feat(battle-sim): isolate authenticated worker lifecycle
This commit is contained in:
@@ -4,16 +4,20 @@ import type { BattleSimJobPayload, BattleSimResultPayload, BattleSimTransportRes
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import { processBattleSimJob } from './processor.js';
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export class InMemoryBattleSimTransport {
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private readonly results = new Map<string, BattleSimResultPayload>();
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private readonly results = new Map<string, { requesterUserId: string; payload: BattleSimResultPayload }>();
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public async simulate(payload: BattleSimJobPayload): Promise<BattleSimTransportResponse> {
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public async simulate(payload: BattleSimJobPayload, requesterUserId: string): Promise<BattleSimTransportResponse> {
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const jobId = crypto.randomUUID();
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const result = processBattleSimJob(payload);
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this.results.set(jobId, result);
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this.results.set(jobId, { requesterUserId, payload: result });
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return { status: 'completed', jobId, payload: result };
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}
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public async getSimulationResult(jobId: string): Promise<BattleSimResultPayload | null> {
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return this.results.get(jobId) ?? null;
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public async getSimulationResult(jobId: string, requesterUserId: string): Promise<BattleSimResultPayload | null> {
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const result = this.results.get(jobId);
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if (!result || result.requesterUserId !== requesterUserId) {
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return null;
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}
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return result.payload;
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}
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}
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@@ -44,16 +44,16 @@ export class RedisBattleSimTransport {
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this.resultTtlSeconds = options.resultTtlSeconds;
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}
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private buildResultKey(jobId: string): string {
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return `${this.keys.resultKeyPrefix}${jobId}`;
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private buildResultKey(jobId: string, requesterUserId: string): string {
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return `${this.keys.resultKeyPrefix}${encodeURIComponent(requesterUserId)}:${jobId}`;
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}
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private buildNotifyKey(jobId: string): string {
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return `${this.keys.notifyKeyPrefix}${jobId}`;
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private buildNotifyKey(jobId: string, requesterUserId: string): string {
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return `${this.keys.notifyKeyPrefix}${encodeURIComponent(requesterUserId)}:${jobId}`;
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}
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private async readResult(jobId: string): Promise<BattleSimResultPayload | null> {
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const raw = await this.client.get(this.buildResultKey(jobId));
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private async readResult(jobId: string, requesterUserId: string): Promise<BattleSimResultPayload | null> {
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const raw = await this.client.get(this.buildResultKey(jobId, requesterUserId));
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if (!raw) {
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return null;
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}
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@@ -64,44 +64,49 @@ export class RedisBattleSimTransport {
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}
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}
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private async waitForResult(jobId: string, timeoutMs: number): Promise<BattleSimResultPayload | null> {
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const existing = await this.readResult(jobId);
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private async waitForResult(
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jobId: string,
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requesterUserId: string,
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timeoutMs: number
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): Promise<BattleSimResultPayload | null> {
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const existing = await this.readResult(jobId, requesterUserId);
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if (existing) {
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return existing;
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}
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const notifyKey = this.buildNotifyKey(jobId);
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const notifyKey = this.buildNotifyKey(jobId, requesterUserId);
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const timeoutSec = toTimeoutSeconds(timeoutMs);
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const signal = await this.client.blPop(notifyKey, timeoutSec);
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if (!parseBlPopValue(signal)) {
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return null;
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}
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return this.readResult(jobId);
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return this.readResult(jobId, requesterUserId);
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}
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public async simulate(payload: BattleSimJobPayload): Promise<BattleSimTransportResponse> {
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public async simulate(payload: BattleSimJobPayload, requesterUserId: string): Promise<BattleSimTransportResponse> {
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const jobId = crypto.randomUUID();
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const job = {
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jobId,
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requesterUserId,
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requestedAt: new Date().toISOString(),
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payload,
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};
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await this.client.rPush(this.keys.queueKey, JSON.stringify(job));
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const result = await this.waitForResult(jobId, this.requestTimeoutMs);
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const result = await this.waitForResult(jobId, requesterUserId, this.requestTimeoutMs);
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if (result) {
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return { status: 'completed', jobId, payload: result };
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}
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return { status: 'queued', jobId };
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}
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public async getSimulationResult(jobId: string): Promise<BattleSimResultPayload | null> {
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return this.readResult(jobId);
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public async getSimulationResult(jobId: string, requesterUserId: string): Promise<BattleSimResultPayload | null> {
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return this.readResult(jobId, requesterUserId);
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}
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public async pushResult(jobId: string, payload: BattleSimResultPayload): Promise<void> {
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const resultKey = this.buildResultKey(jobId);
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const notifyKey = this.buildNotifyKey(jobId);
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public async pushResult(jobId: string, requesterUserId: string, payload: BattleSimResultPayload): Promise<void> {
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const resultKey = this.buildResultKey(jobId, requesterUserId);
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const notifyKey = this.buildNotifyKey(jobId, requesterUserId);
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await this.client.set(resultKey, JSON.stringify(payload), {
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EX: this.resultTtlSeconds,
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});
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@@ -1,6 +1,6 @@
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import type { BattleSimJobPayload, BattleSimResultPayload, BattleSimTransportResponse } from './types.js';
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export interface BattleSimTransport {
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simulate(payload: BattleSimJobPayload): Promise<BattleSimTransportResponse>;
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getSimulationResult(jobId: string): Promise<BattleSimResultPayload | null>;
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simulate(payload: BattleSimJobPayload, requesterUserId: string): Promise<BattleSimTransportResponse>;
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getSimulationResult(jobId: string, requesterUserId: string): Promise<BattleSimResultPayload | null>;
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}
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@@ -134,6 +134,7 @@ export interface BattleSimResultPayload {
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export interface BattleSimJob {
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jobId: string;
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requesterUserId: string;
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requestedAt: string;
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payload: BattleSimJobPayload;
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}
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@@ -18,7 +18,11 @@ const parseBlPopValue = (result: RedisBlPopResult): string | null => {
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return result.element ?? null;
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};
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export const runBattleSimWorker = async (): Promise<void> => {
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export interface BattleSimWorkerOptions {
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signal?: AbortSignal;
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}
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export const runBattleSimWorker = async (options: BattleSimWorkerOptions = {}): Promise<void> => {
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const config = resolveGameApiConfigFromEnv();
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const redis = createRedisConnector(resolveRedisConfigFromEnv());
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await redis.connect();
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@@ -30,35 +34,49 @@ export const runBattleSimWorker = async (): Promise<void> => {
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resultTtlSeconds: config.battleSimResultTtlSeconds,
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});
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const handleExit = async () => {
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await redis.disconnect();
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let stopped = options.signal?.aborted ?? false;
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const handleExit = () => {
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stopped = true;
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};
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const handleAbort = () => {
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stopped = true;
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};
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process.on('SIGINT', handleExit);
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process.on('SIGTERM', handleExit);
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options.signal?.addEventListener('abort', handleAbort, { once: true });
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while (true) {
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const item = await redis.client.blPop(keys.queueKey, 0);
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const raw = parseBlPopValue(item);
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if (!raw) {
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continue;
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}
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try {
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while (!stopped) {
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// A finite block lets SIGTERM and test AbortSignal stop the worker without
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// leaving a Redis operation or a detached lifecycle process behind.
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const item = await redis.client.blPop(keys.queueKey, 1);
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const raw = parseBlPopValue(item);
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if (!raw) {
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continue;
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}
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let job: BattleSimJob | null = null;
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try {
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job = JSON.parse(raw) as BattleSimJob;
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} catch {
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continue;
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}
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let job: BattleSimJob | null = null;
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try {
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job = JSON.parse(raw) as BattleSimJob;
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} catch {
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continue;
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}
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try {
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const result = processBattleSimJob(job.payload);
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await transport.pushResult(job.jobId, result);
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} catch (error) {
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const reason = error instanceof Error ? error.message : '전투 시뮬레이션 오류';
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await transport.pushResult(job.jobId, {
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result: false,
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reason,
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});
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try {
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const result = processBattleSimJob(job.payload);
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await transport.pushResult(job.jobId, job.requesterUserId, result);
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} catch (error) {
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const reason = error instanceof Error ? error.message : '전투 시뮬레이션 오류';
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await transport.pushResult(job.jobId, job.requesterUserId, {
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result: false,
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reason,
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});
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}
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}
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} finally {
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process.off('SIGINT', handleExit);
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process.off('SIGTERM', handleExit);
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options.signal?.removeEventListener('abort', handleAbort);
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await redis.disconnect();
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}
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};
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@@ -4,7 +4,7 @@ import { z } from 'zod';
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import { asRecord } from '@sammo-ts/common';
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import { getDexLevel } from '@sammo-ts/logic';
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import { authedProcedure, procedure, router } from '../../trpc.js';
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import { authedProcedure, readOnlyAuthedProcedure, router } from '../../trpc.js';
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import { buildBattleSimEnvironment, buildBattleSimJobPayload } from '../../battleSim/environment.js';
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import { zBattleSimJobId, zBattleSimRequest } from '../../battleSim/schema.js';
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import {
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@@ -30,6 +30,14 @@ const normalizeOptionalKey = (value: string | null): string | null => {
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return value;
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};
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const getAuthenticatedUserId = (auth: { user: { id: string } } | null): string => {
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const userId = auth?.user.id;
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if (!userId) {
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throw new TRPCError({ code: 'UNAUTHORIZED', message: 'Unauthorized' });
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}
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return userId;
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};
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const resolveExpLevel = (meta: Record<string, unknown>, experience: number): number => {
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const expLevel = meta.explevel ?? meta.expLevel;
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if (typeof expLevel === 'number' && Number.isFinite(expLevel)) {
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@@ -48,7 +56,7 @@ const resolveDexValue = (meta: Record<string, unknown>, key: string): number =>
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};
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export const battleRouter = router({
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simulate: procedure.input(zBattleSimRequest).mutation(async ({ ctx, input }) => {
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simulate: readOnlyAuthedProcedure.input(zBattleSimRequest).mutation(async ({ ctx, input }) => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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@@ -58,10 +66,10 @@ export const battleRouter = router({
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}
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const payload = await buildBattleSimJobPayload(worldState, input, ctx.profile.id);
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return ctx.battleSim.simulate(payload);
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return ctx.battleSim.simulate(payload, getAuthenticatedUserId(ctx.auth));
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}),
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getSimulation: procedure.input(zBattleSimJobId).query(async ({ ctx, input }) => {
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const result = await ctx.battleSim.getSimulationResult(input.jobId);
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getSimulation: readOnlyAuthedProcedure.input(zBattleSimJobId).query(async ({ ctx, input }) => {
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const result = await ctx.battleSim.getSimulationResult(input.jobId, getAuthenticatedUserId(ctx.auth));
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if (!result) {
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return { status: 'queued', jobId: input.jobId };
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}
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+20
-14
@@ -7,6 +7,21 @@ import { DuplicateInputEventError, executeInputEvent } from './inputEventBoundar
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const t = initTRPC.context<GameApiContext>().create();
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const requireAuthMiddleware = t.middleware(({ ctx, next }) => {
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if (!ctx.auth) {
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throw new TRPCError({
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code: 'UNAUTHORIZED',
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message: 'Unauthorized',
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});
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}
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return next({
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ctx: {
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...ctx,
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auth: ctx.auth,
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},
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});
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});
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const inputEventMiddleware = t.middleware(async ({ ctx, type, path, next }) => {
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if (type !== 'mutation' || !ctx.db.$transaction) {
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return next();
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@@ -46,17 +61,8 @@ const inputEventMiddleware = t.middleware(async ({ ctx, type, path, next }) => {
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export const router = t.router;
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export const procedure = t.procedure.use(inputEventMiddleware);
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export const authedProcedure: typeof procedure = procedure.use(({ ctx, next }) => {
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if (!ctx.auth) {
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throw new TRPCError({
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code: 'UNAUTHORIZED',
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message: 'Unauthorized',
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});
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}
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return next({
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ctx: {
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...ctx,
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auth: ctx.auth,
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},
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});
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});
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export const authedProcedure: typeof procedure = procedure.use(requireAuthMiddleware);
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// 시뮬레이터처럼 게임 상태를 변경하지 않는 계산은 input-event transaction과
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// 이벤트 원장을 만들지 않는다. 인증은 유지하되 lifecycle DB 경계 밖에서 실행한다.
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export const readOnlyAuthedProcedure: typeof procedure = t.procedure.use(requireAuthMiddleware);
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@@ -19,19 +19,30 @@ const profile: GameProfile = {
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class QueuedBattleSimTransport implements BattleSimTransport {
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public simulateCalls = 0;
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public lastPayload: BattleSimJobPayload | null = null;
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public lastRequesterUserId: string | null = null;
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private readonly owners = new Map<string, string>();
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private readonly results = new Map<string, BattleSimResultPayload>();
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async simulate(payload: BattleSimJobPayload) {
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async simulate(payload: BattleSimJobPayload, requesterUserId: string) {
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this.simulateCalls += 1;
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this.lastPayload = payload;
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return { status: 'queued', jobId: 'job-1' } as const;
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this.lastRequesterUserId = requesterUserId;
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const jobId = `job-${this.simulateCalls}`;
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this.owners.set(jobId, requesterUserId);
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return { status: 'queued', jobId } as const;
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}
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async getSimulationResult(jobId: string) {
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async getSimulationResult(jobId: string, requesterUserId: string) {
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if (this.owners.get(jobId) !== requesterUserId) {
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return null;
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}
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return this.results.get(jobId) ?? null;
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}
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pushResult(jobId: string, payload: BattleSimResultPayload) {
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pushResult(jobId: string, requesterUserId: string, payload: BattleSimResultPayload) {
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if (this.owners.get(jobId) !== requesterUserId) {
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throw new Error('requester mismatch');
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}
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this.results.set(jobId, payload);
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}
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}
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@@ -194,8 +205,13 @@ const buildBattleRequest = () => ({
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},
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});
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const buildContext = (options: { state: WorldStateRow; battleSim: BattleSimTransport }): GameApiContext => {
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const db = {
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const buildContext = (options: {
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state: WorldStateRow;
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battleSim: BattleSimTransport;
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userId?: string | null;
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db?: Partial<DatabaseClient>;
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}): GameApiContext => {
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const db = options.db ?? {
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worldState: {
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findFirst: async () => options.state,
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},
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@@ -207,20 +223,23 @@ const buildContext = (options: { state: WorldStateRow; battleSim: BattleSimTrans
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},
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profile.name
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);
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const auth: GameSessionTokenPayload = {
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version: 1,
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profile: profile.name,
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issuedAt: new Date('2026-01-01T00:00:00Z').toISOString(),
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expiresAt: new Date('2026-01-02T00:00:00Z').toISOString(),
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sessionId: 'session-1',
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user: {
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id: 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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const auth: GameSessionTokenPayload | null =
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options.userId === null
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? null
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: {
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version: 1,
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profile: profile.name,
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issuedAt: new Date('2026-01-01T00:00:00Z').toISOString(),
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expiresAt: new Date('2026-01-02T00:00:00Z').toISOString(),
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sessionId: 'session-1',
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user: {
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id: options.userId ?? 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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return {
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db: db as unknown as DatabaseClient,
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turnDaemon: new InMemoryTurnDaemonTransport(),
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@@ -255,14 +274,204 @@ describe('battle router orchestration', () => {
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const response = await caller.battle.simulate(buildBattleRequest());
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expect(response.status).toBe('queued');
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expect(battleSim.simulateCalls).toBe(1);
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expect(battleSim.lastRequesterUserId).toBe('user-1');
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const queued = await caller.battle.getSimulation({ jobId: response.jobId });
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expect(queued.status).toBe('queued');
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battleSim.pushResult(response.jobId, { result: true, reason: 'success', avgWar: 1 });
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battleSim.pushResult(response.jobId, 'user-1', { result: true, reason: 'success', avgWar: 1 });
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const completed = await caller.battle.getSimulation({ jobId: response.jobId });
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expect(completed.status).toBe('completed');
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expect(completed.payload?.result).toBe(true);
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});
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it('requires login, allows a user without a general, and does not open an input-event transaction', async () => {
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const battleSim = new QueuedBattleSimTransport();
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const state: WorldStateRow = {
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id: 1,
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scenarioCode: 'default',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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let transactionCalls = 0;
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const db = {
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worldState: { findFirst: async () => state },
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$transaction: async () => {
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transactionCalls += 1;
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throw new Error('simulation must not create an input event transaction');
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},
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} as unknown as DatabaseClient;
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|
||||
const anonymous = appRouter.createCaller(buildContext({ state, battleSim, userId: null, db }));
|
||||
await expect(anonymous.battle.simulate(buildBattleRequest())).rejects.toMatchObject({
|
||||
code: 'UNAUTHORIZED',
|
||||
});
|
||||
|
||||
const noGeneralUser = appRouter.createCaller(
|
||||
buildContext({ state, battleSim, userId: 'user-without-general', db })
|
||||
);
|
||||
await expect(noGeneralUser.battle.simulate(buildBattleRequest())).resolves.toMatchObject({
|
||||
status: 'queued',
|
||||
});
|
||||
expect(transactionCalls).toBe(0);
|
||||
expect(battleSim.lastRequesterUserId).toBe('user-without-general');
|
||||
});
|
||||
|
||||
it('does not expose queued results across authenticated users', async () => {
|
||||
const battleSim = new QueuedBattleSimTransport();
|
||||
const state: WorldStateRow = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {},
|
||||
updatedAt: new Date('2026-01-01T00:00:00Z'),
|
||||
};
|
||||
const owner = appRouter.createCaller(buildContext({ state, battleSim, userId: 'owner-user' }));
|
||||
const other = appRouter.createCaller(buildContext({ state, battleSim, userId: 'other-user' }));
|
||||
const response = await owner.battle.simulate(buildBattleRequest());
|
||||
battleSim.pushResult(response.jobId, 'owner-user', { result: true, reason: 'success', avgWar: 7 });
|
||||
|
||||
await expect(owner.battle.getSimulation({ jobId: response.jobId })).resolves.toMatchObject({
|
||||
status: 'completed',
|
||||
payload: { avgWar: 7 },
|
||||
});
|
||||
await expect(other.battle.getSimulation({ jobId: response.jobId })).resolves.toEqual({
|
||||
status: 'queued',
|
||||
jobId: response.jobId,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe('battle simulator general import permissions', () => {
|
||||
const state: WorldStateRow = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {},
|
||||
updatedAt: new Date('2026-01-01T00:00:00Z'),
|
||||
};
|
||||
|
||||
const buildGeneral = (overrides: Record<string, unknown>) => ({
|
||||
id: 1,
|
||||
userId: 'same-nation-user',
|
||||
name: '관전자',
|
||||
npcState: 0,
|
||||
nationId: 1,
|
||||
leadership: 70,
|
||||
strength: 71,
|
||||
intel: 72,
|
||||
officerLevel: 1,
|
||||
injury: 0,
|
||||
rice: 9000,
|
||||
crew: 5000,
|
||||
crewTypeId: 100,
|
||||
atmos: 100,
|
||||
train: 100,
|
||||
experience: 400,
|
||||
horseCode: null,
|
||||
weaponCode: null,
|
||||
bookCode: null,
|
||||
itemCode: null,
|
||||
personalCode: null,
|
||||
special2Code: null,
|
||||
meta: {},
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const actor = buildGeneral({ id: 1, userId: 'same-nation-user', nationId: 1 });
|
||||
const ally = buildGeneral({
|
||||
id: 2,
|
||||
userId: 'ally-user',
|
||||
name: '아군 장수',
|
||||
nationId: 1,
|
||||
officerLevel: 4,
|
||||
rice: 4321,
|
||||
crew: 3210,
|
||||
train: 97,
|
||||
atmos: 96,
|
||||
horseCode: 'che_적토마',
|
||||
weaponCode: 'che_의천검',
|
||||
bookCode: 'che_손자병법',
|
||||
itemCode: 'che_옥새',
|
||||
meta: {
|
||||
dex1: 10000,
|
||||
rank_warnum: 33,
|
||||
rank_killnum: 22,
|
||||
rank_killcrew: 1111,
|
||||
},
|
||||
});
|
||||
const foreignActor = buildGeneral({ id: 3, userId: 'foreign-user', nationId: 2 });
|
||||
const generals = [actor, ally, foreignActor];
|
||||
const db = {
|
||||
worldState: { findFirst: async () => state },
|
||||
general: {
|
||||
findFirst: async ({ where }: { where: { userId: string } }) =>
|
||||
generals.find((general) => general.userId === where.userId) ?? null,
|
||||
findUnique: async ({ where }: { where: { id: number } }) =>
|
||||
generals.find((general) => general.id === where.id) ?? null,
|
||||
},
|
||||
} as unknown as DatabaseClient;
|
||||
|
||||
it('returns full ally details to the same nation but redacts them for another nation', async () => {
|
||||
const battleSim = new QueuedBattleSimTransport();
|
||||
const sameNation = appRouter.createCaller(buildContext({ state, battleSim, userId: 'same-nation-user', db }));
|
||||
const foreign = appRouter.createCaller(buildContext({ state, battleSim, userId: 'foreign-user', db }));
|
||||
|
||||
const visible = await sameNation.battle.getGeneralDetail({ generalId: ally.id });
|
||||
expect(visible.general).toMatchObject({
|
||||
name: '아군 장수',
|
||||
officer_level: 4,
|
||||
horse: 'che_적토마',
|
||||
crew: 3210,
|
||||
rice: 4321,
|
||||
train: 97,
|
||||
atmos: 96,
|
||||
warnum: 33,
|
||||
killnum: 22,
|
||||
killcrew: 1111,
|
||||
});
|
||||
|
||||
const redacted = await foreign.battle.getGeneralDetail({ generalId: ally.id });
|
||||
expect(redacted.general).toMatchObject({
|
||||
name: '아군 장수',
|
||||
officer_level: 1,
|
||||
horse: null,
|
||||
weapon: null,
|
||||
book: null,
|
||||
item: null,
|
||||
crew: 0,
|
||||
rice: 10000,
|
||||
dex1: 0,
|
||||
warnum: 0,
|
||||
killnum: 0,
|
||||
killcrew: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('requires a game general only for server-side general import', async () => {
|
||||
const caller = appRouter.createCaller(
|
||||
buildContext({
|
||||
state,
|
||||
battleSim: new QueuedBattleSimTransport(),
|
||||
userId: 'user-without-general',
|
||||
db,
|
||||
})
|
||||
);
|
||||
|
||||
await expect(caller.battle.getGeneralDetail({ generalId: ally.id })).rejects.toMatchObject({
|
||||
code: 'NOT_FOUND',
|
||||
message: 'General not found',
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { buildBattleSimQueueKeys } from '../src/battleSim/keys.js';
|
||||
import { RedisBattleSimTransport } from '../src/battleSim/redisTransport.js';
|
||||
import type { BattleSimJob, BattleSimJobPayload } from '../src/battleSim/types.js';
|
||||
|
||||
class FakeRedisClient {
|
||||
readonly values = new Map<string, string>();
|
||||
readonly lists = new Map<string, string[]>();
|
||||
|
||||
async rPush(key: string, value: string): Promise<number> {
|
||||
const list = this.lists.get(key) ?? [];
|
||||
list.push(value);
|
||||
this.lists.set(key, list);
|
||||
return list.length;
|
||||
}
|
||||
|
||||
async blPop(): Promise<null> {
|
||||
return null;
|
||||
}
|
||||
|
||||
async set(key: string, value: string): Promise<'OK'> {
|
||||
this.values.set(key, value);
|
||||
return 'OK';
|
||||
}
|
||||
|
||||
async get(key: string): Promise<string | null> {
|
||||
return this.values.get(key) ?? null;
|
||||
}
|
||||
|
||||
async expire(): Promise<number> {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
describe('RedisBattleSimTransport requester isolation', () => {
|
||||
it('records the requester on queued jobs and scopes completed results to that user', async () => {
|
||||
const client = new FakeRedisClient();
|
||||
const keys = buildBattleSimQueueKeys('che:test');
|
||||
const transport = new RedisBattleSimTransport(client, {
|
||||
keys,
|
||||
requestTimeoutMs: 1,
|
||||
resultTtlSeconds: 60,
|
||||
});
|
||||
|
||||
const response = await transport.simulate({} as BattleSimJobPayload, 'user/one');
|
||||
expect(response.status).toBe('queued');
|
||||
|
||||
const queuedRaw = client.lists.get(keys.queueKey)?.[0];
|
||||
expect(queuedRaw).toBeTruthy();
|
||||
expect(JSON.parse(queuedRaw ?? '{}') as BattleSimJob).toMatchObject({
|
||||
jobId: response.jobId,
|
||||
requesterUserId: 'user/one',
|
||||
});
|
||||
|
||||
await transport.pushResult(response.jobId, 'user/one', {
|
||||
result: true,
|
||||
reason: 'success',
|
||||
avgWar: 3,
|
||||
});
|
||||
|
||||
await expect(transport.getSimulationResult(response.jobId, 'user/one')).resolves.toMatchObject({
|
||||
result: true,
|
||||
avgWar: 3,
|
||||
});
|
||||
await expect(transport.getSimulationResult(response.jobId, 'user/two')).resolves.toBeNull();
|
||||
expect(Array.from(client.values.keys()).some((key) => key.includes('user%2Fone'))).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,94 @@
|
||||
import fs from 'node:fs/promises';
|
||||
import path from 'node:path';
|
||||
import { randomUUID } from 'node:crypto';
|
||||
|
||||
import { createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
|
||||
import { afterEach, describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { buildBattleSimEnvironment } from '../src/battleSim/environment.js';
|
||||
import { buildBattleSimQueueKeys } from '../src/battleSim/keys.js';
|
||||
import { RedisBattleSimTransport } from '../src/battleSim/redisTransport.js';
|
||||
import type { BattleSimRequestPayload } from '../src/battleSim/types.js';
|
||||
import { runBattleSimWorker } from '../src/battleSim/worker.js';
|
||||
import type { WorldStateRow } from '../src/context.js';
|
||||
|
||||
const liveDescribe = process.env.REDIS_URL ? describe : describe.skip;
|
||||
|
||||
afterEach(() => {
|
||||
vi.unstubAllEnvs();
|
||||
});
|
||||
|
||||
liveDescribe('battle simulator worker with live Redis', () => {
|
||||
it('consumes an isolated queue, produces a result, and stops cleanly', { timeout: 30_000 }, async () => {
|
||||
const scenario = `battle-sim-e2e-${randomUUID()}`;
|
||||
const profileName = `che:${scenario}`;
|
||||
const requesterUserId = 'worker-e2e-user';
|
||||
vi.stubEnv('PROFILE', 'che');
|
||||
vi.stubEnv('SCENARIO', scenario);
|
||||
vi.stubEnv('GAME_TOKEN_SECRET', 'battle-sim-test-only');
|
||||
|
||||
const fixturePath = path.resolve(
|
||||
process.cwd(),
|
||||
'../../tools/integration-tests/fixtures/battle/basic-infantry.json'
|
||||
);
|
||||
const fixture = JSON.parse(await fs.readFile(fixturePath, 'utf8')) as BattleSimRequestPayload & {
|
||||
startYear: number;
|
||||
};
|
||||
const { startYear, ...request } = fixture;
|
||||
const worldState: WorldStateRow = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: request.year,
|
||||
currentMonth: request.month,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { scenarioMeta: { startYear } },
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
const environment = await buildBattleSimEnvironment(worldState, 'che');
|
||||
const payload = {
|
||||
...request,
|
||||
unitSet: environment.unitSet,
|
||||
config: environment.config,
|
||||
time: { year: request.year, month: request.month, startYear },
|
||||
};
|
||||
|
||||
const clientConnector = createRedisConnector(resolveRedisConfigFromEnv());
|
||||
await clientConnector.connect();
|
||||
const keys = buildBattleSimQueueKeys(profileName);
|
||||
const transport = new RedisBattleSimTransport(clientConnector.client, {
|
||||
keys,
|
||||
requestTimeoutMs: 15_000,
|
||||
resultTtlSeconds: 60,
|
||||
});
|
||||
const abortController = new AbortController();
|
||||
const worker = runBattleSimWorker({ signal: abortController.signal });
|
||||
let jobId: string | null = null;
|
||||
|
||||
try {
|
||||
const result = await transport.simulate(payload, requesterUserId);
|
||||
jobId = result.jobId;
|
||||
expect(result.status).toBe('completed');
|
||||
if (result.status === 'completed') {
|
||||
expect(result.payload).toMatchObject({
|
||||
result: true,
|
||||
reason: 'success',
|
||||
avgWar: 1,
|
||||
});
|
||||
expect(result.payload.phase).toBeGreaterThan(0);
|
||||
}
|
||||
} finally {
|
||||
abortController.abort();
|
||||
await worker;
|
||||
if (jobId) {
|
||||
const encodedRequester = encodeURIComponent(requesterUserId);
|
||||
await clientConnector.client.del([
|
||||
keys.queueKey,
|
||||
`${keys.resultKeyPrefix}${encodedRequester}:${jobId}`,
|
||||
`${keys.notifyKeyPrefix}${encodedRequester}:${jobId}`,
|
||||
]);
|
||||
}
|
||||
await clientConnector.disconnect();
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -817,6 +817,7 @@ export const adminRouter = router({
|
||||
profileName: profile.profileName,
|
||||
apiRunning: false,
|
||||
daemonRunning: false,
|
||||
battleSimRunning: false,
|
||||
tournamentRunning: false,
|
||||
},
|
||||
}));
|
||||
|
||||
@@ -26,6 +26,7 @@ export type LobbyProfileStatus = {
|
||||
runtime: {
|
||||
apiRunning: boolean;
|
||||
daemonRunning: boolean;
|
||||
battleSimRunning: boolean;
|
||||
tournamentRunning: boolean;
|
||||
};
|
||||
korName: string;
|
||||
@@ -69,7 +70,10 @@ export class RepositoryProfileStatusService implements GatewayProfileStatusServi
|
||||
|
||||
private mapProfile(
|
||||
row: GatewayProfileRecord,
|
||||
runtimeMap: Map<string, { apiRunning: boolean; daemonRunning: boolean; tournamentRunning: boolean }>
|
||||
runtimeMap: Map<
|
||||
string,
|
||||
{ apiRunning: boolean; daemonRunning: boolean; battleSimRunning: boolean; tournamentRunning: boolean }
|
||||
>
|
||||
): LobbyProfileStatus {
|
||||
const meta = row.meta;
|
||||
return {
|
||||
@@ -81,6 +85,7 @@ export class RepositoryProfileStatusService implements GatewayProfileStatusServi
|
||||
runtime: runtimeMap.get(row.profileName) ?? {
|
||||
apiRunning: false,
|
||||
daemonRunning: false,
|
||||
battleSimRunning: false,
|
||||
tournamentRunning: false,
|
||||
},
|
||||
korName: (meta.korName as string | undefined) ?? row.profile,
|
||||
|
||||
@@ -39,6 +39,7 @@ export interface GatewayOrchestratorOptions {
|
||||
export interface ProfileRuntimeState {
|
||||
apiRunning: boolean;
|
||||
daemonRunning: boolean;
|
||||
battleSimRunning: boolean;
|
||||
tournamentRunning: boolean;
|
||||
}
|
||||
|
||||
@@ -66,13 +67,19 @@ export const planProfileReconcile = (
|
||||
): { shouldStart: boolean; shouldStop: boolean } => {
|
||||
if (status === 'RUNNING' || status === 'PREOPEN' || status === 'PAUSED' || status === 'COMPLETED') {
|
||||
return {
|
||||
shouldStart: !(runtime.apiRunning && runtime.daemonRunning && runtime.tournamentRunning),
|
||||
shouldStart: !(
|
||||
runtime.apiRunning &&
|
||||
runtime.daemonRunning &&
|
||||
runtime.battleSimRunning &&
|
||||
runtime.tournamentRunning
|
||||
),
|
||||
shouldStop: false,
|
||||
};
|
||||
}
|
||||
return {
|
||||
shouldStart: false,
|
||||
shouldStop: runtime.apiRunning || runtime.daemonRunning || runtime.tournamentRunning,
|
||||
shouldStop:
|
||||
runtime.apiRunning || runtime.daemonRunning || runtime.battleSimRunning || runtime.tournamentRunning,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -273,8 +280,16 @@ const parseInstallOptions = (
|
||||
};
|
||||
};
|
||||
|
||||
const buildProcessName = (profileName: string, role: 'api' | 'daemon' | 'tournament'): string =>
|
||||
`sammo:${profileName}:${role === 'api' ? 'game-api' : role === 'daemon' ? 'turn-daemon' : 'tournament-worker'}`;
|
||||
const buildProcessName = (profileName: string, role: 'api' | 'daemon' | 'battle-sim' | 'tournament'): string =>
|
||||
`sammo:${profileName}:${
|
||||
role === 'api'
|
||||
? 'game-api'
|
||||
: role === 'daemon'
|
||||
? 'turn-daemon'
|
||||
: role === 'battle-sim'
|
||||
? 'battle-sim-worker'
|
||||
: 'tournament-worker'
|
||||
}`;
|
||||
|
||||
const isMissingProcessError = (error: unknown): boolean =>
|
||||
error instanceof Error && /process or namespace not found/i.test(error.message);
|
||||
@@ -285,11 +300,13 @@ export const buildProcessDefinitions = (
|
||||
): {
|
||||
api: { name: string; script: string; cwd: string; env: Record<string, string> };
|
||||
daemon: { name: string; script: string; cwd: string; env: Record<string, string> };
|
||||
battleSim: { name: string; script: string; cwd: string; env: Record<string, string> };
|
||||
tournament: { name: string; script: string; cwd: string; env: Record<string, string> };
|
||||
} => {
|
||||
const baseEnv = { ...(config.baseEnv ?? {}) };
|
||||
const apiName = buildProcessName(profile.profileName, 'api');
|
||||
const daemonName = buildProcessName(profile.profileName, 'daemon');
|
||||
const battleSimName = buildProcessName(profile.profileName, 'battle-sim');
|
||||
const tournamentName = buildProcessName(profile.profileName, 'tournament');
|
||||
const runtimeWorkspace = profile.buildWorkspace ?? config.workspaceRoot;
|
||||
const apiCwd = path.join(runtimeWorkspace, 'app', 'game-api');
|
||||
@@ -327,6 +344,15 @@ export const buildProcessDefinitions = (
|
||||
cwd: daemonCwd,
|
||||
env: daemonEnv,
|
||||
},
|
||||
battleSim: {
|
||||
name: battleSimName,
|
||||
script: apiScript,
|
||||
cwd: apiCwd,
|
||||
env: {
|
||||
...apiEnv,
|
||||
GAME_API_ROLE: 'battle-sim-worker',
|
||||
},
|
||||
},
|
||||
tournament: {
|
||||
name: tournamentName,
|
||||
script: apiScript,
|
||||
@@ -376,11 +402,13 @@ const mapRuntimeStates = (profileNames: string[], processNames: Map<string, bool
|
||||
profileNames.map((profileName) => {
|
||||
const apiName = buildProcessName(profileName, 'api');
|
||||
const daemonName = buildProcessName(profileName, 'daemon');
|
||||
const battleSimName = buildProcessName(profileName, 'battle-sim');
|
||||
const tournamentName = buildProcessName(profileName, 'tournament');
|
||||
return {
|
||||
profileName,
|
||||
apiRunning: processNames.get(apiName) ?? false,
|
||||
daemonRunning: processNames.get(daemonName) ?? false,
|
||||
battleSimRunning: processNames.get(battleSimName) ?? false,
|
||||
tournamentRunning: processNames.get(tournamentName) ?? false,
|
||||
};
|
||||
});
|
||||
@@ -981,6 +1009,7 @@ export class GatewayOrchestrator implements GatewayOrchestratorHandle {
|
||||
try {
|
||||
await this.processManager.start(definitions.api);
|
||||
await this.processManager.start(definitions.daemon);
|
||||
await this.processManager.start(definitions.battleSim);
|
||||
await this.processManager.start(definitions.tournament);
|
||||
await this.repository.updateLastError(profile.profileName, null);
|
||||
return true;
|
||||
@@ -996,10 +1025,11 @@ export class GatewayOrchestrator implements GatewayOrchestratorHandle {
|
||||
private async stopProfile(profile: GatewayProfileRecord): Promise<void> {
|
||||
const apiName = buildProcessName(profile.profileName, 'api');
|
||||
const daemonName = buildProcessName(profile.profileName, 'daemon');
|
||||
const battleSimName = buildProcessName(profile.profileName, 'battle-sim');
|
||||
const tournamentName = buildProcessName(profile.profileName, 'tournament');
|
||||
const existingNames = new Set((await this.processManager.list()).map((process) => process.name));
|
||||
const failures: string[] = [];
|
||||
for (const name of [apiName, daemonName, tournamentName]) {
|
||||
for (const name of [apiName, daemonName, battleSimName, tournamentName]) {
|
||||
if (!existingNames.has(name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -88,6 +88,7 @@ const createHarness = (
|
||||
? [
|
||||
{ name: 'sammo:che:2:game-api', status: 'online' },
|
||||
{ name: 'sammo:che:2:turn-daemon', status: 'online' },
|
||||
{ name: 'sammo:che:2:battle-sim-worker', status: 'online' },
|
||||
{ name: 'sammo:che:2:tournament-worker', status: 'online' },
|
||||
]
|
||||
: [],
|
||||
@@ -138,7 +139,7 @@ const createHarness = (
|
||||
};
|
||||
|
||||
describe('GatewayOrchestrator first-class operations', () => {
|
||||
it('starts both profile processes and records success', async () => {
|
||||
it('starts every profile process and records success', async () => {
|
||||
const harness = createHarness(buildOperation('START'));
|
||||
|
||||
await harness.orchestrator.runOperationsNow();
|
||||
@@ -147,12 +148,13 @@ describe('GatewayOrchestrator first-class operations', () => {
|
||||
expect(harness.started.map((definition) => definition.name)).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.completions).toEqual(['SUCCEEDED']);
|
||||
});
|
||||
|
||||
it('stops both profile processes and records success', async () => {
|
||||
it('stops every profile process and records success', async () => {
|
||||
const harness = createHarness(buildOperation('STOP'));
|
||||
|
||||
await harness.orchestrator.runOperationsNow();
|
||||
@@ -161,11 +163,13 @@ describe('GatewayOrchestrator first-class operations', () => {
|
||||
expect(harness.stopped).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.deleted).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.completions).toEqual(['SUCCEEDED']);
|
||||
@@ -190,6 +194,7 @@ describe('GatewayOrchestrator first-class operations', () => {
|
||||
expect(harness.deleted).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.completions).toEqual(['SUCCEEDED']);
|
||||
@@ -203,7 +208,7 @@ describe('GatewayOrchestrator first-class operations', () => {
|
||||
expect(harness.completions).toEqual(['FAILED']);
|
||||
});
|
||||
|
||||
it('attempts to stop both roles before reporting a partial PM2 failure', async () => {
|
||||
it('attempts to stop every role before reporting a partial PM2 failure', async () => {
|
||||
const harness = createHarness(buildOperation('STOP'), false, true);
|
||||
|
||||
await harness.orchestrator.runOperationsNow();
|
||||
@@ -211,11 +216,13 @@ describe('GatewayOrchestrator first-class operations', () => {
|
||||
expect(harness.stopped).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.deleted).toEqual([
|
||||
'sammo:che:2:game-api',
|
||||
'sammo:che:2:turn-daemon',
|
||||
'sammo:che:2:battle-sim-worker',
|
||||
'sammo:che:2:tournament-worker',
|
||||
]);
|
||||
expect(harness.completions).toEqual(['FAILED']);
|
||||
|
||||
@@ -29,6 +29,7 @@ describe('planProfileReconcile', () => {
|
||||
planProfileReconcile('RUNNING', {
|
||||
apiRunning: true,
|
||||
daemonRunning: false,
|
||||
battleSimRunning: true,
|
||||
tournamentRunning: true,
|
||||
})
|
||||
).toEqual({ shouldStart: true, shouldStop: false });
|
||||
@@ -39,6 +40,7 @@ describe('planProfileReconcile', () => {
|
||||
planProfileReconcile('PREOPEN', {
|
||||
apiRunning: false,
|
||||
daemonRunning: false,
|
||||
battleSimRunning: false,
|
||||
tournamentRunning: false,
|
||||
})
|
||||
).toEqual({ shouldStart: true, shouldStop: false });
|
||||
@@ -49,6 +51,7 @@ describe('planProfileReconcile', () => {
|
||||
planProfileReconcile('RUNNING', {
|
||||
apiRunning: true,
|
||||
daemonRunning: true,
|
||||
battleSimRunning: true,
|
||||
tournamentRunning: true,
|
||||
})
|
||||
).toEqual({ shouldStart: false, shouldStop: false });
|
||||
@@ -59,6 +62,7 @@ describe('planProfileReconcile', () => {
|
||||
planProfileReconcile('STOPPED', {
|
||||
apiRunning: false,
|
||||
daemonRunning: true,
|
||||
battleSimRunning: false,
|
||||
tournamentRunning: false,
|
||||
})
|
||||
).toEqual({ shouldStart: false, shouldStop: true });
|
||||
@@ -69,6 +73,7 @@ describe('planProfileReconcile', () => {
|
||||
planProfileReconcile('RESERVED', {
|
||||
apiRunning: false,
|
||||
daemonRunning: false,
|
||||
battleSimRunning: false,
|
||||
tournamentRunning: false,
|
||||
})
|
||||
).toEqual({ shouldStart: false, shouldStop: false });
|
||||
@@ -95,6 +100,11 @@ describe('buildProcessDefinitions', () => {
|
||||
});
|
||||
expect(definitions.daemon.cwd).toBe(path.join(buildWorkspace, 'app', 'game-engine'));
|
||||
expect(definitions.daemon.script).toBe(path.join(buildWorkspace, 'app', 'game-engine', 'dist', 'index.js'));
|
||||
expect(definitions.battleSim).toMatchObject({
|
||||
cwd: path.join(buildWorkspace, 'app', 'game-api'),
|
||||
script: path.join(buildWorkspace, 'app', 'game-api', 'dist', 'index.js'),
|
||||
env: { GAME_API_ROLE: 'battle-sim-worker' },
|
||||
});
|
||||
expect(definitions.tournament).toMatchObject({
|
||||
cwd: path.join(buildWorkspace, 'app', 'game-api'),
|
||||
script: path.join(buildWorkspace, 'app', 'game-api', 'dist', 'index.js'),
|
||||
@@ -107,6 +117,7 @@ describe('buildProcessDefinitions', () => {
|
||||
|
||||
expect(definitions.api.cwd).toBe(path.join(processConfig.workspaceRoot, 'app', 'game-api'));
|
||||
expect(definitions.daemon.cwd).toBe(path.join(processConfig.workspaceRoot, 'app', 'game-engine'));
|
||||
expect(definitions.battleSim.cwd).toBe(path.join(processConfig.workspaceRoot, 'app', 'game-api'));
|
||||
expect(definitions.tournament.cwd).toBe(path.join(processConfig.workspaceRoot, 'app', 'game-api'));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -38,6 +38,7 @@ const profile = (runtimeRunning: boolean) => ({
|
||||
profileName: 'che:2',
|
||||
apiRunning: runtimeRunning,
|
||||
daemonRunning: runtimeRunning,
|
||||
battleSimRunning: runtimeRunning,
|
||||
tournamentRunning: runtimeRunning,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -70,6 +70,7 @@ type AdminProfile = {
|
||||
runtime: {
|
||||
apiRunning: boolean;
|
||||
daemonRunning: boolean;
|
||||
battleSimRunning: boolean;
|
||||
tournamentRunning: boolean;
|
||||
};
|
||||
buildCommitSha?: string;
|
||||
@@ -1352,7 +1353,8 @@ onMounted(() => {
|
||||
</div>
|
||||
<div class="text-xs text-zinc-400">
|
||||
상태: {{ profile.status }} / API: {{ profile.runtime.apiRunning ? 'ON' : 'OFF' }} /
|
||||
DAEMON: {{ profile.runtime.daemonRunning ? 'ON' : 'OFF' }} / TOURNAMENT:
|
||||
DAEMON: {{ profile.runtime.daemonRunning ? 'ON' : 'OFF' }} / BATTLE SIM:
|
||||
{{ profile.runtime.battleSimRunning ? 'ON' : 'OFF' }} / TOURNAMENT:
|
||||
{{ profile.runtime.tournamentRunning ? 'ON' : 'OFF' }}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -16,7 +16,12 @@ type Profile = {
|
||||
buildWorkspace?: string;
|
||||
buildError?: string;
|
||||
lastError?: string;
|
||||
runtime: { apiRunning: boolean; daemonRunning: boolean; tournamentRunning: boolean };
|
||||
runtime: {
|
||||
apiRunning: boolean;
|
||||
daemonRunning: boolean;
|
||||
battleSimRunning: boolean;
|
||||
tournamentRunning: boolean;
|
||||
};
|
||||
};
|
||||
|
||||
type Scenario = {
|
||||
@@ -377,6 +382,14 @@ onBeforeUnmount(() => {
|
||||
{{ selectedProfile.runtime.daemonRunning ? 'RUNNING' : 'STOPPED' }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="rounded bg-zinc-950 p-3">
|
||||
<div class="text-xs text-zinc-500">Battle sim worker</div>
|
||||
<div
|
||||
:class="selectedProfile.runtime.battleSimRunning ? 'text-emerald-400' : 'text-zinc-500'"
|
||||
>
|
||||
{{ selectedProfile.runtime.battleSimRunning ? 'RUNNING' : 'STOPPED' }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="rounded bg-zinc-950 p-3">
|
||||
<div class="text-xs text-zinc-500">Tournament worker</div>
|
||||
<div
|
||||
|
||||
Reference in New Issue
Block a user