건국 커맨드 구현 및 테스트 추가
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@@ -305,6 +305,8 @@ class WorldStateView implements StateView {
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return this.overrides.nation;
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}
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return this.world.getNationById(req.id);
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case 'nationList':
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return this.world.listNations();
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case 'destNation':
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return this.world.getNationById(req.id);
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case 'diplomacy':
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@@ -402,16 +404,34 @@ export const createReservedTurnHandler = async (options: {
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let nextGeneralId: number | null = null;
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const createGeneralId = (): number => {
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const world = options.getWorld();
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if (world) {
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return world.getNextGeneralId();
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}
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if (nextGeneralId === null) {
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const world = options.getWorld();
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const ids = world ? world.listGenerals().map((general) => general.id) : [];
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nextGeneralId = ids.length > 0 ? Math.max(...ids) + 1 : 1;
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nextGeneralId = 1;
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}
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const result = nextGeneralId;
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nextGeneralId += 1;
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return result;
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};
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let nextNationId: number | null = null;
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const createNationId = (): number => {
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const world = options.getWorld();
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if (world) {
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return world.getNextNationId();
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}
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if (nextNationId === null) {
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nextNationId = 1;
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}
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const result = nextNationId;
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nextNationId += 1;
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return result;
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};
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return {
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execute(context): GeneralTurnResult {
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const worldRef = options.getWorld();
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@@ -434,7 +454,8 @@ export const createReservedTurnHandler = async (options: {
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destNationId: number;
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patch: DiplomacyPatch;
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}> = [];
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const created: TurnGeneral[] = [];
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const createdGenerals: TurnGeneral[] = [];
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const createdNations: Nation[] = [];
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let currentGeneral = context.general;
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let currentCity = context.city;
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@@ -518,6 +539,7 @@ export const createReservedTurnHandler = async (options: {
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worldRef: worldView,
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actionArgs: actionArgsRecord,
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createGeneralId,
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createNationId,
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seedBase,
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},
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actionContextBuilders
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@@ -550,6 +572,13 @@ export const createReservedTurnHandler = async (options: {
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currentGeneral = resolution.general as TurnGeneral;
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currentCity = resolution.city ?? currentCity;
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currentNation = resolution.nation ?? currentNation;
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if (!currentNation && resolution.created?.nations) {
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currentNation =
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(resolution.created.nations as Nation[]).find((n) => n.id === currentGeneral.nationId) ??
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currentNation;
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}
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logs.push(...resolution.logs);
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if (worldOverlay) {
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worldOverlay.syncGeneral(currentGeneral);
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@@ -608,14 +637,23 @@ export const createReservedTurnHandler = async (options: {
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}
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if (resolution.created?.generals) {
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const createdGenerals = resolution.created.generals as TurnGeneral[];
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created.push(...createdGenerals);
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const newGenerals = resolution.created.generals as TurnGeneral[];
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createdGenerals.push(...newGenerals);
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if (worldOverlay) {
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for (const general of createdGenerals) {
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for (const general of newGenerals) {
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worldOverlay.syncGeneral(general);
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}
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}
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}
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if (resolution.created?.nations) {
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const newNations = resolution.created.nations as Nation[];
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createdNations.push(...newNations);
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if (worldOverlay) {
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for (const nation of newNations) {
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worldOverlay.syncNation(nation);
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}
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}
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}
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return applyNextTurnAt ? resolution.nextTurnAt : undefined;
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};
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@@ -642,7 +680,13 @@ export const createReservedTurnHandler = async (options: {
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logs,
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patches,
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...(diplomacyPatches.length > 0 ? { diplomacyPatches } : undefined),
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created: created.length > 0 ? { generals: created } : undefined,
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created:
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createdGenerals.length > 0 || createdNations.length > 0
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? {
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generals: createdGenerals,
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...(createdNations.length > 0 ? { nations: createdNations } : {}),
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}
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: undefined,
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};
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return result;
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