOutcome,
} from '../src/tournament/worker.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
import { createTournamentAutoStartHandler } from '../../game-engine/src/turn/tournamentAutoStart.js';
class MemoryRedis {
private readonly store = new Map<string, string>();
async get(key: string): Promise<string | null> {
return this.store.get(key) ?? null;
}
async set(key: string, value: string): Promise<string> {
this.store.set(key, value);
return 'OK';
}
}
const isRecord = (value: unknown): value is Record<string, unknown> => typeof value === 'object' && value !== null;
const createTournamentState = (overrides: Partial<TournamentState> = {}): TournamentState => {
const now = new Date().toISOString();
return {
stage: 1,
phase: 0,
type: TournamentType.TOTAL,
auto: true,
openYear: 1,
openMonth: 2,
termSeconds: 10,
nextAt: now,
bettingId: undefined,
bettingCloseAt: undefined,
winnerId: undefined,
bettingSettled: false,
rewardSettled: false,
participantsLockedAt: undefined,
lastError: undefined,
lastErrorAt: undefined,
...overrides,
};
};
const createParticipants = (high: number, mid: number, low: number): TournamentParticipantEntry[] => {
const result: TournamentParticipantEntry[] = [];
let cursor = 1;
for (let i = 0; i < high; i += 1) {
result.push({
id: cursor,
name: `상급${cursor}`,
leadership: 90,
strength: 90,
intel: 90,
level: 50,
});
cursor += 1;
}
for (let i = 0; i < mid; i += 1) {
result.push({
id: cursor,
name: `중급${cursor}`,
leadership: 60,
strength: 60,
intel: 60,
level: 30,
});
cursor += 1;
}
for (let i = 0; i < low; i += 1) {
result.push({
id: cursor,
name: `하급${cursor}`,
leadership: 30,
strength: 30,
intel: 30,
level: 10,
});
cursor += 1;
}
return result;
};
const createPrismaMock = (options: {
applicants?: Array<{
id: number;
name: string;
leadership: number;
strength: number;
intel: number;
meta: Record<string, unknown>;
npcState: number;
}>;
npcs?: Array<{
id: number;
name: string;
leadership: number;
strength: number;
intel: number;
meta: Record<string, unknown>;
npcState: number;
}>;
npcBetting?: Array<{
id: number;
name: string;
leadership: number;
strength: number;
intel: number;
meta: Record<string, unknown>;
npcState: number;
gold: number;
}>;
baseSeed?: string;
currentYear?: number;
}) => {
const applicants = options.applicants ?? [];
const npcs = options.npcs ?? [];
const npcBetting = options.npcBetting ?? [];
return {
general: {
findMany: async (args: { where: Record<string, unknown>; select: Record<string, boolean> }) => {
const where = args.where;
if (isRecord(where) && 'meta' in where) {
return applicants.filter((entry) => {
const meta = isRecord(entry.meta) ? entry.meta : {};
return meta.tnmt === 1;
});
}
if (isRecord(where)) {
const npcState = isRecord(where.npcState) ? where.npcState : null;
if (isRecord(npcState) && typeof npcState.gte === 'number') {
const gold = isRecord(where.gold) ? where.gold : null;
if (isRecord(gold) && typeof gold.gte === 'number') {
return npcBetting;
}
return npcs;
}
}
return [];
},
update: async () => ({ ok: true }),
},
worldState: {
findFirst: async () => ({
meta: { hiddenSeed: options.baseSeed ?? 'seed' },
currentYear: options.currentYear ?? 1,
}),
},
$transaction: async (actions: Promise<unknown>[]) => Promise.all(actions),
errorLog: {
create: async () => ({ ok: true }),
},
};
};
const runTournamentToCompletion = async (options: {
store: TournamentStore;
prisma: ReturnType<typeof createPrismaMock>;
baseSeed: string;
}): Promise<TournamentState> => {
let state = await options.store.getState();
if (!state) {
throw new Error('토너먼트 상태가 없습니다.');
}
for (let i = 0; i < 2000; i += 1) {
if (state.stage === 0) {
return state;
}
if (state.stage === 6) {
const closedAt = new Date(Date.now() - 1000).toISOString();
state = { ...state, bettingCloseAt: closedAt, nextAt: closedAt };
await options.store.setState(state);
}
if (state.stage >= 1 && state.stage <= 6) {
state = await applyPreBattleStage(options.store, options.prisma, state, options.baseSeed);
continue;
}
if (state.stage >= 7 && state.stage <= 10) {
state = await applyBattle(options.store, state, options.baseSeed);
continue;
}
break;
}
throw new Error('토너먼트가 결승까지 진행되지 않았습니다.');
};
const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
describe('tournament worker (in-memory)', () => {
it('64명(상/중/하 스탯)으로 결승까지 진행된다', async () => {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys('test'));
const participants = createParticipants(16, 16, 32);
const state = createTournamentState({ stage: 1 });
await store.setParticipants(participants);
await store.setState(state);
const prisma = createPrismaMock({ baseSeed: 'seed' });
const finalState = await runTournamentToCompletion({ store, prisma, baseSeed: 'seed' });
const matches = await store.getMatches();
expect(finalState.stage).toBe(0);
expect(finalState.winnerId).toBeDefined();
expect(matches.some((match) => match.stage === 10 && match.winnerId)).toBe(true);
});
it('우승 결과에 따라 베팅 정산 명령이 생성된다', async () => {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys('test-bet'));
const matches: TournamentMatchEntry[] = [
{ id: 1, stage: 10, roundIndex: 0, attackerId: 10, defenderId: 11, winnerId: 10 },
];
const entries: TournamentBetEntry[] = [
{ generalId: 1, targetId: 10, amount: 100 },
{ generalId: 2, targetId: 11, amount: 200 },
];
const state = createTournamentState({
stage: 0,
auto: false,
winnerId: 10,
bettingId: 123,
rewardSettled: false,
bettingSettled: false,
});
await store.setMatches(matches);
await store.setBettingEntries(entries);
await store.setState(state);
const sent: TurnDaemonCommand[] = [];
const transport: TurnDaemonTransport = {
sendCommand: async (command) => {
sent.push(command);
return 'ok';
},
requestCommand: async () => null,
requestStatus: async () => null,
};
await settleTournamentOutcome({ store, daemonTransport: transport, state });
const rewardCommand = sent.find((command) => command.type === 'tournamentReward');
const bettingCommand = sent.find((command) => command.type === 'tournamentBettingPayout');
expect(rewardCommand).toBeDefined();
expect(bettingCommand).toBeDefined();
if (bettingCommand && bettingCommand.type === 'tournamentBettingPayout') {
expect(bettingCommand.payouts).toEqual([{ generalId: 1, amount: 300 }]);
}
});
it('자동 오픈 후 참가자 보충(NPC/더미 포함)하고 결승까지 진행된다', async () => {
const redis = new MemoryRedis();
const handler = createTournamentAutoStartHandler({
profileName: 'auto',
getRedisClient: () => redis,
getWorldConfig: () => ({ tournamentTrig: true }),
getTickSeconds: () => 600,
});
handler.onMonthChanged?.({
previousYear: 1,
previousMonth: 1,
currentYear: 1,
currentMonth: 2,
turnTime: new Date(),
});
await delayTick();
const store = new TournamentStore(redis, buildTournamentKeys('auto'));
const state = await store.getState();
expect(state?.stage).toBe(1);
const autoApplicants = [
{
id: 1,
name: '자동참가1',
leadership: 70,
strength: 70,
intel: 70,
meta: { tnmt: 1, explevel: 20 },
npcState: 0,
},
{
id: 2,
name: '자동참가2',
leadership: 65,
strength: 65,
intel: 65,
meta: { tnmt: 1, explevel: 18 },
npcState: 0,
},
{
id: 99,
name: '비자동참가',
leadership: 80,
strength: 80,
intel: 80,
meta: { tnmt: 0, explevel: 25 },
npcState: 0,
},
];
const npcs = [
{
id: 1001,
name: 'NPC1',
leadership: 40,
strength: 40,
intel: 40,
meta: { explevel: 12 },
npcState: 2,
},
{
id: 1002,
name: 'NPC2',
leadership: 35,
strength: 35,
intel: 35,
meta: { explevel: 10 },
npcState: 2,
},
];
const prisma = createPrismaMock({
applicants: autoApplicants,
npcs,
baseSeed: 'seed',
});
const initialState = state ?? createTournamentState({ stage: 1 });
await store.setState(initialState);
const afterJoin = await applyPreBattleStage(store, prisma, initialState, 'seed');
const participants = await store.getParticipants();
expect(afterJoin.stage).toBe(2);
expect(participants).toHaveLength(64);
expect(participants.some((entry) => entry.id === 1)).toBe(true);
expect(participants.some((entry) => entry.id === 2)).toBe(true);
expect(participants.some((entry) => entry.id === 99)).toBe(false);
expect(participants.some((entry) => entry.id === 1001)).toBe(true);
expect(participants.some((entry) => entry.id < 0)).toBe(true);
await store.setState(afterJoin);
const finalState = await runTournamentToCompletion({ store, prisma, baseSeed: 'seed' });
expect(finalState.stage).toBe(0);
expect(finalState.winnerId).toBeDefined();
});
});